We stop at 1600 I believe.
Looks like a lot of battles, I bet we will need to weed some out or release them later with further patches/updates.
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We stop at 1600 I believe.
Looks like a lot of battles, I bet we will need to weed some out or release them later with further patches/updates.
Sorry, I just got back from a week-long holiday.
1. The Siege of St. Elmo.
Stone Fort Assault
Numbers:
Turks:
1150 men armies x 2
Knights of St. John:
600 man army x 1
2. The Siege of Senglea.
Stone Fort Assault
Numbers:
Turks:
1000 man army x 1, 900 man army x 1
Knights of St. John:
800 man army x 1
3. The Siege of Birgu.
Stone Fort Assault
Numbers:
Turks:
900 men armies x 2
Knights of St. John:
800 man army x 1
4. The Battle of St. Paul's Bay.
Field Battle
Numbers:
Turks:
950 man army x 1
Knights of St. John:
600 man army x 1
Spanish Allies:
500 men armies x 2.
There you go, I'll give you a more detailed guide if you need it.
On banners for the demo:
Which vanilla faction will you be using?
My preference (in order to get reasonable short campaign goals) is
Castile/Spain = scythia
Turks = seleucid
but what about the knights of st john, is the julii faction ok?
Just so that I know where to place the banner graphics.
Where do I send them?
I was under the impression that we had decided that it would be a series of historical battles. We do not have enough work done on the buildings and we would have to somehow insert the senate faction into the mini-campaign.
I still want to have the same factions replacing vanilla ones as in the full, it's less work that way for me. So onto which vannilla factions should I install to faction graphics?
On language and spelling:
At least my copy of Rome Total War is in brittish english, and it is likely that most players have learnt brittish english rather then american, so I think we should keep spelling things the brittish way.
That is fine by me, I have learned both and can keep them straight in my head.
I think we need to quickly finalize the factions, after deciding to include the Imperial Diet there was a bit of a mix up, but it should be done quite quickly.
I just read about Barbarian Invasion, and I must say it looks pretty good, seems like we will have ballistas mounted on chariots, and night battles too... ~:) The thing I liked the most though, is the way some soldiers now seem to carry flaming torches at night...
Where did you read about it?
A very expensive magazine... PC ZONE. I bought it just for RTW but it had some other good stuff as well. I just found out, that lightly armoured units will be able to swim in the game... No more bottelnecks at bridges, unless all your troops are heavily armoured.
Yeah, I love that feature it will force people to either take missile shots and try to punch straight through or diversify their armies. It will probably help me force myself to buy some normal light troops, not just skirmishers.
Yeah, the units being able to swim will add a whole new level of strategy. You will actually need light units, and not just the heaviest you can find.
Of course if you send gunpowder units to go swimming they shouldn't be able to fire afterwards. I wonder if we'll be able to model that...
I doubt we will be able to model it, but maybe CA will include the ability to mod more of the game in the expansion. If not we will still have more to play with.
that's it ?
hello anybody
~:confused: ~:confused: ~:confused: ~:confused: ~:confused:
That's what? It's been a slow couple of days...
Yeah, it has been really slow lately. Oh, I have Model UN work this weekend so I will not be able to do too much on the unit balance and such. But I am going to start trying to draw up a tech tree and then I will post it. I will take into account the ideas and concerns voiced in the buildings thread and will be open to advice and such.
hei , the mod is dead ??
hallo someone ?
Nope it's not deadQuote:
Originally Posted by caesar44
Here you are: a very WIP bohemian infantry (weapon and face and shoulder armour still need some changes)
http://img291.echo.cx/img291/8537/sc...ot164nn.th.jpg
The mod is still very much alive, we don't just post here.....
Nice looking unit. Just touch it up a tad and it should look great! (Though it may just be the screeny..)
Quote:
Originally Posted by Narayanese
yes !
~:cheers: ~:cheers: ~:cheers:
This I found on the official forum in the new FAQ thread. Interesting for the mod I think
Quote:
Q "Please reduce pointless low class spam armies. Increase the number of good, challenging battles. Decrease the number of boring, "only 1 winner here" battles.... yawn." and "Sort out the rebels to be more than cannon fodder and easy expansion."
A. We think you might be interested in the way the expansion handles rebellions, civil wars and the like.
Interesting... Very Interesting. Sounds good. Thanks Yggdrasill
Ooooh. I hope it does get better, can't wait...
Yes, Rebels that aren't just fun to watch getting slaughted by Creten Archers!
GodsPetMonkey could you please tell me exactly who is helping you with the models/textures so I can make sure the team list is up-to-date.
Anybody who has been working on the mod please just check in, want to make sure I have gotten all of the people who have not actually worked on the mod off the list. I think I have gotten them all of, but I also want to make sure I have not removed anybody who has worked on the mod.
Thanks.
And here is the current faction list, just for the record.
*Barbarian: (west europe)
Castile and Leon
Kalmar Union
England
France
Burgundy
Scotland
*Rebel=West European Independent State
*Greek: (muslim)
Golden Horde
Moors
Mamluks
Ottoman Turks
*Rebel=Muslim Independent State
*Eastern: (italian)
Venice
Milan
Naples
*Rebel=Italian City State
*Roman: (german)
Imperial diet (Frankfort on Main)
Habsburgs
Saxony
Bavaria
*Rebel=German Free Imperial City
*Egypt: (orthodox)
Muscovy
*Rebel=Orthodox Christian Independent State
*(including balkan rebels)
*Carthaginian: (east catholic europe)
Poland
Hungary
*Rebels=Central European Independent State
Myself, obviously, modelling and texturing.Quote:
Originally Posted by Uesugi Kenshin
Narayanese, texturing and starting to model
econmists, texturing.
I have tried to contact both unit_35 and two_roses but neither have responded.
Ok, Two Roses did some work right? If so he will remain on the list because he did do some work and should get credit for it.
Did Unit 35 do any work? I don't remember him doing any.
For which faction replaces which, I've been following this scheme:
Burgundy = germania
Spain = scythia
England = gaul
France = dacia
Golden Horde = greekcities
Hapsburg = brutii
Hungary = numidia
Imperial Diet = spqr
Kalmar Union = spain
Bavaria = scipii
Mamluks = macedon
Milan = parthia
Moors = thrace
Muscovy = egypt
Naples = pontus = Knights of St John
Poland = carthage
Saxony = julii
Scotland = brittania
Turks = seleucid
Venice = armenia
I'd rather not change it since I've entered more then half of the faction symbols into the files.
A little change to the calmar union unit list
Native units in untranslated form below
Squires (heavy lancer)
Light cavalry (I'll change the one I have now, doesn't like it)
Crossbow cavalry
Spearmen (militia)
Handgunners
Archers
Crossbowmen
Burger crossbowmen
Guard spearmen (regular)
Light Arquebusiers
Heavy Arquebusiers
Halberdiers
Pikemen
National cavalry (reiter-type unit)
Arquebus cavalry
Musketeers
As long as the cultures work out I don't think it matters too much which nation replaces which, well except for the SPQR.