So, do you also have scythians in the new version, komninos?Quote:
Originally Posted by [b
I´m asking, because I have some (not many) images found to use for them.
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So, do you also have scythians in the new version, komninos?Quote:
Originally Posted by [b
I´m asking, because I have some (not many) images found to use for them.
Hi flip, Hellenes,
Reinventing the wheel is not my game but if quality is what we would like to have ... we have to do it all over again. flip check what buildings can be used and what are totally roman. At the moment I have managed to make a new building prod file. But slowly I will have new buildings and castle sequences there.
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I have stumbled on a CA bug ... when you define a new map "Hellenic" and you make a directory "Hellenic" with specific maps it works OK. BUT if you have more than one campaign files like we have ... then in single combat it replicates the files one for every campaign file. So if you put castle maps in that folder you end up with n times the number of maps that you had. So I have taken the decision to totally wipe the MTW files for the Ancient mods.
Antalis::,
I will try to get the maps in the game but can you make a series of maps for castles by transforming the existing ones. The series I will follow will be given to in a few days. It will be on Dark Age / Islamic and South European scenery.
Very much work and not much time.Quote:
Originally Posted by [b
But, ok, I´ll try it, but I have very less time.
It could take quite long, hopfully not.
How many castleseries should I make?
Maybe you´re pleased to hear, that I´ve took the time and already have some castleseries ready.
Its faster to make a castle then I thougt.
But not many landscapes have the abillity for a castle.
Not tested yet, but I think that they´ll function ok.
I built 3 castle levels: From fort, Keep to Castle with all upgrades.
I know that the castle level is not in the HTW included, but maybe komninos could add it, if its possible.
Most are southern european, but I also have dark age and islamic.
Also if you change the architecture and terrain with the startpos txt. then you have several more castles, like CA did.
8 series of castles are finished and tested.
Should I make more?
I definitly will not make panoramic pictures.
The Ultimate paint 2 (my try and buy version) is not working any more (this software was recomandet to make them).
So if you want to have this pictures, then I hope that someone of you´ll make them.
Antalis::
I checked the Battle-folder: CA made 12 different castle series.
Looks more, if you play them.
The possibility to define them as arid, temperate, lush, dark age european, southern european, eastern european, islamic, dark age multiplizised this 12.
So you could make very many different castle maps.
I have 9.
@komninos:
Whats with the skythans?
If I use my skythan images for the Tracians its not right or is it?
Hi Antalis::,
I will check them ASAP. Have you seen the ones I sent you last night?
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Kimmerian or Skythian were steppe tribes living in modern Ukraine. At there high they occupied from north of Danube in modern Bulgaria, Rumania till the Caspian Sea. They mast be related to the Germanic tribes that later rolled over the Roman Empire and most probably o the Huns. They put a lot of pressure to the Thracians in the north, they destroyed the Phrygians in the east and the Persians had trouble with them.
They were used as mercenary forces in both Greek and Persian Armies. They were excellent archers, light troops and cavalry forces. They had excellent relations with the Greeks enjoying the wine and the gold from trade. They were also excellent in Gold craft.
During the Persian wars the Skyth’s that were in Greece refused to take part in battle and remained as city guards while the Greek armies went to the front. The reason was that many Skyth’s were in Persian service and they will not fight brothers. Most probably they plaid safe fearing the Greeks will lose big time.
hi komninos, I saw your e-mail yet.
I´ll rework ´my castles again to build the acropolis style.
greetings:
Antalis::
btw: I´m also working on a new portrait pack.
A few tracian pictures, quite many persian (also usable for lydians and phrygians) portraits.
I have transformed 10 maps into castle maps and built 3 absolutly new maps for castles.
Maybe I transform one more map.
Antalis:: http://www.totalwar.org/forum/non-cg...cons/wacko.gif
Ive found in this http://www.leftzed.com/lotr/viewtopic.php?t=332
ME_TW forum thread that there going to be a utility that would allow us to make own modelsJust imagine Temples and other buildings for the fortyfied cities...
I recogniced that my names should be different, so that you could play them in the campaign.
I´ll correct them as soon as possible.
I saw that some bugs are in the castles.
Please don´t use them.
I´ll try to correct them.
Sorry i was too fast to release the new castle pack.
Hmm, I have a strange bug in two (hilly06 and hilly 05) of the castles: The attackertroops are also in the castle.
Maybe I have to wipp this two castles out of the castle pack. http://www.totalwar.org/forum/non-cg...cons/mecry.gif
I´ve renamed them and now you could use them in the campaignmap http://www.totalwar.org/forum/non-cg...ns/biggrin.gif .
Also I fixed a major bug and a minor one.
I decided to wipp one map out.
You can espect the new version soon.
Hi Hellenes,
Yes there is a utility like that it is called MTTM ... If you are interested check the sticky on this forum from Welly.
Hi Antalis,
The numbering of the castel maps should go like this
01_01_00,01_01_01,01_02_00,01_02_01,01_03_00, ... up to 01_05_00 for now and finaly we might get a 01_05_01 as final upgrade. They go in steps of two.
Hi komninos:Quote:
Originally Posted by [b
Not exact right: It goes 01_1_0, 01_1_1, 01_1_2, 01_2_0, 01_2_1, 01_2_2, 01_3_0, 01_3_1, 01_3_2, ...
(But maybe the "0" doesn´t matter).
For example: castleflat01_2_1
01= castle-mapseries 1
2 = keep (second level of castle)
1 = first upgrade in level 2 (0 means no upgrade).
I´ve made 3 levels of castles, with each 2 upgrades: So that one mapseries has 9 maps.
From 01_1_0 to 01_3_2
Hi Antalis::,
http://www.totalwar.org/forum/non-cg...cons/smile.gif ... oh well ... that is true ... now ...
But The one that defines that is the one doing the TXT files http://www.totalwar.org/forum/non-cg...icons/wink.gif and since I plan for 5 groups with 1 upgrade for each map ... but yes till the I finalise the building and tech tree this is true
hehe, lol, yeah you´re right http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
HTW-Lydian/Phrygian and Northtribes portrait pack:
http://img.villagephotos.com/p/2003-...4/darius-I.jpg
New portraits for phrygians, lydians (and persians).
Also some portraits of kings and princesses for the Northtribs.
Also 4 assassin portraits with a better resolution for the greeks.
You can get it at the uploadsection:
Phrygians/Lydians/Persians
Northtribes/Greek portrait assassin update
Antalis::
Hello,
This looks like a great mod http://www.totalwar.org/forum/non-cg...cons/smile.gif I can not download it however on any of the links in this thread or in Duke John's mod thread. http://www.totalwar.org/forum/non-cg...cons/mecry.gif Could someone please post links to download. Please help me I really want to play this mod
You can get it in the uploadsection.
Its splittet in several files:
http://www.totalwar.org/Downloa....ap2.zip
http://www.totalwar.org/Downloa....ain.zip
http://www.totalwar.org/Downloa....map.zip
http://www.totalwar.org/Downloa....en1.zip
http://www.totalwar.org/Downloa....en2.zip
http://www.totalwar.org/Downloa....en3.zip
http://www.totalwar.org/Downloa....ap1.zip
Don´t forget to download also the portraits, pieces, castle maps and landscapes.
You find the links in this thread.
Antalis:: http://www.totalwar.org/forum/non-cg...cons/smile.gif
Thanks Antalis.
Maybe you wonder, why all the threads with the castlemaps are gone, were I anounced the links with new versions.
It´s because the versions of the castle pack became too many (sorry).
I don´t like certain insects (bugs): I don´t want to hear now: "Hey why do you release it so fast".
I know this.
You know it´s not easy to be sure, if there is not a single bug in about more then 100 castle maps.
I have to say, I have found new bugs (not major ones).
I believed that I´ve fixed all, but ... .
So I´ll release a 4. version of the new castle pack, with all new bugfixes.
This is hopefully the last version http://www.totalwar.org/forum/non-cg...cons/mecry.gif .
So don´t download this files below:
"HTW_castle_pack.zip"
"HTW_new-castle-map-pack-2.zip"
"HTW_new-castle-map-pack_1.zip"
"HTW_v2-of-the-new-castle-map_pack_1.zip"
"HTW_v2-of-the-new-castles-map-pack_2.zip"
VERSION IV and I´m quite sure the final release of the castle pack:
This version 4 of the castle pack contains 12 series of castles for HTW.
You could use them also in the campaign (also in MTW if you like).
They have 3 levels of castles, with each two upgrades.
So one castle series has 9 maps.
So 108 maps.
You get it at (and don´t use the versions before this version 4):
v4 of the castle pack 1
v4 of the castle pack 2
Antalis::
Hey Antilis just downloaded the maps, and with Thermoplaye, it is now closer to the water, however the true pass was above the tide on a ridge.
hey whens the new HTW mod coming out?
Hey Antilis just downloaded the maps, and with Thermoplaye, it is now closer to the water, however the true pass was above the tide on a ridge.
hey whens the new HTW mod coming out? I mean with the sarissa, can't wait to skiew some Persians, and Indus Elephant
Hey Hellenic Total War crew, I've got an idea http://www.totalwar.org/forum/non-cg...icons/wave.gif You could add some mythical beasts to your mod. Minotaurs, Gryphons, Harpies and others. There could be also sth like God unit, appearing only in religious rebellions (or political - as you have that system). Anyway I think that would be a really cool thing. http://www.totalwar.org/forum/non-cg...icons/wave.gif What do you think about it? I hope you like the idea. http://www.totalwar.org/forum/non-cg...cons/wacko.gif And I'm serious about that.
Yea, Minotaurs battering though Persians, Centaurs shooting down enemy, but that should be for another mod.
Well I for one would not play this mod if Greek Mythology apeared. Please keep it historical.
Hi Eastside Character,
The mod is a historical one so these things will not be there ... and don't worry the Persian armies though vast they are thin in armour, shields and spears facing the Phalanx is more than a challenge
But it looks like you have not followed all my mods ... try to search for Trojan Wars ... One of the ideas was to build gods and special hero units ... all single man units that would be able to tear apart entire units
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On other news the building list is almost ready ... and the techtree. http://www.totalwar.org/forum/non-cg...cons/smile.gif ... back in testing fase
Hi all,
Well good news ... the Buildings are ready after some minor problems ... I have play tested them and they work fine. The problem is that now the Tech tree is more complicated than ever and I have to go though the units and find out what looks good and what doesn't. As I have it, it takes forever to build some hoplites if you start from 0 so I will try to make some scaling.
I have done the changes to the new part of the mod so I have to port the changes to the old part of the mod, and then work on the buildings for different periods (this will take some time). After all is well I will relish a beta of the now V.2 ... this is going to be a big download (since DJs units will be in it). After we get it all worked out the final will be available to public with 3 new time periods to cover the Persian, Peloponnesian wars and the Rise of Macedon ... the final chapter of HTW.
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BTW … DJ when can I expect the final images for the hoplites … sorry for the pressure but have to know so I can take them into consideration too.