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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Seamus Fermanagh
Originally Posted by Pannonian
Drisos, how on earth did you guess that Sigurd was Don Corleone?
A good question, and one that in recent weeks has been much on my mind.
Mine too, though I chalked it up to RED role particulars, at the time. His explanation makes sense; I think we have an 'intuitive' player here in Drisos, picking 1 out of 76 possibles.
Just for fun: there are 52 cards in a playing deck of cards (spade, diamond, club & heart; Ace(high) thru 2(low)).
I shuffle the deck, and deal 5 cards, face down. I send those 5 card's identities to Seamus, as honest broker, who will verify my picks.
You, Drisos name one of those 5, please.
-edit-
take your time, and feel free to consult anybody about your picks, as you did in FoS'ing Sigurd. Thanks.
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Re: Capo de Tutti Capi - II
I was very lucky with role-assigning this time, completely :2thumbsup:
Instantly on day 1 or so Kage started 'recruiting' Mak, we werent sure is he mafioso or wg trying to form new group. Investigation result proved first soon however... We didnt see any other way at that moment to avoid troubles with this so Mak joined them for a while. ...meanwhile tried to get them lynched to get luca back http://www.twcenter.net/forums/image.../shifty4ib.gif
We didnt decide whom we want to kill first, mafia or town, though, so Zorg was was ok target to agree.
At that time I was forced into pm exchange with The Stranger, and he mentioned Moros as big pro-town role, of course I didnt have any other sources about him so I believed he was detective. At the same time I would feel like worthless dog if I would use this info to kill him; and I didnt. Moros was obviously a one big stupid move on the Don Barzini's part - one who targeted him, no connection with us other than Mak teaming up with FH.
But then I realised that best option with Barzinis is just to say truth and make truce and keep cooperate, first mafia-truce indeed :)
That was soon done after Cunnios asked for favor on Kamikhaan, and we got our first kill.
Even though I had some investigations and publicly revealed material I was against recruiting after Stracchis' story, so we decided to work own forces and leave Don without pt, doubt abnybody had thought of him being a don :laugh4:, so it was good decision.
After the list posted by Jimbob we thought we will be soon finished, and I decided that town is our definite target.
So we went after ajax on N6 (you seemed to be clearly pro-town), Husar N7(too much protections man ), and Sarathos N9 (who was guilty though, but he played almost same game as TP did - being a selfish scum killing other mafiosos in vig teams, so his loss wouldnt hurt mafia in general, we knew he was in vig teams). Mak was lucky to get off the hook on N7, but Kukri get her on N8 :wall:
We went onto massive recruiting/cooperating after that, so did get two wg's soon. Firstly gibson (N9, but he wasnt online to submit orders) and on N10 killed cowhead (info from Barzini), + scottish on n11. After that I was lynched, tried end-phase vote switching, too bad it didnt work out ...
Then Barzinis offered Myrd as surgeon.. I was dead by that time so didnt stop Gibs from doing it....
Sasaki was the one who confused me mostly through the game. He seemed to be either Don, pro-town, and finally pro-mafia special role for me. Connection with Barzinis was clear though with FH as his made and all these sasaki's defends of Kage's family, but I havent thought that he could be just a plain townie at all...
TP was my possible last target even because I thought he was mafia from beginning (same reasons as Sarathos) (btw, his play was pretty scummy, cant get why pro-townies believed he was innocent :laugh4: ), so basically I offered him death or cooperation (even if he would have been town, I was almost dead anyway and they can move protection from someone else). I was so convinced in his guilt that believed even without him showing his made pm. We cooperated from now on. (So what was your intentions about truce after all huh? )
Our family was doing pretty well, we even got lead for sometime :evilgrin:
Soon Kagemusha, not without TP's help, started offering total mafia truce, for massive town's heads lynching (TC, KK), which transfered into big plan with combined mafia victory and my family did less than others in promoting it, but I'm sure would keep it to the end. Did not think that they will keep their word, but at least not expected it straightly on the next night :no:
And then **** happened with Caius' backstabbing... Basically there wasnt any point at all in betraying/revealing it publicly (even without morality). Since TP PT instantly unvoted, and Kage did not vote himself, I assumed they just backstabbed us in all holes (Barzinis probably didnt, but Cunnios did indeed). So my reveal was pretty obvious - they will either team up and do like men what they said, or incase has no honour will be damaged by town, and Caius' info only proved my claims.
Apologies to all those I offended. Even if it's an only game, same morality as in RL apllies for me. I am not the one who lies, nor backstabs; so not, I would rather not join anybody if I cant be on their side, and I prefer to say nothing instead of lying. And wouldnt kill myself own friends just because it is game (nor I will enjoy them being killed :P)
With new family' win I have my piece of victory as well; even though I doubt will play anymore of this again.
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Re: Capo de Tutti Capi - II
This is a very fun game ~:thumb:
Pages after pages of arguments, accusations, and madness, I lurked behind the shadow and only popped up when I felt I need to. I was a Wiseguy. At first, despite pevergreen's mass PM, I did nothing and still undecided about what to do. Then, some time between day 2 to day 3, I contacted Kommodus, telling him that I was a Wiseguy and would like to work for him. Kommodus replied but had not decide anything. Then, due to my impatience for being idle, I contacted Andres and offered the same PM to him. Andres also replied but had not decided anything too. With my impatience growing, I sent PM to both Kommodus and Andres telling them that if they did not accept "my service" I might offer my service to other people instead. At the same day, both Kommodus and Andres accepted my offer, and both sent me orders. This was probably my first blunder...
to be continued
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Re: Capo de Tutti Capi - II
Congratulations to the winning family. :balloon2:
And since I seem to be the only one who knows about my heroic deeds in this game I'm gonna quote myself and then leave it at that.
Quote:
Originally Posted by Husar
Vote: Sigurd
well, I believe Drisos and I found it suspicious that Sigurd selected me as director. Now why is that? Well, last time someone was really nice to me, that person was scummy and besides, Sigurd knows me quite well and may have wanted to get my support by being nice to me, unfortunately I'm aware of my weaknesses. :whip:
#388
Thanks, excuse me while I get some insurance for my nose...
I also want to thank Little Grizzly, Proletariat, Louis VI the Fat and KukriKhan for making this game more enjoyable in many ways than it would have been without them, and Seamus for hosting. There are other nice guys but they were mostly scum. :whip:
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Re: Capo de Tutti Capi - II
I'd like to apologize to anyone I may have offended in my posts, and particular to those I accused of being 'pure opportunists' in my last summary, and to charge and makanyane. The opportunist charge was an attempt to sow further discord in the dwindling mafia ranks and hopefully make more established mafia members less likely to trust you guys, but you played well and thwarted my admittedly feeble efforts. My celebration of charge's and makanyane's demises is simple roleplaying, and I was very impressed by your family's choice of victims and efficiency in killing. I certainly would have continued to vote as protown as possible and attempted to join further protection groups if you hadn't offed me halfway through the game.
Ajax
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by KukriKhan
I shuffle the deck, and deal 5 cards, face down. I send those 5 card's identities to Seamus, as honest broker, who will verify my picks.
You, Drisos name one of those 5, please.
-edit-
take your time, and feel free to consult anybody about your picks, as you did in FoS'ing Sigurd. Thanks.
Lol, hey, I have no superpowers! :laugh4: There's actually no way of getting a chance better then 5/52 to pick the right one. More than 1 out of 10 though.. I'll pick a game of cards, shuffle and pick one! :book:
*shuffles*
ok, here it comes!
*picks one*
Please tell me I didn't hit that 5/52 chance :laugh4: ~;)
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Re: Capo de Tutti Capi - II
[OOC:]
Thank you guys for making this an enjoyable game.
I don’t have much to say as my streak as winning mafia just got blown away. My consolation is that Kage’s streak also shattered.
I wasn’t too thrilled of yet again getting a mafia leader role; because as we all know, you need to make a real effort to play well as mafia. Like Craterus we agreed to take it easy in the first rounds to get our bearings. Tiberius wanted to get his buddy into our family and I advised him not to mention our family, but as I understand this buddy relationship knew the roles from the onset. Not too happy about that by the way. Off course W&F sold his buddy to the townies and Tiberius was promptly lynched. I had only Kommodus left, with the Tiberius experience fresh in mind; I advised that Kommodus should take it slow recruiting Tran.
Kommodus wanted us to collaborate with the other families as he predicted that the mafia would end up like in Capo I, working against each other and the powerful masses of the town. Without some collaboration a mafia family wouldn’t stand a chance. I first used Tiberius as a messenger when it was obvious that he would be lynched. Later I sent my messages through TosaInu, the one who would never yield to any pressure from players fishing for my identity. [Thanks, TosaInu!!!]
The meeting didn’t go as we hoped, only two Dons joined, one was CR claiming to be Don Cunnio. The Stracchi wanted in, but that was after their Don was lynched and went pro-town.
The meeting in itself was a no-go without all the Dons there, so we mainly posted lies and half- truths about the town.
Some here want to know why I let CR, falsely claiming to be Cunnio, into the meeting. He clearly failed the original answers and posted the wrong 1.section. I was nearly certain that either this Don was testing my claim to be Don, or we dealt with an impostor. I calculated the risk and came to the conclusion that should I get another Cunnio claim, I would set up another meeting leaving CR out of it.
My Luca died and I fabricated a Hitman role for myself should I ever be caught guilty one night and posted stuff in the Don meeting to support this (if town was watching) It would have worked had not CR been smart enough and read my IP either from the don mails or the quicktopic forum itself. This was the second time I was named Don Corleone. YEAH… NICE!!!!! (Damn Drisos and his luck).
Logic said that it would be immensely lucky to investigate a Don and receive a guilty result and I pressed this logic. Funny though, I had Louis coming to my rescue via pm’s where he basically outlined the same logic. It should be said that I believed Proletariat was the FBI agent as she fit the description perfectly with what I got from herself, Husar and I think it was Ichigo.
I had no clue though how Jimbob/Tincow/CR got to know my true identity. I suspected a mole and Cunnio in the Don meeting came into my thoughts again. I honestly didn’t know that a pro-account would list IP addresses under each post. The hotmail - IP’s should have given bad results. Too late I used proxies to mask my true location. Any one with a pro-account would notice that the IP’s changed on Don Corleone in the latter stages of that meeting. Andres came to the same conclusion and sent pm’s to me with suspicions he had.
As a lone Don, I avenged the betrayal of Tiberius and the Stracchi. I know Kukri shared one kill and it will be interesting to see who actually got the points for them. I received a success reply on W&F and Louis. My third kill would be my last and I thanked Seamus for his excellent game as I sent in the hit on Tincow. I told Seamus that this might rattle some feathers with the town naming Tincow a mafia traitor. I had no idea how involved Tincow really was with the different factions and I chuckled when all sorts of revealing came out of it.
I checked the sigil of Corleone and it was a rampart lion with a heart in its paw. My calling card became the king of hearts. Funny no-one picked up on this.
I really enjoyed this game and CR got me back from Gotta have more mafia where he had me figured out and could do nothing but watch me swoop in the victory.
I wanted a mafia victory and didn’t reveal the suspicions that I had that there was a new mafia family. I thought the balloon killers was this new mafia and I suspected Sasaki was in the middle of it. I sent him several pm’s wanting him to let me in on one of his vig groups. When he claimed he had none and only replied with what would be called wariness, I suspected foul play and a hidden agenda. Sasaki and I have been on opposite sides before and our last encounter ended in a draw. Kagemusha I place as mafia by default, he has been mafia about the same amount as I… 5 times now? 3 win, one draw and finally a loss.
I must say, Capo heavily depend on recruiting to win. With my record and the fact that I knew only half of the players from previous games it was difficult to gain trust. Husar always want to trust me, even though his brain screams NO!!!
I learned a lot from Prole’s investigations… I never made an attempt on either of them but named them in the Don meeting.
Other than the buddy system, I thought that this game was fantastic and I think I made an effort even with little time to spare. The largest factor for me in a mafia game is the fun factor. If I have fun playing, I consider the game a success.
I will always be in character when posting during a game and usually in other threads too if I need to support my role.
I am sorry I appeared a little harsh towards pevergreen and it was just to try to make him leave the game. Don’t take anything serious if it is not preceded with an OOC: (a new mafia rule??)
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Re: Capo de Tutti Capi - II
I will continue my story... ~:smoking:
Quote:
Pages after pages of arguments, accusations, and madness, I lurked behind the shadow and only popped up when I felt I need to. I was a Wiseguy. At first, despite pevergreen's mass PM, I did nothing and still undecided about what to do. Then, some time between day 2 to day 3, I contacted Kommodus, telling him that I was a Wiseguy and would like to work for him. Kommodus replied but had not decide anything. Then, due to my impatience for being idle, I contacted Andres and offered the same PM to him. Andres also replied but had not decided anything too. With my impatience growing, I sent PM to both Kommodus and Andres telling them that if they did not accept "my service" I might offer my service to other people instead. At the same day, both Kommodus and Andres accepted my offer, and both sent me orders. This was probably my first blunder...
So, the orders that I received from both of these evil mafioso (I was hoping to be recruited into any "mafia club" / crime family at that time) : :deal2:
- Kommodus would like me to work in a protection group along with him, GeneralHankerchief, and LittleGrizzly to protect Proletariat
- Andres wanted me to work together with Louis to flirt kill Pannonian.
Kommodus' order arrived to me first, but when I logged in to .Org both orders from Andres and Kommodus have already reached my Inbox. I was undecided for a while about which order I would obey, but since I realized that I was already hoping to join crime family, I decided to follow Andres' order. This turned out to be a fatal mistake, because as we all know, Louis would later betray and become a dirty rat (fortunately I managed to kill him before I died :grin: :laugh4: ) Who knows what will happen if I decided to go along with Kommodus.
Well then, in short, Strachi fell apart after Louis' betrayal. I was almost lynched but Dutch Guy saved the day in the failed three-lynch saga (Thank you, Mr.Dutch Guy! ~;) ) And later as vengeance, I agreed with Dutch Guy to kill Louis. When we successfully killed Louis, I was very excited, but I knew I probably last only for a few days. I was right, shortly after Dutch Guy's demise, townie vigilantes began to go after me. I didn't realize the first one was a failed hit, instead I thought it was my luck that save the day. Only later then I learned the hit was indeed a failure, when crusaders group attacked me. The rest is already known... :medievalcheers:
Edit: Actually not, at certain night between DG's demise and vigilantes hit on me, I contacted Jimbob and offer my service as Wiseguy for him (at that point I'm still a Wiseguy and could still convert to "good side"), but it was a vain. Jimbob was nowhere...
Quote:
Originally Posted by Sigurd
I advised that Kommodus should take it slow recruiting Tran.
Just curious, why was that? I could probably become a valuable asset for your family :verycool:
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Sigurd Fafnesbane
Husar always want to trust me, even though his brain screams NO!!!
You can take that as a compliment. :laugh4:
This game was a bit different though, as you can see above I was a bit suspicious of you from the very beginning and didn't really forget about it, I just stopped caring too much at some point, you almost had me convinced about the serial killer role(for which I wanted to lynch you anyway) and I didn't give you any of the details/info I personally found important. You may also remember Mafia somethingorother where I investigated you in round one because I was "scared" of you(you were the serial killer). :laugh4:
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Husar
you almost had me convinced about the serial killer role(for which I wanted to lynch you anyway)
I felt the same as Husar. Sigurd, the fake Hitman role you created was very well done. I believed it completely. However, the role you chose was so blatantly dangerous and pro-mafia that it was a certain lynch anyway. I recommend that next time you create a fake role for yourself, you pick one that people might actually want to keep alive. Despite Andres' statements, there was no good reason for the town to keep alive someone who could kill solo for the mafia.
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Husar
[...] I didn't give you any of the details/info I personally found important. [... ?? ...]
So you say... :beam:
Quote:
Originally Posted by TinTin
I felt the same as Husar. Sigurd, the fake Hitman role you created was very well done. I believed it completely. However, the role you chose was so blatantly dangerous and pro-mafia that it was a certain lynch anyway. I recommend that next time you create a fake role for yourself, you pick one that people might actually want to keep alive. Despite Andres' statements, there was no good reason for the town to keep alive someone who could kill solo for the mafia.
But you townies were just too paranoid at the time and I had planned to show you my brilliant pm forgery which revealed a little tidbit of information that the role could be changed. Alas, there was no time to let my forgery sink in and I didn't want to spoonfeed you all.
The best deceit are the one that you hint at and that the victims reasons out themselves. Like my reveal that lynched innocent Dutch guy in the end round of 'Gotta have more mafia' and earned me a 'best fake reveal' of the year award. It was not me who named Dutch mafia, it was the rest of the town and I just followed and put the final vote.
Nah... CR did screw me over on that one... I needed more time to plant my seeds of evil to succeed.
If CR had not identified me via IPs and I could have worked a few more rounds gathering support, (I had the ear of a few pro-town I believe, and would have killed for them a few rounds to establish my pro-town status) I could have lasted to the very end. I might have been successful if the town had the upper hand, but I can't see that I would survived with the mafia at the helm.
Now... my question goes to Proletariat. Why didn't you join the town earlier with your massive investigations?
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Re: Capo de Tutti Capi - II
Brilliant game to both play, in the early phases, and watch, after my death.
After finding out about our early success compared to the other families though, well words cannot describe my frustration at the idiotic mistake I made giving Louis our details. In future CTDC games, if I'm a Don, I'll be a lot more cautious around any wise guy - even if they do appear to be confirmed made.
Thanks for hosting BTW Seamus and congratulations to scottishranger - played very well I must admit :bow:
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Re: Capo de Tutti Capi - II
w00t! Victory!
For the record, scottish and I discussed which of us would be Don (it was my idea) and we decided on him so he could go from townie to Capo. I was kinda the Otto von Bismarck to the Kaiser Wilhelm.
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by KukriKhan
Mine too, though I chalked it up to RED role particulars, at the time. His explanation makes sense; I think we have an 'intuitive' player here in Drisos, picking 1 out of 76 possibles.
Just for fun: there are 52 cards in a playing deck of cards (spade, diamond, club & heart; Ace(high) thru 2(low)).
I shuffle the deck, and deal 5 cards, face down. I send those 5 card's identities to Seamus, as honest broker, who will verify my picks.
You, Drisos name one of those 5, please.
-edit-
take your time, and feel free to consult anybody about your picks, as you did in FoS'ing Sigurd. Thanks.
2♦
That's my guess ~:)
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Re: Capo de Tutti Capi - II
Is Seamus going to finish his write-up? :inquisitive:
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Re: Capo de Tutti Capi - II
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by Caius
I think its finished.
Seamus stopped the character list at Tincow, when there are players like TP and Xehn missing from it. And there was a very detailed write-up at the end for Capo I isnt there? I see none here :dizzy2:
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Re: Capo de Tutti Capi - II
Wasn't there going to be points given out individually? Let's not burden poor Seamus, but I was just wondering where they went.
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Re: Capo de Tutti Capi - II
I'll finiish the player by player list soon.
Points system is turning out to be problematic.
Will also summarize some thoughts on the flow of play and future ideas.
THanks.
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Re: Capo de Tutti Capi - II
Alright, don't worry about it. THANKS AGAIN FOR HOSTING!
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Re: Capo de Tutti Capi - II
The mafia won? That means I was on a winning team for once, superb choice ditching the town at the end.(No offence town but it had to be done.)
Did I live to see this Victory though?
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Re: Capo de Tutti Capi - II
"Best infaltration in either Capo. kudos!"
:cool:
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Re: Capo de Tutti Capi - II
Host's Thoughts, Commentary, & Musings
I simply loved watching you folks play. Despite my mistakes and some confusion, almost everyone got into the swim of things. Comment's like Mak's on paranoia etc. are a reward of sorts.
Capo is pitched in a film noir/ Coppola's Godfather setting. The mood of film noir -- dark, unsure who you can trust, violent, frequent plot twists -- is something I've tried to evoke.
This version was, I think, a lot closer to that mood. Unlike Capo I, infiltration and "double agents" played a huge role here. Since that is exactly what I'd envisioned when I first wrote up Capo in Nov/Dec 2006, I was very gratified to see it play out.
Thanks for a very enjoyable romp.
Game Mechanics, Rules, etc.
I don't think I'll do the buddy thing again. While I thought it added flair, and certainly had some nice nuances -- Louis & the Stracci, Sasaki's "detective" buddy -- I think it has some problems that I don't see an angle on correcting: notably the imbalance of someone not having anything "special" if their buddy is a Wog.
Non-playing members is vexing too. I'd love to hear ideas on how to minimize this effect. I can't think of a game where "townie" is less restrictive than Capo (Scottishranger proves this well I think), but still a goodly portion of the non-players come from the town -- and this takes away from play balance given the large mafia contingent.
I will also, I think, need to go back to the ratio I stumbled upon in Capo I. I originally conceived of 1 famly per 15 players, but ended up with 1 per 18. I think the ratio needs to be 1 for 18-20. Otherwise, I have too few townies to give the town its one true advantage -- numbers.
I loved the favors between families bit. Thought that this would add some fun and I think it did.
I liked having 2 serial killers and thought Hiji's role was a fun one. Ended up being more powerful than I thought it would be.
Never got to see the Crusaders in action. Pity, as I thought that would have been fun -- and Moros was simply wonderful in infiltrating them. This would have made for good Capo Drama.
Director will probably need to be more powerful and more restricted in the next version.
On Playing as the Mafia
Be careful of early kills. Every kill you make in a normal mafia game is one step closer to victory. Every kill in Capo is as well -- but only at the price of giving away information. Families that were very low key -- Cunnio, Tataglia -- were very much in the thick of things at the end.
I think that Capo II has taught future mafia that full trust rapidly given is not necessarily the way to go -- even though you must build trust to truly achieve a well balanced team. Mafia need to keep the "cell" system in mind.
As always, effective recruiting is the tough part. The person who cracks that conundrum completely will rocket to the win, I suspect. If someone can find a way to recruit 6 to 8 wiseguys and townies early on, get them killing as vigilantes to train them up and THEN bringing 4-6 wiseguys into family sanctioned kills (some attrition is to be expected), then suddenly the family "starts" at 3 or 4 kills a night -- and you all remember the sense of dread the "balloon mafia" produced. I think this would be powerful.
Find the wog-baits and murder them. Don't let the host wog them when you can train up your staff on their broken corpses.
On playing as the town
The Town does NOT enjoy the numbers advantage in Capo that it does in other games. This will be true even at the better ratio.
Vigilante efforts, though appealing, may very well be taking out people who would be of much use. Be selective in your kills.
Be very careful about lynches. As was demonstrated, a double lynch is not a guarantee in Capo -- and you can lose your best lynch victim.
Do everything you can to turn out the vote -- large numbers of voters will not favor mafia vote control -- and is the only sure way to prevent the mafia from taking over the lynch.
Anyway -- that'll do for a start. Love to hear thoughts and Ideas from all. Thanks!
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Re: Capo de Tutti Capi - II
Might I add that the thing would had been fair for the town if there were only 1 family gone. I think they were too many.
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Re: Capo de Tutti Capi - II
Yes, 4 families would have been much more balanced than 5.
Great game though Seamus!
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Re: Capo de Tutti Capi - II
The townies needs an incentive to stay pro-town, like becoming more powerful pro-town roles, but takes longer, like killing 4 people gets you to become a police officer type-ish role.
Other than the town losing the game, this was great :2thumbsup:
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Re: Capo de Tutti Capi - II
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Re: Capo de Tutti Capi - II
Quote:
Originally Posted by gibsonsg91921
Or a rogue detective!
That reminds me, Caius once told me he could get promoted to a rogue detective after 4 kills in chat (or was it 4 protections? I forgot...) :laugh4:
Which brings up a question I asked ages ago, why did you behave so supiciously at endgame? Such as trying to read my doctor pm and not voting Craterus. If you told us everything we would have trusted you more :inquisitive:
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Re: Capo de Tutti Capi - II
I started as a wise guy:
2. Combine with 2 townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor “ and can progress from there; if you do you’ll cease being a Wise Guy.
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective similar to that occurring in Capo-I.
Quote:
Originally Posted by Sigurd
am sorry I appeared a little harsh towards pevergreen and it was just to try to make him leave the game. Don’t take anything serious if it is not preceded with an OOC: (a new mafia rule??)
Someone was harsh towards me? I forget why I stopped paying attention to Capo, besides the fact I died and everyone thought I was working for someone else.
Anyone else notice the Corelones are always doomed?
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Re: Capo de Tutti Capi - II
Quote:
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective similar to that occurring in Capo-I
That shlin.