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Re: The Wheel of Time - Total War (for Rome)
I finally managed to create some units when I had an idea for the Two Rivers Militia. I reckon that they should be archers with a spear attack instead of two seperate units of spears and longbows.
I created a unit of them to test and it worked pretty well. I made them the best archers in the game with enough melee skills to beat militia and the weakest of the first combat units but they would lose against hastati units and anything better.
This means that whilst they will be used as archers whenever optional, they can double as emergency combat troops but take many losses. Their archery skills would be balanced out by the amount of time it takes to train and the fact that they can only be trained in one province. This means that Andor will not use them further from home very often because they can't train them in short amounts of time. They would be devastating in early game but as Andor expands these are likely to appear less often in armies sent abroad just because it would take them a while to get there.
The reason I think that they should be one unit only is that they would only really be used by Andor as longbowmen. The spearmen are really just normal militia with good morale.
They should be trainable only in the Two Rivers (stating the obvious) and also take a long time to train.
If you want I can post the stats.
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Re: The Wheel of Time - Total War (for Rome)
ok, a black banner then :-)
If you find the other banners just send them to me and I'll fix them, at the moment I have much job with the current ones.
(btw; is it only me or are we quite many from Sweden in this mod?) ~:)
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Re: The Wheel of Time - Total War (for Rome)
This is for both the dev members and people who don't really know what WOT is, ive collected many drawings from all over the internet that I like of the book and its units and such. I will give brief descriptions with each pictures, many of the pictures are simply from the card game ignore the cards the drawing is what matters :bow: I spent hours preparing this post and many more hours searching out the internet.. so enjoy please :charge:
(Edit) Sorry for such a long post, but its fun to look at and read, and if you havent read the books I may have you hooked by the end of it :P. Sorry for any spelling errors was in a rush to finally finish it.
Aiel - People of the Dragon. They live in the desert called the waste beyond the dragonwall where the weak and cowardly die. They do not wear armor, or use swords but are deadly with their spears, bows, heavy knives and able to kill men with their barehands (pratice forms of martial arts). They wear no armor but carry a small buckler, dressed in garment to conceal them in the terrain often dirt colored cloaks. They will not kill before their viel themselves, therefore in the game will always be represented with a viel over their face. Some of the most powerful armies in the world, in the Aiel war it took a combined force of every nation to fight them, but they do battle among themselves more than among the wetlander nations.
http://img66.exs.cx/img66/1887/aiel72ou.jpg
http://img109.exs.cx/img109/6881/aiel9dc.jpg [IMG]
http://img110.exs.cx/img110/6746/aiel56hn.jpg
http://img128.exs.cx/img128/1255/aiel69qc.jpg
http://img50.exs.cx/img50/1746/aiel81ed.jpg
http://img40.exs.cx/img40/6177/aiel90sl.jpg
http://img37.exs.cx/img37/6453/aielandfootman7ux.jpg
Amadicia
These troopers serve the king of Amadicia, but really are no more than a puppets to the children of the light who are the real controllers of Amadicia.
http://img34.exs.cx/img34/5429/amadiciansoldier2ei.jpg
Andor
Proud men of the crown city of Caemlyn, they serve their queen with complete dedication. Overlords of Two rivers and the lands to the mountains of the mist, strong ties with Tar Valon, every daugther-hier is sent to be trained in Aes Sedai ways, and the sons to be trained with the best swordsmen of the world, Warders.
http://img14.exs.cx/img14/4525/andorfootmen8nh.jpg
http://img7.exs.cx/img7/3647/andorinfantry0dh.jpg
Queens Guard
http://img158.exs.cx/img158/6739/and...nsguard9yj.jpg
White Lions (Rand era only mostly Darkfiends)
http://img61.exs.cx/img61/8246/andorwhitelions5nb.jpg
Asha'man - Means Guardians in the old tongue, serve the Dragon Reborn. Fight with the one power. Nations tremble at the feet of these men.
http://img59.exs.cx/img59/8398/ashaman0nv.jpg
http://img69.exs.cx/img69/9028/ashaman25js.jpg
The Band of the Red Hand - Serve the Dragon Reborn under his friend Mat Cauthon. Made up of men from many nations, live by the luck of Mat Cauthon.
http://img114.exs.cx/img114/6339/ban...redhand9yp.jpg
http://img123.exs.cx/img123/8552/ban...edhand24cw.jpg
Cairhen
These men supposedly guard the dragonwall to keep the Aiel in the waste, but the last time they crossed it took every nation united to throw them back, but do not be mistaken Cairhen has good soldiers as good as any of the southland nations.
http://img105.exs.cx/img105/7155/cairhienelite5ev.jpg
http://img48.exs.cx/img48/9981/cairhienfoot2qf.jpg
http://img50.exs.cx/img50/1463/cairhienfoot26bx.jpg
http://img44.exs.cx/img44/2272/cairhienguard2yb.jpg
Children of the Light (Amadicia)- These men hold the true power behind Amadicia. Behind their crusade against the Dark One they search out Darkfiends in every land. They are a true proffesional force proven by the Troubles (The Whitecloak war).
http://img45.exs.cx/img45/4997/child...helight5ut.jpg
http://img32.exs.cx/img32/6858/child...elight20jl.jpg
http://img36.exs.cx/img36/7573/child...elight39cp.jpg
http://img13.exs.cx/img13/3129/child...elight48mm.jpg
Rand al'Thor, the Dragon Reborn is just as feared as supported. Three thousand years before he was born and defeated the Dark One banishing him back into his prison. Now as the Champion of the Light he is born again, he wages his war against the Dark One and intends to have a united army to fight the Dark Ones horde. He commands the Asha'man and some Aes Sedai, kings and queens tremble at his very name.
Rand and his army:
http://img7.exs.cx/img7/6669/crownofswords7zd.jpg
Legion of the Dragon(heavy crossbowmen)
http://img7.exs.cx/img7/3340/legionofthedragon4wp.jpg
Im not really sure who these soldiers are, I need to reread the part of Far Madding I am assuming these are the guards of Far Madding. Cool drawing though:
http://img27.exs.cx/img27/6546/footmen34sr.jpg
Illian:
The city itself of Illian has never had a need for walls surrounded by a vast swamp and the ocean. Illian is ruled by a king and the council of nine. Guarding both are the Companions true elite royal guards. This is not a weak nation, guarded by its fleet and people it has long been a rival of Tear.
The Companions:
http://img107.exs.cx/img107/8080/ill...panions6tx.jpg
Illian soldiers:
http://img50.exs.cx/img50/4390/illianfootman21ko.jpg
http://img42.exs.cx/img42/589/illianfootmen9tj.jpg
Kandor:
One of the four nations that guards the blight. The people of Kandor know war, and have defended the blight against the Trolloc horde since the Breaking.
Kandor soldier:
http://img39.exs.cx/img39/5528/kandorifootman0ob.jpg
Saldea:
Another of the four nations that guards the blight, these men are superb horsemen, and have a trace of descent (asian-like) descent.
http://img154.exs.cx/img154/5789/saldeanfootman3rs.jpg
Seachan:
When Artur Hawking conquered the world, he sent armies across the oceans to conquer the lands beyond. After Artur Hawking's Empire crumbled it was divided and changed into many of the nations now standing. Seachan the descendants of Artur Hawking, the people across the sea have returned to reclaim what was their's. Very adept warriors have trained for 'The Return' for many years, wear Samurai-like armor and command beasts they come to reconquer the world and challenge the Dragon Reborn.
http://img52.exs.cx/img52/1926/seachan3qq.jpg
Seachan beast rider fighting Tairen horseman:
http://img59.exs.cx/img59/1710/seach...orseman3sf.jpg
Shienar:
Shienar was not always on the Blight, but they have always aided in its defense. When Malkier was overrun Shienar was put against the Blight, and has defended it ever since. True warriors known for having the best heavy cavalry in the world. These men of fight with two handed swords, well equipped and well armored. Their skills have been well honed over the years fighting Trollocs, these men know no fear and fight for the honor and defense of Shienar.
http://img108.exs.cx/img108/5451/shi...footman6db.jpg
Tar Valon:
Home of the Aes Sedai, nations heed the call of Tar Valon the home of the white tower. Aes Sedai have pulled the strings of the nations for thousands of years. No ruler would refuse a summons by the Amyrlin seat, but Aes Sedai do not do battle except against the Dark One. The nation is guarded the Guards of Tar Valon, and the Warders. Well trained and well equipped soldiers.
http://img116.exs.cx/img116/4175/tarvalonguard1bl.jpg
http://img120.exs.cx/img120/4140/tar...orseman4mr.jpg
Tarabon: Guarding the crown city of Tanchico, Tarabon men have known war often fighting Arad Doman, and lending aid in the Aiel war.
http://img121.exs.cx/img121/4999/taraboninfantry1qf.jpg
Tear:
Tear is the home of the greatest fortress in the World. Known simply as the Stone, no army has every conquered the Stone everyone broken like water against the huge defenses. The men who guard the Stone are the Defenders of the Stone, who serve the Tairen High Lords. Tear is not ruled by a king, but many high lords. Hated rivals of Illian, these men know war from the many battles against Illian and the Aiel war. Defenders of the Stone guard the Stone, but in the field in wars they are the True elite of any army, well equipped and well trained.
Defenders of the Stone:
http://img10.exs.cx/img10/7752/defen...hestone0ml.jpg
http://img136.exs.cx/img136/5605/tea...estone22ww.jpg
http://img54.exs.cx/img54/4338/teard...hestone5tq.jpg
Tairen Pikemen
http://img108.exs.cx/img108/7466/tearspearmen4ly.jpg
The Army of the Dark servants of Shai'tan:
Shai'tan lives is trapped in his prison, put there by the creator, nearly escaping and putting the world under the shadow during the War of Power. Lews Therin Telamon defeated him and banished him back to his prison putting unbreakable seals on his prison. Yet the seals fail, and the Dark One will be soon free. The Dragon Reborn must stand against him or the world will fall under the shadow. His main servants are the Forsaken, men and women who can channel who serve the Dark One even in death. Fades and Trollocs were created to wreak havoc on the earth. The Dark One comes again can the armies of men stand against him?
The Forsaken:
http://img114.exs.cx/img114/6651/forsaken5wy.jpg
Fades (The eyeless)
http://img68.exs.cx/img68/629/fade8tv.jpg
http://img69.exs.cx/img69/6434/fade31df.jpg
http://img30.exs.cx/img30/7262/fade25ul.jpg
Trollocs
http://img117.exs.cx/img117/2193/trollocs27sf.jpg
http://img123.exs.cx/img123/6444/trollocs37ys.jpg
http://img124.exs.cx/img124/8887/trollocs57eo.jpg
http://img126.exs.cx/img126/4340/trollocs75tp.jpg
I hope this gives the fans something to look at ~:cheers:
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Re: The Wheel of Time - Total War (for Rome)
I'm going to be seachan and Shienar they're rather cool :D
well.....REALLY DAMN COOL ! is more like it...
great information btw, I did plan on reading the books, now I really can't wait for the mod and as such shall read the books.
there are 9 atm aren't there?
or is he writing the 9th?
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Re: The Wheel of Time - Total War (for Rome)
Im glad someone appreciates my post! :charge:
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by RedSilver
I'm going to be seachan and Shienar they're rather cool :D
well.....REALLY DAMN COOL ! is more like it...
great information btw, I did plan on reading the books, now I really can't wait for the mod and as such shall read the books.
there are 9 atm aren't there?
or is he writing the 9th?
There are 10 (and a prequel). He is writing the 11th book called "Knife of Dreams" (publishing date is late 2005, I think). There will also be 2 more prequels, and 3 more WoT books (totalling 13 WoT main books, and 3 prequels)
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Re: The Wheel of Time - Total War (for Rome)
hi,
@myrddraal: i finally re-set up the computer(after rtw did not work no matter what i tried to do.... )
are having still this prob with the camp files?
ps: if someone needs help at www.radderzeit.de , just ask me to translateit - im swiss ^^
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Re: The Wheel of Time - Total War (for Rome)
Great post CrownOfSwords, I especially like the second fade one. Thats exactly how I imagined them.
Because this mod is picking up speed, and popular enough to get 1400 hits on the website, I splashed out £9.99 to get a proper address for it:
Visit: www.wot-tw.co.uk
It needs updating, I will do that in the next few days.
Have you seen this:
Objects on the campaign map
I think it would be good to spice up the map with some stuff like this.
@Sephriel, the map is now working, download it in the developers area. Which, by the way, will soon change address:
New dev area will soon be at:
www.wot-tw.co.uk/dev
If anyone wants an email like CrownOfSwords@wot-tw.co.uk, just tell me.
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Re: The Wheel of Time - Total War (for Rome)
Really nice pictures Crown, how many of them can we use? I'm thinking on the authors permission and alike. Could be nice with some of them as background to the loading-screen.
Nice to hear about the website Myrddraal :)
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Black_Draen
ok, a black banner then :-)
If you find the other banners just send them to me and I'll fix them, at the moment I have much job with the current ones.
(btw; is it only me or are we quite many from Sweden in this mod?) ~:)
I haven't found them, but I might be able to use my scanner, and in that way get them. I might even be able to do it myself, if I can gather enough time... right now I'm mentally exausted after the worst test I've ever experienced... Might try it this evening, as I said before... An I also thougth about the swedish thing, but it seam sweden is a very wotish country, we are four on the wSE-point list at wotmania, before countries like canada and UK...
Myrddraal: Nice with a proper URL. Did you see my post about the trolloc tribes on the last page btw, why they shouldn't be named that same for all trolloc factions?
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Re: The Wheel of Time - Total War (for Rome)
Sorry for the double, but CrownofSwords... Tha large drawing you thougth was Far Madding is Cachin, from NS, Lan and Bukkama(sp?) when the young soldier calls Lan Dai'Shan... As I said, sorry for the double, but i thougth I had to comment it and my current connection was to slow for me to see all the pictures before my prev post..
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Re: The Wheel of Time - Total War (for Rome)
Thats great! There we go a concept for Kandor infantry, much better than the New Spring drawing I posted maybe ill do some work with it in paint and see what I can come up with. Myd maybe I can edit up that page make a good final copy then you should post it on the front page under what the mod is about, good page to give newcomers what we are all about ~:cheers:
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Re: The Wheel of Time - Total War (for Rome)
Sure, Andreas, I agree about the trolloc tribes. Those names are from the Medieval mod.
Will do that CoS. At the moment I'm just trying to get the site up to date.
Currently working on the climates. Will upload them soon.
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Re: The Wheel of Time - Total War (for Rome)
Modified suggestion for buildings & units, the different types of Trollock and darkfriend units is there to make it worth upgrading - and it's always fun gaining access to new units. What do you think of it?
* = Clan Trollocks; Dhai'von, Ahf'frait and Kno'mon
The Band is not led by a Myrddraal
The Fist is led by one
The Armoured is elite trollocks under a Myrddraal.
==Buildings==
>>Clan Hold
>>Trollock Cloisters
Level 1: *Clan Band
Level 2: + Ko'bal Band, Dhai'mon Band
Level 3: + *Clan Fist
Level 4: + Ko'bal Fist, Dhai'mon Fist
Level 5: + Armoured *Clan (better name?)
>>Oathbreaker's Circle
Level 1: Darkfriends Milita
Level 2: + Darkfriends Archers
Level 3: + Darkfriends Riders
Level 4: + (some type of pure fanatics?)
Level 5: + Dreadlords
>>Weaponsmith
+ 1/2/3/4/5 Light weapons
+ 0/0/1/2/3 Ranged Weapons
(not sure about the numbers)
>>Shadowforger (require level 3 city)
Level 1: Myrddraals
>>Ritual Chamber (require level 4 city)
Level 1: Creatures of the Blight
Level 2: Darkhounds
>>Hanging Grounds
+10/15/20/30/40% Law
>>Breeding Pits
+ 1/2/3/4/5% Population Growth
Fighting Arena
+1/2/3/4/5 Experience
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Re: The Wheel of Time - Total War (for Rome)
Only one thing, the Trolloc Clans are Dha'vol, Ahf'frait and Kno'mon.
I was thinking that Ahf'frait would own the western blight, and so have to fight Saldea and Kandor.
Kno'mon would hold central Blight and so fight Kandor, Arafel, and Malkier.
And Dha'vol would hold eastern blight and have to fight Malkier, Arafel, Shienar, and the Aiel.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
I finally managed to create some units when I had an idea for the Two Rivers Militia. I reckon that they should be archers with a spear attack instead of two seperate units of spears and longbows.
I created a unit of them to test and it worked pretty well. I made them the best archers in the game with enough melee skills to beat militia and the weakest of the first combat units but they would lose against hastati units and anything better.
This means that whilst they will be used as archers whenever optional, they can double as emergency combat troops but take many losses. Their archery skills would be balanced out by the amount of time it takes to train and the fact that they can only be trained in one province. This means that Andor will not use them further from home very often because they can't train them in short amounts of time. They would be devastating in early game but as Andor expands these are likely to appear less often in armies sent abroad just because it would take them a while to get there.
The reason I think that they should be one unit only is that they would only really be used by Andor as longbowmen. The spearmen are really just normal militia with good morale.
They should be trainable only in the Two Rivers (stating the obvious) and also take a long time to train.
If you want I can post the stats. .
I'm repeating this as it seems to have been turned invisible by Crown of Swords' fantastic post. I think that the Aiel pictures are amazing. Also, if you are still intent on using the system of Quarters replacing temples then I have a couple of additions.
1) Knitting Circle quarters :- Small bonus to law, small bonus to happiness. 3rd level quarters allows training of Accepted Fugitives (Weaker versions of Aes Sedai with less ammunition, they come from the third level quarters as they are specialist troops to the faction as opposed to Aes Sedai which Tar Valon tries to train.)
2) Wise Ones' quarters :- Large bonus to law, in Rand Era the third level quarters allow training of Wise Ones.
3) Wisdom's Quarters :- Small bonus to happiness, bonus to health. Increased chances of healing after battle.
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Re: The Wheel of Time - Total War (for Rome)
About the Trollocks, I meant that the three clans decided should have their own units (trainable at level 1) and at level 2 Ko'bal and Dhai'mon could also be trained.
I don't like the idea of training Accepted Fugitives, really doesn't fit into the story. It could end up quite weird with women once trained in The White Tower and now attacking it :-P
By the way, CrownOfSwords; what pictures do we have permission to use?
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Re: The Wheel of Time - Total War (for Rome)
I havent talked to any of the artists, I think most of the drawings are done by small time artists in their spare time and I just picked and choosed drawings off of wotmania, im not sure about the legal rights about that considering most do not have their signatures either. But a few of them are big time artists I guess, like the artwork that came straight out of the book and the guy who did the New Spring drawings. I could email them I suppose, but does anyone know the legal issues involved? We aren't selling our modification so whats behind it?
I have a bunch more drawings of characters, I showed in that post about half of the drawings I have. Maybe I will post some more I put detail behind the characters just to give something else to look at. If I had a scanner I could do our artwork all myself, but lacking the scanner im forced to either draw in paint which arent high quality and really low detail, or ask permission to use other peoples drawings.
On another note I found my digital camera if I can find the cables and cd's required to put pictures onto my computer Ill try taking a picture of my drawings lol.. and see how the quality is. Good work guys, keep progressing :charge:
~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
i know you had problems getting help with the MTW version Myrddraal, so i am delighted you have a real team to work on the RTW now, should be among the best of the RTW mods. ~:cheers:
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
I havent talked to any of the artists, I think most of the drawings are done by small time artists in their spare time and I just picked and choosed drawings off of wotmania, im not sure about the legal rights about that considering most do not have their signatures either. But a few of them are big time artists I guess, like the artwork that came straight out of the book and the guy who did the New Spring drawings. I could email them I suppose, but does anyone know the legal issues involved? We aren't selling our modification so whats behind it?
I do not know about the legal stuff, but I think that we should ask, since it's bad behavior not to.And I think I read at art angels (the aiel sitting in the desert with swords, border) that she liked if you asked her before using her things.
Quote:
Originally Posted by CrownOfSwords
I have a bunch more drawings of characters, I showed in that post about half of the drawings I have. Maybe I will post some more I put detail behind the characters just to give something else to look at. If I had a scanner I could do our artwork all myself, but lacking the scanner im forced to either draw in paint which arent high quality and really low detail, or ask permission to use other peoples drawings.
On another note I found my digital camera if I can find the cables and cd's required to put pictures onto my computer Ill try taking a picture of my drawings lol.. and see how the quality is. Good work guys, keep progressing :charge:
~:cheers: -CoS
If you have proper light, and a steady hand it usually works well wit a camera, I've done it some time...
Almost done with the quotes, I will send them to black_draen when I'm done, since he wanted to try them with some loadingscreen. It's many, much more then vanilla has....
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Orb
I'm repeating this as it seems to have been turned invisible by Crown of Swords' fantastic post. I think that the Aiel pictures are amazing. Also, if you are still intent on using the system of Quarters replacing temples then I have a couple of additions.
1) Knitting Circle quarters :- Small bonus to law, small bonus to happiness. 3rd level quarters allows training of Accepted Fugitives (Weaker versions of Aes Sedai with less ammunition, they come from the third level quarters as they are specialist troops to the faction as opposed to Aes Sedai which Tar Valon tries to train.)
2) Wise Ones' quarters :- Large bonus to law, in Rand Era the third level quarters allow training of Wise Ones.
3) Wisdom's Quarters :- Small bonus to happiness, bonus to health. Increased chances of healing after battle.
I'm neutral about merging the two 'two rivers' units into one. I like thme both ways. Have you considered the bug that means that giving a unit very high archery attack also increases their melee attack?
As for Accepted Fugitives. They never fight for any nation, they never even reveal themselves. I don't think they should be recruitable by anyone. I don't think the one power should be involved in the majority of battles. Aes Sedai involvement should be extrememly rare.
Andreas could you send me the quotes too, so I can upload them to the dev area.
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Re: The Wheel of Time - Total War (for Rome)
NO way should Two Rivers be pushed into one unit, the book distinctly seperates the archers and spearmen. OK I have class for the next two hours after that im going to search down some of these artists and email them asking for permission, next I will edit up that post make it all clean and nice for ya myd.
~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
Uploaded the symbols, what do you think of them? What clan do you think should have which symbol?
==> The Shadow >Clan Hold
>>Trollock Cloisters
Level 1: * Band
Level 2: + Ko'bal Band, Dhai'mon Band
Level 3: + * Fist
Level 4: + Ko'bal Fist, Dhai'mon Fist
Level 5: + Armoured *
>>Oathbreaker's Circle
Level 1: Darkfriends Milita
Level 2: + Darkfriends Archers
Level 3: + Darkfriends Riders
Level 4: + Darksworn
Level 5: + Dreadlords
>>Weaponsmith
+ 1/2/3/4/5 Light weapons
+ 0/0/1/2/3 Ranged Weapons
+ 1/2/3/4/5 Armor
(not sure about the numbers)
>>Shadowforger (require level 3 city)
Level 1: Myrddraals
>>Ritual Chamber (require level 4 city)
Level 1: Creatures of the Blight
Level 2: Darkhounds
>>Hanging Grounds
+10/15/20/30/40% Law
>>Breeding Pits
+ 1/2/3/4/5% Population Growth
>>Fighting Arena
+1/2/3/4/5 Experience
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Black_Draen
Uploaded the symbols, what do you think of them? What clan do you think should have which symbol?
Ko'Bal is the trident, Dha'Vol the skull and I don't know the last, at least not now, I can find out though... But this isn't the clans decided to add... What do we change, the clans or the symbols?
Hmm I'm done with the quotes, almost.. Made a small misstake (forgot to change 17 of them, and I think it screw up if the numbers are wrong so I can't just take those 17 away. I will try to find 17 more, And i think I have about seven, but I need ten more... any sugestions? I've already used the good ones at wotmania..) It's well over 200 by the way, almost the double number of the original amount...
[Edit] The Iron fist is the banner of Dhai'mon. Found it in Against the Shadow, chap. 51 in EOTW. The trident should be blood red by the way.
Myrddraal: Od fourse I send it to you too, you're the leader after all.
And I found the additional quotes, took bits of diffrent prophecies.
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Re: The Wheel of Time - Total War (for Rome)
Just a thought, maybe in the pre-Rand era the White tower could be the senate? After all, everyone had to do what they said. I suppose that this could only work if you kept the emphasis off the shadow and more on the aiel war. I just don't know how overthrowing them would work, because nobody has tried that before the rebel sisters.
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Re: The Wheel of Time - Total War (for Rome)
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Re: The Wheel of Time - Total War (for Rome)
Quote:
I'm neutral about merging the two 'two rivers' units into one. I like thme both ways. Have you considered the bug that means that giving a unit very high archery attack also increases their melee attack?
I did not know about that bug but, though the book separates the spearmen and the archers, I do not think that Andor would use the spearmen as part of its army. I just do not see the point as the longbowmen would be better than the spearmen and so no player would bother training the spearmen.
On the point of the Trolloc Clans, what are the Soulless (Gray Men) going to do, are they going to be assassins or a battlefield unit that can hide anywhere.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Black_Draen
You could use the pictures I sent you? They're very good anyway, spec. the iron fist. And I think the trident is good as it is, maybe just make it a tiny bit more red, but I do not think it's very necessary.
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Re: The Wheel of Time - Total War (for Rome)
Possibly Rhuidan could be the senate for the Aiel war, completely take away emphasis on the dark one and put it on the Aiel war. Anyone else been having problems with the forums wasn't able to edit my post the forums kept going down for me.. ~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Possibly Rhuidan could be the senate for the Aiel war, completely take away emphasis on the dark one and put it on the Aiel war. Anyone else been having problems with the forums wasn't able to edit my post the forums kept going down for me.. ~:cheers: -CoS
I do not think thats a good idea, remeber that the aiel kept for them selfes most part of the ages. I do not think they should be focused on at all, since most of the conflicts in the modern era were between countries. To have the Aiel as focus would be wrong.