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Re: Europa Barbarorum FAQ
As I said I play with the Arverni, I just got the message about the reform (time of tribesmen) but I dont see any differnce.
I can recruit the same soldiers I dont see any new ones ...
I just saw that I have to upgrade my MIC (its the barracks righ?) but I have cities where it already is at its max, do I have to destroy it and rebuild it?
And do I have to update the MIC in every city?
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Re: Europa Barbarorum FAQ
You should be able to upgrade your MICs from the highest old level to the highest new level. You'll have to do it in all your cities.
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Pan-Caucasus Reform not working
Armavir is super developed and several steps BEYOND the market, roads, garrison & sanitation yet I still cannot upgrade to Type1 govt. This makes me sad. Please help.
I've also developed Type3 govt in all the nearby cities (Karka, Ani-Kamah, Kotias, Trapezous etc) as well and nothing...
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Re: Europa Barbarorum FAQ
See any homeland marker yet? Destroy your level 3 gov't building then you can building the level 1.
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Re: Europa Barbarorum FAQ
If Armavir is well developed the homeland marker may not show up as RTW can only show so many building cards, and the expansion marker doesn't go away as the script can't destroy buildings.
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Re: Europa Barbarorum FAQ
No Homeland Marker ever appeared. Yes, I tried destroying the Level 3 and nothing happens. I pacify and then only have level 3 and 4 choices again.
Too many buildings huh? Should I destroy a few and see if the marker pops up? Maybe I should just start over. Damn, I had 3 great kids...
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
ilDuce68
Too many buildings huh? Should I destroy a few and see if the marker pops up?
I doubt that will work. Just checking the obvious: did you activate the script every time you loaded the game?
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Re: Europa Barbarorum FAQ
Oh-oh. Activate a script? :help:
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Re: Europa Barbarorum FAQ
Ja just take a look at the advisor popping up when you start/load a game
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Re: Europa Barbarorum FAQ
Maybe this script thing is the issue as I just noticed that the sewer I recently built says, "warning this script should not be here."
How do I activate this script thing? I checked when I loaded the game and couldn't figure it out. I'm sorry for posting so much. Can't believe I've been playing wrong for so long.
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Re: Europa Barbarorum FAQ
I also see the weird "WARNING" description of the sewer construction's completion but I suppose that's just some things that were unfinished or something, or it's similar to the description of the "Victory" building in Garama/Tuat
and the script is loaded by clicking "show me how" on the advisor portrait when you click on a city upon loading. and I just noticed that a quote on a loading screen from the EB Team regarding the advisor and activating the script:
Quote:
"Have you remembered to enable the ===>EB SCRIPT<=== yet? If not, listen to your good advisor and click "Show me how" when he asks you to, or you won't get the real EB experience! The advisor may pop up at other times too, but unlike Vanilla RTW, in EB he always has something important to tell you. Ignore him at your peril ;). You may want to check the EB FAQ at https://forums.totalwar.org/vb/showthread.php?t=84854"
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Re: Europa Barbarorum FAQ
There is no description for Hayasdan for the first level of sanitization. However, there is a catchall description, which isn't working because there is another catchall warning right above it. If you search out "Sanitization" in EB/data/text/descr_buildings.txt, you can delete the first of these. To be precise, delete these lines:
Quote:
{sanitize} Sanitization
{sanitize_desc} WARNING! This baseline description should never appear on screen!
{sanitize_desc_short} WARNING! This baseline short description should never appear on screen!
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Re: Europa Barbarorum FAQ
Stupid question I know, bu I'm just curious... Why the elephants don't instantly die if I hit them with stones (large one from my one talent siege engine, not from slings)... in my campaign, I throw stones on these beasts and they don't die at all, only run amok...
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Re: Europa Barbarorum FAQ
They have several hitpoints. Artillery only drains one hitpoint I think, as all other strikes.
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Re: Europa Barbarorum FAQ
i've been playin this game for a while and yup i've had all the slow loading and stuff and little stutters but the game still played well and never crashed once. now as i've got further into my game whenever i click the turn button the game always crashes. it might by chance complete the turn and i'l make my moves etc and then wen i click the turn button it will crash again
i dont understand why this is happenin now??
i play this on my laptop but dont know the spec from the top my head. i wasnt expectin it to work so well on the laptop but the more i've got further into it its doing this.
any1 got a idea wot it could be???
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Re: Europa Barbarorum FAQ
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victory conditions, advisor discrepancy
Hey, activated the script and finally got the Hayasdan reforms to work. Cool stuff, thanks guys but now the next important question regarding my victory conditions:
1) the advisor's list of what I should conquer differs from what's shaded in blue on my map, which one should I obey?
2) my advisor also says I should "raid" certain provinces? What exactly consititutes a raid?
Finally I keep reading on these boards that I should heed everything my advisor says but he never pops up and says nothing beyond my victory conditions, am I missing something?
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Re: Europa Barbarorum FAQ
Just expand where it seems natural. You'll get the right ones soon enough.
Raiding a city means having taken it at some point. You don't need to keep it.
The advisor can also talk of certain missions depending on your faction, as well as scripted declarations of war if certain free cities are threatened.
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Re: Europa Barbarorum FAQ
LMS's post moved to new thread in bug report subforum:
https://forums.totalwar.org/vb/showthread.php?t=110595
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Re: Europa Barbarorum FAQ
What do the celt's reforms do?
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
KozaK13
What do the celt's reforms do?
Change the units you have available for recruitment.
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Re: Europa Barbarorum FAQ
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Re: Europa Barbarorum FAQ
I'm just curious about a little something.
I've been reading some of the AARs on the forum (loved the Makedonian ones), and I have kind of an idea about what these things are.
But my questions are: What does AAR stand for? Who does them (seems like anyone)? What's the point/idea behind the concept? And maybe a little explanation as to what they are would be welcome.
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Re: Europa Barbarorum FAQ
AAR means After Action Report or After Action Review. It's done by everyone who has the time and nerves to make up an idea, write all that text and taking screenshots.
The point behind the concept is, to share one's experiences with other EB-Players. Some AAR's are interactive and the readers can guide the writer. Othere are just like reports or tales told by witnesses of the happenings, that are being written about. (Read the new AAR with the rhyming bard, very good idea!)
You know, EB is not only about just pumping units and conquering the world - of course unless this is, what makes the most fun to you - but it's about Roleplaying Characters, Civil Wars and destenies of Empires. No one will ever play f.e. a makedonian Campaign the way you do. And you will never play an Arverni Campaign the way I play it. That's the reason, why we share those stories and epic tales with each other. Would be a shame, if they'd just be played and forgotten forever, wouldn't it?
Any AAR is welcome, for we like to read the stories of others. Maybe you should give it a try? Since you've read several AAR you surely have an idea how this could look like. If you made up sth. entirely new - the more imaginative the better.
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Re: Europa Barbarorum FAQ
Thank you kindly.
And yes, I will write an AAR. But I want to write one that hasn't been done before. I've already read two Makedon ones and that's the campaign I'm currently running.
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Re: Europa Barbarorum FAQ
All factions have AARs. Just make your own story and it will be unique.
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Re: Europa Barbarorum FAQ
I guess I was just looking for one that wasn't popular. I found it though, for the faction I had in mind.
It's interesting.
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Re: Europa Barbarorum FAQ
At the ATB forums they're talking about using the Scythian language instead of Ossetian which I heard is used in unit and building names in EB1, here's a link: ATB forums.
Edit: This belongs in the EBII forum:wall:.
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Re: Europa Barbarorum FAQ
a question: shouldn't the latest version be 1.2? I was under the impression that that was the latest version, allbeit a mega-patch.
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Re: Europa Barbarorum FAQ