give the masses a progress update............ :)
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give the masses a progress update............ :)
Yes.Quote:
Will this version have a campaign mode?
A custom battle map mod will be released before, then the campmap version.
Max is doing the work for a working mod, i am working graphic elements for the campmap and sounds, finally Ronin is finishing the campmap texture.
It will be out soon, and you will have a setup program that will automatically install files and convert every large files (like the campmap texture or the sounds).Quote:
hi all this is a damn nice expancien i whase wondering where cane i download this and is it a self distrect map or do you have to cut and past it and is it a compleet expancien or do you have to download every thing seprettly i really loveto have it
I hope it will be out around christmas (2 weeks)*
i will drop a link here when done ~;)
Playing this mod while watching the LoTR movies will be a treat :charge:
All fans are looking forward to this.
We appreciate your efforts, fellas ~:cheers:
ace, cheers.Quote:
Originally Posted by Icare83
thx i will be waithing for it i find it a verry nice expancien for what i have seen at screen shots i love it all ready
i have the HTW also its fantastic what you all do , i find you all real artists
thx :duel: ~:cheers:
Will the Mordor and Dwarven units be in the christmas release. I'm waiting for this release with much anticipation ~D
When i sayIt means that most of the units and major battlemaps will be included. (Gondor, Mordor, Harad, Dwarves, Mount Gundabad, Elves, Rohan and Isengard)Quote:
A custom battle map mod will be released before
The campmap version will have: a map and a background for the campaign, new graphics (infopics, portraits, icons, pieces).
Moreover, i began to add new sfx and musics.
We will do our best in order to finish the custom battle mod around christmas.
Modding metw now :computer:
I can't wait to see this Mod.
I watched all three of the extended LoTR movies this week. Almost 12 hours of movie goodness.
What an epic - Peter Jackson deserves only the highest praise.
Being able to play this mod will be a true delight.
Cheers!
mmmm i cant wait to play this mod , but i have a kuestion , units of the battle of the last alliance can be used in the battlefield???? heroes like gandalf , sauron , or the mumakils or something ( you now , the elephants of the easterlings )can be used too??
and can give me a exactly release date of the mod??? ~:handball:
I can answer one of your questions.
There are no heroes so no Gandalf, Aragorn, Frodo etc, it would have caused the team too much legal hassle had the lawyers from any Tolkiens related enterprise gotten their eyes on it.
I just wanted to pass the word on that according to the ME:TW development forum this mod is still being developed :charge:
Yay ~:cheers:
Yes and ill still be here waithing ~:cheers: ~:cheers: ~:cheers: ~:cheers: :balloon2: :juggle2: :knight: :knight: :knight: :knight: :knight:
me too.................... ~:handball:
Does anyone know what is up with the metw.net? I had been working on the unit descriptions and now the website has been inaccessible for the past few days... :(
I hope they've put up the Mod and that that's the reason why their Bandwith is exceeded. ~:)
i hope so too, but there would have been an announcement either here or the totalwarcentre
Check my pm Myrano ~:) cheers.
Don't worry folks - this mod is still in development.
ME:TW is nearing completion.
More info here:
http://www.metw.net/forum/viewtopic.php?t=359
Here is some info from the ME:TW development forum:
ME:TW - Viking Invasion Frequently Asked Questions
Last Updated: 13-Jun-2004
Answers to frequently asked questions about the mod, and some other important information can be found here.
If you have another question, try the Question & Answer thread. If your question is still not answered, post it there and we'll try to answer it as best we can. Answers from the Q&A thread will be added here as appropriate.
If you have a suggestion to make rather than a question, please head over to the Suggestion Box.
If you need help getting something in the mod to work, try the Support forum.
If you think you might be able to help with the mod, show us what you can do in The Pits of Orthanc.
General Questions
Q: What version of Medieval: Total War is the mod being made for?
A: Whilst initially (the 0.1-0.3 betas) being developed for MTW v1.1, the mod is now being developed for the Viking Invasion expansion (v2.0 and 2.1 of VI are both fine).
Q: When will the mod be released?
A: Unfortunately we can't give an estimate of this. We're all volunteers, and there is a lot of work in a lot of areas for this mod, especially since we want to do the best job of it that we can. If you want an idea of how the mod is progressing, check out this thread.
Q: Will anymore betas be released to the public prior to the release of the full version?
A: It is unlikely. When we began to move the mod to VI and develop the campaign, our working process changed from faction-by-faction to aspect-by-aspect (with all factions being developed concurrently). This was to ensure compatability, consistency, and balance between all the factions, and it is also significantly less complicated to use this method when developing the campaign.
As a result, we do not have another "completed" (or at least fully functional) faction that we could release as a beta. Instead we have a lot of partially-completed factions, and they are all going to be finished at pretty much the same time - and there's the final release. So you'll just have to sit tight. Smile
Q: Where can I download the mod from?
A: Go to the Downloads thread in the Official News Updates forum. You can find all the downloads there.
Q: Is the mod dead? There hasn't been any news in a while, can you give us something?
A: No the mod is definately not dead! The Dev Team is hard at work making this mod, and it is progressing nicely. We understand that everyone is eager for news, but we can only release stuff when it is complete. When we do have something, rest assured that we'll let you all know!
Q: Do you need any help? I'm willing to help.
A: We have a good team and at the moment it looks like we've got most bases covered. But we're always happy to get new talented members. If you think you can help, show us what you can do in The Pits of Orthanc.
Q: Why doesn't it look like the movies?
A: This mod is based on the works of Tolkien, not Peter Jackson. The movies are 'one group of fans interpretation of the books', and the mod is another. There will be similarities between the two interpretations, and there will be differences.
Q: Will the music from the movies be used in the mod?
A: No. The mod is based on the books not the movies, plus the music is subject to copyright. If you own the soundtracks and want to listen to them while you play, that's your perogative (and perfectly legal), but we won't be distributing or supporting the distribution of Howard Shore's music.
Factions
Q: What playable factions will there be?
A: There will be 8 Major (playable) factions in ME:TW. They are:
The Eldar (Elves)
Erebor (Dwarves)
Gondor
Harad
Isengard
Mordor (including Easterlings)
Mount Gundabad (Misty Mountains Goblins/Orcs)
Rohan
Q: What will the faction leaders and royal units be?
A: This is still to be finalised, but how it stands currently is:
Faction - Leader - Royal Unit
Eldar - Lord of the Eldar - Noldor Swords
Erebor - King under the Mountain - Dwarrow Guard
Gondor - Steward of Gondor - Guard of the Citadel
Harad - Emperor of the Haradwaith - Red Serpent Guard
Isengard - Chief of Orthanc - Uruk-hai Beserkers
Mordor - Lieutenant of Barad-dur - Black Numenorean Guard
Gundabad - Great Goblin - Great Goblin Guard
Rohan - King of the Mark - Rohan Royal Guard
Q: Will there be neato titles unique to each province on the camp. map like in MTW? And what about Offices like High Warden of the Tower, Lieutenant of Morgul, or Marshal of the Riddermark?
A: Yes there will be Titles for each province, and Offices (like the examples given in the question) for the various factions as well.
Units
Q: Will the Nazgul be in the game? How good will they be? Will they be on flying fell beasts?
A: Yes there will be Nazgul. They will be in 3 units of 3 Nazgul each, and will be 'unbuildable' (although it will be possible to retrain them to recover their losses, provided an entire unit doesn't get wiped out). They will be excellent generals, and cause fear in most troops. However they will have very weak attack and low personal morale, to hopefully keep them out of direct combat. Unfortunately MTW doesn't cater too well for flying units, so the Nazgul will be on horseback.
Q: Will there be Ents, Trolls, Mumakil (Oliphants), Dragons, Balrogs, Huorns, or the Army of the Dead?
A: Mordor will have an Olog-hai unit (trolls), but that's it for 'exotic' creatures.
Q: Will there be siege engines? Will there be Grond?
A: Yes there will be siege engines - most likely just catapults. Grond will unfortunately not be included.
Campaign
Q: I can't get the campaign to work!
A: That's because there is no campaign at the moment! The betas that have been released only enable custom battles to be played. The final release will however have a campaign, so be patient!
Q: Will there be special castles for places like Minas Tirith, Edoras, Barad-dur, etc?
A: Yes. There are some unofficial maps like these in The Pits of Orthanc, which we may well end up using in the game.
Q: What will the general battle maps be like?
A: We are developing battle maps to suit every border crossing in the game, and these will have a Middle-Earth feel.
Q: Will we be able to play as Frodo/Gandalf/other notable character from the books and will there be events such as The Quest for the Ring/The Return of the King/etc.
A: No. This is a Middle Earth: Total War mod, not a Lord of the Rings RPG. This is for both gameplay and legal reasons.
Q: What year will the campaign start in?
A: The campaign will being in Third Age 2954, the year that Mount Doom bursts into flame again. To place it in context, here are some notable events from around that time:
2941 - Events of The Hobbit take place.
2951 - Sauron declares himself openly and returns to Mordor.
2953 - Saruman takes Isengard as his own and fortifies it.
3018-9 - Events of The Lord of the Rings take place. (Although of course, they will not be a part of the game. Everything that happens after 2954 is up to the players!)
Enjoy the mod!
- The ME:TW Team
http://www.metw.net/forum/viewtopic.php?t=185
^ Seems like we're both eagerly waiting for the same thing huh? ~:)
UPDATE:
I think ME: TWVI is going to be out TOMOROW. Look in this thread, here: [here] if you go to the last post on page four of the topic you will see one of the modders mention that they will upload it tomorow (the seventh.) CHEERS!
"Posted: Mon Mar 07, 2005 12:05 am Post subject:
--------------------------------------------------------------------------------
Ok guys, the mod is almost finished.
We are adding the deadpage (the bodies for the battlefield) and if everything go fine, i will upload it tomorrow."
never mind...
Beta 7.0 released :
http://www.metw.net/forum/viewtopic.php?t=414
Is there any way to get this mod without joining bit torrent?
Yes http://www.metw.net/forum/viewtopic.php?p=4386#4386
If someone can hosting it somewhere else, that would be great.
ace, d/l'ing as soon as i can find a single non-torrent d/l.
You can d/l via http with the 2nd link
Icare, you da man! So now the that done with when can we expect a campiagn realease? soon i hope! ~D
that's what i'm waiting for. :charge:
Hi folks
I have done some testings on Beta 7.0 and I have found a one explanation of the frequent CTD
It relates to one infamous ennemy of modders: The FACSHIELDS
Now with the symptoms:
Gondorian Winged Guards and Swan Knights systematically CTD
Sindarin units sometimes CTD and sometimes don't
These units have all in common that they are currently placed in Bif folders where other unrelated units have a facshield
As we know from the Org, this is a cause for quite random CTD
My solution: We need to avoid using these Bif folders if we can as the current knowledge at the .org was that you couldn't add more units in facshields folders
I will check to see if this solve all problems
PS: Units likely to create a CTD
Gondor
Winged Guard
Swan Knight
Elves
Sindarin (all 3 units)
Harad
Harad Infantry
METWMenCav
PS: I played a game with all the factions and all new units except the ones above and I didn't get any CTD.
PYJ99