Ancient TW2: Eastern Empires
This will be opened up once I get back to working on this scenario.
Ancient TW2: Eastern Empires will feature just the "eastern" map (Illyria to India) and have three campaigns:
1 (Early) The Rise of Persia
2 (High) Alexander's Conquests
3 (Late) Diadochi
Re: Ancient TW2: Eastern Empires
The time has come to get back to this one again :2thumbsup:
What I'm working on currently is the Rise of Persia campaign, and will reorganise everything so this will play through all three eras, hopefully with a single map and prod_files etc, but there's a fair amount to do.
Other issues being addressed:
- Europe-Asia land bridge (now working)
- Naval madness to be curbed!
- Macedonians a bit limp under AI control
- general tendency to tech-up badly by the AI
- custom battles (working for RoP, Alex still fubar...)
- Diadochi campaign to add
- lots of graphics needed for new units (esp Chaldean and Median)
- possible new provinces (Upper & Lower Thrace, more in Greece, maybe)
- more unit types, especially cavalry
:charge:
Re: Ancient TW2: Eastern Empires
cool. keep it up.:jumping:
Re: Ancient TW2: Eastern Empires
Re: Ancient TW2: Eastern Empires
Re: Ancient TW2: Eastern Empires
Any news on this front, Mac?
Re: Ancient TW2: Eastern Empires
:embarassed: Not for a while.... I was getting a bit burned out, so have put it to one side for a while. I'll get back to it in due course, but first there'll be a v1.1 patch for ATW3 -- hopfully to get more sense out of the Roman AI...
Ancient TW2: Eastern Empires is back on track
Yes, this project is going forwards again!
When complete it will have the three campaigns listed above, namely:
- Rise of Persia (Early)
- Conquests of Alexander (High)
- Wars of the Diadochi (Late)
The current Alexander campaign in Ancient v2.53 will be updated and improved; I'm now working on the Rise of Persia and laying the groundwork for the Diadochi.
I plan to release a beta install soon, with RoP and Alex scenarios - when Diadochi is finished there will be a full release.
Some tasters for Rise of Persia:
Faction list:
- Macedonians
- Athenians
- Gandharans
- Spartans
- Illyrians
- Persians
- Egyptians (26th Dynasty)
- Ionian Greeks
- Thracians
- Argives
- Scythians
- Medes
- Lydians
- Neo-Babylonians
Troop types and recruitment tidied up considerably from the original Alex campaign. Elite troops and bodyguards in particular will be severely restricted (usually to the historical capital province only)
And now for the eye-candy:
Starting faction locations
https://i95.photobucket.com/albums/l...TW2_start1.jpg
A quick preview of Lydia
https://i95.photobucket.com/albums/l...TW2_start2.jpg
If I get really ambitious I'll do a new front-end, too, to distinguish it from ATW1 (Bronze Age) and ATW3 (Roman)
Re: Ancient TW2: Eastern Empires is back on track
Busy day today, trying to remember all the old graphics tricks needed for unit icons and so on... anyway, successfully created three new units, so I think I have the hang of things again.
Here you can see some Median Heavy Cavalry (Medes' 'royal' unit) along with some Parthian Cavalry giving a bunch of Hyrcanian Hillmen very sore heads:
https://i95.photobucket.com/albums/l..._new_units.jpg
There have also been some other minor changes: I decided Carmania should remain with the Medes, and not go straight to the Persians from the beginning. So the Persians now begin the campaign as a one-province wonder. I think I need to turn down the economy a bit - the factions don't seem to be 'hungry' enough at the moment...
Re: Ancient TW2: Eastern Empires is back on track
Mac ! ... Good to hear & see you succeeded .
Those figs & shields look great .
I look forward to trying out the Persians especially beginning with one province .
re; the other factions not being ''hungry enough'' maybe you can have a separate startpos just for the Persians :idea2:
I enjoyed my campaigns with them in HTW ....... im all for play testing them & helping out with the balancing required .
cheers
Re: Ancient TW2: Eastern Empires is back on track
A quick in and out today, only got a few minutes....
Been working on the Gandharans today, as I thought their unit roster was a bit sparse (1 chariot, 1 archer unit, 1 spear unit, 1 horse archer and war-elephants, as well as the slingers and miners that every faction gets....)
I've now added some more :2thumbsup:
A quick taster here:
https://i95.photobucket.com/albums/l...ian_prebat.jpg
Ratheza: Indian chariots - royal unit
Isvasa: basic archer, but can hide in the open - short bow (** new **)
Paramesvasa: now made more elite (means 'excellent archer' in Sanskrit) - longbow
Zaktika: spears
Zaktigraha: light lancer cavalry, fast but fragile (** new **)
Azviya: horse archers
Khadgadhara: swordsmen (** new **)
Not shown:
Kalpita: war-elephants
also in planning are: Prasika (javelins), Parzava (axes), Zula (pikes) and Yuddhanauka (faction-unique warship)
They've also had a few offices added. Whilst play-testing I had a chance to watch the other factions... Persia got the idea and attacked the Medes; Babylon, Lydia and Egypt have all expanded; and Illyria and the Scyths are slugging it out. Athens has taken the lead in Greece. Most imprerssive was that the Egyptians have worked out how to sail around Arabia to attack the Persians in the back :2thumbsup:
Still got lots of ideas I need to enact, so will be busy for a while yet. I should have a beta sorted before too long, Dimitrios, I'll let you know as soon as :bow:
Re: Ancient TW2: Eastern Empires is back on track
Well done Mac ! ...great research .
I'll get a file of Indian names ready if need be , as I noticed a deadly duo the Yuvaraj's showed up !
Will the Kadgadhara Unit have only 25 ?
Take yr time & when ready , i'll be onto the beta pronto .
cheers for now
D
Re: Ancient TW2: Eastern Empires is back on track
Hi Dimitrios,
This army had a few beat-up units from previous battles, though some are fresh. For the record, unit sizes which are reduced here are: Khadgadhara (100), Ratheza (80) and Azviya (96)
I think the two Yuvaraj's just like to hang out together - they don't meet a lot of people with the same name - my Indian name list is over 620 for the males...
Anyway, last night I got the Prasika javelin unit working, and accidentally conquered three more provinces by chasing the Scyths around in attempt to test them in battle! They are a very weak unit, basically young boys and peasants. They have less ammo than most jav units, low morale and unit size of 80. They are faction-unique, and like the Isvasa, can hide in the open.
In the process of testing the Prasika I discovered that both the Takabara and Persian Archer animations were fighting with no melee weapons visible, so that got fixed too :2thumbsup:
The research isn't really rigourous, I'm using the principle that if there is a word for it in Sanskrit, it's fair game to make the unit :laugh4:
I'm going to try and put the last two units together now, the pikes and the axes - I think these will make up for the weakness of the skirmishers... I'm thinking I might have Varmavat Zula (roughly 'armoured pikes') to make up for lack of shields.... anyway, more later
1 Attachment(s)
Re: Ancient TW2: Eastern Empires is back on track
And here they are:
Armoured pike and axemen, the Varmavat Zula and Varmavat Parsava
https://i95.photobucket.com/albums/l..._and_pikes.jpg
Some battle stats (I was just beating up some rebels to try out the new unit icons...):
https://i95.photobucket.com/albums/l...ttle_stats.jpg
And finally, the complete Gandharan roster, as available in the capital province:
https://i95.photobucket.com/albums/l...ndh_roster.jpg
Re: Ancient TW2: Eastern Empires is back on track
Quote:
Originally Posted by
macsen rufus
In the process of testing .......... I discovered that both the Takabara and Persian Archer animations were fighting with no melee weapons visible, so that got fixed too :2thumbsup:
....... >> I'm using the principle that if there is a word for it in Sanskrit, it's fair game to make the unit :laugh4:
Great news & good work all round Macsen !
In the past i also noticed many "Hellenic glitches" .
A few days ago whilst playing HTW , I also noted the Skythian Light Cavalry on the battlefield .
They are in the HTW (Bowmen) folder & have vanishing shields & weapons & the bow animations are out of sinc .
I have noticed in your screenies that popular bif ? Textures/Men/PlateS bif ~;) will once again be heavily used .
In that bif , the Archer firing has a glitch in plate 11 .....check it out please .
Im currently putting sandals on them & thickening up the bow & i would like to redraw 11 being the mid motion between 10 & 12 ofcourse .
cheers for now
Re: Ancient TW2: Eastern Empires is back on track
I'll have to take a look at those animations - Bowmen especially as it gets a lot of use with all the various cavalry types needed for this map. In a way I can understand why the HTW team did cavalry the way they did (makes animations easier to set up) but it does have a couple of issues - the first one is that you get a massive 'select area' on the screen in battles so you often pick up the wrong unit, and the other is that you can't change mounts for a bit of variety (with the exception of chariots). So for the Indians I've tried to use some desert and turkish (sipahi-type) riders with the one horse I have left, with mixed success. The Zaktigraha have an animation glitch, which I'm sure you'll spot as soon as you play the beta, but that's down to putting a camel rider on a horse, and I haven't really delved enough into that side of things to fix it yet.
PlateS isn't PplateS in this install - that folder has the original MTW 'armoured spearman' body with a variety of new shields (as used for Niadh Nasc and Vasconian Heavy Spearmen etc in 'Roman Wars') - I had to rearrange all the folders to eliminate Facshield units way back in the process of stabilising Ancient. You'd need to let me know which unit you mean, and I'll be able to find what folder it's in nowadays :2thumbsup:
I'm going back to finish my Gandharan campaign now, and will keep looking for glitches and hopefully build enough buidings to get all the 'Offices' through. Alas, the Medes and the Persians are both dead (mostly my faullt, I'm afraid....) and the Scyths are no more. The Illyrians are resiting my progress, and until I can get some ships in the Black Sea will prove too slippery to pin down. The Ionians and Lydians have been slugging it out for decades, with a front line which moves a province here and there, then back again. Babylon is rich for the picking but they are my allies... (I try to never to attack allies, although I will often engineer a reason to break the alliance first). I'm not sure what the other Greeks are up to, but the Macedonians are gone and the Argives and Athenians are at tooth and nail. Trying to get spies/emissaries/princesses over to that part of the map, but they all get caught or assassinated. There's no such thing as 'modder's diplomatic immunity' unfortunately. I could just switch faction to take a peek, I guess....
OK more later, cheers for now
1 Attachment(s)
Re: Ancient TW2: Eastern Empires is back on track
MHere you go Macsen .
Attachment 18430
Its PlateS from Hellenic TW .
Gotta go now its getting late
.... but Whooa !!
Im itching to play on that lovely Alexander Map above .
cheers for now
Re: Ancient TW2: Eastern Empires is back on track
Aaah... that's now in the EEuroCav folder in mine - it's akondistes and all that sort of thing... will keep my eye on them now :bow:
I've taken Gandhara well past the 'majority win' point and have a long to-do list based on what I saw, and a few things I need to check in the unit_prod. Each enemy faction proved very different to fight - as expected, the further west I worked, the tougher the infantry became, and the Illyrians gave me a real hard time - the Indian elite troops just vapourised in the melee. You can imagine how I felt about Athenian hoplites after that...
FYI, the list now includes:
- more naval reforms (general and some for the Gandharans in particular)
- a range of new BIFs and LBMs needed
- some units' availability to check out
- couple of border corrections
- BIG shake-up of the Scythians
I think the Gandharans are pretty much 'done' now, apart from the ship changes and starting kings. I'm going to check out the Ionians next, as they didn't tech up at all (or got trashed by the Lydians too many times...)
For the Scythians, I want to reflect the fact that they weren't just a single entity, but a coalition of different tribes. I'll give them units to reflect this (Saka, Massagetae etc etc) with just a few recruitable in the appropriate provinces for other factions when they conquer the area.
OK, back to the work
2 Attachment(s)
Re: Ancient TW2: Eastern Empires is back on track
Quote:
Originally Posted by
macsen rufus
back to my Gandharan campaign, The Illyrians are resiting my progress, and until I can get some ships in the Black Sea will prove too slippery to pin down. The Ionians and Lydians have been slugging it out for decades, with a front line which moves a province here and there, then back again. Babylon is rich for the picking but they are my allies... (I try to never to attack allies, although I will often engineer a reason to break the alliance first). I'm not sure what the other Greeks are up to, but the Macedonians are gone and the Argives and Athenians are at tooth and nail. Trying to get spies/emissaries/princesses over to that part of the map, but they all get caught or assassinated. There's no such thing as 'modder's diplomatic immunity' unfortunately. I could just switch faction to take a peek, I guess........
Excellent so far Macsen ! & it will only improve , im sure of that :bow:
Quote:
Originally Posted by
macsen rufus
I've taken Gandhara well past the 'majority win' point and have a long to-do list based on what I saw, and a few things I need to check in the unit_prod. Each enemy faction proved very different to fight - as expected, the further west I worked, the tougher the infantry became, and the Illyrians gave me a real hard time - the Indian elite troops just vapourised in the melee. You can imagine how I felt about Athenian hoplites after that.......
Its great news you found each enemy different ! & im sure heading west in this mod with the Indians will be a challenge many will enjoy .I look forward to hearing & eventually experiencing the melee when they finally find there way to the Greeks ! friggin awesome :creep:
.....................................................................................
Ok Mac , I reckon when you kick things of with the Ionians , you start a thread :yes:
Ionian's Faction Thread , instead of rolling into this one , at a later date transfer what we have already here into the Gandaharans thread .
I also dig your Sanskrit war philosophy on troop types , :laugh4: , you know google had a hard time finding info , but im like you on this issue , its all about gameplay on MTW & we have to make the most of what is available .
....................................................................................
Ok Now a few pics by me on the bit of work I've done on that bif .
In addition to the Akondistes (as you remembered) its used by Toxotes also , so here is pic with quiver & a full row of them with boots .
Its all a work in progress at the moment , but I am doing it correctly I believe & in Photoshop .
I'll put the boots on hold for now & I will do a full bif with Sandals & Belt to begin with (it will be the generic one) .............. then another separate one for the Toxotes .
& more will follow , anyway , cheers for now more later .
Attachment 18442
Attachment 18443
Re: Ancient TW2: Eastern Empires is back on track
Those boots look good :2thumbsup:
I know how time-consuming that must be, all the figures in all 12 frames ... kudos for your tenacity in taking that on!
Well, the Ionian campaign is about over, I've just taken over Parthia, which gives me a common border with the Gandharans. Just whupped the Persians good and proper as they decided to invade Susiana across a bridge. Kinda fun seeing light slingers and archaic archers take out a whole bunch of Persian Royal Guards and Immortals. Due to long supply lines and few 'Greek' recruitment provinces my eastern armies are very heavy on the auxilliaries, as it takes an age to march my hoplites over there. The army that held back the Persians included Phrygian and Judean archers, Phoenician Colonial Militia, Hebrew Militia, Parashim, and Chaldean Skirmishers as auxilliaries, whilst my factional troops included a couple of units of Mercenary Hoplites, Heavy Slingers (dismounted to light slingers for more ammo) and some Polemiste and Archaic Archers left over from the early era. Quite a mixed bag :laugh4:
Found a few more things that need changing: their start position is too undeveloped, so they need the castle level and a couple of other buildings upping in Ionia. I've got to rethink Royal Units across the eras. More border and port issues to fix. Yet more units fighting without weapons. Some unit / faction availability issues to fix. Also I need to add an 'elephant' resource as a prerequisite for the Elephant Trader - it's an expensive building (3000) and most factions seem to build one even though they get no benefit from it. Also some tweaks needed to names.txt and heroes.txt (but I'm going to have to have a big session on heroes anyway once research is complete)
And I've finally decided on the dates for early/high and high/late transitions: it will be 490BC and 380BC - roughly based on Marathon and the Yficratian reforms respectively. Alexander and Diadochi will both be set in late and no scenario beginning in high, although that might all get finagled depending on how it behaves.
That's probably it for a couple of days, as I'll be off earning a crust.
Re: Ancient TW2: Eastern Empires is back on track
Quick update:
- elephant trader sorted
- Greek 'offices' revamped
- Greek royal units now in right eras
- some names and descriptions corrected
- tech-tree tweaks
Back at the weekend :bow:
Re: Ancient TW2: Eastern Empires is back on track
Quote:
Originally Posted by
macsen rufus
I'm going to check out the Ionians next, as they didn't tech up at all (or got trashed by the Lydians too many times...)
For the Scythians, I want to reflect the fact that they weren't just a single entity, but a coalition of different tribes.
I'll give them units to reflect this (Saka, Massagetae etc etc) with just a few recruitable in the appropriate provinces for other factions when they conquer the area....
Howdy Mac .... Yes , toughen up those Ionians ! Historically despite being in the shadows of Lydia , the Lydians respected the Ionians for many reasons ......
I agree ! Do the Scythians as you suggest & it will be just right .
Quote:
Originally Posted by
macsen rufus
Those boots look good :2thumbsup:
I know how time-consuming that must be, all the figures in all 12 frames ... kudos for your tenacity in taking that on!.......
Found a few more things that need changing: their start position is too undeveloped, so they need the castle level and a couple of other buildings upping in Ionia.......
Thanks for the compliment Mac , Im hoping somehow I need only do 1 complete bif plate & then find the method to cut & paste all the boots or sandals to the other 11 ...... any help will be most welcomed :bow:
Yes , re: The Ionians ,Up them even more if needed , how many provinces have you split their strip of coastal Empire into ?
Perhaps even a Citadel in their capital Miletus ? ... So as its were their uber strong Hoplites come from & having to travel from their to almost India & battling along the way emphasise their importance & depicts their value .
ps ...... What was going on with those Immortals & Royal Guards ? could it be another glitch carryied over from HTW ? hehe :inquisitive:
ciao for now
Re: Ancient TW2: Eastern Empires is back on track
Today I took the Spartans out for a spin, and their starting position was HARD mostly down to being strapped for cash.
It didn't really help that all the captains I had were complete thickos, dimwits, dunces, call it what you may, but the two starting units only had one acumen between them.... Then there were famines every other year.
So, in true Spartan fashion, I decided it had to be either a) a mark of disfavour from the Olympians, or b) it was all the fault of the moral degeneracy of all the other Greeks and I had to kill them all. Either way it boils down to this: to survive as Sparta you need to blitzkreig the other Greek factions and rely on rebel-farming (whilst being careful about provoking re-emergences). It was so tough I had to save up for three years to be able to afford a watch-tower in Argos :dizzy2: It would have been two years, but guess what? Famine...
It was a challenge on hard, but I managed to pull through. I think expert may be impossible... it all comes down to stretching out that starting treasury and getting really good at using those early, cheap skirmishers. Once you have the economy rolling Sparta becomes the heavy infantry steamroller par excellence... you just have to get there first.
Anyway, a few things tested out quite nicely, and Sparta definitely has a different feel to Athens, which is good.
Re Ionia - it's a one-province wonder (like ALL the Greek factions in this scenario) and due to map limitations it's a bit un-geographical, but it's the closest I could get. For the player, Ionia has an easier start than Sparta, though it's still a toughie. There is an obvious way to go to get the ball rolling, once that's done things kick in nicely. Ionia (the province) gets a valour bonus for Rhodean Slingers, and the faction has a cost benefit on them, so a unique double advantage there. I'm really getting to like the Rhodean Slingers, used them a lot with Sparta (recruitable in any Greek province with a port to reflect them going off as mercenaries, same principle with Cretan Archers). The province is also in the Lydian recruitment zone, so the Ionians get access to Lydian Heavy Cav. Lydian Infantry and Lydian Archers.
A few more items have gone on to the to-do list (though a lot have also been cleared from before), so definite progress is being made.
Re: boots - yep, you need to do every figure in all 12 frames of the BIF. C&P won't help much as everything will be in a different position or angle in each frame. That's why I've not done much editing of those BIFs beyond adding shields and weapons, as those DO need to be in exactly the same place in every frame, so a quick C&P is fine.
Quote:
ps ...... What was going on with those Immortals & Royal Guards ? could it be another glitch carryied over from HTW ? hehe
Not a glitch - tactics :verycool: The Phoenician Colonial Militia stopped 'em getting off the bridge, and my missiles threw or shot everything they had into the flanks.
Not sure who I'm going to try out next - either the Scythians or the Macedonians. I think the Macs are pretty much up to speed though (bearing in mind that in this era they were basically a bunch of backward sheep-:furious3:ers pretending to be Greek). It's not until the LATE campaigns that they become anything special. And to play out Scythia, I think I want to get the 'confederation of tribes' reforms done first. All of which means I ought to stop procrastinating and get back to the 'to-do' list...