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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Skooma Addict
I understood this to mean that we may only communicate with one person privately, ever. Is this a correct interpretation our dear beloved host?
No, sorry if that was unclear.
It means communications with a single person at any given time; basically it's another way of saying no chatrooms or quicktopics, no group meetings between players unless I specifically give them their own quicktopic to do so.
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Re: [Council of Villains] A State of Corruption [In play]
So if I am reading tis correctly, when you PM someone it can only be one person at a time. I don't know if multiple PMs can be sent here.
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Re: [Council of Villains] A State of Corruption [In play]
Members can send pms up to 5 people at one. Senior members can do more.
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Re: [Council of Villains] A State of Corruption [In play]
Chaotix should really spell it out, but I believe the rule is:
You can send PMs to anyone you wish, but you can only send them to one member at a time, in otherwords, no use of "cc:" is permitted.
The rule on quicktopics and chats is clear enough I think.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Double A
Members can send pms up to 5 people at one. Senior members can do more.
We also have access to the "super-duper" babe thread and the "TosaInu uncensored" thread.
Honestly, I've never seen such a polite man swear so much in a single sentence.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Askthepizzaguy
We also have access to the "super-duper" babe thread and the "TosaInu uncensored" thread.
Honestly, I've never seen such a polite man swear so much in a single sentence.
:laugh4:
Incedentially, how does one become a Senior Orgah?
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Double A
:laugh4:
Incedentially, how does one become a Senior Orgah?
You bribe Moderators and Staff, and give TosaInu a large donation under the guise of 'site maintenance'.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Double A
:laugh4:
Incedentially, how does one become a Senior Orgah?
By vanquishing a large enough amount of the hordes of evil to level up to Senior Orgah.
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Re: [Council of Villains] A State of Corruption [In play]
But Choxorn, I can't edit :daisy: into people's posts.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Double A
:laugh4:
Incedentially, how does one become a Senior Orgah?
Since no one else is answering this seriously:
Every so often, a group of people put forward candidates, it is then decided from those people.
Best way to become one: Always be nice, be helpful etc etc.
As for how I became one...well, no one could tell me, and I'm still struggling to figure it out after 3 years...
And now, because I can, heres the second oldest PM I still have, dated (what a coincidence!) 31/12/07
Quote:
Originally Posted by Ser Clegane
Hello pevergreen,
congratulations on behalf of the org-staff!
Best regards and a happy 2008
Ser Clegane
:bow:
The title of the PM was Senior Membership. :wink:
Grinding your teeth in anger yet? :beam:
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Double A
:laugh4:
Incedentially, how does one become a Senior Orgah?
You don't ask for it, you get chosen for it.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Double A
Members can send pms up to 5 people at one. Senior members can do more.
Not entirely true - last time I checked i can do up to 20 at a time.
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Re: [Council of Villains] A State of Corruption [In play]
Shouldn't we have a morning update? Chaotix, did you mean 12:00 AM GMT? Because we're well after 12:00 PM GMT.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
autolycus
Shouldn't we have a morning update? Chaotix, did you mean 12:00 AM GMT? Because we're well after 12:00 PM GMT.
The night post is actually 13 hours late, it should of been posted a long time ago.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
autolycus
Shouldn't we have a morning update? Chaotix, did you mean 12:00 AM GMT? Because we're well after 12:00 PM GMT.
12:00 PM GMT-5. So, I'm 2 hours late. Apologies, starting the write-up.
I'm just going to delete that rule about the PMs because it's unnecessarily confusing and I get exactly the same effect by just not having it.
EDIT: The two rules about PMs now read:
-Private communications are allowed.
-Quicktopics, chatrooms, etc. are NOT allowed unless given express permission by the host.
Hopefully that is much clearer.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
pevergreen
Since no one else is answering this seriously:
Every so often, a group of people put forward candidates, it is then decided from those people.
Best way to become one: Always be nice, be helpful etc etc.
As for how I became one...well, no one could tell me, and I'm still struggling to figure it out after 3 years...
And now, because I can, heres the second oldest PM I still have, dated (what a coincidence!) 31/12/07
The title of the PM was Senior Membership. :wink:
Grinding your teeth in anger yet? :beam:
I feel cheated. I didn't get a PM from Ser Clegane :angry:
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Re: [Council of Villains] A State of Corruption [In play]
I got one from GeneralHankerchief with "Just joking :laugh4:" at the end. :cry:
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Re: [Council of Villains] A State of Corruption [In play]
Night 1
In space, it is impossible to tell when the day ends and night begins, because neither exists. The GF had long been using a standardized 24 hour clock to keep time while on a spaceship. It was hard to get used to, and sometimes soldiers would wander the ship, bored, if they were not tired. Tonight, some would be wandering around for other reasons…
In the central control chamber, Aurora Unit 242 was still active. Being essentially a supercomputer with artificial intelligence, she did not need sleep. 242 was currently watching the ship through the surveillance cameras that were still working, hoping to catch the intruders that way. As she was essential to the maintenance of the GFS Olympus, she was heavily guarded outside the entrance.
The air ducts, however, were not guarded. A small figure dropped out of the air duct and onto the floor of the central control chamber, unnoticed by the Aurora Unit. It made some sort of a signal with its hands, and suddenly the liquid in the tank 242 was suspended in froze. 242’s major functions were stalled, and the figure slipped away into the shadows.
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The bounty hunter Trace was moving through the narrow passageways of the Olympus, quickly and alertly. He knew he would be in danger, and knew that if he went to sleep, as was suggested of him, he might not wake up the next day. Trace figured the best defense was to be constantly on the move.
He was moving down one narrow corridor when he saw what appeared to be a large orange ball, rolling straight towards him. Curious, he stopped, and aimed his weapon directly at the ball. The ball rolled straight up to him and stopped.
Suddenly, and before he could react, the ball transformed into a figure Trace recognized instantly, and his body shook with fear. The Hunter bashed Trace in the head with her arm cannon, and Trace recoiled, starting to run away. He activated his cloaking device and sprinted towards the end of the hallway, hoping to escape.
The Hunter’s arm cannon began glowing with a pure, white light. She then pointed it forward, and released a charged beam that traveled incredibly fast, striking Trace in the back and disabling his cloaking device. Trace fell to the floor, unable to move due to the painful, burning sensation in his back. The Hunter walked up to his body, stepping on it, and pointed her arm cannon at his head. The Hunter fired.
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The engine room was mostly quiet, except for one GF Mechanic who was still awake, trying to get it working again. As long as the engines were down, the Olympus was stranded in Pirate space, and therefore in even more danger than it already was. The Mechanic was hoping to get a head start.
A small creature dropped from the ceiling onto the top of the piece of machinery the Mechanic was working on, making a noise as it landed. Its eyes glowed an unnatural blue color. The Mechanic looked up, seeing the creature, and became alarmed. He tried to get up and run away, but as soon as he made a move, electricity burst from the creature and into the machinery, moving through it and into the wrench that the Mechanic was holding, finally traveling through his body. The small creature continued to electrocute the Mechanic until he was burnt to a crisp, then bounded off through the engine room gleefully.
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A shadowy figure walked through the hallways of the guests’ quarters, its heels making a distinctive sound as they struck the metal underneath them. Suddenly it stopped walking, apparently finding the door it was looking for, and opened it silently.
Inside, sleeping in the bed, was a young man clad in white, with the wings of an angel.
The shadowy figure walked up to his bed, waited contemplatively for a moment, then forcefully seized him by the throat and lifted him into the air. He woke up with a jolt, and was instilled with fear by the figure’s red eyes, glowing with malice.
“Time’s up, Kid Icarus. You flew too close to the sun.”
Pit struggled, but could not break his captor’s grip. Its hand was exceedingly cold to the touch, and a chill rapidly spread through his body, until frost formed on his skin. Finally a look of sheer horror fell over his face as he recognized his killer. The same look remained frozen on his face.
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Back in the central control room, Aurora Unit 242 was still unable to perform any sort of action or call for help. She was conscious, but paralyzed in her frozen tank.
Suddenly, the doors were blasted open with a loud explosion. 242 could see a dead GF soldier lying by the doorway. Through the doorway walked a figure clad in armor of midnight blue. A dark aura surrounded her, and it was palpable even to the Aurora Unit.
The Dark Hunter lifted its arm cannon. Dark energy began swirling around at its tip as she charged up the beam. 242, frozen, could do nothing to defend herself. The Dark Hunter pointed its gun directly at the Aurora Unit and fired.
The blast of shadowy energy shattered the glass canister and the ice inside of it. The Aurora Unit, with nothing to suspend it, fell to the floor in a large crash, the wires connecting it to the system snapping and sparking. The Dark Hunter’s arm cannon reconfigured itself and fired a missile at 242, and she exploded into fragments of metal, circuitry, and organic tissue.
In the place where Aurora Unit 242 was floating was a small, glowing canister, marked with a symbol. The Dark Hunter walked up to it and touched it. It disappeared, and the Dark Hunter glowed with an unholy light.
With a new power at her fingertips, the Dark Hunter left the room, pleased.
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Living: 41/47
Askthepizzaguy
autolycus
Beefy187
Beskar
ByzantineKnight
Captain Blackadder
Cecil XIX
classical_hero
Csargo
dcmort93
Death is Yonder
Diamondeye
Double A
Frozen in Ice
Glenn
God Emperor
Insanious
Ironside
Jarema
johnhughthom
Khazaar
landlubber
Link
Motep
Nictel
Nightbringer
pevergreen
Rebel Jeb
Renata
Romanic
Sasaki Kojiro
Secura
Seon
Skooma Addict
Thefluffyone93
TinCow
Winston Hughes
woad&fangs
Yaropolk
Yaseikhaan
YLC
Dead: 6/47
a completely inoffensive name - Professor E. Gadd (IDFH Survivalist)
AntiKingWarmanCake88 - Diddy Kong (IDFH Survivalist)
robbiecon - Trace (GF Survivalist)
Choxorn - GF Mechanic (GF Survivalist)
Reenk Roink - Pit (IDFH Survivalist)
Greyblades - Aurora Unit 242 (GF Survivalist)
Reserves:
ArpeggiateTHIS
Kagemusha
Greyblades
Raskolnikov
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Begin Day 2
EDIT: It will end 48 hours from now due to the New Years holiday.
I will have results and updated role PMs for everyone who needs them ASAP.
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Re: [Council of Villains] A State of Corruption [In play]
So it seems likely we have multiple scumteams, that always makes things difficult.
vote:khaan
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Re: [Council of Villains] A State of Corruption [In play]
So this was pretty much the most useless first day of a mafia game ever... no one talked about anything, and now day 2 is just like day 1 but we are down 6 people now... we going to start the almost obligatory "talk about lynching inactives, which then gives people something to analyze to actually start the thread off?" Or are we just going to continue to use random.org to find which targets we should lynch? Just wondering.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Insanious
So this was pretty much the most useless first day of a mafia game ever... no one talked about anything, and now day 2 is just like day 1 but we are down 6 people now... we going to start the almost obligatory "talk about lynching inactives, which then gives people something to analyze to actually start the thread off?" Or are we just going to continue to use random.org to find which targets we should lynch? Just wondering.
I do not like this post - you sound like a tryhard, a despairing one at that. I especially do not like being told what I think, nor do I find it pleasent you'd subtle accuse the town of incompetence, and then try to formulate it into an innocent question. No townie would do this, not Day 1, 2, 10, or 20.
Vote: Insanious
Thanks for the lead though, power role or scum that you are.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Insanious
So this was pretty much the most useless first day of a mafia game ever... no one talked about anything, and now day 2 is just like day 1 but we are down 6 people now... we going to start the almost obligatory "talk about lynching inactives, which then gives people something to analyze to actually start the thread off?" Or are we just going to continue to use random.org to find which targets we should lynch? Just wondering.
If that is how you feel then begin by stating some views who do you find suspicious? Ask some questions, do something, do not just snipe from the sidelines.
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Re: [Council of Villains] A State of Corruption [In play]
Aw man dead on the first day? Hrmph, put me down for replacements.
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Re: [Council of Villains] A State of Corruption [In play]
vote: Insanious At least give us a vote before you start disparaging our methods. A random day one is hardly a thorn in the IGFH and GH side.
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Insanious
So this was pretty much the most useless first day of a mafia game ever... no one talked about anything, and now day 2 is just like day 1 but we are down 6 people now... we going to start the almost obligatory "talk about lynching inactives, which then gives people something to analyze to actually start the thread off?" Or are we just going to continue to use random.org to find which targets we should lynch? Just wondering.
Um, since when is the first day ever very useful? Honestly, there was a lot more of value than there usually is yesterday. This post strikes me very strangely. However, I am going to reserve judgement for later, when there are more posts to look at. For the time being though, lets post a nice clean vote:abstain
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
YLC
I do not like this post - you sound like a tryhard, a despairing one at that. I especially do not like being told what I think, nor do I find it pleasent you'd subtle accuse the town of incompetence, and then try to formulate it into an innocent question. No townie would do this, not Day 1, 2, 10, or 20.
Vote: Insanious
Thanks for the lead though, power role or scum that you are.
Um.... I didn't tell you what to think in any way shape or form, where did you get that from my post? Nor did I accuse anyone of incompetence, I was just saying that no one was posting. Its really hard to find scum when all you have to go on is a post with "Vote player XXX". We had 3 pages of "/in" posts, 7 pages of voting, and ~1 page of day/night posts... there has been nothing to talk about or analyze.
Unless of course you have a talking point we can start on... or a good way to analyze 1st day voting to find scum...
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Re: [Council of Villains] A State of Corruption [In play]
Maybe we should go after those who wanted so badly that tie? It does not take much to figure that a tie would lead to both being dead, and any other result would still be good for the baddies.
Who honestly thought one would survive? I shoudl have voted earlier....Warman....I am sorry I could not save you. :shame:
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Re: [Council of Villains] A State of Corruption [In play]
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Sasaki Kojiro
unvote, vote:motep
I am truly honoured.
:bow:
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Re: [Council of Villains] A State of Corruption [In play]
Quote:
Originally Posted by
Motep
Maybe we should go after those who wanted so badly that tie? It does not take much to figure that a tie would lead to both being dead, and any other result would still be good for the baddies.
Who honestly thought one would survive? I shoudl have voted earlier....Warman....I am sorry I could not save you. :shame:
Tsk, what are you talking about? Ties are usually resolved one way or another. I don't remember a game where all the tied players would die, so you can count me in those who "honestly thought one would survive".
Looking at the running tallies, it was rarely tied during the day. In fact after one player reached 5 votes, the tally was exactly tied 3 times and the way votes were going, I have doubts that any of them were created on purpose, except Glenn who was very specific on the matter.
Besides, how do you propose to find those "who wanted so badly a tie"?