Could someone tell me if EB is completely mod foldered? I seem to recall in the earlier versions it did change a couple of vanilla files. I"m thinking of adding a backup folder with the vanilla game...
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Could someone tell me if EB is completely mod foldered? I seem to recall in the earlier versions it did change a couple of vanilla files. I"m thinking of adding a backup folder with the vanilla game...
It is completely individual, as far as I know.
Persian Reforms, what faction do they affect? I do not understand. What I know as being persia is owned by Arche Seleukeia or Pahlava.
I suppose you mean the reform for Hayasdan? Read the FAQ for the requirements.
Yes, at the start of the game Archè Seleukeia indeed owns Persia, but it is up to you to conquer it...
Sorry I am new here but I just gotta know. If I download Europa Barbarorum will I not be able to play the original Rome Total War?
EB is entirely mod-foldered. That means that it doesn't not replace any vanilla files. You will then still be able to use vanilla RTW and play EB from the same copy of RTW on your HDD.
Foot
Is there a list of faction signatures anywhere?
They are on the site. Here.
https://www.europabarbarorum.com/downloads_artwork.html
Or do you mean the team's stuff?
I mean like the ones I'm using right now, that I stole from people.
Those? Here. One of the EBII previews, I believe the February one, had them.
Are the Hayasdan reforms bugged?
Cause I got part one without upgrading Armavir to a large town.Quote:
Part1:
-Upgrade Armavir to a Large Town
-Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).
= (Homeland resource will appear in Armavir)
Edit: Is Armavir already a large town? If so why is that "Upgrade armavir to a large town" even in there
Because the script says that Armavir must be large town. When I wrote that part of the FAQ I was translating what the script said and didn't check if it was necessary or not (in the script or FAQ).
I'm not sure where to put this question, so here it goes:
I've noticed some of my cities already have 24 buildings in them, while I didn't build the Augures-line yet (due to other culture's buildings). Are there only 24 building places per settlement available, or are there more? Because I've never seen a settlement with more buildings. If I order such a new building, will I be able to construct it or will it result in ctd's?
I ask this because playing all these turns to find out myself takes quite some time. At this moment I have close to five battles each turn...
thanks in advance,
Andy
You can build more buildings that you can see in a settlement. You can only scroll down so far, but you can keep adding buildings to the list. If you want to see a building, you'll have to tear out one that you can see to more the hidden one up the list, though.
It's also possible that one of the other faction variants of the same building exists in the town. Is it a tavern for celts? I forget, but that could be why you aren't seeing it as an option.
Thanks alot Marcus Aurelius Antonius.
@Teleklos Archelaou: I believe it was a former greek (Taras?) city where I first noticed I already had 24 buildings, which had already a festival, perhaps a monument, as well as some other buildings (including my own era markers, regional and factional barracks,...). I realized with Ptolemeans taking over former AS, Pontos and Hayasdan territory, chances would be pretty big there would be other provinces with 24 buildings in it before I arrive there. In the mean time, one of my spies noticed Alexandria had already 25 buildings in it, which equally answers my question.
ps: I don't like to tear down other buildings because they might give me some extra retinues. Some variations in all these Roman cities would be nice.
kind regards,
Andy
How can I edit the city files for a faction to determine what its cities look like?
As in Roman, Eastern Greek, Western Greek, etc.
That would be the descr_cultures.txt for the strat map models. Battlemap appearance is much more difficult to alter and I believe is scattered in many files.
Two questions:
Why do the Ptolemaioi not have the subjugation resource available in many of their starting regions?
How can I edit the date in a campaign?
Thanks :2thumbsup:
As for the Ptolemaioi question, try starting up a campaign you'll see what I mean. You can't even build type II governments in many of your starting cities. Which all, interestingly enough, have subjugation resources when you're playing as the AS or Romaioi barbaroi.
For different factions, the governments may mean something slightly different. For the Ptolemaioi, there are very few Type1 and Type2 regions. The Ptolemaioi Type3 is the most common government type by design.
Another technical question, how can one adjust the frequency and magnitude of eleutheroi spawns?
It is in the strat file in the maps folders. Although it is opposite of what you would think. I think setting it to 00 give yo tons.
Say I manually modded Seleukeia & Babylon to be Makedonia homeland provinces.
Would I be able to recruit Hetairoi from those two regions?
You would be able to build a Type I government there, but you need to edit the recruitment files to allow Makedonians to be able to recruit Hetairoi.
Where can they be found?
Actually, in the case of Hetairoi in Mesopotamia for Makedonia, you don't need to alter any recruitment files. All Hetairoi recruitment zones are shared by all factions that can get them. The only thing stopping Makedonia for getting Hetairoi in regions where AS can get them is government type.