Re: Issues CA Should Fix (sapi)
I really don't want to be a pain sapi, but I have to issue a response in defense of what I stated in my original post. I've been a student of history and military history in particular most of my life and was really hoping for more than eye candy from CA this time around. So here we go point by point.
1) Because travel time is long enough as it is.
I disagree completely. That has nothing to do with the fact that CA has made a gross error in geography. It took me much longer to find the Aztecs because I was looking for them at the right latitude using Columbus's idea of where to go (travel west from the Azores). Ruined the discovery experience for me when I found Brazil instead.
2) The english can train infantry gunpowder units, and their archers are far better than crossbowman.
Again I take issue. The English cannot train infantry gunpowder units. They can only retrain mercenary Arquebusiers. I have every gunpowder bldg. allowed in numerous cities and citadels and nowhere can I train gunpowder infantry. Stays a bug in my book and should in yours. Also English archers are only competitive with even crossbow militia when you train the Retinue variety, otherwise they get crushed by crossbowman. Serious balance issue here.
3) Balance. Moving from england to the holy land in a year is not fun
Sorry but pleading balance cannot explain away an obvious modelling problem. Ships of the era would have made the trip to the Holy land from Sicily in under 6 months so 1 turn to cover the distance is more accurate and should be the norm. Throw in more storms to drive vessels off course with no or limited casualties if you want balance. As a matter of fact the whole naval model in MTW2 is trash just as it was in RTW and MTW. CA really needs to spend sometime addressing this and they know it. :whip:
As a point of information however, the distance from England to the Holy land via sea is a lot more than 1800 miles. More on the order of 3500 miles (2 turns or more) since you must travel down the western coast of Europe and through the Straits of Gibraltar and then across the Med.
4) Stops exploitation, even if it is a bit odd
Again no reason to justify obvious flaw. Sometimes an exploit is borne out by history and reality and should be acceptable.
5) Balance again, i'm afraid
Again I take issue. The whole idea, at least imho, of the Toatal War experience is to model the period under consideration as accurately as is possible. That means race galleons from the mid 1500's onward for the Brits, and wheellock technology for everyone from about 1500 onward.
Thanks. :2thumbsup:
Re: Issues CA Should Fix (sapi)
I do agree with some of your points, and i'm sure you'd find a lot of support here for your issues.
Unfortunately, CA has chosen to aim for a mass market appeal and make some historical omissions that will be picked up by people such as yourself.
Balance is definitely an issue - the entire game model would have to be redesigned for ships and armies to be able to move an accurate distance each turn, and that was never going to happen on the rtw engine, unfortunately. Hopefully some progress will be made on that front with the next game.
And i do suggest that you check the unit roster for the english - i'm almost 100% sure that they can build arquebusiers at the top level barraks in a city after gunpowder has been discovered - I can't check atm, but have recollections of doing so in my english campaign.
:bow: