Originally Posted by orwell
What time were the yuezhi around? Does 1.5 have the emerging faction ability? Or is that only for BI?
I was thinking, they don't necessarily have to be removed if they came in a later time period. Certainly some factions will die out during the course of the game, and if you play long enough hopefully all. Would it be possible to script a way to replace factions that have been crushed with a new faction that became a factor as time went on, not at 272? Would it be possible without having BI if it requires it? While having them playable would make for a better game, I'd rather have them as a emerging enemy to keep the late game more interesting than not at all. The yuezhi come to mind since their already in, but I imagine there's more than just these people who came to power during this time period. If scripted faction exchange is plausible, this could lead to some very interesting changes. And if the project moved onto BI, hoarding would allow for rogue generals such as spartacus, the socii wars, rogue generals among other peoples and cultures. I hope its something EB will at least keep in mind, unless its out right impossible, in which case, I hope the late game is as lively as the beginning in other ways.
Also, could units who carry axes be allowed to chop down wooden gates and walls at a slower rate than a ram can bash through?