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Re: Capo de Tutti Capi - II
Voting closes at 1300 EDT/1700GMT.
Latest tallies are:
Lynch:
Kukrikhan = 9 (CA, Crat, Ferret, Gibs, Joe, Sasaki, Scott, True, Xehh)
Elite Ferret = 6 (Caius, Iron, Kukri, Leet, nerd, Shlin)
Caius = 1 (Kage)
Not Voting = 2 (Prole [cnv], 'blade)
Director:
Craterus = 6 (CA, Crat, Iron, Sasaki, True, Xehh)
Kukrikhan = 4 (Caius, Kukri, nerd, Shlin)
Elite Ferret = 1 (Ferret)
Proletariat = 1 (Prole)
No Selection = 6 (gibs, Joe, Kage, Leet, Scott, 'blade)
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Re: Capo de Tutti Capi - II
don't blame me about the combined victory, it wasn't my idea and I was only dragged into it because my ex-made had to reveal my name to save my life. As for Seamus's PM, I cannot screenshot it because it is against the rules and Seamus cannot say as he is host not a player, you could just ask him like I did when I was skeptical of the idea.
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Re: Capo de Tutti Capi - II
Select: Elite Ferret
Simply put, Mafia FTW.
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Re: Capo de Tutti Capi - II
Silly mafia, you forget that you are mafia. You cannot trust each other. If all of you obey the truce tonight, that will give one family the opportunity to kill you without risking themselves. When you wake up in the morning, you will be weaker and that family will be stronger. You will then slowly die while they win a true mafia victory by themselves. Because you are mafia, you cannot trust that everyone will abide by the rules. Therefore at least one of the three families will break the truce simply because they want to be the ones to do it first, as the others will do it eventually. The bloodbath is coming, you cannot avoid it.
Welcome to the Prisoners' Dilemma.
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Re: Capo de Tutti Capi - II
Funny, with the mafia out in the open and with currrent tally, if 2 wiseguys vote for Elite Ferret instead of Kukri, and with some vigi kills this night, it would be a quick change into the towns favour. Mafia loss here would be really, really funny. :laugh4:
But they'll probably do the cowardly move and go for the big happy mafia family minor victory instead (well it is only game breaking in capo with perma-alliances within the mafia so I doubt Seamus will grant full victory points for that one).
Quote:
Originally Posted by norwegian nerd
If you are pro town why do you favor Craterus's mafia
Well, if the town cannot win, better to screw up the mafia enough to ensure that they won't win the cowards way. Or will the next capo start with 15 mafia that can recruit and will work together for the next of the game?
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Re: Capo de Tutti Capi - II
This is fishy, what is your role. What are you getting from craterus in return? Why craterus why not elite ferret or another don? Something is really fishy and its not the salmon I had for dinner.
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by norwegian nerd
This is fishy, what is your role. What are you getting from craterus in return? Why craterus why not elite ferret or another don? Something is really fishy and its not the salmon I had for dinner.
I can absolutely assure you that Ironside is not mafia.
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Re: Capo de Tutti Capi - II
Amazing game, Seamus. You are brilliant. Thank you for being such a gracious host now and in the future.
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Re: Capo de Tutti Capi - II
This isn't over yet.
You're now playing prisoners dilemma with Sasaki. This truce won't hold. Especially since the town can form 2 vig groups tonight.
What happened to loyalty to one's family. These are sad times for mafia everywhere.
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by woad&fangs
This isn't over yet.
You're now playing prisoners dilemma with Sasaki. This truce won't hold. Especially since the town can form 2 vig groups tonight.
What happened to loyalty to one's family. These are sad times for mafia everywhere.
I'm not affiliated with a family, and the town won't be able to form any vig groups.
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Sasaki Kojiro
I can absolutely assure you that Ironside is not mafia.
Then why does he want mafia to win.
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Re: Capo de Tutti Capi - II
He wants only one of the Mafia families to win. The way it should be.
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Re: Capo de Tutti Capi - II
Sack: Prole, Select: Kukri
Congrats on shooting for the lamest win. You're all kinda the Boss of Bosses. :2thumbsup:
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Re: Capo de Tutti Capi - II
Unvote: Caius and Vote: Kukrikhan, Select: Craterus
You town folks were truly a great adversary. My hat is off for the town. This is nothing personal, just business. Let us see how this will end.:bow:
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Re: Capo de Tutti Capi - II
One minute to go...
Seems the Whiners are losing their best asset.
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Re: Capo de Tutti Capi - II
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Re: Capo de Tutti Capi - II
TC has a point, it would be easy for the Cunnio's to break the truce if Craterus wins the position of director, as he looks set to do so.
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Elite Ferret
TC has a point, it would be easy for the Cunnio's to break the truce if Craterus wins the position of director, as he looks set to do so.
Think like that and the town has a chance. Just finish up what's been started.
Eyes on the prize, gents. Eyes on the prize.
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Re: Capo de Tutti Capi - II
Have the Cunnio's killed at all this game? I thought they were going a nonviolent approach. Haha
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Elite Ferret
TC has a point, it would be easy for the Cunnio's to break the truce if Craterus wins the position of director, as he looks set to do so.
The directors can be lynched.
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Re: Capo de Tutti Capi - II
This is main thread post #3561
“Where you eat food, snatch plate, wherever drama come
Live by the gun, die by the gun
When it jump off - make it pop, you be the only one
Live by the gun, die by the gun
In this game of life - play hard, you only got one
Live by the gun, die by the gun”
-- Tragedy Khadafi
Sunset, Day 13
This evening’s meeting had been…different. No longer did the Committee mingle. Instead, as if by some unspoken choice, they had gravitated to opposite sides of a central aisle among the chairs. One side held a few more people than the other, and the expressions on several of those faces was nothing less than feral. Those grins only got more wolfish as Craterus was selected to be Director for the next two days. The counting continued.
Proletariat looked incredulously at the slip of paper with the vote talley. Her blue eyes narrowed to slits, and through gritted teeth she spat out:
"KukriKhan, it's all over," Proletariat gulped hard and then continued. “Hand over your firearm, and accept your destiny."
"From my cold, dead hands!" shouted Kukri as he went for his own hand-cannon.
He'd always fancied himself a Mike Hammer-type guy, even going so far as to affect the worn, cheap double-breasted suits and fedora of that dark hero of pulp fiction novels. He'd also taken to loading his own ammunition for use in his beloved .577 Webley revolver. But this morning, perhaps because of last night’s events, he'd mis-counted. Three extra grains of gunpowder were in the shell that just this instant found itself spinning into position in front of the hammer that would strike its cap – just three little grains…
"Die Scum Sasaki!" Kukri raged, aiming the Webley at Kojiro.
<<BANG>>
The crowd ducked, but no slug left the barrel on its deadly course. Instead "the only one who understood" Kukri exploded in his hand, mangling fingers, thumb and palm into what looked like ground beef. Kukri paused, swaying slightly as the meeting room echoed with the concussion of the explosion.
Kukri fell back, silently crumpling to the floor. Kojiro fell back into his seat – he’s knees not willing to hold him up. Commissioner Fermanagh walked over and gently lifted the battered fedora from Kukri’s head. Fermanagh immediately saw Kukri's fate. The Webley's broken hammer had imbedded itself more than an inch into Kukri's skull, crudely lobotomizing him – and killing him instantly. Fermanagh looked at Proletariat, shook his head <<no,>> and tenderly placed the fedora back to cover Kukrikhan’s face.
“We’re done for tonight,” spat Proletariat with an obvious edge to her voice, “…here.”
OOC
1. Night PMs for night 13 are due by 1500 EDT (1700GMT?) tomorrow, 10 March 2008. At this stage of the game, it is important that ALL of you PM me with your actions -- or inactions -- for the night.
2. Vote Tallies were as follows:
Lynch:
Kukrikhan = 10 (CA, Crat, Ferret, Gibs, Joe, Kage, Sasaki, Scott, True, Xehh)
Elite Ferret = 6 (Caius, Iron, Kukri, Leet, nerd, Shlin)
Not Voting = 2 (Prole [cnv], 'blade)
Director:
Craterus = 7 (CA, Crat, Iron, Kage, Sasaki, True, Xehh)
Kukrikhan = 6 (Caius, Kukri, nerd, Prole, Shlin)
Elite Ferret = 1 (Ferret)
No Selection = 4(gibs, Joe, Leet, Scott, 'blade)
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Re: Capo de Tutti Capi - II
Quote:
Kojiro fell back into his seat – he’s knees not willing to hold him up
:inquisitive:
I mean...what a good actor I am!! Pretending to be scared like that.
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Sasaki Kojiro
The directors can be lynched.
Doesn't matter much if one of the families manages to cripple the others tonight. It seems you're all planning on attacking the town, which makes it the perfect opportunity for one family to renege and attack their largest opponent. The largest family gunning for their next main opponent, or perhaps the smallest family gunning for the largest one as a pre-emptive attack to prevent their own defeat.
You know what would be really useful in a situation like this? An extra unaffiliated wiseguy willing to join them. Where could one of the families find one of those? Oh, yeah... Sasaki. Anyone know which family Sasaki has negotiated his way into? I'll give you high odds that that family is going to betray the other ones tonight.
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Kagemusha
You town folks were truly a great adversary. My hat is off for the town. This is nothing personal, just business. Let us see how this will end.:bow:
If your family has the balls to grab a true victory here, my hat is off for you, Kage.
Just BTW, Seamus´ silence regarding a multi-family-victory is quite telling ...
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Sigurd Fafnesbane
One minute to go...
Seems the Whiners are losing their best asset.
Wait a second...who was afraid and ran to Seamus, almost peeing in their pants, asking for a different win option? :inquisitive:
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Husar
Wait a second...who was afraid and ran to Seamus, almost peeing in their pants, asking for a different win option? :inquisitive:
Its not our fault that we are better organized then town. Our first and foremost objective is mafia victory.This goes ahead the victory of individual families.:smash:
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Husar
Wait a second...who was afraid and ran to Seamus, almost peeing in their pants, asking for a different win option? :inquisitive:
We did put a pretty good scare into them, didn't we?
One little reveal, and the mere threat of a mass-reveal which would un-mask them, made the scurvy scum desperate, and now look where they are.
Town loses, but so do they. A weak, dishonorable statistical victory at best, instead - and one not yet acknowledged by the host.
-edit-
cool death scene. :thumbsup:
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by KukriKhan
Town loses, but so do they. A weak, dishonorable statistical victory at best, instead - and one not yet acknowledged by the host.
Bit harsh don't you think ? The mafia outplayed the town, and I'd say the living members have the right to end it as they see fit.
Just like the townies have every right to nag about it, and try to play the living dons out against eachother.
:balloon2:
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Re: Capo de Tutti Capi - II
Butchering the townies is a means, not an end
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Dutch_guy
Bit harsh don't you think ? The mafia outplayed the town, and I'd say the living members have the right to end it as they see fit.
Just like the townies have every right to nag about it, and try to play the living dons out against eachother.
:balloon2:
Perhaps. On the other hand, the Families start out with a built-in advantage over townies, and pro-townie roles: they already know 2 other characters that they can trust (the Don, his Luca, and first 'Made'). It takes detectives several night phases to get believeable enough results to know who is trustworthy.
So, yeah: maf-scum outplayed the town, but only because they have less ambiguity, and start out ahead in the game, in my opinion.
If I, as rogue detective, knew from Day 1 that I could trust Husar and JimBob (for example), and they knew they could trust me and each other, we could have made significantly quicker progress toward organizing the town.