Originally Posted by MarcusAureliusAntoninus
2- Using material from a game that not everyone owns in a different game might not work...
Then you have a HUGE load of work in your hands...because you wont use the architecture also and loads for 2d stuff and will have yo make your own...I expect EBII 0.75 in late 2009...
3- Impossible due to hardcoding. The engine allows only 20 units in one army and a max of 240 men in one unit (though I think 200 per unit might be the M2 max).
In Kingdoms where will EBII be based its 240...
11- Politics and diplomacy are hardcoded and we are bound by the system.
Diplomacy is decoded...So x10 times more work...