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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by Mount Suribachi
Simon, could you update post2 with this link?
I updated it last night. ~:cool:
On another matter - it looks like we will soon hire a second diplomat. Does any member of the Upper House want to claim him as their avatar? It will suit someone who has no intention of moving down to the Lower House.
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Re: The Will of the Senate - out of character thread
This is a really good idea. I would like to join if possible. Any openings?
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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by mediobogdum
This is a really good idea. I would like to join if possible. Any openings?
No problem, you are welcome! Have a look at post #2 in this thread and let us know if you want to join the upper or lower Senate.
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Re: The Will of the Senate - out of character thread
Simon, am willing to take that diplomat role.....you know how diplomatic I can be :dizzy2:
..and have no intention to move to lower house as you know.
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Re: The Will of the Senate - out of character thread
Me please :jumping:
:charge:
Oops too late, can I have the next one?
P.S. That's what I get leaving a thread open for an hour at work before replying!! ~:mecry:
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Re: The Will of the Senate - out of character thread
Come on, you should have spotted this one....you're only down the road from me!
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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by econ21
No problem, you are welcome! Have a look at post #2 in this thread and let us know if you want to join the upper or lower Senate.
Thank You. I have read the pertinent posts. I would like to be in the Upper Senate for now. I haven't had RTR installed since before it was ported to 1.5. I would like to get familiar with it again.
I'm psyched. This is a capital idea.
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Re: The Will of the Senate - out of character thread
That's the avatar for Decius Laevinius in my RTR Gold version and now I'm getting confused :confused:
I guess I'll have to have a name change now...
[back to horse archery practice with Mongolians spying on Europe a few centuries early]
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Re: The Will of the Senate - out of character thread
Simon, I will be attempting to get these mods installed either before or over the weekend. This wont mean I can join you guys physically playing as my PC just isn’t up to the task until I upgrade it later this month, however, if I can perform a good install and get the game/Mod to run at a lower level (normal size units for example) then it’ll save time after I’ve upgraded, and I’ve had a good chance to get to know the basics of the mod.
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Re: The Will of the Senate - out of character thread
@ Braden
Yes but you are moving soon, hope it wasn't something I said :oops:
~:cheers:
:charge:
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Re: The Will of the Senate - out of character thread
Craterus: I've e-mailed you the MN.exe. If you don't get it in a day or two, then it may be too big for hotmail. There's light at the end of the tunnel, though, as Macedonn on the RTR forums has said he will find another host for the next version of the mod.
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Re: The Will of the Senate - out of character thread
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Re: The Will of the Senate - out of character thread
On a side note, I hope neither FLYdude nor DDW are insulted by my 'treason' speech. I'm just trying to play a Roman Senator and I consider passionate, pointed words and a bit of mudslinging to be quite proper in this forum, pardon the pun. All in all, I'm having a riot with this thing. Best PBM ever... and we have barely done anything yet!
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Re: The Will of the Senate - out of character thread
No worries, mate, I was just acting 'in character' :)
I had a lot of fun writing my last speech. Perhaps I overdid it a little :)
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Re: The Will of the Senate - out of character thread
If people want some help getting into character while playing as Romans, there is a very nice thread by Candlearius on the RTR forums, based around pretty much the same kind of mod as we are using:
http://forums.rometotalrealism.org/i...howtopic=20440
The first post links to a 20 page pdf that puts things together nicely.
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Re: The Will of the Senate - out of character thread
DDW, regarding the crash when fighting at Rhegium, it is happening to me as well. Any attempt to fight there does a CTD, though autoresolve works fine.
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Re: The Will of the Senate - out of character thread
A sad day. I changed my avatar ~:(.
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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by TinCow
DDW, regarding the crash when fighting at Rhegium, it is happening to me as well. Any attempt to fight there does a CTD, though autoresolve works fine.
The problem was/is related to Update 2 of the M&N mod. It seems to have to do something with the street lightning of Rhegium, strangely enough. There is an ongoing discussion on this problem here :
http://forums.rometotalrealism.org/i...howtopic=20521
Edit : Ignoramus, I am looking very hard, but I do not see a change in your avatar. Or was someone else senator Sextus Antio before ?
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Re: The Will of the Senate - out of character thread
Off-topic - there is a late Seleucid PBM (1.5 vanilla) that needs another player:
https://forums.totalwar.org/vb/showt...t=60305&page=5
It is quite a big commitment - I think there will be lots of battles etc. But I think the player should be able to take Rome and end the campaign. It may suit frustrated would-be First Consuls, although they probably want to wait for Friday to know for sure.
Post in the thread if you want to take it on.
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Re: The Will of the Senate - out of character thread
I've played around with the savegame to explore the naval building aspect of the game. So far as I can make out, we have to demolish "Naval architecture II (Greek)" in Syracuse and build "Naval Architecture I (Roman)" to get better ships. However, the best we will get is Corvus Quiquiremes (the naval pdf lists 6 ships that are better). And it seems that we will never get the chance to build Naval Architecture II for some reason. Building auxiliary I and II is irrelevant to what ships we can get. That's one thing I hate about mods - the lack of documentation (and design decisions that are not explained). If anyone knows more, please let us know.
One worrying thing - the game crashed during a Gaulish turn around 20+ turns in. (Ironically, the last thing they did was near Rhegium. I'll investigate the fix for the Rhegium bug we had). That's the other thing I hate about mods. Future first consuls should save at the end of every turn. Then we can hope to find workarounds if CTDs occur. I'd hate to get so many people involved and find the campaign stalls due to a fatal bug.
EDIT: attention TinCow especially this second crash also seems to be due to the Rhegium bug. You can avoid it by downloading the file "roman_town.txt" in the PBM uploader and putting it in your data/settlement_plans folder. Post #2 has been amended accordingly.
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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by econ21
One worrying thing - the game crashed during a Gaulish turn around 20+ turns in. (Ironically, the last thing they did was near Rhegium. I'll investigate the fix for the Rhegium bug we had).
I just have to know, how did the Gauls ever end up near Rhegium ???
It is good to know there is a fix now !
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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by Death the destroyer of worlds
I just have to know, how did the Gauls ever end up near Rhegium ???
This is what happens if you start a war with Gaul and then just click "end turn" twenty times:
https://img319.imageshack.us/img319/9126/yikes4cf.jpg
Yikes!
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Re: The Will of the Senate - out of character thread
That's nasty :laugh4:
I looked into the naval thing and it seems only Macedon and Ptolemy are able to build naval III and the monster ships. I'm not so sure about this, as I saw the Greeks sailing around with them, but they might have started with them. The good news is that Carthage is supposed not to be able to build naval architecture, but they start with naval tradition warports, which gives them access to Superior Quadriremes at most if I read this correctly, while the Romans should eventually be able to build the stronger Corvus Quiquiremes.
More good news : The cavalry rebalancing EDU is approaching its finish. Then cavalry will become much more effective for both sides. It's being held up because now it seems the war elephants are the equivalent of M1A1 abrams tanks. By the way, you have been mighty active on the RTR forums, Econ21, good to see you hanging around.
Alternative way of getting around CTDs caused by the AI : When a CTD occurs during AI movement, it is possible to see which faction is causing it. Then you can restart and end the turn again, and press escape the moment that faction starts its turn. If you then save and reload the game you might pass the critical faction without mishap. I have not experimented with this, but it is good to know in case we get stuck somewhere.
Lastly, should someone be wondering whether we need the 'Fix for Aleria port', don't bother as it was included in the last version of M&N mod already.
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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by Death the destroyer of worlds
...The cavalry rebalancing EDU is approaching its finish. Then cavalry will become much more effective for both sides.
Thanks for the heads-up. Digging around the RTR forums, the latest version of the EDU for MN seems to be this one: Shos's EDU file, produced 29th May, available from:
http://forums.rometotalrealism.org/i...=18729&st=180#
The main change is to increase cavalry charge bonuses by about 50%.
DDW, do you agree the next First Consul should use this file? I've already put the reference in post #2.
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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by econ21
DDW, do you agree the next First Consul should use this file? I've already put the reference in post #2.
There is an official section for this mod on :
http://forums.rometotalrealism.org/i...howtopic=20472
However, that file is is Sanky's dated 26-5, so I think using Sho's is better for the moment, as it is dated 29-5. The upcoming first consul is warned however, that elephants will probably become MUCH more powerful, so you better watch yourself in Afrika, Tiberius :) For clarity, this is a 'beta' of the upcoming final cavalry rebalancing, so there might be some wierd occurences. It should work for people with BI and without it. We can wait for the 'final' version or try this beta. I say let's keep using the beta optional for the moment. I will probably use it, should, heaven forbid, I actually win this election :).
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Re: The Will of the Senate - out of character thread
OK, thanks for the info. Digging into the stats a little, I must say I can't agree with what the mod has done to cavalry (nerfing their attack). I've just made a post about this in the rebalancing thread in the RTR PE forum. Still, as an infantry heavy faction, it probably is not an issue with us. Just don't use your cavalry unless you really have to.
Elephants are monsters - Pyrrhus's caught a unit of my hastati and killed about 60 in a few seconds. They die real quick to velites though.
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Re: The Will of the Senate - out of character thread
Quote:
Originally Posted by econ21
Elephants are monsters - Pyrrhus's caught a unit of my hastati and killed about 60 in a few seconds. They die real quick to velites though.
At the moment a seleucid war elephant will kill around 120 hoplites at the moment of impact when charging head on. Oh, and they are so welarmoured they are practically unkillable. Let's just say that if we were playing as Parthia I would not have recommened using this beta just yet :)
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Re: The Will of the Senate - out of character thread
econ21 (keep wanting to use your real name), looking at the motions currently open to vote, I wonder if it would be a good idea to negate Influence for tabling motions as all but one of them have been put down without a seconder.
Whilst I’ve got no major issue with it, it does take some of the RP out of the Senate proceedings……for example I’ve only been approached once for a request to support a motion and I think this is one of the advantages of this game. The back-door dealings via private email or PM….
This won’t really address itself as play goes on but will just get worse – I envisage a time when just about every Senator will be able to table their own Motions. I’m sure that its not something that would appeal to you.
Influence I think is still workable when voting on the motions and elections but not for tabling them.
Also, DDW – your motions #7 & #9 appear to be identical.
P.S. - Next character. You offered out the next diplomatic position and I was first to put my name down for the Avatar. However, are we using Spys as well as Avatars? I don't see major issue with this if we are and if so, am happy to take a Spy Avatar in place of a Diplomat.
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Re: The Will of the Senate - out of character thread
I agree with your line of reasoning Braden and I'll second that. I also propose a maximum of 5 votes (total) for every senator. This will allow our massively influential praetors and consuls to vote on every issue without laying down the law so to speak.
I feel I should mention that almost all of the motions have been seconded by another senator.
I am aware that the motions are similar, but they are seperate propositions.
It is just that if you vote for 7, you will vote for 9. But you might disagree with 7, but not with 9. Hence two seperate motions.
I wish you luck on your career choice, spying is a hazardous profession :)
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Re: The Will of the Senate - out of character thread
Interesting, Braden - I was just thinking the same thing about seconding motions. OK, all motions must have a named Senator second them. I was even thinking about requiring two seconders - Senate debates seem so fractured, it would be good to encourage a little more coherence and collectivism. What do people think?
I don't want to cap influence - it maxs out at 6 votes per player total (10 influence is the highest it goes), so cutting it down to 5 seems not so important. A little self-restraint is probably more effective. We've only played 5 years. When we have more Upper House avatars and people have had more time to get influence, I think it will be less noticable. And I personally think men like Quintus should have great influence. :saint:
If it is ok with people, Braden can be our first existing spy (currently in Sicily). Let's say you are a kind of "spymaster" who is tasked with various missions. YAKOBU can be the next diplomat we hire. If any Upper House member wants to be the second spy I just hired in Roma, shout out. It would be good if the people controlling this avatars give suggestions about their deployment to the First Consul. Players probably focus on the armies and may neglect agents.