Re: Creating a brand new map
You should have 24 colours: 21 regions, 1 for sea, 1 for settlements and 1 for ports. Unless you don't have any ports.
Re: Creating a brand new map
Ye, I haven't added any ports, I'm just trying to actually get a map to work at this point, no matter how simple.
Re: Creating a brand new map
Just a silly guess but is there a closing bracket missing in the script because it could be expecting an unnamed settlement placed with no co-ordinates so settlement name "" co-ordinates "(0,0)". Try adding a } to the end of the script. This has happened a couple of times to me as well as getting too many closing brackets.
Just a thought.
Re: Creating a brand new map
This doesn't seem to be the case.
Re: Creating a brand new map
as you've only got 21 regions try going through checking you actually have the exact correct colour for each - compared against the RGB colour listed in descr_regions file. Look out for having same colour copied twice in the text file....
Also check your city colour is pure black 0,0,0, and that your sea region colour is the same as one of the colours used on the vanilla map. If you used a different blue for that it might be thinking its a land not sea region....
Re: Creating a brand new map
The sea was the problem, I actually got the campaign to load. Big thanks!
A minor issue now is that for some reason the family members of certain factions have switched places. For example, the greek faction leader is, according to descr_strat, at 21, 41, but he is actually standing at 20, 21, which is where the egyptian faction leader should be. The egyptian leader is in fact located at 21, 41. The same has happened with other factions/characters too, although not all. What might be the cause of that?
Re: Creating a brand new map
Just guessing here; did you get co-ords in Photoshop ?? ...
The game flips one of the axes, what y is in Photshop isnt y in the game, flip your map over in PS so top is bottem and you can take the co-ords in PS ..
G
Re: Creating a brand new map
Yes, that seems to be the cause. Thanks :beam: