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Re: Unification of the Isles: Britannia Hotseat
Here is a new save in which I was not a dirty cheater.
https://forums.totalwar.org/vb/local...id=205&id=9298
I'm really sorry about the delay in the game, and understand if there are further penalties placed upon me for my carelessness. After all, things can't get THAT much worse than they already are for me, so might as well take my licks soner rather than later. :)
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Re: Unification of the Isles: Britannia Hotseat
it's an honest oversight I'd be against actual punishment. I did the same thing in the beginning and Ignoramus reminded me, I did not get penalized.
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Re: Unification of the Isles: Britannia Hotseat
Punishment? The only reason I haven't done something similar on accident is that I haven't gotten the chance. I'm just lucky I'm last in the turn order, or I'd likely have messed up the "can't move your defeated army on your next turn" rule. :clown:
I'm going to pm Ignoramus. We're pretty far from the ole "most turns take about a day until Zim, who takes the entirety of his two days" trend of most of the game...
Nightbringer, as you retake those settlements in Ireland could you let me know if any buildings turn up missing, especially if you occupy rather than sack them? I'm curious how common it is for buildings to be destroyed without a double sack. I'd have sworn that one settlement in the northeast of Ireland had a port before I sacked it, and that didn't even involve it changing hands with damaged buildings.
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Re: Unification of the Isles: Britannia Hotseat
I left him a message on his wall, Igno seems to be MIA at the moment. Perhaps he is on vacation? if worst comes to worst, Phonics can sub him.
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Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by
Zim
Punishment? The only reason I haven't done something similar on accident is that I haven't gotten the chance. I'm just lucky I'm last in the turn order, or I'd likely have messed up the "can't move your defeated army on your next turn" rule. :clown:
I'm going to pm Ignoramus. We're pretty far from the ole "most turns take about a day until Zim, who takes the entirety of his two days" trend of most of the game...
Nightbringer, as you retake those settlements in Ireland could you let me know if any buildings turn up missing, especially if you occupy rather than sack them? I'm curious how common it is for buildings to be destroyed without a double sack. I'd have sworn that one settlement in the northeast of Ireland had a port before I sacked it, and that didn't even involve it changing hands with damaged buildings.
It most certainly did have a port, a tier two one. I built half my fleet there.
It seems like things just randomly disappear.
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Re: Unification of the Isles: Britannia Hotseat
Sorry guys for my absence - been really busy lately. Doing turn now.
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Re: Unification of the Isles: Britannia Hotseat
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Re: Unification of the Isles: Britannia Hotseat
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Re: Unification of the Isles: Britannia Hotseat
1. By some sheer luck we sunk Wales's entire fleet of 3 ships and all of the troops aboard. They have one army in Cardiff and a small garrison in Caernavernon. Death shall soon come for them.
2. King Brian has been defeated in battle yet again, alongside the force he had rushed ahead of. He now has an impressive record of 4 losses out of 4 battles on English soil. (And he can't move next turn)
3. The Irish army that had been trapped in the stone fort North of Nottingham has been put to the sword.
Ireland up!
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Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by
Myth
1. By some sheer luck we sunk Wales's entire fleet of 3 ships and all of the troops aboard. They have one army in Cardiff and a small garrison in Caernavernon. Death shall soon come for them.
2. King Brian has been defeated in battle yet again, alongside the force he had rushed ahead of. He now has an impressive record of 4 losses out of 4 battles on English soil. (And he can't move next turn)
3. The Irish army that had been trapped in the stone fort North of Nottingham has been put to the sword.
Ireland up!
Did you allow a free square so they could retreat?
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Re: Unification of the Isles: Britannia Hotseat
I attacked with all three ships in one stack and was rather surprised yours did not retreat. They should have had room to retreat even if they were right next to the coast (which they weren't from memory). I also got a clear victory when I think the types of ships are the same, and the numbers are the same...
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Re: Unification of the Isles: Britannia Hotseat
Perhaps now, without the idiotic blathering of the former King John, the English and their more noble but clearly deluded allies will see fit to sign a peace treaty?
:evilgrin:
wales up!
https://forums.totalwar.org/vb/local...id=205&id=9344
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Re: Unification of the Isles: Britannia Hotseat
That's what I get for doing so much overtime. I hadnt' noticed how long it had been. I'll send Ignoramus a pm and move the turn tomorrow if needed.
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Re: Unification of the Isles: Britannia Hotseat
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Re: Unification of the Isles: Britannia Hotseat
I don't trust those tricksy Irish.
Also, it's so lonely around the fields (and castle) of Athenry.
https://forums.totalwar.org/vb/local...id=205&id=9379
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Re: Unification of the Isles: Britannia Hotseat
The Irish have managed to assassinate king John, who was a mighty champion of England and her peoples. We shall mourn him, even as King Simon takes the crown and the cause of his benefactor. The Celts shall soon feel that English steel does not dull so easily.
The first lesson was delivered by the new Prince, who defeated the Welsh King as he had assembled yet another force of raiders. (Welsh stack that was besieging the stone fort can't move next turn)
A brave group of local farmers and other serfs took sight of an Irish siege weapon and torched it. Their able bodied leader has been raised into the nobility for his bravery! (Irish catapult defeated by a unit of peasants who were sent out to scout. I got a MOTH promotion. Naturally that catapult can't move next turn)
BTW Ireland up. And can we please keep the turn order as it actually is? This is turn 26, it says so on the password screen. Somehow we went two turns into the future on our file names.
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Re: Unification of the Isles: Britannia Hotseat
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Re: Unification of the Isles: Britannia Hotseat
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Re: Unification of the Isles: Britannia Hotseat
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Re: Unification of the Isles: Britannia Hotseat
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Re: Unification of the Isles: Britannia Hotseat
No list of English victories? Must have been a slow turn. ~;p
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Re: Unification of the Isles: Britannia Hotseat
One of my armies could not reach them in time. They run too quickly! But next turn i predict two towns lost, one gained, and two victories vs field armies :) By the way, King John died undefeated in battle. A mighty champion to be sure, and only fitting to be poisoned by the sneaky Irish.
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Re: Unification of the Isles: Britannia Hotseat
Llywelyn still takes the cake though. 4 towns/castles stormed, 1 king, 2 princes, and around 4,000 Englishmen to his credit...
:book:
Still, John was a worthy commander, if not a worthy opponent.
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Re: Unification of the Isles: Britannia Hotseat
What!?!? How dare you accuse us of assassination. It is clear that John saw how futile and wasted his life was and took it himself!
Will play the turn later, too tired for strategy right now.
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Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by
Ignoramus
Llywelyn still takes the cake though. 4 towns/castles stormed, 1 king, 2 princes, and around 4,000 Englishmen to his credit...
:book:
Still, John was a worthy commander, if not a worthy opponent.
He still lost several battles though, John had not.
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Re: Unification of the Isles: Britannia Hotseat
Another English general has given up the fight and taken his own life, what a tragedy.
I also captured an english castle in the south and castletown from Norway.
Wales up.
https://forums.totalwar.org/vb/local...id=205&id=9395
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Re: Unification of the Isles: Britannia Hotseat
Knew I should have had an rule about assasins and family members. ~:beam:
I wonder if any buildings disappeared with Castletown's capture. It's certainly happened with a few settlements I've taken. Obviously damaged buildings and a double capture are not neccessary.
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Re: Unification of the Isles: Britannia Hotseat
The great thing is it is just one very lucky assassin with moderate skil. :)
As to castletown, I can certainly turn it over to you in exchange for peace and the Irish settlements you took from me.
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Re: Unification of the Isles: Britannia Hotseat
Given that I'd landed two armies next to Castletown, either of which was superior to the one that took the settlement (which I'm assuming fled by sea anyway) I think I'll take my chances recapturing it.
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Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by
Zim
Given that I'd landed two armies next to Castletown, either of which was superior to the one that took the settlement (which I'm assuming fled by sea anyway) I think I'll take my chances recapturing it.
Mmm, Wales will surely crush you.
Your overconfidence is your weakness. Wales will surely crush you. :)