Thank you. I was looking under mods, rather than stats, so I had a bit of trouble their.
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Thank you. I was looking under mods, rather than stats, so I had a bit of trouble their.
Where'd Barocca go? Haven't seen him for a while.
Real life still has him working his butt off on the job.
is it really patch 2.01 and copy the S:TW extracted files into the medieval total war directory http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
if it is cool
is there a deadpage for this mod?
Unfortunately no but i'm sure Barocca will look at it when he has time. Its still a great mod though, love the 2 new factions http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
Yes, I made a deadpage for barocca's STW mod which also fixes some of the missing corpses in the regular game using DnC's posted info. I forwarded it to TosaInu who modified the mod's prod file to make use of it, and that I believe has been forwarded to barocca along with a few fixes to the unit stats. I did not make new graphics for the corpses, but I did choose the best looking existing corpse entries after trying all of them. The deadpage entry I chose does produce a corpse with the faction color clearly visible so you can tell to which army the corpse belongs. The horses look fine, but infantry corpses have a more noticable difference from the live unit, and there is a noticable motion discontinuity in the death animation. I don't know if barocca intends to make new corpse graphics, but at least corpses should be visible in the next beta. I just hope another beta is released before RTW comes out because online will become a ghost town after that. Right now you can't use this mod online because of the error in no-dachi run speed.Quote:
Originally Posted by [b
hmm i think i will back conquer japan with this mod http://www.totalwar.org/forum/non-cg...s/bigthumb.gif http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
This mod is excellent. Long have I been contemplating a return to STW, just to indulge in the glorious atmosphere of the game (I still think Japan's samurai setting is fairly hard to compete with regarding pure atmosphere and imagery). What's always stopped me before was that the original STW game just had too many irritating strategy map elements - heirs disappearing, heirs with Yari Ashigaru, infrastructure damage. I do miss the weather system though.
Anyway a few comments, some of which have probably been mentioned before:
No Dachi - too fast ;)
Cavalry Archers - too slow ;)
Are the hatamoto (11 man HC units) supposed to be so readily buildable?
Too many Uesugi ships?
Why are there so many super generals? There doesn't seem to be much point in continually training a general, as one seems to be inundated with super gens from the start. This also means that rebel uprisings are usually worthless events as they often have 0 star generals.
Why are there no rebels in the rebel provinces? This can make it too easy to expand quickly, as the AI may not take advantage of this as readily as the human player.
Weren't the YS spears taller and more menacing looking in STW? They look poorer and less distinguished than the YA spears.
I miss the ninja movies ;)
And lastly, a question unrelated to the mod in general. Is it possible to improve the visual quality of the imported unit graphics, say, by having them in higher resolution? They do look a little shabby compared to the MTW models.
Great work B :)
Doc
STW units look shabby compared to MTW units?? http://www.totalwar.org/forum/non-cg...c-confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif I can't say I agree, the STW units are so much more detailed than MTW I couldn't believe my eyes, from the glossy, metallic sheen of the helmets to the details like 2 swords in the Samurai archers' belt.
I had rebel taisho of 2 and 3 stars.
I do agree that Hattamoto and Kensai are too buildable.
Finally, it's so good to know that Barocca is such a determined individual...I really hope you find some quality leisure time soon ..... I eagerly await the next installment
.....Orda
Me Too - but we cannot do anything about that - i loved fighting in fog, it was something i excelled at, many is the time i have astonished opponents online by using 2 or 3 units hovering in and out of the edge of the fog in front of them while manouvering the rest of my army into their rearQuote:
Originally Posted by [b
an error in translation - slated to be fixedQuote:
Originally Posted by [b
We can't seem to get them to manouver properly yet - we may wind up speeding them up a little to compensate - seems to be an engine/mechanics changeQuote:
Originally Posted by [b
yes and no - i may make their pre-req's a little harderQuote:
Originally Posted by [b
Uesugi go naval happy, seeing they have a tough start position with heavy enemies usually annihilating their homeplands it seems to work ok, providing you can keep their initial naval expansion down - build your own ships and sink theirs as often as you can.Quote:
Originally Posted by [b
LOTS of heroes in the mod at the moment, will spread out their appearances dates as i get closer to the end gameQuote:
Originally Posted by [b
Trying to see if i can give the rebels some heroes of their own...(remind me again later, this is low priority and i may well forgetQuote:
Originally Posted by [b
this is a toughy - when i first made the mod it had only the original factions with 2 provinces each - the game was usually won (when fully automated) by the rebel player - so i made the start for them tougher - have since added lots of new factions and will, once all are in place, give the rebels some serious troops.Quote:
Originally Posted by [b
Not got yari armed troops (incluidng cav) finalised yet, MTW and STW use different orientations in the bif file for weapons - what worked in STW wont work in MTW, so i have had to re-engineer the yari armed units bif files - not totally happy with the result so far, will be looking at making better ones when i can.Quote:
Originally Posted by [b
again an engine issue - i too would have loved to see the event moviesQuote:
Originally Posted by [b
you mean the info pic graphics? - they are (mostly) enlarged images from the relevent units bif file, so they are always going to be a little fuzzy - i cannot make MTW style ones for them that look good enough for me, most likely they will stay pretty much as they areQuote:
Originally Posted by [b
thanks, but it ain't over till the fat lady sings,Quote:
Originally Posted by [b
cheers,
B.
Btw Barocca I have a question.... http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Will Takeda Shingens 24 Generals make an appearance in the next version? http://www.totalwar.org/forum/non-cg...nquisitive.gif
give me their names,Quote:
Originally Posted by [b
when they were born (roughly)
and some suggestion for their
command, dread, acumen, piety and a vice or virtue
in that order please
then they will...
B.
Actually I have one such thing ready http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
I can also supply you names of the Takeda retainers for a name list if needed.. http://www.totalwar.org/forum/non-cg...icons/wink.gif
I've sent you the list http://www.totalwar.org/forum/non-cg...s/gc-smile.gif
Barocca, will there be a sound mod?
I copied and renamed all of the songs and sounds from Shogun and it really gives an entirely different feel to the mod. It genuinely feels like Shogun. Is there any chance of this being released or is there copyright issues and that?
Thanks http://www.totalwar.org/forum/non-cg...cons/smile.gif
Barocca, you should definitely do this. I don't know if you've seen the NapMod+Music. It suits the game so much better and I imagine that it would be the same with your Shogun Mod.Quote:
Originally Posted by [b
Cheers
R'as
I believe Tosa made a tiny utility that does the copying for you,Quote:
Originally Posted by [b
as for releasing the mod with the music that is something i am trying to avoid - i do not want to tread on anyones toes copyright-wise,
so if you want the full flavour you will need to own a copy of Shogun/Warlords,
download Tosa's util - the name of which i forget - it should be in the Mizu Downloads (second server from front page of site) or 3D Downloads in MTW/stats/
read the readme and follow the instructions.
Alternativel there is a thread around here somewhere that tells you how to setup different music types for different factions, (something like 6 different Complete sets of music can be used)
I will be looking into that detail later on and perhaps with Tosa's Help we will be able to make another util that can copy and rename the music so the Shogun factions will have Shogun music and you can still play MTW and VI with their own music as well.
A full battle sound change would mean MTW and VI units would use the same sounds,
not a goal of this version of the mod.
Once i have finished this version (Expansion_Mod) i may look at making a WriteOver_Mod.
cheers,
B.
Alright, barocca heres what I know.
---- Japanese Artillery ----
Cannon - Called Ozutsu, by the Japanese, they arrived with the Portugese and Dutch in the 1550's. They were non-movable, so you could prolly just modify the image for the demi-culverin. They would have looked like pirate cannons, except they would have had a tiger emblazoned on the barrel. As for stats, it would prolly just be the same as the demi-culverin. Also, these things would have had a little arricade around em. Like mortars or whatever thier called do.
Trebuchet - Would have looked exactly like the MTW Trebuchet, they fired large iron explosives called thunder crash bombs. They were as much morale destroyers as anything. When they exploded they made a huge explosion, that scared the enemy shitless. Simply use the MTW Trebuchet, and give it a real big mrale decrease bonus.
Shippu-Rendo - The Japanese version of the ballista, and a much better one. It fired ten spears ten spears simultaneously. Simply give them the ballista, but make it take out 10 times as more men then usual.
---- Ashigaru ----
Ashigaru Crewman - These lads would have beeen used for reloading artillery (duh) and therefore would have worn only a loincloth. They would run the minute they were attacked, so give em' the rout rating of peasants. So players had better make sure to give thier artillery good protection. That should also help balance out the artillery, since Japanese artillery was rather effective. And no one wants uber-battles.
Wakizashi Ashigaru - Ashigaru who simply ran around with wakizashis.
Oru Ashigaru - Ashigaru, who used the Oru. Or Japanese arbalest. Make em like those shield arbalestiers dudes. Cant remember thier name, but they have a shield thing.
Ashigaru Yumi-Ya - Cheaper archers and faster archers than samurai archers. Thier still Ashigaru however, and should have the same rout rating as usual.
---- Samurai ----
Samurai Yumi-Ya - Take Samurai Archers, and make them much better with those bows, however make them longer to train and more expensive. Face it. The Samurai Archer was hella good with that bow. He trained constantly. Ashigaru Archers should be the regular ones. Not the Samurai. Also, he should definately be able to hold his own in a fight for awhile, and have a good morale rating. He is a Samurai after all. Also, change his image. A Samurai Archer would have worn a white headband probably. An Ashigaru Archer the jin-gassa or metal rice patty hat. Also, they would have shot fire arrows during a siege.
Samurai Swordsmen - I feel Katana Samurai sounds kinda stupid so just name him that, lol. Regular Samurai with a katana. Should cost as much as a Samurai Yumi-Ya. Also make thier rating just like Gallowglass. Just like Gallowglasses, Samurai like this would have gone out there too take heads. And taken plenty, lol.
Uchi-Ne Samurai - Basically a Japanese kern. Would have used the uchi-ne, or throwing arrow. Yep, contrary to popular belief, the Japanese actually did have throwable spears. Just like the archer, give him a white headband instead of a helmet. They would have been used for defending castles. They were actually pretty rare, and not used very much, so I might suggest them as an exclusive unit, once I found out who used them and all.
---- Mercenaries ----
NOTE: Samurai would NOT have hired themselves out while in service to a Lord, so only a few special units should be available for hire.
Ono Bandit - Found only in the wilder provinces, and non-trainable, these are unarmoured bandits who used the Ono, or a big ass 2 handed Japanese battle axe. Samurai hated them, so if you have them in your army, you will suffer a morale loss. Not really that great, but a fun unit nonetheless. Not a must however.
Tetsubo Bandit - Found only in the wilder provinces, they would use the tetsubo, or just a big ass club with iron studs. Suffer same morale loss as other Bandits. Only hireable as well. Unarmoured.
Mounted Bandit - Just a regular old horse archer. Nothing special. Unarmoured. Pretty fast though. All other Bandit rules should apply.
Ronin - A masterless samurai. Cheap, unarmoured yet very fast. Should be able to hold his own in a fight since he should have ample experience, keep him away from spearmen or archers however. Great for harassing Ashigaru. Should use a katana, Suffer no morale loss. He should just be a guy in regular samurai clothing, with 2 swords thrust through belt.
NOTE: Very few ninja were trained by daimyo. Although sometimes that was the case. They were usually hired. They should all be pretty expensive too.
Ninja Agitators - Would have carried around little grenades like the thunder bombers. They would have just ran around and thrown these into the midst of the enemy to cause confusion and death. They would have operated in little groups of 12. Major morale loss on the enemy.
Battlefield Ninja - Just regular ole' ninja who would have sneaked behind the enemy and stabbed him when he wasnt looking. Operate in little groups of 12. THEY DO NOT USE STARS. They should also be able to capture lotsa fools. Very useful for capturing the enemy Taisho probably. Star were NEVER used on the battlefield. Stars were used by assassins and spys too dscourage chasing gaurds. Hell, they werent even intended to kill.
Aight, thats all for now. I gotta reinstall MTW and VI and get that other info you requested m8. Hope this helps, and educates people on the rather fascinating subject of Japanese warfare.
To : The Sword of Cao Cao http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
oh i cant wait to try out the horde in this mod...cheers http://www.totalwar.org/forum/non-cg...ons/cheers.gif
For the ballista, the amount of men running the ballista is not the factor for how many arrows it fires, actually. To get that effect, I think, the projectile stats file is the key... I seem to recall that in NTW, if you installed the mod and used the original game's cannons, they would fire 4 balls at once.Quote:
Originally Posted by [b
If you were thinking of mercenary units you could always include Japanese Pirates the Wakou.
Thunder Crash Bombs were a Mongol weapon and they were used against the Japanese. They were fired from counter weight trebuchets which Qubilai had commisioned from the Moslem countries of the Ilkhanate. Some of these trebs were even modified for use on ships however there was no great success and the majority were conventional land devices
......Orda
@ Wild Bill Kelso
I cannot belive I forgot the Wakou They were the guys that introduced the katana to the Chinese respectively, after all. Arigato
@ Orda
Very true, Mongol boy, but after the invasions by Kublai, the Japanese adopted the thunder crash bomb. I seem to remember a few documented case of them using those during a siege in the Onin War. Also, do you have any ideas for good Mongol units? This mod needs a Mongol nut too afterall.
I actually have quite a few more units to suggest and or edit. I had to cut that post short last night due to time. I'll get back to you barocca, after I finish lookin through the VI bifs. Also, what exactly did you mean by that reqest m8? Did you mean like which unit type could be used for a unit? Like the kern could be edited in Paint or something and used for an UchiNe samurai or what?
Hi Sword,
for this version of the mod i can only make 3 more units,
ashi archers, ashi swords and samurai swords,
after those i am flat out of spare bif files,
(ninja bif is not going to be used, we are going to pinch men from other bifs and call them ninja's)
(most likely archers and muskets, small groups 10 to 12 men)
This version of the mod is an expansion version, we dont want to overwrite anything that any other game (VI/Medieval) requires to run correctly.
SO, are any of the curently available bif files suitable for use without editing the men themselves?
perhaps adding a new weapon to the bif file.
(ie a unit bif file could be used for such and such a unit, but will need such and such a weapon
- that i can do, i can add weapons to bif files without effecting VI/MTW)
ALSO Religious units,
ESPECIALLY for a faction loosely referred to as Hoganji,
but i suspect we will have different religious units avaialble for the regular factions depending on where the temple was located, which faction did they support etc etc
AND, for the NEXT incarnation of the mod,
((which will be a write over mod and will require a team effort))
which bif's require only minor modifications/alterations to be suitable.
this is all immensely usefull by the way,
Orda Khan, Sword is right, a Mongol Fan would definately be a great help,
A list of possible/probable Mongol units for the mod, and which bif files they could be drawn from would be excellent, (which weapon/shield too - or does a bif need a new weapon? etc etc)
i always felt the Mongols in Shogun had too few unit types available.
We can make a purist campaign, where they can only get similar units to STW/MI and a what if campaign,
where they can have just about anything...
B.
i have heard of a mod like this where you can get chivaric meant arms agains samurai is this that mod http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
....Sword, I stand corrected. I made a post somewhere ( maybe earlier in this thread http://www.totalwar.org/forum/non-cg...c-confused.gif ) regarding the artillery for the Mongols. I'm more a purist at heart and would go with ballistae, catapult and trebuchet. It would be nice to see catapults and trebs firing thunder crash bombs....Is this possible?
Mongol units ~~~
Infantry
Korean spearmen
Korean guards
Korean skirmishers
Thunder bombers
Golden Horde Warriors
Cavalry
Golden Horde Heavy cav
Golden Horde Horse Archers
Mongol Heavy cav
Mongol Light cav
I think this would make a pretty nice historical army, renaming the Golden Horde units to something more appropriate of course ( possibly Imperial or Yuan heavy and light cav ). There was obviously a Chinese contingent so maybe either the spearmen or guards could be renamed 'Chinese'.
I would be more than happy with these units alone, they had no sword units, so it looks quite realistic.
.....Orda
yoooo barocca finally to see u back, you probably don't know me cuz i don't post much and only register a couple months ago. but i register for you mod man, what a great mod, to me probably the best mod for M:TW man. u'r mod kick all other mods ass. http://www.totalwar.org/forum/non-cg...icons/cool.gif http://www.totalwar.org/forum/non-cg...icons/cool.gif http://www.totalwar.org/forum/non-cg...icons/cool.gif i know u got real life and stuff but could u release a new beta man? cuz i've been waiting a long time http://www.totalwar.org/forum/non-cg...ons/smokin.gif http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Well m8, we could use some... if not for the shields. Can you take away the shields, just like adding weapons? Then we could really be able to do something. I'm still looking through my books and articles on Nobunaga's famous corps of Shield Samurai and early Japanese usage of shields, and religious units. Not having much luck, but I'm bound to find something m8. There still a lot morre material to go through. You mentioned you were only doing this VERSION. What other versions do you plan? Are you doing one that overwrites MTW as well? If you did that, then we could really make something here. 2 versions sounds good. It could be like, STW mod Lite, which would be the one that functions as an expansion, and there could be STW mod Full, which would be full overwrite.
Cheers,
The Sword of Cao Cao
http://www.totalwar.org/forum/non-cg...ons/cheers.gif