Exactly, it's 1480-1700.Quote:
Originally Posted by [b
That's the place. It's mtw province is Morocco.Quote:
Originally Posted by [b
Regards,
EC
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Exactly, it's 1480-1700.Quote:
Originally Posted by [b
That's the place. It's mtw province is Morocco.Quote:
Originally Posted by [b
Regards,
EC
New ideas
NEW UNIT for Crimean Tatars
Tatars with arkan - 'Tatar Hunters' or whatever name EC thinks is appriopriate.
Similar stats as ordinary Crimean cavalry ( Tatar cavalry) +
bonus attacking cavalry, faster charge ( this way should capture more prisoners) and cause fear to heavy cavalry ( except Polish Husaria the wings protected them in some way), numbers 40, armed with bows but small number of arrows ( 15 ?).
Why should cause fear - because the prospect of being dragged somewhere in Asia for the rest of your life is rather gloomy and because they were really hunting for heavily armoured and cumbersome knights.
Should be really useful, but for Tatars only.
TECHTREE - THE BASIC IDEAS
Generally most of the structures should be faster to build ( 2 times mostly) and for most of these castle nr 3 ( first without any wooden fortifications) should be enough - this way the game should be more dynamic.
Watchtowers - Border forts - harder to build ( more time), in addition border forts will not be available to all countries, only to those which reach high level of centralization e.g. France, Hapsburgs, Sweden
- which would be quite opposite to democratic countries e.g. Hungary, Poland, England.
Boyer - only 1 level ( 2 to eastern factions) - for crossbowmen and mercenaries mostly. 2nd level for factions using compound bows e.g. Ottomans, Poland.
Spearmaker - all levels, for pikemen and lancer cavalry.
Swordmaker - all levels, but much shorter construction time, required for cavalry and few units of infantry.
Town Watch - all levels, for infantry units mostly.
Gunsmith - for Arquebusiers, Musketeers and some cavalry units (Dragoons).
Foundry - all levels, different types of cannons and several types of warships.
Horse Breeder - 3 levels ( eastern factions get Master level).
different Palaces ( Chancellary etc.) - only faster to build.
Royal Court - Royal Estate - Baronial Court - Baronial Estate
renamed for political purposes - RE to Royal Palace, BC to 'regional parliaments' ( better name required) and finally BE to the State Parliament available to few, the highest level building for democratic countries.
College of Surgeons - renamed,the seat of power for absolutic countries - high income, better troops, lower happiness.
University - small income, higher happiness, not unique.
Merchant - all levels, but probably not for all factions.
Church - less time to build.
Catherdral - not unique, smaller income.
Reliquary - for catholic and orthodox factions only, small income, unique.
Monastery - catholic and orthodox only.
Metalsmith - 2 levels - 1st for all ( iron not required), 2nd for Damascus and Toledo - +3 weapon upgrade, high income ( 224).
Armourer - no armour upgrades, small income, required for several types of cavalry.
Port - small income, tempts mercenaries.
Inn - more time to build, small income, mercenary and buildable mercenaries available.
Brothel and Tavern - no serious changes.
Mines, dockyards - no serious changes.
Chapter house - renamed to colonial house - high income ( 540), available to some factions in several provinces ( colonists trade good).
Border forts will generate income ( border tariffs) - 56 I think.
Upgrades for master level buildings
Spearmaker - +1 weapon,
Swordmaker - +1 weapon,
Town Watch - +1 discipline,
Gunsmith - +1 valour,
Foundry - +1 discipline,
Horse Breeder - +1 discipline,
Military Academy - +1 valour, +1 discipline, small income ( 26).
it is a kind of 'military reform structure' - not unique.
In addition - we can use siegemaster branch for other income generating buildings possibly.
Finally - it is possible to add new office titles to any of these buildings ( high level) so I think we could use even structures like mine complex or master foundry and especially the colonial house (vicekings, governors and so on).
Regards Hetman/Cegorach http://www.totalwar.org/forum/non-cg...icons/wave.gif
This pic can be used for description of the unit. But it shows Mongols of XIII century I guess.Quote:
Originally Posted by [b
http://www.ruslan-com.ru/zotov/turk_4.jpg
About the techtree:
After building the military academy the reformed units should become available, without removing the old ones.
About the tatar hunters: they chould have faster charge but not a powerful one, coz they were very light cavalry after all. or very low defence, or both.
Why not to have one special armourer building too, in Milan for example?Quote:
Originally Posted by [b
just another thought: to be able to build musketeers/arquebusiers you need both a swordssmith and a gunnsmith. they carried swords and daggers in most of europe.
very basic german history:
Well i've done som basic research on germany as we all know germany was split up into 350 minor states all/most of apart of the Holy roman empire. very complicated so maybe you should read a bit about it here.
Reformation:
In 1511-1520 martin luther came and well you know what he did he helped the germans become free of the catholic church and many states followed, mostly the northern states as they felt no need to be ruled by the pope etc.
(In 1618 brandenburg also inherits prussia and later becomes the kingdom of prussia which unifies germany in 1871.)
30 years war:
All these states soon made Germany the stage for the lengthy European War, the Thirty Years War, which stretched from 1618 to 1648. After the war:
The Peace of westphalia, the treaty that marked the end of the terrible war, recogniced the sovereignty and independence of each state of the Holy Roman Empire. Thus this First Reich was stripped of all power. The treaty served to confirm the religious and political division (350 states) of the country. The religion of each German state was to be determined by the ruling prince of each state
So basically germany has a lot of states, and imo germany should be represented by some of the strongest states and not a holy roman empire as thats not very realistic.
so here are some excellent maps of europe
ingame:
1: Suggested states:
duchy of Bavaria, Kingdom of Brandenburg, electorate of saxony, austria (of course), (Hanover?), (pommern).
2: These were i believe the strongest states. With significant research we could make them unique and interesting but then again maybe there are to many of them.
3: Germany was very rich in the 16th century and had a very large population. iron was mined in the south and and traded for food produced in the north etc. you get it. =)
4: Main game thing for germany i think would be to give the states different religion i dont know if this is possible but it would be pretty cool.
(In 1500 sometime austria inherits bohemia and later hungary should this be represented?)
Pictures:
16th century german soldiers
early 17th century german soldiers
1700 austrian soldiers
Some more plates can be found on same site.
and finally:
polish feather soldier
Dead Moroz
Your names for Russian units are good, but please use completely russian names i.e. even translations if required so no Russian Cavalry.
One more thing we need singular and plural forms.
Thank You.
azid
someone is writing about a super horse all the time
It's me m8, but I believe the topic is closed. Believe me the unit was devastating and it will be balanced - I'm working on it.
And it's not impossible to beat them although very dangerous - Swedish armies actually experienced their power quite many times.
End of the topic. Use PM if You want discussion.
Sorry if expressed myself in a rude way im an arrogant swede
We really need more people from western Europe in our team. Swordmaster is not enough, although his help is invaluable.
I'm doing what I can to find more. I've sent several PMs inviting several members, Dead Moroz for example, some answered, but not enough.
The mod really requires help from France especially.
Check 'XVI-XVII research' - maybe You could add something.
Good to have somebody from Sweden m8
Regards Hetman http://www.totalwar.org/forum/non-cg...icons/wave.gif
A very good link about Croatian units ( and not only)
link http://pubwww.srce.hr/husar/
thanks to MFF from Polish Total War forum.
Hetman http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
Ok, as it seems as I am not doing enough, this is some general info about France:
Quote:
Originally Posted by [b
The problem about the military part of the question is that there are lots of info ABOUT it, but nothing describing it, which is the problem.
here is a link to a page about Richelieu and Luis XIII. its in french, but you can use the images at least.
I doubt we'll find even one Frenchman around, though I believe I've seen somebody from France some... hmm... a half a year ago, or even earlier. The French seem to don't like the fact we don't talk French on the forums.Quote:
Originally Posted by [b
For musketeers I think it's certainly a good idea, but for arquebusiers, well I don't think all types of arquebusiers should have such building requirements.Quote:
Originally Posted by [b
I think they should have (very) weak charge, shouldn't be faster than other Tatar units, weak defence, good or so-so attack, fairy small unit, very maneuverable. Actually I think this unit should be rather a missile one than melee. If there was one free projectiles slot, we could make 'arkan' as a short range missile weapon causing fear. I think it'll be hard to construct this unit in the way so it represents what it's supposed to and to make the AI handle it correctly. A lotta playtesting will be needed here. And the (more appropriate) name of it, I'll provide it later.Quote:
Originally Posted by [b
Regards,
EC
this is an image of some portuguese flags. I think the best choice is a yellow cross on a blue background, but that is up to you.
lots of pics here
Link about the Danish army
Regards
I would be glad to help out more in this mod but im not a mod person so i can only do fluffy stuff, unless i read up on total war modding someday. If you do need more help that is. Unfourtunately mon francais est tres bad so i dont really count as a frenchman but i would gladly help some more just tell me what to do =)Quote:
Originally Posted by [b
Guys, I just realized that we dont have english units either. These ale consummers were in the middle of a civil war, and both parts used mostly scottish, irish, dutch and german mercenaries, and no national army existed per se. How are we going to implement that?
I thought that the brits should start with very little regular units, but have a couple of mercenary building provinces or very cheap (and unreliable) militias.
Just my thoughts.
Regards.
sorry but what do you mean by this check 'XVI-XVII research' is it a thread somewhere ? :S
yes, there is a thread, righthere
I already covered Venice, this time I´ll do Genoa, their long time rivals.
Doges of Genoa
Paolo Campofregoso
Ottaviano Campofregoso
Andrea Doria
Agostino Pallavicini
Thats all, no more pictures on the net.
I found a site with all the Genoan doges, though.
It should be a great source of names for italian factions.
http://genealogy.euweb.cz/pan/genoa.html
I don´t think so, in the Kings army there were lot of scots and some germans (Prince Rupert), but parliamentary forces consisted mostly of englishmen, particularly after the new model army was founded. The new model army was definitely one of the best in Europe BTWQuote:
Originally Posted by [b
Somewhere in this thread I posted a link to a English Civil War reenactment site. I could be a great source of info.
I guess the Parliament recruited non regulars at their service, thats what I mean when I say england didnt have a standing army.
Anyway, it seemed impossible to make shorter turns: check this out go to the last post of the page.
Here is this ECW reenactment site.
the Fairfax Battallia
It seems that in the first phase of civil war both sides didn´t rely on mercenaries, but rather on militia (so called trained bands).
http://www.fairfax.org.uk/MAIN/GALLERY/index.htmlQuote:
Originally Posted by [b
A trained band musketeer
So we are just going to give England some cheap-generic-peasant-militia type of unit?
Yes, for a time period between the decline of the use of longbow and bill and the introduction of the new model army.
In the beginning of the high era England may still have some units of longbows (without a possibility to retrain them?)
Some small units of regular (better quality) infantry (some sort of royal guard maybe) and some cuirassier type cavalry. The main force in the army should be those militias (trained band musketeer, trained band pikeman, trained band billman)
Basicly it would mean that an English player better hold a low profile until the New Model Army arrives. They should get a decent navy and good admirals though, to save the AI from being invaded and easily conquered.
For a human player they should offer a nice challange to play.
Thats what I was going to suggest. http://www.totalwar.org/forum/non-cg...s/bigthumb.gif http://www.totalwar.org/forum/non-cg...evalcheers.gif
I think, the English should have sir Francis Drake as an admiral in the beginning of the high era. How many stars should we give him? Five? Six? Seven?
Drake
here is a good link on 16th century warfare
There were no standing armies as we know it, although there were a few more-or-less permanent establishments in France. In the aftermath of the Hundred Years War, Charles VII dealt with the problem of unemployed men-at-arms pillaging the countryside by forming permanent standing compagnies d'ordonnance, which were composed of 50 - 100 lances. A lance was a single fully armored knight, with his squire, page, groom, and at least two archers. François Ier created standing provincial legions, large bodies of infantry inspired by Roman models. The Spanish had great success with something similar, the tercio, but the discipline, support logistics, recruiting and training needed to sustain such a military organization didn't quite develop in France. In addition to these institutions, there was a modest royal guard, well-known for its stylish outfits.
Game wise this can give us an interesting situation. How about having a lot of cheap HIGH upkeep late medieval troops (which you would have to disband after war just like in the 16th century). Then once you reach a new level of research you can build more expensive LOW upkeep representing new ways of organizing the army and new ways of paying soldiers
Next portraits, United Provinces. I presume there will be no Holland in the beginning of the early era though. Officially it was founded in 1581 though, but I guess it deserves its place in the high era.
The republic didn´t have any official heads of state as far as I undrstand, but the Oranje family held great power, being the stadtholders of several provinces.
Willem van Oranje
Maurits van Nassau
Frederik Henrik van Oranje
Willem II
Willem III
will you be making a new campaign map?
and do you want me to look up kings names for some of the german states?
You should take into account the fact that the AI doesn't disband its units.Quote:
Originally Posted by [b
Regards,
EC
The start of the revolt against Spain began in 1568. In 1581 the northern Netherlands proclaimed their independence.Quote:
Originally Posted by [b
The Family Oranje-Nassau were the commanders of the army's of the republic of the united Netherlands, most of the time. If I remember correctly almost all provinces chose them as Stadthouders (with the exception of Friesland a few times and in the two periods without stadthouders)
The head of the State were the Staten-Generaal wich was made out of poeple from all provinces. The person wich had most of the controll was the Raadspensionaris wich was elected by the Staten-Generaal. http://www.totalwar.org/forum/non-cg...s/bigthumb.gif