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Re: King of the Romans OOC thread IX
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Originally Posted by Privateerkev
We might want to get some legislation in place that mandates that our avatars have to be out of settlements at that point. The game would get pointless if we all lost our avatars. Or at least some OOC agreement that even the Chancellor can't override seeing as that is a "survival of the game" issue. If people want their avatars to go into plague cities, thats their business, but we should be able to keep our whole family line alive if we stay out in the woods until the little rat disappears. At least thats what I've done in my SP games.
I definately like this Idea, I've had enough of sick avatars. I conpletely forgot about the black death as well, I think it'd be interesting to see if we can survive the ensuing financial crunch, while the AI still has gobs of cash.
I also would like to see the new world learn to speak german, I realize that that wouldn't be for a while, but something I'd like to see none the less. I can see now the politics and debate over whether or not to to open up a port on the Atlantic, sounds like fun.
More immediately though, I think that a couple of Chancellorships of wealth and prospairity(sp) representing the Golden period of German history are a good Idea. Both IC and OOC I'd love to see the HRE peak having carved out all of central europe(what we've got plus Antwerp, burges, Naples, Palmero, Krakow and Hylatch for nice 'round' boarders) then lose a dozen of more territories under a particularly disasterous Chancellor or something (that'd be fun to RP too).
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Re: King of the Romans OOC thread IX
The problem is that normally we would impeach such a chancellor, so he should destroy the Reich, but with our allowance. So that he does what we want, but has some sneaky plan behind our backs.
We might lose a city as Paris, as it still is very French. Same with Bran (if the Edict gets through) and parts of the Outremer (as that is not really German at all).
And I think that in that case we cheat some more units for the rebels, so they are stronger.
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Re: King of the Romans OOC thread IX
My 2 province suggestion was just an idea to appease those who wanted more offensive battles. I agree that we can do just fine without adding more provinces. There is also plenty of room to conquer a province and then abandon it or sell it off. We've already done this with Sofia and Iconium and we're about to do it with Moscow. I wouldn't have any problems doing it with Cagliari either, since conquest of that island will likely be authorized this term. Edicts wouldn't even be needed for that, since all new conquests become Imperial property, so the Kaiser (if he were on board with the plan) could instantly require that they then be abandoned/sold off. They're his property, so he can do whatever he wants with them.
As for blaming the Chancellor who is reigning during the 'catastrophe,' well, we can implement the event via OOC edict and include a clause stating that it is to be considered an "Act of God" and not the direct fault of the Chancellor. Though of course the Chancellor (and all future Chancellors) can be held responsible for not responding to the crisis in an adequate manner. Think Hurricane Katrina. No (sane) people blame Bush for the actual hurricane itself, but he was heavily criticized for perceived failures in his response to the disaster.
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Re: King of the Romans OOC thread IX
A problem with having the territories revolt during the Black Death is that I have found that the plague ends up helping me with civil order in SP games. The Black Death kills tons of people but leaves "happiness" buildings intact. This basically makes every city a severely depleted, but happy one.
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Re: King of the Romans OOC thread IX
Then do the revolt in 1340. HRE loses several territories in 1340, 5 turns later the black plague hits, 5 to 10 turns after the plague, the Timurids arrive. Fun for all.
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Re: King of the Romans OOC thread IX
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Originally Posted by TinCow
Then do the revolt in 1340. HRE loses several territories in 1340, 5 turns later the black plague hits, 5 to 10 turns after the plague, the Timurids arrive. Fun for all.
I would agree to that. I think it would be great fun! :yes:
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Re: King of the Romans OOC thread IX
Discussion about cataclysmic event sounds good.
I think that eventually we should gear up for a major showdown with Spain. They look to be nearly as powerful as Iberia in the old WotS and will be our only real accomplishment, especially if we shoot ourselves in the foot. Two ideas have presented themselves:
- Launch an invasion prior to the Discovery of America. Duke it out in the heart of enemy territory, and set up a good series of ports to use to sail the Atlantic.
- Fight them in the New World. Three-way slugfest between us, them, and the Aztecs.
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Re: King of the Romans OOC thread IX
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Originally Posted by GeneralHankerchief
I think that eventually we should gear up for a major showdown with Spain. They look to be nearly as powerful as Iberia in the old WotS and will be our only real accomplishment, especially if we shoot ourselves in the foot. Two ideas have presented themselves:
- Launch an invasion prior to the Discovery of America. Duke it out in the heart of enemy territory, and set up a good series of ports to use to sail the Atlantic.
- Fight them in the New World. Three-way slugfest between us, them, and the Aztecs.
I like the Idea of a war in the new world that spills over to Europe (reverse history?), It will give spain that much more time to Expand as well. Making thier eventual conquest that much more Glorious!!! gosh I'm a nerd sometimes
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Re: King of the Romans OOC thread IX
How about we become anti-gunpowder. The chivalrous characters can be against it on principle, and a few others can decide that their character had an unpleasant expereience (I'm thinking missing hands here), and then pass legislation forbidding gunpowder development. And then after a while we can take on Spain...
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Re: King of the Romans OOC thread IX
Sounds fun FLYdude, ofcourse the Dread guys (if we get some new ones, I bet so) should ofcourse like it, dividing the Reich.
Also for Spain, if we want a major showdown, how about giving them more money than other factions, that makes sure they will gain loads of territory.
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Re: King of the Romans OOC thread IX
hmm... maybe give the gun powder units only to the dread generals? I noticed that quite a few of the counts has already started the commissioning of the building of gunsmith for the next term... might be abit hard to justify them banning the use of those troops?
Or will it involve the demolition of said buildings and disbanding those units once the legistration is passed. I remember reading somewhere some players were looking forward to playing with gunpowder units
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Re: King of the Romans OOC thread IX
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hmm... maybe give the gun powder units only to the dread generals? I noticed that quite a few of the counts has already started the commissioning of the building of gunsmith for the next term... might be abit hard to justify them banning the use of those troops?
Those will be the big, clumsy always failing siege guns.
How about making a story about them being dangerous and killing our own men, after which some generals don't want them anymore?
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Re: King of the Romans OOC thread IX
Anti-gunpowder can be easily (and effectively) developed IC. Find a few like-minded Electors and start making plans.
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Re: King of the Romans OOC thread IX
One problem with that though, don't a lot of people (Chiv and Dread) have that "Fan of technology" trait? That's pretty hard to RP around.
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Re: King of the Romans OOC thread IX
I haven't really spotted anyone with that. So there are enough without it.
Maybe we can RP some group of people coming to power (as Lothar's secret society ~D) and they will back up eachother so everything goes their way. That can easely explain a rebellion. They always get the chancellor, they are numerous enough to stop most edicts they don't like. Only way to stop them will will be rebellion.
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Re: King of the Romans OOC thread IX
All these suggestions, good ideas many, wouldn't be implemented in this next term would they? If we're going to OOC manipulate the game in a major way, I think the poor bastards running for the Chancellorship should know what they're getting into.
So if we want to plan so major uprisings or such for 1280, we should have that voted on and in place before the next election.
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Re: King of the Romans OOC thread IX
Nah, we should prepare for this OOC, not just introduce them. As we said, it should come around 1350.
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Re: King of the Romans OOC thread IX
Hmm, going through the Library there aren't as many as I thought.
Two of the Steffins, Gerhard and Lothar, as well as Friedrich Scherer, have "Admires Technology." So no real conflict there.
Fredricus von Hamburg has "Questions Technology." Again, no real conflict but it doesn't matter anyway since he's going to buy the farm very soon.
Jens Hummel (the unassigned one) also has "Questions Technology." Could be a minor problem considering his dreaded relatives.
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Re: King of the Romans OOC thread IX
I know that gerhard has "admires technology", and OK I really don't think that any of this is going to be implemented till at least 1280, probably later.
p.s. I'm glad you'll get one more update of your AAR in.
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Re: King of the Romans OOC thread IX
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Originally Posted by Ansehelm
(OOC: Hell I feel like a man with a little moustache)
Stig, that cracked me up! :laugh4:
*edit*
As for being anti-gunpowder, can't we already build Reiters? Or was that only in Sofia?
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Re: King of the Romans OOC thread IX
We musn't get rid of Reiters; they are one of the most interesting and best units in the game. They are basically the only unit which uses pistols, and thus add variety to the domination of arquebuses and muskets.
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Re: King of the Romans OOC thread IX
If CA 11.6 passes I'm thinking the King of Outremer will have a role similar to that of a US Supreme Court Justice.
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Re: King of the Romans OOC thread IX
The mechanics we can do IC should be a first prioirty.
The idea of the plague plus all the money we give the AI will make that event far more impactful.
The gunpowder thing also is entirely able to be done IC...and a very good idea.
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Re: King of the Romans OOC thread IX
:laugh4:
Oh my god! Is everyone voting for everything!?! I think I have committed my character to every piece of legislation but one! Is everyone else in the same boat? Are we going to see almost every edict and CA pass unanimously? Is every election like this? I am highly amused... :yes:
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Re: King of the Romans OOC thread IX
Nah Ansehelm won't vote in favour of everything, but most will get a yes.
And I can't believe some are actually against CA 11.4, it makes the most sense of all proposed Edicts and CA's
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Re: King of the Romans OOC thread IX
It makes the most sense to exactly 4 people. It makes little sense to those who are neither Dukes nor Crusader Counts. And it makes zero sense to those that are Crusader Counts.
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Re: King of the Romans OOC thread IX
No it does make sense to anyone, Dukes are above Counts, fact.
That should make sense, even if you don't agree with it
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Re: King of the Romans OOC thread IX
Dukes still retain the right to give and take away counties. This gives them powers of compulsion that Crusader Counts do not have and allows them to organize voting blocs. Plus, if you take away Crusader Count influence, you take away the King's power of compulsion. Sure, they could get Crusader Count if they had no county in Europe but what if a Crusader came and had a county in Europe? The King would have no power to compel that Crusader at all. There is more to power in this game than mere influence points. I have seen, and experienced, that Dukes are very powerful and it does not have everything to do with influence points.
Actually, the bill that makes the most sense is CA 11.2
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Re: King of the Romans OOC thread IX
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Originally Posted by Ignoramus
Why is only one Swabian in Swabia? I want to fight the French, not be stuck in Adana, yet it will take Wolfgang at least 7 turns to return back to France.
And Franconia hasn't lost it's boom of avatars. Jens von Kassel keeps on having children.
Couldn't we call a Crusade against Toulouse, just so some avatars can hurry back home, because it's ridiculous that there's only one avatar on our enitre western front. The next closest to Frederich at Paris is Siegfried at Hamburg.
You know, I've been doing some thinking about this, and there is a way to send Hummel home faster. When we make the Crusade stack, we put Hummel in it. Then we take him and only him out. We stick him on a boat and he will have a turn or two of "super duper Crusade speed" on a boat which will take him a good distance across the Med. He won't suffer desertion because he is a General Bodyguard unit. Meanwhile the Crusade goes to Jerusalem and everyone's happy. :book:
*edit*
He'll even get the Chivalry bonus for joining the Crusade. Ironic since he'd essentially be lying about joining a religious mission and then running in the opposite direction.
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Re: King of the Romans OOC thread IX
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Originally Posted by Privateerkev
Oh my god! Is everyone voting for everything!?! I think I have committed my character to every piece of legislation but one! Is everyone else in the same boat? Are we going to see almost every edict and CA pass unanimously? Is every election like this? I am highly amused... :yes:
I often vote against things I might agree with in order to give the Chancellor discretion. The standard for me is not whether it is a good idea, but whether it is such a good idea that it is necessary to force the Chancellor to do it. It's a bit like the States' rights arguments in the US (should the federal government decide an issue for a state?).