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Re: Europa Barbarorum FAQ
Hi everyone... I just have a quick question... Which are the level 3 markets that you need for the Gallic reforms? the one that cost 3k mnai, or the ones that are 6k? becouse i built 5 of the 3k which should be level 3 since they are the third ones that are available... or am i wrong?:dizzy2:
just want to know what must i do to stand a chance against the romans:beam:
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Re: Europa Barbarorum FAQ
It's the one called "Dauerdanoch", the greatest one
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Re: Europa Barbarorum FAQ
Is there an up-to-date full version of the EB Recruitment Viewer?
The stand-alone version is for EB1.0 and the bundled version is missing unit cards.
I'm playing as the Sweboz and there are a couple of mistakes concerning MIC levels.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
SirRethcir
Is there an up-to-date full version of the EB Recruitment Viewer?
The stand-alone version is for EB1.0 and the bundled version is missing unit cards.
I'm playing as the Sweboz and there are a couple of mistakes concerning MIC levels.
no, IIRC there isn't any.
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Re: Europa Barbarorum FAQ
The one that comes with the v1.1 installer is updated to v1.1 and there were almost no changes to recruitment areas in the v1.2 patch.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
MarcusAureliusAntoninus
The one that comes with the v1.1 installer is updated to v1.1 and there were almost no changes to recruitment areas in the v1.2 patch.
This is not quite true, depending on the interpretation of "almost no". But with Arkatreides gone, there will be no updated unit cards unless someone takes up the project of making them all in a new system.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
SirRethcir
The stand-alone version is for EB1.0 and the bundled version is missing unit cards.
You can easily copy the units card from one into the appropriate folder of the other. However, keep in mind that the unit cards also are outdated.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
Ludens
You can easily copy the units card from one into the appropriate folder of the other. However, keep in mind that the unit cards also are outdated.
I thought so.
Thanks for the answers!
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Re: Europa Barbarorum FAQ
Two quick and simple questions:
1. Why there are Roman Veterans in Marian Period, but there are no Veterans recruitable during Augustan Period (i.e. age of the Epire)? I have some thoughts but I'm not sure, if they're correct...
2. What for is the attribute "Electability" in export_descr_ancillaries.txt file? (in Roman offices - governors mostly).
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
Darth Stalin
Two quick and simple questions:
1. Why there are Roman Veterans in Marian Period, but there are no Veterans recruitable during Augustan Period (i.e. age of the Epire)? I have some thoughts but I'm not sure, if they're correct...
2. What for is the attribute "Electability" in export_descr_ancillaries.txt file? (in Roman offices - governors mostly).
1. They should be recruitable in Italy. Afaik they are just the same veteran units. The Antesignani dont change either.
2. I dont know, but maybe it has to do with the Province governour ancillary.:book:
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Re: Europa Barbarorum FAQ
ok this mod is driving me crazy, ive come close to smashing my pc up im so annoyed, heres the situation, i installed rtm gold to C:/users/dennis/saved games. rtm works fine..... but when i install eb 1.1 to c:/users/dennis/saved games/data ( when i installed rtw to the saved games file there was no sub folder called rome total war or the creative arts assembley, all i get is data and BI) in theory this should work as all the files are in the rtw data folder. This is a report from the trivia script
21:15:17: XMLScriptParser: Couldn't load file: script.xml
21:15:17: Error Parsing file: script.xml
21:15:17: Row: 0 Description: Failed to open file
And when i try to play EB singleplayer via the folder (same message happens on the start menu to) i get this error
Execution of command "RomeTW.exe -mod:eb -show_err" failed
(error 2: the system could not find the file specified.)
i had this mod working a few months ago but it doesnt work anymore, ive tryed everything recommended, some please help
i am on vista btw
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Re: Europa Barbarorum FAQ
Don't install in data. EB needs that data to work.
Install EB to c:/users/dennis/saved games
When you've got Data(, BI) and EB in the same folder, then you're good to go.
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Re: Europa Barbarorum FAQ
i tryed just yesterday in c:/users/dennis/saved games and i still get that error, ive tryed the program files with no luck and then in just in the c drive, all the ways i try and it doesnt work, i even uninstalled my new drivers, still the same error
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
MarcusAureliusAntoninus
Pan-Caucasus Empire Reform
Part1:
-Upgrade Armavir to a Large Town
-Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).
= (Homeland resource will appear in Armavir)
Part 2:
-Build a Type1 government in Armavir
= (Improved government resources will appear around the Caucasus region)
Part 3:
-Build Type3 or better governments in these cities (Armavir, Karkathiokerta, Ani-Kamah, Phraaspa, Kotais, Trapezous, Kabalaka, Mtskheta)
= (Subjugation resources will appear in Amaseia and Mazaka)
I'm confused here, it's telling me to upgrade Armavir into a large town but Armavir already starts as a large town. And what level of Market do I need, bacause Armavir already has the second level of markets.
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Re: Europa Barbarorum FAQ
It should be small city (6000 people, the government building that comes with that). If memory serves, it should be a large market (6130 Mnai).
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
d'Arthez
It should be small city (6000 people, the government building that comes with that). If memory serves, it should be a large market (6130 Mnai).
I have the pan-caucasian reform now, but I didn't have to upgrade to a minor city.
I think they might be outdated.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
lenin96
I'm confused here, it's telling me to upgrade Armavir into a large town but Armavir already starts as a large town. And what level of Market do I need, bacause Armavir already has the second level of markets.
When I wrote the FAQ section on the Hayasdan reforms, I just directly translated what the script said. Some of those things in the script may be unnecessary in the game because you don't have to do anything but are still a requirement in how the script was written.
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Re: Europa Barbarorum FAQ
Couple of questions:
1. How come Generals gain stars so difficultly? My 50 year old general hired who started at the age of 20 only has 5 stars. I look at rival nations' generals at age 30 with 8 stars.
2. Reinforcements with a general always seems to be on automatic, regardless of what you put in the check box that says to automatically command this army. On the other hand, reinforcements without a general can't be on automatic control. Why is this so?
3. I don't exactly know how the man of the hour works. It seems that during the first 20 years of the game if I win a decisive battle in a 19/20 stack army without a general, I get a chance to get a free family member. But 40 years later I try this and no man of the hour option comes up. Does this have something to do with the number of family members?
4. It seems that there's a difference between a phalanx unit and a hoplite unit. A phalanx unit seems to have 21 foot sarissas and has the phalanx/non phalanx option. Hoplites seem to have 8 foot overhand spears without the phalanx/non phalanx option. Why did EB make this so?
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Re: Europa Barbarorum FAQ
1. AI generals get 'freebie' command stars. This is to because:
a) autocalcs are slightly more favorable to them --> thus having a chance of defeating Eleutheroi settlements
b) that the Eleutheroi are represented at a proper strength, and not just falling for the first attack
c) command stars have a limited effect on morale. This is to make up for tactical ineptitude of AI.
2. Depends on stack sizes. You can have more than 20 units under control at the same time. Also notice the lovely bug, that once you check army composition on a battle scroll, it 'ticks' the box of reinforcements being controlled by the AI. Very annoying minor bug.
3. Is dependent on the number of Family Members you already have, in relation to the number of territories. If you conquer a decent number of settlements, without getting more Family Members, you may get men of the hour again.
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Re: Europa Barbarorum FAQ
1. some of your Generals will get massive boosts of traits like cavalry commander or seen the elephant, atm i have a Pahlav FM with 5 normal stars and 14 stars wen attacking Hellens with a certain amout of cavalry :D
4. well phalangites wielded 6 m long sarrissas whereas Hoplites wielded the much shorter Dory the hoplite phalanx better represented with a shieldwall/very dense formation there are some minimods that deal with the problems of hoplite warfare.
in other words: because it's more realisic :P
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Re: Europa Barbarorum FAQ
Waitaminute you're saying that I can have command of more than 20 units in 1 stack? ...How come I was not aware of this before?? As far as I know, if I transport a 21st unit into the 20 unit stack, the exchange units window would come up. Or am I misinterpreting something?
I don't think checking the army composition has to do with re-ticking the controlled by AI option, but I'll recheck it. Thanks.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
JinandJuice
Waitaminute you're saying that I can have command of more than 20 units in 1 stack? ...How come I was not aware of this before?? As far as I know, if I transport a 21st unit into the 20 unit stack, the exchange units window would come up. Or am I misinterpreting something?
I think you are misrepresenting something.
1) you can control max. 20 units at the same time.
So if you have attack with two stacks (of 15 units + 7 units) units involved in battle, you can ONLY get control of a second stack of 7 units, once two units of that 15 stack have been killed or have withdrawn from the battlefield.
2) You can have more than 20 units on the battlefield, but not under human control.
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Re: Europa Barbarorum FAQ
Yeah that's what I figured as well. Thanks for clearing things up.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
JinandJuice
2. Reinforcements with a general always seems to be on automatic, regardless of what you put in the check box that says to automatically command this army. On the other hand, reinforcements without a general can't be on automatic control. Why is this so?
The check box is bugged, but there is a workaround (see this post) For some reason, captains are not allowed to control reinforcements, so that's why you cannot set a captain-led army under automatic control.
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Ethnicity Traits
1. Do Ethnicity Traits affect how efficient a FM governs a Province?(or affects it in any way)
I usually let FMs govern their "home city" for RP reasons(I doubted an Athenian would have much influence in Sparta eg.)
2. where can I find a Map/guide to where which Tribe lived for different civs(mainly Pahlava tho and mainly those without special units -> for Daha and Saka, i've got a faint idea where they could come from, tho they don't make good governers anyway :D)
I could manage connecting the KH and Sweboz Regions/ethnicities as I am fairly aquainted with both but I am absolutely lost when figuring out Zandig eg.
3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka? I thought Gava- ... was similar to Gawjam as not beeing a city or a specific Settlement but a district. not the same word but similar meaning.
that would lead to the conclusion that Gava-Saka means "district of the saka" which seems funny when Saka start outside of it :D or did the saka migrate there right at the beginning of the Timeframe which would make it logical to call it Gava Saka^^.
PS: I'm not suggesting changing it just want to know the reason :D
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
bakerboy1990
i tryed just yesterday in c:/users/dennis/saved games and i still get that error, ive tryed the program files with no luck and then in just in the c drive, all the ways i try and it doesnt work, i even uninstalled my new drivers, still the same error
Man have you uninstal gold before do that again??' becouse if you install EB in Rome gold data, then the game is all diferent,its what i recomend you need to uninstal rome gold, and next delete all folders manual, from rome if any left.
Then install rome again. once is done you need to instal EB on the rome total war folder. Mine looks like this C:\Program Files\Activision\Rome - Total War
then it should be fine
Are you sure you dont have c:/users/dennis/saved games/Activision/Rome - Total War???????
rome total war gold? anyway you need to uninstall rome vanilla and install it again. and install Eb properly, abot your drivers, to update your graphic drivers you need to go to site of your graphic card.
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Re: Ethnicity Traits
Quote:
Originally Posted by
Ca Putt
1. Do Ethnicity Traits affect how efficient a FM governs a Province?
2. where can I find a Map/guide to where which Tribe lived for different civs
3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka?
1. Yes, especially for the KH. Spartans and Cretans governing type II provinces or other characters governing type I provinces will get a major penalty for management after a few turns. I also think they become more prone to developing bad traits.
2. Not sure. I think that for the Pahlava it doesn't matter since they are nomads anyway. Just pay attention to the description of their ethnicity traits.
3. The Saka faction is the Saka Rauka, just one of several Saka tribes or confederacies.
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Re: Europa Barbarorum FAQ
thanks for the super quick reply I'd thought my post had been fogotten as I entered it just before the Forum "crash" :D
1. so ethnicity is only important for the government-type, but not the region as such so an athenian can govern Athens as good as any other city with a Lvl 2 gov?
2. hmm ok I'll just stick to giving medians and persians good posts. tho I still would like to put the Zand into their provinces aswell(the text suggest's so) and I can only find the Zand of the 18th century on the internet :D
3. ah good to know, I'd better read more discriptions of the saka(rauka) :D, so they are even more similar to the germanics than i thought ^^
still does Gava mean something similar to Gau?
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Re: Ethnicity Traits
Quote:
Originally Posted by
Ca Putt
1. Do Ethnicity Traits affect how efficient a FM governs a Province?(or affects it in any way)
I usually let FMs govern their "home city" for RP reasons(I doubted an Athenian would have much influence in Sparta eg.)
2. where can I find a Map/guide to where which Tribe lived for different civs(mainly Pahlava tho and mainly those without special units -> for Daha and Saka, i've got a faint idea where they could come from, tho they don't make good governers anyway :D)
I could manage connecting the KH and Sweboz Regions/ethnicities as I am fairly aquainted with both but I am absolutely lost when figuring out Zandig eg.
3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka? I thought Gava- ... was similar to Gawjam as not beeing a city or a specific Settlement but a district. not the same word but similar meaning.
that would lead to the conclusion that Gava-Saka means "district of the saka" which seems funny when Saka start outside of it :D or did the saka migrate there right at the beginning of the Timeframe which would make it logical to call it Gava Saka^^.
PS: I'm not suggesting changing it just want to know the reason :D
Regarding your second point, there is an interesting post from EB's twitter page:
"Making some historical map on ethnicties. - Moros7:31 AM Jun 5th from web"
When we will see this, and if it is for use only within the team - who knows.
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Re: Europa Barbarorum FAQ
1) It's possible there are region-specific triggers, but I have never noticed them. An Athenian may be slightly better at governing Athens than a Rhodian, all other things being equal, but the difference is going to be small.
I cannot answer your other questions.