From memory Borcha is a prisoner in Zendar Castle, you have to pay to take him to some other place so they can hang him. You can hang him and get money, or you can free him and keep him as a party member.
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From memory Borcha is a prisoner in Zendar Castle, you have to pay to take him to some other place so they can hang him. You can hang him and get money, or you can free him and keep him as a party member.
Don't worry I found him.
The other thing about Swadian Xbows is they'll kill anyone you bring along with you. Seemingly preferring veteran troops over "meat shields."
So take them alone ~:)
It's doeable in black armour, with a decent sheild, a good bow and plenty of arrows.
Ditto with the dark hunters ~;)
I agree, u need a horse a shield and a good sword...think lancerlot and you will become him....Quote:
Originally Posted by sapi
How to start?
I mean, I have it, but I have 35 denarus(sp?)How can I win more money?
Basically, kill people and take their stuff.
Crazed Rabbit
To elucidate a little, the initial climb is the hardest, IMO. You really need a band of men to take off. Right at the beginning, I take on small bands of river pirates with my bow. Use the loot to start to recruit some help at the taverns and you should soon start to even the odds. In Mount and Blade, quantity really matters - fighting multiple opponents simultaneously, you can get hit so fast, you never recover to strike back.Quote:
Originally Posted by Crazed Rabbit
I also hire Marnid and Borcha asap, but that may be just a fun thing rather than a power-up.
There are some quests you can that raise you money without having serious firepower. Trading salt at the salt mine was one, IIRC. But the caravans seem some of the best jobs and so I try to scrap up enough men to qualify. The caravan guards can often make up for any deficiency in your force (ie run back to the caravan if threatened and then help out the guards when they are attacked).
Save often and don't be afraid to run on the strategic map if outmatched. If you rest at a tavern, your pursuers will go away.
I didnt left the city yet.
I played in the arena, and I won money.
Im enjoying it.
I was just wondering if tit's possible to fight with a spear on foot?
As far as I know, yes, but its very hard.If you dont have a shield, is hard.Is slow and you dont have defence.
It is possible, and can be useful against horses, as they shy when hit.
What is the very best battle you had? (Good shooting, lots of enemies, etc)
I just had a battle in the arena, I had a bow, and I had tw enemies left,one swordsmen on foot the other archer on foot. I fired at the archer, though he moved but the swordsmen was standing behind him, and I got a head shot, a head shot in the eye! One hit K.O!lol.
Hmmm, best battle. I've a couple in the Mesoamerican mod that have been fun. The sound and smoke of early guns firing is really cool.
I had (several similar) truly amazing battle (s) as a simple foot-Uruk in the TLD mod against those accursed Rohirrim. My small horde pinned them down into place and I waded through them with 8 power attack and an obscene skill with two-handed weapons, just cutting and cutting and cutting...
An arena with 20 guys inside.
that was very bloody!
How can I convince the guy of the tabern?I dont know what he wants...
The biggest, bloodiest battle in my game was: Me with double sided, a heavy pick and one of those horses with chain mail on them, my troops were 10 Swadian Knights, 5 Swadian Men at Arms and one Swadian Crossbowman. My allies in the battle was 2 Swadian War Parties with about 40 men each and a Swadian Prisoner train and a Swadian Caravan our enemies were 2 groups of Dark Hunters, 3 groups of Sea Raiders, 1 group of forest bandits and 2 groups of river pirates.
All up it was about 100 a side, this battle rocked! About 1/4 the though my team got an advantage by taking the enemy respawn area so we could slaugter their reinforcements, that was until their Dark Knights showed up and killed 3/4 of our soldiers on the field, I ordered us the retreat back to our reinforcments but my horse was knocked down on the way so I ordered a charge to save me because I was fighting 4 Dark Hunters and was getting low on health, my troops saved me but a second later a River Pirate threw a stone at my head and I was knocked out.
When the battle restarted it was 78 vs. 32, the enemy starting army was all Dark Knights and Hunters and mine was me and all my horsemen, we ended up killing every one of their knights then all that was left of their army was bandit rabble.
My guy looked so cool at the end of the fight he was pretty much covered in blood from head to foot, he had, like, 10 arrows in his shield and 2 javelins sticking out of is back and his horse somewhere out in the field with 3 axes, 2javelins and 7 arrows stuck in it.
Do you mean Marnid? IIRC, he wants you to give him a suit of padded armour (or something). It probably won't be available from the first few armour dealers you encounter, but keep looking and eventually you will see it for sale somewhere.Quote:
Originally Posted by Caius Flaminius
He wants padded cloth, iirc, and that does not mean padded leather, padded armour, or any of the other padded things thrown in to confuse you :grin2:
Thanks.
Anyway, i cant play with my guy.I dont think im able to buy a serial key.Im level 6.
Create another guy and Start over again, that's what i did until i got my serial key after playing lvl 6 characters for 1 & 1 1/2 years.:no:Quote:
Originally Posted by Caius Flaminius
Dark Hunters are as easy as pie. It is the Swadian Crossbowmen that get me. I find that the best way to fight crossbowmen is to ride up with your shield and charge into and through them. Keep doing this and exposing only your shield to them. If you get in close enough where they can't shoot you, hit them with a weapon and get the shield right back up. :P
Dark hunters and knights are easy. They are just overpowered horse men. I use a heavy military pick and ride up and knock em on the head. That ussually will do it (though it sometimes takes a few hits.) It is the lancers that you really need watch out for. If the dark knights and hunters unhorse you, you'd better start praying. I usually fight solo, and order my men to stay at the start point (and I fight on the hardest difficulty with full battle size...yes, I am bragging :beam:), but with Dark knights and hunters, I will usually order my men in to tangle the enemy up so I can ride by and bump them off one at a time. I have over thirty Dark Knights on my side, and I will PM you and tell you how if you ask nicely. :beam: No, I am not lying either, I really do (and I didn't use cheats). I am using the castles as warehouses and recruiting and capturing everyone I can. :beam: I currently have a collection of 700 steppe bandits. :beam:
I am pretty good at the game in case you'd like playing tips. :beam: (yes, bragging again. I'm sorry, but I usually do not get that good at games, but I am just dominating here :beam:)
:P
G2G
Vuk
Im downloadint the LastDays mod.Anyine played it?
The Last Days for .808 is released!!
Clicky
Best M&B mod ive played so far (even 10 times better than the 0.751 version).
I hope the 1. & 2. Punic War and Calradia: Total War mods will come out soon, too :duel:
Figures TLD comes out for .808 when a new release is in the works. :laugh4:
Finally; Huzzaah!Quote:
Originally Posted by Bavarian Barbarian
Edit: Mate Calradia: TOTAL WAR is Out for .808
http://www.mbrepository.com/modules/...?cid=8&lid=453
whats the mod about btw ? is it any good ?
I wasnt able to play The Last Days!
WHY?
Caius! Didn't recognize you at first! :P
I don't know why. It is too big for me to dowload, so I have to wait till next I go to school.
Vuk
I know its out, but its an alpha release and some of the main features arentQuote:
Originally Posted by darkragnar
implemented yet.
As Im too lazy right now to describe the mod myself, heres a quote from the C : TW thread over at the TalesWorld forum.
Quote:
Features:
Life–simulated strategic Ai, Ai strum castles, attack villages , and make many other things. Player may make own kingdom – take enemy castles and villages and grow troops, training troops in own castles.
...
Fog of War
Different scenes for all the settlements
More party types
NPCs in Settlements
Economics
Build buildings in settlements
Controlling allied and your own military
Military quests from leaders of allied fractions
The battle AI will be made better.
...
Afterwards it is planned to move the mod to a different concept, out of Native and into early and middle Middle Ages.
Link to the whole thread
This mod really has some potential, the guy whos making it is a professional
programmer and according to him most of the necessary coding is already done.
Quote:
Originally Posted by Garcilaso de la Vega el Inca
Well, Garcilaso de l.... err, Caius, it could be one of the following
- you dont have a registered version of M&B
- you have M&B .808 and downloaded TLD for 0.751
- you have M&B .751 and downloaded TLD for .808
- corrupt download
- forgot to activate the TLD mod through Settings
at least these are the things I did wrong :laugh4: (except the first one...)
The last days mod is awesome, been playing for almost 3hrs now. Only gripe I have with it is that I see more caravans on my side than do armies. Mordor is running around rampant and all I see are caravans running away from them, where if I'm so "strong" where are the armies? lol
The last Days is quite hard, to be sure. I dominated the wide fields of Rohan, inflicting heavy casualities on Isengard and the Dunnlendings, only to hear dire news from the south. Gondors might has crumbled, and is almost fading.
So I rode south and brought new glory to Gondor, crushing huge hosts of Mordor and many lesser ones. The Corsairs are now finally crushed, Haradim is weak while the Eye is on the brink of destruction. Only the Easterlings remain strong. But than Theoden's messenger orders me back to the Mark - Rohan is facing collapse....
I hope a new version will come out soon...
Yeah, TLD is deffintely a challenge. After 114 days I've concided defeat in my campaign as Gondor. Rohan has fallen, all the elves are weak and Mordor and Isengard are still strong. I cant get out of Minas Tirth (sp) without running into a 50+ band of orcs or something.
The key IMHO is to find your faction's hosts and to help them whenever possible. No I command 47 man and try to keep a mental map about the possible locations of Gondor's and Rohan's ones.
Hail Theoden King! Hammerhead! For the Mark! :2thumbsup:
Cheers
OA
Any hints how to get started in TLD? I wander around not finding anything to do initially. How do you start off making money and getting experience?
yeah support the hosts, and/or get as ;arge a party as possible before the war starts. And I suggest you beat Isengrad and the Dunlanders into the ground first. It more or less makes Rohan safe.
TLD is awesome!
I reckon they did Hornburg really good!
Well, you can start by taking on the kill mountain golbins quest at the brigand fort and, this is an exploit, deliberately loose the battle royale there. Its bugged so the worse you do the better the reward. aside from that, use all your money to recruit troops and then hunt scout parties I guess.Quote:
Originally Posted by econ21
Before the war starts the best loot is to be found on the enemy scouts, so try to take them out. Caravans too. Your character is likely to be far to weedy and his "army" insignificant, so your best bet is to join in fights which have already started. That way when the war starts you character will have some decent stuff (even if he still sucks) and a small force of experienced men.
I went to the brigand fort and did torneys till I got 30,000. That is, I killed all one hundred 30 times. It took a while. :P I then got the best weapons and armour that I have seen at Minas Tirith and have been slaughtering the forces of Mordor. I found friendly parties fighting orcs (and vastly outnumbered) and came in and helped them out. I have defeated a LOT of Mordor's parties so far, but they just keep coming. :P So far, none have gotten past Osgiliath. Once I get them under control, I and going to ride down to Rohan and give them some help. (Though I will probably smash the Cosairs first :beam:)Quote:
Originally Posted by econ21
Guard of the White City
I don't find that kind of grind to be much fun. To be honest if that were the only way to start out then I would simply acivate the cheats and use those to level up and get a bit of cash.
Sadly trading is broken in the current version of TLD, so you are left with eithe either the grind (and it really is a grind in this version) of the arena or the opportunist skirmish.
lol, it is a bit slow, but it is still fun. I am a great fan of LOTR, and I am glad to see a LOTR mod for M&B. :)
Vukleburger
I just started a new campaign with the Elves, I imported my character so I guess I kind of cheated. So far I'm doing pretty good imo, recuriting other elves is pretty hard so my army is made up mostly of men from the neutral towns.
The humans aren't doing so well so I recently went up to give Gondor a hand, also stoped by the armory at Minas Tirith and got myself a great sword for 200 points =D
What kinds of weapons can you get at the armouries? Any hero weapons? (Like The Flame of the West? :beam:)
Vuk
You can get mithril armour, great swords, a helm and axes, IIRC. A fine item is the Horn you get in Gondor, which raises your leadership skill by 2, which means another 10 guys.
BTW I defeated Dol Goldur, thus achieving victory in the North. Then I rushed back to help a weakened Rohan against the onslaught. Gondor is also weak again - you can not leave it alone... Perhaps I should have finished the Haradim first, but the Mark was calling
OA
Actually you can leave Gondor alone, at least if you focus on taking out the stuff that threatens Rohan first and do that quickly. I let them get down to I think spent and wavering before I came riding in, along with the entire host of Rohan, and crushed Mordor and friends. Oddly the elves are far more resilent then either of the two human factions.
I planned it that exactly that way, but while I was smashing Isengard and friends to , Gondor informed me that it was wavering and on the brink of destruction. I guess that it is pretty random from game to game how fast it happens, it occurred in mine around day 55 or so. So I decided to help my friends first...Quote:
Actually you can leave Gondor alone, at least if you focus on taking out the stuff that threatens Rohan first and do that quickly. I let them get down to I think spent and wavering before I came riding in, along with the entire host of Rohan, and crushed Mordor and friends.
The Woodelves became weakened after day 60, Lothlorien after day 75. But they destroyed Moria first. Thanks to my intervention and timely help the are marching south to help Gondor. I captured an elvish captain which costs me 725 a week - crazy, ain't it?Quote:
Oddly the elves are far more resilent then either of the two human factions.
OA
Yeah, that happened in my game too. You shouldn't worry about it that much though. In my game they still had 500(!) strong patrols wandering aroundQuote:
I planned it that exactly that way, but while I was smashing Isengard and friends to , Gondor informed me that it was wavering and on the brink of destruction. I guess that it is pretty random from game to game how fast it happens, it occurred in mine around day 55 or so. So I decided to help my friends first...
ANd they stay weakened, no matter how many great hosts they loose, or at least so it seems.Quote:
The Woodelves became weakened after day 60, Lothlorien after day 75. But they destroyed Moria first. Thanks to my intervention and timely help the are marching south to help Gondor. I captured an elvish captain which costs me 725 a week - crazy, ain't it?
Question: Do eastern hosts spawn at both of their bases even after the forces that menace the elves is beaten(Dol something)? They are the only evil faction left and I don't want to run between the two camps.
Edit:They do.
I would protect Gondor first - it is surrounded by enemies. Guard their Great Host (which trundles along on the wrong side of the river between Morannon and Minas Morgul) and/or subdue the lesser enemies such as the Corsairs.
Once Gondor faces only Mordor (or all her enemies are weaker than her) then set off to help Rohan or the Elves, if they are still in the game.
I'm starting to get into the Last Days mod - the starter tips people gave are good. I've got 21 gondor youths etc and am having fun prior to the war, doing noble quests and helping out in battles.
Anyone got a link to a good discussion of the influence system? How it works and what it is good to spend your influence on? I've noticed I can hire men for influence - if it says "knight 520/14" or something does that refer to denari (not influence) purchase cost and upkeep? I can't find any significant documentation on the new stuff (I am familiar with the core Mount and Blade stuff). The readme seems bare bones.
Also: is there any way out of Mina Tirith/Dol Amroth town square? I can't find an exit and have to rest at the tavern to get out.
When you recruit units from various lords you spend influence on them - and the dialogue option shows how much influence that unit costs, and how much you have. Various units will have different influence costs, while the number that is the same for each unit is the amount of influence you have.
Influence can also be used to direct friendly armies and get rare items from allied Kings.
Have you tried tabbing out of that city center?
CR
Yes, I saw them spawn near their camp in midst the elves . The really funny thing in my campaign is that I got chased by a respawned great host of Dol Goldor after I annihilated their faction... :dizzy2:Quote:
Question: Do eastern hosts spawn at both of their bases even after the forces that menace the elves is beaten(Dol something)? They are the only evil faction left and I don't want to run between the two camps.
Together with a great host of Lothlorien I dealt with them properly by sending them once and for all into the abyss :whip:
OA
The Great War has just broken out, so my first TLD game is getting interesting. Any tips?
I am a Gondorian and have hired that Ranger (Mablung). Is there any other hero I can hire?
Also, what do people find are the optimal proportions of infantry, archers and cavalry? Equal? I used to rely on only archers and cavalry in M&B - thinking the archers could double as infantry when push came to shove - but now I am wondering if infantry is better, as you can mob the enemy and overwhelm them with numbers.
Thanks, makes sense. :2thumbsup:Quote:
Originally Posted by Crazed Rabbit
How, in terms of the interface and commands etc, do you direct friendly armies?Quote:
Influence can also be used to direct friendly armies and get rare items from allied Kings.
Also, I heard you can give troops to friendly armies - how do you do this in terms of the mechanics?
Thanks - I'll give it a go.Quote:
Have you tried tabbing out of that city center?
Go up and talk to them, it'll be in the dialogue options. They have to be of the same nation.Quote:
How, in terms of the interface and commands etc, do you direct friendly armies?
You'll want to fight on the side of your patrols and hosts, as whatever army you can scratch up won't be much for a long time, level wise. Cavalry works better against spread out infantry, but often you'll be facing lots of enemy infantry.Quote:
Also, what do people find are the optimal proportions of infantry, archers and cavalry? Equal? I used to rely on only archers and cavalry in M&B - thinking the archers could double as infantry when push came to shove - but now I am wondering if infantry is better, as you can mob the enemy and overwhelm them with numbers.
If you go with infantry, you'll need a lot of them, and decent ones at that. You need at least equal numbers. A lvl 50 Noldorion fighter can get mobbed and killed by less than 10 mountain goblins (though that is more a symptom of the game's problems with fighting on foot against more than one enemy, which I so dearly hope they fix in the next version).
I'm playing as Rohan, and so have a 95% cav army. I like to ride out ahead, kill as many as I can, then have my cav rush in.
CR
Just talk to the commander of the army. There's an option to give orders, and what exactly the order is depends on how much influence you need.Quote:
How, in terms of the interface and commands etc, do you direct friendly armies?
Not true, although you have to first accept and complete a mission for the faction leader.Quote:
Go up and talk to them, it'll be in the dialogue options. They have to be of the same nation.
What level cavalry did you have? Mine had no trouble riding through swarms of inf, but they are pretty much all the highest level possible.Quote:
Cavalry works better against spread out infantry, but often you'll be facing lots of enemy infantry.
IMHO heavy Cavalry is by far the best choice - as long as you can battle it out on on the land. Rivers with steep cliffs are the worst location for an encounter, they will break up, ride slowly, get bogged down and surrounded. Trees can also be a hassle but a minor one. Armored horses with high charge values and good armor move cavalry to a new level, allowing them to plow through infantry with much greater ease and to remain horsed.
Archers are sometimes fantastic, but more often than not a frustrating experience, especially if you have lots of them. I simply hate it when the shuffle around doing nothing. 3-4 Archers on a flank seem to work best for sustained fire. If you have lots of archers "hold position" is crap, use "charge" while you keep attacking the enemy from the rear or his flanks. This command keeps them densely packed and allows them to shoot quite effectively from a short distance.
The better Gondorian archers are easy to get by defeating their enemies and are well armored and able to hold their own as infantry. The Ranger branch seems to be weaker to me, but offers other advantages like faster movement.
I usually avoid infantry, but as said before, use the motto "klotzen nicht kleckern".
If you use them use a lot of them, Keep them together and the enemy apart and they will perform well.
OA
I'm playing as Rohan, and it seems their cav is not as heavy as Gondor's. And, my best units are mainly vet riders of Rohan - not many elites. And you need heavy cav, and a good bit of it, to be able to punch through groups of orcs.
I can see how Swan Knights or Tower Guard Knights could decimate enemies *drools*. I'm playing with 200 battle limit, which lets those accursed orcs bring their numbers to bear. I might tone it down to 100.
I think TLD needs to increase battle map size like Battle for Sicily.
CR
Well, after looking at this thread for ages I downloaded the trial yesterday...
Great fun.. so much fun that promptly purchased a licence key when I hit level 6...
Next thing I know it was 2am!!!
The LTD mod sounds great, does anything interesting happen in the native (unmodded) game over time? Or is it just more of the same (wondering if I should jump into the mods already)?
Has anyone tried the Gadiator mod??
The native has no storyline yet, but I had fun with it for months. There are lots of different parties to fight, like Dark Knights, Black Kerghits, Sea Raiders, and the two opposing armies. You can join one side, raid the other, go on missions, etc, and go on missions from merchants.
The native has a lot to offer- I'd recommend finding out its secrets before abandoning it for mods (many of which are very good).
Crazed Rabbit
Before the .808 version of M&B archers rule all. Now I ignore them completely (except for scouting types because they give you extra bonuses) in favour of infantry. Cavalry are also much more effective (although, strangely, the enemy cavalry does not appear to be). I usually fight on foot, so the mob of infanty is essential while a small number of horsemen is handy to break up th enemy mob. If fighting on horseback I tend to go it alone, sometimes drawing isolated enemies back to the mob, because your friendly horsemen are stupid and get in the way.
Influence is used to recruit experienced troops, heroes and lords, it is used to direct frienly armies, and to gain unique and powerful artefacts from the main faction leaders.
My hints - protect your Hosts, do missions only if safe to leave those Hosts, likewise if you travel to a different front. Remeber to adjust game settings with the Old Man at the Brigand Fort on day one. Take healing skills to keep your guys alive. If in doubt, run away. The ultimate weapon is the Glaive, but two-handed axes are so much meatier.
Edit:
If you make your Companions lancers then don't give them a shield. If you fight on horseback then don't take a two-hander weapon.
Great advice, Slyspy.
I was wondering about that. I used to be lethal with a bow, but now am gravitating to mucking in on foot with a bastard sword.Quote:
Originally Posted by Slyspy
Where do you find the heroes? I got Mablung at the start; that's it. Unfortunately, the Gondor horn seems bugged in my game - it does not give the +2 leadership (or any bonus) that it should.Quote:
Influence is used to recruit experienced troops, heroes and lords, it is used to direct frienly armies, and to gain unique and powerful artefacts from the main faction leaders.
What's the significance of hosts? Do you only weaken factions by weakening their hosts? Or can picking away at smaller armies hurt them too?Quote:
My hints - protect your Hosts, do missions only if safe to leave those Hosts
What does that do? What settings do you recommend?Quote:
Remeber to adjust game settings with the Old Man at the Brigand Fort on day one.
Yes, I am bittering regretting that. I built a fighter, but think going for leadership + healing might have been better (I have maxed tactics).Quote:
Take healing skills to keep your guys alive.
Quote:
Where do you find the heroes? I got Mablung at the start; that's it. Unfortunately, the Gondor horn seems bugged in my game - it does not give the +2 leadership (or any bonus) that it should.
They are in all cities. You just need alot of influence to recruit the local lords.
Taking down patrols and the like does knock down factions, but generally only if they are already very weak and have no hosts currently in the field.Quote:
What's the significance of hosts? Do you only weaken factions by weakening their hosts? Or can picking away at smaller armies hurt them too?
Just for the record, it doesn't matter how good a fighter you are, or how heavily armed or armoured; if you get jumped by seven midgets armed with daggers, you're goin' down, period.Quote:
Originally Posted by Crazed Rabbit
Always keep your men compact and uphill, and when the enemy engages, whip around and attack form behind with your best men (i.e. cavalry/heroes.) Hammer and anvil. :smash:
Hope that helps.Quote:
Originally Posted by econ21
Great stuff. :2thumbsup: I think you have answered almost all my TLD queries. :bow:Quote:
Originally Posted by Slyspy
A couple of minor ones - what is rank based on? Is it your level? Or something else?
And where can you sell prisoners?
My dilemma is now whether to restart. I got to day 40 or so, and it was a lot of work. (Strangely, I seem lower level than after an equivalent time spent playing the vanilla game - maybe because there are no XP lucrative caravan missions). Is there only one save game slot?
The quantity and quality of your accomplished missions.Quote:
A couple of minor ones - what is rank based on? Is it your level? Or something else?
In the Brigand fort. Usually I don't bother, far more important stuff to do...Quote:
And where can you sell prisoners?
OA
@econ - Nope, there are plenty of slots.
If you do restart, check out this thread - it's the mirror of this one at TWC; and has some very useful info for TLD on the last page (starting character stats, armoury rewards etc)
Thanks for all the advice. I restarted as a Gondorian merchant, although to be honest, I think the character will end up looking rather like my other one at level 8. It is just too painful to keep strength and agility at 6.
In terms of combat styles, I can't help wanting to be a jack of all trades - archer, sword & shield infantry and lancer. Consequently, at level 7, I am not much cop at any, but it is great fun regardless.
The biggest frustration for me is my character getting wounded and healing slowly. I am maxxing out first aid and wound management, but am almost tempted to drop the damage to 1/4. It is pretty depressing to get knocked out a minute or two into a major battle (and the autoresolve seems cruel). So far, I am stubbornly peristing though. The school of hard knocks, so to speak.
Yes, it is tricky to start out, especially with a merchant since you suck at combat. You just have to pick your fights carefully.
A good horse is essential early on, even if eventually you aim to be a foot soldier. You won't survive without a horse - once you can ride a hunter you are set. If you want to fight on foot you'll have to develop the skills necessary to field a good sized force, to develop their skills and to keep them alive. But to start off with, use the horse.
When starting out never fight on your own - join in on ongoing fights in which your allies have the advantage. This gives you extra soldiers and a share in the loot and rescued prisoners. One fight joined when your allies have nearly won can set you up nicely.
Only hire new guys if you think it is worth it - 20 Gondor youths are merely going to slow you down if you encounter someone who moves fast like the Haradim. If you can't keep them alive (the Surgery skill is essential) then they'll never get any better.
The rate of healing IMO is too slow in this version of M&B (and so in TLD). You'll see my posts on the subject at the TLD forums. This may be adjustable in later versions of TLD, in the mean time remember that resting in a tavern increases your healing speed (though it is still too slow). You can also visit the healers in the main strongholds, though access is restricted at low levels.
Jack-of-all-trades, needless to say, isn't a great idea.
I am not so sure about the slowness of healing... I mean my guy gets his horse cut from under him, mobbed and beaten unconscious and lingers in captivity for a day or so before escaping and making for the nearest town.
Two days later he steps out of the tavern right as rain and ready to start building his army again.
Does not seem escessively slow to me...
Any how I am having some difficulty getting into LTD (it really does seem to be the best of the mods out there). I have a Gondorian Squire, I completed the training at the Bandit Fort and set my options with Saruman (well he is in white and the war has not started yet)...
I am simply wondering what to do in the early game? I have some basic troops but no real means to make money to pay them. I try attacking some orcs (in the day light) but lost all my guys and had to retreat (see "run away screaming like a girl")... The mob started following me so I lead them to a Rohan patrol whom completely ignored them, but then fortunately a group of Rohan scouts attacked the orcs and I joined the fun. The battle went better this time and I got some loot, but I am not sure what to do next. I can't seem to find anyone to hand out missions and I don't feel like hiring another group of overpriced orc fodder...
I see above about joining other's battles, but there does not seem to be all that much going on around the map to join in?
Any hints for the early game?
The Gladiator mod is more confusing, but full of Roman goodness. You are a slave that is supposed to become a gladiator but you are free to travel around the empire on your own with the only limitation being that you have no money and no food and are equiped with a knife and a shirt. You are supposed to fight to get money, but the arena's keep turing me away as not good enough and the training section is proper hard. The only progress I have made is running around joining in fights on the side of the Romans, avoiding the fighting and collecting the loot. I made out in one battle between Roman troops and Roman deserters. Got me some nice lorica segmentata, a Gladius and a nice pair of sandles and enough extra loot that I don't have to go hungry or avoid the traverns. It's got a nice roman feel to it but does not seem to stick to the gladiator path that well...
I tried TLD briefly last year and gave up for the same problem you mentioned (getting started). However, when I tried vanilla .808 recently, I encountered similar problems and solving them gave me the confidence to go back to TLD.Quote:
Originally Posted by Bob the Insane
The basic point, I think, is that for a merely mortal player like myself, your character is a captain more than a fighter. Godly players can solo mobs, but I can't and certainly not at level 1. You need sufficient men to survive the early encounters. Start off with 10 Gondorian youths and you should win your first fight. Alone, you won't.
So here's what I would recommend:
(1) Put some points in leadership so you can have a decent sized force. (Also wound management and first aid early on.)
(2) Go to Minas Tirith and hire Mablung.
(3) Sell any trade items you have and use all your money to hire as many Gondorian youths as you can (leaving enough for a week's wages).
(4) Get a mission from Denethor, then visit every Gondorian settlement picking up more missions. Map out the land - there are 10 Gondorian settlements; Minas Tirith is the most eastern - Dol Amroth the most western. Visit them all (some missions are messenger missions that encourage that).
(5) As you travel, you will come across chances for battle. You don't need to look for trouble; you will spot it as you move from settlement to settlement. You want either a small enemy force or a battle in progress. Scouts give better loot than goblins or bandits. After beating them, sell the loot to buy more men and cover their wages. Keep hiring until you have maxxed out your party. Only then think about spending money weapons and armour. After a couple of victories over the scout forces, I got a newbie army of 20 youths that meant the game was comfortable until the war breaks out (level 8).
(6) When you have 10 influence, go to Edoras and hire the Rohan NPC.
(7) Particularly look out for enemies with prisoners - rescuing them can be a quick way of getting veteran troops.
You should find your newbie army can triumph with basic tactics - hold ground, then charge the enemy if they are scattered. Later on use cavalry to break up the enemy before charging. After a while, put points in training and your men will gain experience every night.
Despite the poor loot, it might be a good idea to hunt goblins early on, just to give your men xp. This is assuming they are less lethal then orcs of course.
Hmm - I've just started a gondor merchant character following econ's suggestion, but I can't seem to find any reliable locations for recruiting gondor youths - could someone point me in the right direction? ~:)
Most gondorian towns. Note that their numbers will be relative flew before the war at least I think so.Quote:
Originally Posted by sapi
I find around a dozen Gondor youths in each Gondor tavern (Lossarnach is dodgy pre-war). The first thing I did with TLD is plot the Gondor towns on a piece of paper. There is a southern line:Quote:
Originally Posted by sapi
Tarnost <= Linhir <= Pelargir <=Lossarnach <= Minas Tirith
and a more northern circuit:
Dol Amroth <= Edhellond <= Pinnath Gelin <= Erech<=Ethring
doh ~:)
Thanks for pointing that out - I was playing as the elves before (with them units don't spawn with innkeepers) so I hadn't even checked the taverns :grin:
:smash: sapi :smash:
May you fight for Gondor's beauty and glory :charge:
OA