Iv been hearing on these forums that the harder the game setting the more bonuses the AI gets. Does the AI get bonuses for the campain difficulty or for the battle difficulty? And what setting is just the game with no bonuses added to the AI?
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Iv been hearing on these forums that the harder the game setting the more bonuses the AI gets. Does the AI get bonuses for the campain difficulty or for the battle difficulty? And what setting is just the game with no bonuses added to the AI?
The campaign difficulty will cause financial bonuses for the AI whereas the battle difficulty will cause morale bonuses for the AI
Also, if you raise campaign difficulty then factions will be more aggressive towards you. After reading some of AskthePizzaGuy's M2TW blitz campaigns it appears that the aggresiveness can actually benefit the humanoid by making the AI attack you when it is in no way whatsoever prepared to do so.
H battle difficulty gives AI units +4 to morale and attack values; +7 on VH.
Not Recommended.
The respective campaign difficulty settings incidentally apparently give the AI the same bonuses for autoresolve, which sort of sucks for your navies...
I find Hard Campaign and Medium Battles to be the most balanced.
The Hard campaign is still challenging but without the AI factions treating you like Public Enemy Number One early in the game.
The Medium battles are ideally suited to autoresolve, but are still challenging on the Battle Map provided you set things up so that the enemy AI army outnumbers your own army before the battle starts.
So for no bonuses should I do Medium Battle map and Medium campaign??
Well technically I believe the AI gets extra money through scripting no matter what, but yes, what you're looking for is medium/medium.
ok cool ill give that a go. Thanks to all who responded
So lowering the game difficulty doesn't make the AI any stupider?
I may be paranoid but it seams like it happened.
Does anybody know for shure??
Increasing battle difficulty does nothing for the AI intelligence, it only adds to moral (and maybe attack/defense, I'm not sure). Campaign difficulty determines the aggressiveness of the factions, so by lowering it the smaller factions will probably sit for longer periods before expanding. And the bigger factions will expand at a slower pace, IIRC difficulty does not effect intelligence.Quote:
Originally Posted by worlddomination88
I usually go for VH/M on my campaigns.
You would need pretty advanced equipment to measure such a shift; the AI in RTW getting stupider, how can you even tell? Is a defective brick more stupid than a perfect brick? This is the scale of what we are talking about here. :PQuote:
Originally Posted by worlddomination88
Seriously, higher diff levels only give artificial boni to the AI; at higher campaign difficulty AI factions are more aggressive, but it is arguable whether that makes the game more difficult or easier. At highest camp diff. I hear Rebels tend to move around and even besiege your cities. I also hear that on lower camp. diff. diplomacy tends to be almost reasonable, probably meaning that the AI is fairly paranoid and will generally be aggressive towards the human player; still this is better than what happens at higher diff. where all AI factions think you are the Antichrist, Hitler, Stalin and Galactus combined and are out to get you from day 1.