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Re: The Elder Scrolls: Oblivion
While we are on the subject of cheating, create a spell with any 2 bound weapons. After casting, enter inventory and you will notice that one of the bound weapons is being wielded and the other is not. You can drop the other bound weapon and then pick it up again at which it will never dissapear. Also, it is weightless and can be even enchanted. This will not work with axes since they are always first to be equipped unless you first damage the weapon and then repair it at which you will unwield it allowing for it to be dropped.
Note: Wait until the bound time dissapears before picking the weapon again
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Re: The Elder Scrolls: Oblivion
OOOOOOOOOOOOOO haven't tried that one yet!!!
Xdeathfire just earned his gold star for the afternoon! :balloon2:
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Re: The Elder Scrolls: Oblivion
I must warn you that these daedric weapons are not as high of a quality as normal weighted ones, but are more like glass or ebony, but still it is nice to have weightless top tier weapons. This can work with armor too, but you have to either damage it or have 75+ armorer so you can repair it once allowing you to drop it.
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Re: The Elder Scrolls: Oblivion
are the strongest weapons ebony?
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Re: The Elder Scrolls: Oblivion
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Are the strongest weapons Ebony?
Yes, that and Daedric are the best qualities of weapons in the game (except a well enchanted one of course! ;) ).
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Re: The Elder Scrolls: Oblivion
daedric too?
i found a Dremora claymore weaker than Ebony.
or is Dremora different than daedric?
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Re: The Elder Scrolls: Oblivion
Dremora weapons, despite weighing far too much, are equivalent in strength to steel, if I recall. Daedric weigh lots, but dish out lots of damage, and have the added bonus (along with silver) of being able to damage magical beings. There are books in-game that tell you about the various materials. But if I can remember correctly, in terms of base damage,
Iron < Steel, Dremora < Silver < Glass < Ebony < Daedric
Summoned Daedric weapons, I'm not sure about - I don't tend to bother with them - I know they are weaker than normal Daedric though, probably equivalent to either glass or ebony.
There are a few uniques out there (more if you download certain plugins) that deal out even more base damage. Of course, with a suitable set of enchantments, even a lowly iron dagger can cause a lot of pain. Of course, the same enchantment on a Daedric longsword, will dish out even more.
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Re: The Elder Scrolls: Oblivion
imo though ebony weapons are the best, as they're not that much weaker than daedric ones but they a) look better and b) don't weigh nearly as much
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Re: The Elder Scrolls: Oblivion
Actually, what really matters most on a weapon is its enchantments. An iron sword with something like 25fire dmg , 100% weak fire 3 sec, and soultrap 1 sec per sec will easily be able to do more damage than any normal weapon found in the game due to the glitchy weakness stacking. Lets say you hit someone, they get 100% weakness to fire but if you hit them again before the weakness dissapears, the effects becomes cumulative and jumps to 200%. Your fire on strike would be 25dmg 1st time, 50dmg 2nd time, 75dmg 3rd time, 100dmg 4th time, ect... The more health your enemy is the more dmg you can do. Couple this with azura's soul gem, and the soultrap will guarantee you endless recharge.
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Re: The Elder Scrolls: Oblivion
Finally tried out this game, and it was quite cool! The downside is that there's way too much travelling between areas, and most of the quests involve going down into large cave systems below the ground. So far I'd say the Arena faction provided me with the most interesting gameplay and atmosphere, while the other guilds have mostly given me quests involving travelling, talking, going down into a cave (most caves look almost exactly the same), repeating this 5 times, then going back to the guy who gave me the quest... Despite this, the game is still quite interesting with its great world and with all details being worked through - highwaymen, bandits, imperial guards and laws, jail, fines and bounties, the many guilds and the economy system - you can steal, hunt etc. to get money. I wouldn't say it's the best RPG I could think of, but no doubt among the top 3 of those I've played.
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Re: The Elder Scrolls: Oblivion
Yes, I agree that the many dungeon areas are quite boring and far too similar.
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Re: The Elder Scrolls: Oblivion
The other day I did the "Caught in the Hunt" quest.
Then I read that you can level "sneak" by walking up into a wall infinitely, so I went to sneak mode then in real life I left several coins depressing my "E" key (I hate WASD) while I was sleeping. After several hours I still was not maxed out. Had to do it for a couple of nights, as sometimes my progress was lost by being tabbed down via other things going in in my computer.
My point is, this made it obvious that levelling sneak the "normal" way with regular gameplay takes way too long when it's so much easier and less monotonous to do it whilst AFK, and as such is bad design in my view.
Is there any mod that fixes ALT TAB behaviour so that the game doesn't lockup when tabbing back into it? Or at least is the reason known why this happens? I notice it usually happens only about 1/5th of the time I tab down and back into the game, and the other 4/5ths of the time I do that it brings about no changes to how the game runs when the lockup doesn't occur.
I also don't get why the Mages Guild summon Dremora guys as "good guys" , and why Nocturnal talks to you and such even tho she is a Daedric. Aren't the Daedric/Dremora supposed to be bad guys? The game has been giving me a very mixed message about this.
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Re: The Elder Scrolls: Oblivion
The Daedric gods like Azura are simply gods who can do whatever they want. They may be good like Azura, kinda neutral like Nocturnal, or just evil like Mehrunes Dagon. The Dremora if I remember correctly are residents of the shard of Oblivion that belongs the Mehrunes Dagon making them evil, but they can be summoned and coerced to follow their summoner's bidding much like the summoning of devils and stuff in D&D
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by Navaros
My point is, this made it obvious that levelling sneak the "normal" way with regular gameplay takes way too long when it's so much easier and less monotonous to do it whilst AFK, and as such is bad design in my view.
Everything is easier to do in-game via cheating, is that such a surprise? Sneaking only gains you skill points if you're sneaking successfully, iirc, which would mean you have to be near someone, and they can't be able to see you. Which may explain why it took you so freaking long. I don't really see that as a valid criticism at all though.
It's easier to get good equipment by spawning it rather than actually earning/finding it too- does that make it bad game design?
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Re: The Elder Scrolls: Oblivion
I'd say sneak is in a class all by itself in terms of the magnitude of what's easier to do, normal play or exploit.
You either manually hold down the "forward key" for dozens/hundreds/thousands of hours (varying because of the random nature of being able to find a place that can be "sneaked" during the normal course of gameplay and then maintain that sneak naturally for a decent amount of time, which is even harder), or manually hold the "forward key" up against the wall, or leave it held down whilst AFK. Given the sillyness of 2 of those choices, exploiting is the most compelling. There comes a point in every video game when tolerating incredible monotony just for the sake of monotony doesn't make sense.
The other ways to level up skills a lot occur naturally during normal gameplay. Sneak doesn't. At least not in the places I used it, which was quite a lot all over the place and most of the time the eye icon wouldn't go invisible because there wasn't a lot of "sneak spots" readily available, and when they were, only for a few seconds worth of "levelling time" in what literally requires several dozen hours of hard time (at least) to max out.
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Re: The Elder Scrolls: Oblivion
Nav, sometimes I wonder if we are even playing the same game?
I found with sneak I gained sneak skill so fast I had to ration my sneakiness, or my character leveled up too quickly. (I had sneak as a major skill)
You do realise, don't you, that you have to help sneak along a bit, especially when your skill is low? If you run through a main street in the imperial city at midday in heavy armour, the little eye thing is unlikely to go dim. Clanking maniacs running down a shopping street in daylight do tend to get noticed. If you hide close to walls, move slowly in light armour, and wait until the guards look away, you can sneak well. And gain skill points all too fast.
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Re: The Elder Scrolls: Oblivion
And make sure to wear soft shoes .
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Re: The Elder Scrolls: Oblivion
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Originally Posted by English assassin
Nav, sometimes I wonder if we are even playing the same game?
I found with sneak I gained sneak skill so fast I had to ration my sneakiness, or my character leveled up too quickly. (I had sneak as a major skill)
You do realise, don't you, that you have to help sneak along a bit, especially when your skill is low? If you run through a main street in the imperial city at midday in heavy armour, the little eye thing is unlikely to go dim. Clanking maniacs running down a shopping street in daylight do tend to get noticed. If you hide close to walls, move slowly in light armour, and wait until the guards look away, you can sneak well. And gain skill points all too fast.
I'd tend to agree about sneak, to a point. Sneak is incredibly easy to increase, you just have to do it in a sensible manner. I don't even take it as a main skill yet it's no trouble at all to get up to 100.
The point where I'd want to elaborate on English Assassin's post is that wearing clanky armor doesn't actually affect your stealthiness. :grin: The two main things are the lighting conditions and what type of boots you are wearing. Also, you have to be near someone and sneaking successfully to get any skill increases, sneaking out in the middle of an empty forest isn't going to do anything for you.
:bow:
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Re: The Elder Scrolls: Oblivion
yep, sneak is hardly a hard skill to increase. If you want to talk about hard, look at athletics. It takes over 90 hours of continuous running to get from 5-100 without major/specialization. Not many people have had one game over 100 hours along and even less run for a significantly long periods of time due to the new horses and fast travel compared to the travel that you needed to do in Morrowind.
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Re: The Elder Scrolls: Oblivion
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Originally Posted by Xdeathfire
yep, sneak is hardly a hard skill to increase. If you want to talk about hard, look at athletics. It takes over 90 hours of continuous running to get from 5-100 without major/specialization. Not many people have had one game over 100 hours along and even less run for a significantly long periods of time due to the new horses and fast travel compared to the travel that you needed to do in Morrowind.
There's two ways to deal with this in my view.
1. Turn on auto-run, and jump in the water near the ships in the capital city, and plant your face in a corner. If you do it right, you'll see yourself auto-swimming in 3rd person view, and you should never go below water (you can always have a water breathing item on to deal with this, or just be an argonian). Leave the game on overnight. It'll take a couple of nights (!!) to do this, but you can eventually get your skill up to 100.
2. Mod your game so you can train more than 5 friggin times a level. :furious3: This is one thing I think was incredibly dumb, and implemented just because of people whining about how easy it was to level up your character in Morrowind. Whatever, it's all about choice, if you want to play the game without doing it fine, but don't penalize those of us who do. I don't have the exact var handy, but if you edit your globals using the Construction Set, you can find the int that covers how many times you can train per level, I just set it at 1000 as a nice big number. Of course you'll need to come up with the cash to do all the training you want, but money isn't too hard to come by.
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Re: The Elder Scrolls: Oblivion
Whaker I know there is an autorun, but let me tell you it will take about 4 nights to train it up since the messages that pop up stop training and unless you notice the message, the training will be stopped for the night. Also, who wants to leave there comp on for a couple of nights for something as trivial as athletics.
Also, think of this in a game perspective where you don't try some cheap tactic to get athletics to 100, who just normally playing without any cheap tricks will actually reach 100 or even 90 athletics unless they actually give it major and specialization?
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Re: The Elder Scrolls: Oblivion
Has anyone been able to successfully take screenshots from Oblivion?
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Re: The Elder Scrolls: Oblivion
Although I have never taken screenshots before, I think that fraps must work with it
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Re: The Elder Scrolls: Oblivion
go to the config file (in my docs/games/oblivion iirc) and change 'enablescreenshot' to 1
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Re: The Elder Scrolls: Oblivion
Also if I remember correctly, you can press the 'h' key defaultly to turn off the ui to allow for better screenshots
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Re: The Elder Scrolls: Oblivion
Oblivion will be my first game when I get my new computer, it looks really cool from what I've seen... probably could run it on this computer at low settings though if I really wanted to since I meet all recomended except processor for the most part.
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by Xdeathfire
Whaker I know there is an autorun, but let me tell you it will take about 4 nights to train it up since the messages that pop up stop training and unless you notice the message, the training will be stopped for the night. Also, who wants to leave there comp on for a couple of nights for something as trivial as athletics.
Also, think of this in a game perspective where you don't try some cheap tactic to get athletics to 100, who just normally playing without any cheap tricks will actually reach 100 or even 90 athletics unless they actually give it major and specialization?
It actually takes longer than 4 nights, I've done it. :grin: The skill messages (and level-up ones, if you took it as a major skill) do hamper the effort and contribute to the time requirement, but it honestly just does take forever.
Also, I always leave my computers on. A computer is just like a car, most of the wear and tear occurs when you start it up. It's not like you're shredding it by always turning it off and on, but it does lower it's lifespan.
For the record, I am one of those types who likes to level up. The on major Oblivion game I played, I teched all of my skills up as far as I could get them before setting out, all of my attributes (minus luck) and about 3/4 of my skills were at 100 before I even went to Kwatch. :grin: I even have this insane spreadsheet I use to "plan" out my characters, and ensure that I always can get the +5 bonus to attributes when I lvl up.
:balloon2:
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Re: The Elder Scrolls: Oblivion
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I even have this insane spreadsheet I use to "plan" out my characters, and ensure that I always can get the +5 bonus to attributes when I lvl up.
Is that 5 besides the 7 I always get when leveling up?
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Oblivion will be my first game when I get my new computer, it looks really cool from what I've seen
Its way beyond cool its almost real. And that was on my E6400 with a 7950GT. I cant wait until next week when my E6600 with 8800GTS320 arrives. I wonder how much better can it get?
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Re: The Elder Scrolls: Oblivion
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Originally Posted by Gawain of Orkeny
Is that 5 besides the 7 I always get when leveling up?
Errmmm... You're going to have to help me out here, not sure what you mean? When you level, you get to pick 3 attributes to increase, right? You'll get various bonus options depending if you've increased skills for each attribute. The maximum possible bonus you can get (without mods) is 5. So say my speed was at 30, and I level up and increase enough of my skills that are based on speed to warrant a +5 bonus, the max I can increase my speed to is 35. The exception to this rule is luck, which will always be increasable by 1 only since there are no skills that are based on it. Is that what you meant? Or did you mean something else entirely that I missed?
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Re: The Elder Scrolls: Oblivion
One of the mods out there, that I quite like, alters the levelling system, awarding fractional increases in stats dependent, in varying fashions, on all the skills. I forget what it was called though.