Re: "Allied States" Generals
You can add a slight amount of movement so that can sally and move tiny amounts. See bovi's 1.0 fixes thread in the bug report subforum.
Re: "Allied States" Generals
That fix didn't work for me, I'm afraid. My generals are as immobile as ever.
Re: "Allied States" Generals
Quote:
Originally Posted by pezhetairoi
That fix didn't work for me, I'm afraid. My generals are as immobile as ever.
Me neither:no:
Re: "Allied States" Generals
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In descr_character_traits.txt look up type4_governor and reduce the penalty to your liking.
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Re: "Allied States" Generals
Regarding that fix, I installed it for the same reasons but it doesn't seem to work with already existing client rulers; however, the newly "trained" ones can move. Strange indeed... is it fixable?
And another thing: does the AI ever build level 4 government? In that case, can I make sure they DON'T move their client rulers around?
Re: "Allied States" Generals
One way to get around it is to build up the regional MIC to levels 5, which will allow you to recruit a local general who can command troops in the region.
Re: "Allied States" Generals
Quote:
Originally Posted by SunShadow
And another thing: does the AI ever build level 4 government? In that case, can I make sure they DON'T move their client rulers around?
The script automatically places the best type the faction can get in the settlement for the AI - ie. at worst III. So the issue is thankfully moot.
Re: "Allied States" Generals
Quote:
Originally Posted by SunShadow
Regarding that fix, I installed it for the same reasons but it doesn't seem to work with already existing client rulers; however, the newly "trained" ones can move. Strange indeed... is it fixable?
Actually, tht's not true. I verified again and it just doesn't work for any client ruler... I'll check to have installed it correctly.
Maybe I had just selected a random mercenary general when I checked the first time? :inquisitive:
EDIT: had a look to the file, here it is:
Quote:
Trait Type4Governor
Characters family
Level Type4_Governor
Description Type4_Governor_desc
EffectsDescription Type4_Governor_effects_desc
Threshold 1
Effect MovementPoints -6
Effect Influence 1
Effect Law 1
Effect Defence 1
Level Type4_Governor1
Description Type4_Governor_desc
EffectsDescription Type4_Governor_effects_desc
Threshold 2
Effect MovementPoints -100
Effect Influence 1
Effect Law 1
Effect Defence 1
This is AFTER installing the fix; the only difference with the original is the first "Effect MovementPoints" wich is set to -20... so I have to reduce the same line in "Level Type4_Governor1" as well?