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Re: Napoleonic Total War 2 (for RTW)
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Originally Posted by [cF]Adherbal
yes, we're hoping MTW2 will reintroduce this feature
Ah, well, I assume MTW2 will for sure as they'll be using gunpowder units like MTW. Having played the current versions and everything, in your opinion does it detract at all from the fun? I know it's not a big deal, but I'm a bit obsessive compulsive :embarassed: .
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Re: Napoleonic Total War 2 (for RTW)
experimental russian village
https://img140.imageshack.us/img140/...orodino4to.jpg
https://img140.imageshack.us/img140/...rodino27ak.jpg
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Having played the current versions and everything, in your opinion does it detract at all from the fun? I know it's not a big deal, but I'm a bit obsessive compulsive
well it takes away part of the strategy that was quite important in Nap warfare: how deep or wide you make your lines. But deep formations tend to be more fragile to gun and artillery fire.
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Re: Napoleonic Total War 2 (for RTW)
So, if you have villages on the map like this, is it possible to use the city like to bunker in?
Maybe in the pre-battle set up put a unit in the buildings. (such as click a unit and "use" with a building, which distributes men equally throughout the villages buildings). I think it would be really neat to use a small village such as this to defend with.
Nice screens BTW and this mod may just get me back into playing RTW games and mods.:2thumbsup:
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Re: Napoleonic Total War 2 (for RTW)
whether it will be possible to hide inside the building I do not know yet (it appears CA planned to have buildings with that possibility), but you will certainly be able to use the buildings as cover against incoming cannon balls. For as long as the buildings last anyway !
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Re: Napoleonic Total War 2 (for RTW)
So this is a mod for RTW right?
Excuse me for being lazy, but approx. what is the release date?:sweatdrop:
Also, what are the requirements?
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Re: Napoleonic Total War 2 (for RTW)
No release date yet. It will be compatible with RTW 1.5 and or RTW+BI
LBG ~:cool:
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Sv: Napoleonic Total War 2 (for RTW)
Even though you don't have a release date, do you know approximately how much you have left to do?
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Re: Sv: Napoleonic Total War 2 (for RTW)
low poly models for all units, a good borodino battlemap (hopefully created with a new tool), and much more battlemap (building) models.
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Re: Napoleonic Total War 2 (for RTW)
Sweet...
I'm REALLY looking foreward to this mod. :2thumbsup:
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Re: Napoleonic Total War 2 (for RTW)
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Sv: Napoleonic Total War 2 (for RTW)
I repeat all positive comments that have been said about this mod.
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Re: Napoleonic Total War 2 (for RTW)
Corpses in the forest,
oh, corpses in the forest.
Standard bearers, drummer boys,
corpses in the forest.
I love you guys.
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Re: Napoleonic Total War 2 (for RTW)
The forests are beautiful. A lot of pure aesthetics have gone into this mod. The little sapling amongst the larger trees? Just wonderful!
Plus I like the smoke and the bayonet charge. I'm into ancient primarily, but I appreciate the chance to play around with stuff from Clausewitz. Will the mod work best in multiplayer? I have a hard time imagining the AI handling this combat system very well.
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Re: Napoleonic Total War 2 (for RTW)
Well MP is of course the easiest way to enjoy the battles as the Napoleonic units will play very differently, I like the progress made on the unit stats and balance.
For the SP player we are working on a surprise so we hope you will have fun playing both.
Cheers,
LZoF
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Re: Napoleonic Total War 2 (for RTW)
A surprise...? Ooh, you have a tantalising way with words, m'lord...
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Re: Napoleonic Total War 2 (for RTW)
Some wallpaper for your desktops, based on some NTW2 work in progress.
French Carabiniers Cavalry in 1024 by 768.
http://hellenictotalwar.com/NTW2Scre..._Wallpaper.jpg
French Cuirassiers Cavalry in 1024 by 768.
http://hellenictotalwar.com/NTW2Scre..._Wallpaper.jpg
Cheers,
LZoF
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Re: Napoleonic Total War 2 (for RTW)
wow...very very nice...i must play :thumbsup:
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Re: Napoleonic Total War 2 (for RTW)
I did have a go at NTW 1 a year or so ago and I thought it looked great, but didn't really give the feel of a Napoleonic battle - I guess because of the AI and how the units behave - that must be the hardest part to get around. Is that any easier in NTW 2? The graphics look great and a lot better than Imperial Glory which I have played as well. The problem with Imperial Glory is that again the units and AI don't behave themselves in the right way.
The only game I've played that seems to play in the right way is Napoleon's Last Battle, but of course the graphics are rubbish!
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Re: Napoleonic Total War 2 (for RTW)
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Re: Napoleonic Total War 2 (for RTW)
I am very interested in the MP feature of this mod! Given that 'if' there are enough people who will be interested. When will it be released?
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Re: Napoleonic Total War 2 (for RTW)
For the RTW engine we will release a MP and SP Battle Pack concentrated around the French invasion into Russia in 1812 and more specific the Borodino battle.
So only France and Russia will be represented at first, after that will concentrate on a 100 days Campaign Pack around the Waterloo battle.
So British, Prussian and Dutch-Belgian factions will be added.
As it looks now we will make of course MP historical battles and maps and an SP scripted mini campaign that will be totally different from any other mod.
However all will depend on the MTW2 release as we decided to do a full conversion using that engine.
As soon as possible we intend to switch to the new TW game, but for now we hope you will enjoy our work for RTW.
We intend to release our first public Battle Pack around the Summer of 2006, sooner if we are happy enough of the quality, stability and playability of our work.
Cheers,
LZoF
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Re: Napoleonic Total War 2 (for RTW)
Wow! MP Histortical battles, really looking forward for it.
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Re: Napoleonic Total War 2 (for RTW)
Those loading screens look marvellous!:bow:
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Re: Napoleonic Total War 2 (for RTW)
That sounds like a really good idea Lord Zimoa. I'm intrigued by these 'scripted mini-campaigns' you speak of. Should be fun.
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Re: Napoleonic Total War 2 (for RTW)
We now have a brand new "settlement plan" which is a first in RTW modding I think.
The village shown here is still work in progress we are working on other buildings like a windmill, church etc.
Russians are deployed around the village of Borodino...
https://img498.imageshack.us/img498/5199/siege14xu.jpg
...but decide to attack instead of being bombarded by French artillery.
https://img498.imageshack.us/img498/6893/siege25sa.jpg
Which might be a smart move because the French have a Howitzer.
https://img493.imageshack.us/img493/9929/siege30cw.jpg
Russian Opolchenie fighting French Chasseurs.
https://img493.imageshack.us/img493/302/siege44gg.jpg
The French counter attack.
https://img498.imageshack.us/img498/5036/siege56sf.jpg
Howitzers can be dangerous when aimed near friendly troops...
https://img498.imageshack.us/img498/4232/siege62oc.jpg
...but they have their uses.
https://img498.imageshack.us/img498/8593/siege76wm.jpg
The last Russian resistance is being overrun.
https://img498.imageshack.us/img498/4250/siege84vj.jpg
Cheers,
LZoF
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Re: Napoleonic Total War 2 (for RTW)
Wow, that's pretty impressive. The new settlement looks good. Are you planning to add your new trees instead of the current ones? The unit cards are also looking nice. The screen with the howitzer in the foreground is just plain beautiful I think.
Now, about the howitzer: I am not really up on my Napoleonic military history, but a howitzer was that devastating? How are you going to balance that in the game? Inaccurate fire? Expense? Low ammo?
PS--Adherbal had said those buildings would be destroyable--any chance we could see that?
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Re: Napoleonic Total War 2 (for RTW)
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Now, about the howitzer: I am not really up on my Napoleonic military history, but a howitzer was that devastating? How are you going to balance that in the game? Inaccurate fire? Expense? Low ammo?
first of all shorter range (about half of a 12 pounder), next to that they're very inaccurate. They're only effective against dense concentrations of troops, and against defensive positions were they can shoot over walls. A normal 12 pounder is much more efficient for targetting single units, but watching the enemy bringing a howitzer unit in range can be a scary thing, if you realise the effect it can have if you aren't carefull. Targetting it with you 12p's before it can do any damage is always an option.
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PS--Adherbal had said those buildings would be destroyable--any chance we could see that?
as soon as I made "destroyed" versions of the house models, yes
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Re: Napoleonic Total War 2 (for RTW)
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Re: Napoleonic Total War 2 (for RTW)
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Re: Napoleonic Total War 2 (for RTW)
As we are not able to make seperate units form a descent square, we are however looking at a solution by modding the grouping formations, where you can group four units together to form square and so e.g. protect your flanks against cavalry attacks.
Here is an example of the testing we are doing and we do like the result so far.
http://forum.thelordz.co.uk/files/sq...efence_129.jpg
Cheers,
LZoF