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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Bambi
Which playable barbarian faction is the most advanced and civilized?
Well civilized itself is a relative term, there were acts which the Romans and Greeks did which were abhorrent to Celtic peoples just as there were acts which the Iranian empires engaged in which were deplorable to the Greeks.
In simplistic terms, as in which faction would be most like the Mediterranean factions in terms of social structure and complexity which is visible in the archaeological record then it is a tie between the Getae, Aedui, Arverni, Boii and Arevaci. I know that's not the clear answer you are looking for, but I am afraid it is a far from simple question.
If I was forced to pick one I would say the Getae.
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Re: Europa Barbarorum II FAQ
Thank you for your answering! :)
I know that civilized is relative. It's more that I love mixed cultures of "barbarian" and "Hellenic / Roman / etc". Why these are such as the romano british from barbarian invasion of my favorites.
Thanks again!
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Re: Europa Barbarorum II FAQ
If EB 2 will have 200 units, does each faction will have 6/7 units?
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Re: Europa Barbarorum II FAQ
No, as some units are shared by multiple factions.
The minimum number of units a faction has is 6 while the maximum is 41(Seleucids as you might have guessed). The average is around 10-12 units.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Tux
No, as some units are shared by multiple factions.
The minimum number of units a faction has is 6 while the maximum is 41(Seleucids as you might have guessed). The average is around 10-12 units.
You mean factional units, I suppose, the 6 units faction can still recruit regionals in different provinces? Though 41 factionl units for AS seems insane unless you include everything recruitable on starting provinces as factionals....
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
LusitanianWolf
You mean factional units, I suppose, the 6 units faction can still recruit regionals in different provinces? Though 41 factionl units for AS seems insane unless you include everything recruitable on starting provinces as factionals....
I included bot factional and regional units.
If you count just factional units then the average count is probably around 7-8.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Tux
I included bot factional and regional units.
If you count just factional units then the average count is probably around 7-8.
So you won´t be able to recruit units from other cultures and use "allied armies" like in EB1? =S
Or some factions (like AS) will use lots of regionals while others (like the 6 unit one) will recruit their factionals everywhere, kinda like the difference between Persia and Babylon in Rise of Persia (RTW mod)?
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Re: Europa Barbarorum II FAQ
The basic recruitment mechanism hasn't changed from EB1.
Hope that clears things up as I see I've created some confusion.
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Re: Europa Barbarorum II FAQ
"The Europa Barbarorum Wonders Project" is still active, right? I made three suggestions today and I am about to make more.
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Re: Europa Barbarorum II FAQ
I'm getting a new-old gaming rig at the weekend - it's a hand-me-down desktop. It's Core 2 Quad 2.3, 4GB RAM, with a Nvidia GeForce GT 640 (1GB) graphics card. Will that be adequate to run M2:TW (and thus EBII) on it? I'm mostly concerned about the 2.3GHz processor - is that fast enough?
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Re: Europa Barbarorum II FAQ
CPU is related with unit size mostly. If you get lag in big battles, you can always set unit size medium or high instead of huge.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
QuintusSertorius
I'm getting a new-old gaming rig at the weekend - it's a hand-me-down desktop. It's Core 2 Quad 2.3, 4GB RAM, with a Nvidia GeForce GT 640 (1GB) graphics card. Will that be adequate to run M2:TW (and thus EBII) on it? I'm mostly concerned about the 2.3GHz processor - is that fast enough?
Don't worry about CPU, RAM has far greater impact and as long as you have 4GB you should be fine. I have a i5 SandyBridge laptop with GeForce 555M (1GB) and experienced this when half of my RAM failed just recently - with 2GB the game was unplayably slow on the strat-map, but OK in battles, with 4GB RAM it goes smoothly on max settings everywhere.
Quote:
Originally Posted by
CanOmer
The project is not dead, but it is currently dormant, i.e. we are not adding more unique buildings right now, but for further releases we might - either as buildings as such or by adding the appropriate descriptions and boni to already existing "province" buildings. In any case I find the wonders thread a fascinating read and enriching per se, your last ones? CanOmer, not the least, so keep them coming!:2thumbsup:
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
CanOmer
CPU is related with unit size mostly. If you get lag in big battles, you can always set unit size medium or high instead of huge.
The only setting that really matters to me is unit size - it's Huge or nothing as far as I'm concerned.
Quote:
Originally Posted by
V.T. Marvin
Don't worry about CPU, RAM has far greater impact and as long as you have 4GB you should be fine. I have a i5 SandyBridge laptop with GeForce 555M (1GB) and experienced this when half of my RAM failed just recently - with 2GB the game was unplayably slow on the strat-map, but OK in battles, with 4GB RAM it goes smoothly on max settings everywhere.
OK, cool.
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Re: Europa Barbarorum II FAQ
QI. Why didn't you continue to improve EB1? I think there is some left to fix and improve. There is an unofficial 1.2 fix patch which is a must for EB players and Eastern settlements could have been improved like Western and Barbaric settlements. Also there may be faction intros. I know you are very capable of beautiful intros which we can see in EBII previews. Why did you use RTW.exe instead of BI or Alex while most of the RTW mods use them?
QII. What will be the main differences between EB1 and EB2?
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Re: Europa Barbarorum II FAQ
Q1, because the team faded away and after 1.2 patch it was decided the state was good enough.
After working years on a project you usually decide it's enough and wish something new.
Q2, well you have the previews for that. But honestly it's a vague question since there are too many areas(graphics, gameplay, sound, etc). to give a simple answer.
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Re: Europa Barbarorum II FAQ
Will you keep unit cost/upkeep as high as EB1? To me, it is one of the best choice you made in EB1. Even I would like to see higher cost/upkeep for units.
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Re: Europa Barbarorum II FAQ
Yes but according to the M2TW engine mechanics, for balancing purposes.
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Re: Europa Barbarorum II FAQ
Will there again be an limitation for Governments? I mean homeland, expansion and Outlying Region.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Tux
Q1, because the team faded away and after 1.2 patch it was decided the state was good enough.
After working years on a project you usually decide it's enough and wish something new.
I´m a bit affraid of that happening after EB2 first release since I really would like it to reach full potential but, after the colossal effort you have been putting during all this years into the mod, only an egocentrical fools would not understand.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
LusitanianWolf
I´m a bit affraid of that happening after EB2 first release since I really would like it to reach full potential but, after the colossal effort you have been putting during all this years into the mod, only an egocentrical fools would not understand.
We won't lie, as the team stands at the moment we are too small to do most of what we would really like to be able to, although we will try our best. Our hope is that the first release of EBII will garner sufficient interest that we will see an increase in volunteers. As you saw in the Arevaci preview EB almost died a quiet death last year, but fortunately those large previews, increased tweeting, greater use of the development blog and more interaction between team members and the fans has resulted in a small growth of the team. We hope to see a much greater growth following the first release.
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Re: Europa Barbarorum II FAQ
Another technical question; how is M2:TW with 64-bit Win7? I've had another game refuse to co-operate, I'm hoping this won't be a recurrent thing.
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Re: Europa Barbarorum II FAQ
Can we play hotseat campaign?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
QuintusSertorius
Another technical question; how is M2:TW with 64-bit Win7? I've had another game refuse to co-operate, I'm hoping this won't be a recurrent thing.
That should be fine too - I have Win 7 - 64 bit and have not experienced any problems yet.:yes:
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
V.T. Marvin
That should be fine too - I have Win 7 - 64 bit and have not experienced any problems yet.:yes:
Excellent news, thank you.
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Re: Europa Barbarorum II FAQ
You can always run games in compatability mode with Windows XP or something
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Re: Europa Barbarorum II FAQ
Macedonian phalanx: the weapons of the first five rows of men (-not three) all projected beyond the front of the formation. (Like in Rome Total War) Can you make it?
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Re: Europa Barbarorum II FAQ
The scripts which would be into the alpha version are the same that they will be in the final version?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Stath's
The scripts which would be into the alpha version are the same that they will be in the final version?
Some yes, some not and there will likely be additions.
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Re: Europa Barbarorum II FAQ
I noticed that the settlement of Lugdunon in the Arverni playtest wasn't included in the map for EBII released earlier. Was there an internal re-arrangement in Gaul or was a province hijacked from somewhere else?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Rex Somnorum
I noticed that the settlement of Lugdunon in the Arverni playtest wasn't included in the map for EBII released earlier. Was there an internal re-arrangement in Gaul or was a province hijacked from somewhere else?
A slight typo on the earlier map.