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Re: Europa Barbarorum II FAQ
from now until the release we wont 1 (minimum) sneak-peek each day!!!!!!!!!!
one question: what about battle AI?? i play always at maximum difficulty, and i LOVE when i loose a battle, and better i love when i lose one campaign
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Gneisenau
from now until the release we wont 1 (minimum) sneak-peek each day!!!!!!!!!!
If we do that we won't be able to keep to our timetable and release in August. But we will see what tasty tit bits we can share on Twitter.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
V.T. Marvin
Well, to be honest - lots of the game mechanics previewed were eventually abandoned or never truly implemented in the first place so as far as core mechanics are concerned the previews from many years ago are generally no longer accurate...
Was this due to a lack of manpower, or hardcoded limitations?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Rex Somnorum
Was this due to a lack of manpower, or hardcoded limitations?
Because the people who proposed those and were responsible vanished.
And because of manpower issues that we always had and still have.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Tux
Because the people who proposed those and were responsible vanished.
And because of manpower issues that we always had and still have.
so if in the future you have the manpower are you going to do them
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
clone
so if in the future you have the manpower are you going to do them
I believe one of the motivations behind getting this beta out was in the hopes it might attract new team-members.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
clone
so if in the future you have the manpower are you going to do them
Possibly. Some of these ideas were never really written down to explain what was intended. However there are plenty of other things we want to add providing we have the people; new factions, scripted events, new governments, new units, new reforms......
Quote:
Originally Posted by
QuintusSertorius
I believe one of the motivations behind getting this beta out was in the hopes it might attract new team-members.
Bingo!
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Re: Europa Barbarorum II FAQ
have you ever mind to contact the team of "de bello mundi" ?? someone of them are also member of Bellum Crucis team, wich is probably the best mod of m2tw! (waiting eb2 ;) )
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Tux
Because the people who proposed those and were responsible vanished.
And because of manpower issues that we always had and still have.
I would think that the building limit would be crippling for most of those ideas. Are scripters still needed?
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Re: Europa Barbarorum II FAQ
Do units now have much shorter filenames (given the known path length bug) than they had in EB?
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Re: Europa Barbarorum II FAQ
Will Casse tribes have malusses when fighting during teatime ?
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Re: Europa Barbarorum II FAQ
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
QuintusSertorius
Do units now have much shorter filenames (given the known path length bug) than they had in EB?
After additional research, @bovi isolated the problem to the texture file names in this folder (taken from my current test build):
C:\Games\EB2-NewTest\mods\EBII\data\unit_models\att
So he rigorously pruned them all, and thus most people should not be affected by the bug, even if they use ridiculously long folder names. Which are still NOT recommended.
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Re: Europa Barbarorum II FAQ
Two environmental questions:
How will be the flora of Iran, Minor Asia and Mesopotamia. CA had chosen to depict them as lifeless deserts, which, apart from inaccurate, was also terribly boring.
EB I had done a great job on that subject, so my hopes are a bit high.
And finally, will those extremely dense forests be included in EB II, too? I'm speaking about battlefields (I think some of them were located in Hyrcania) almost entirely covered by large trees. They really improved the battle's atmosphere, while also making them (the battles) significantly harder to handle.
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Re: Europa Barbarorum II FAQ
EB had unrealistically dense forests with giant, oversized trees; they just made fighting in forested maps annoying.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Crandar
Two environmental questions:
How will be the flora of Iran, Minor Asia and Mesopotamia. CA had chosen to depict them as lifeless deserts, which, apart from inaccurate, was also terribly boring.
EB I had done a great job on that subject, so my hopes are a bit high.
And finally, will those extremely dense forests be included in EB II, too? I'm speaking about battlefields (I think some of them were located in Hyrcania) almost entirely covered by large trees. They really improved the battle's atmosphere, while also making them (the battles) significantly harder to handle.
not sure if this would be possible with med2 engine, since it seems that trees like to dissappear when displayed in huge amounts in the same time on the screen.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
QuintusSertorius
EB had unrealistically dense forests with giant, oversized trees; they just made fighting in forested maps annoying.
That's no longer the case:
https://pbs.twimg.com/media/Bs5P3r0CMAIguvT.jpg:large
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Re: Europa Barbarorum II FAQ
I would like to see a shot of the sky with clouds. Most of the sneak peaks seem to feature a surrealistically clear blue sky.
What climate is that, by the way?
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Re: Europa Barbarorum II FAQ
Will there be reforms in the first release? If so, how many Factions will have reforms?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Rex Somnorum
I would like to see a shot of the sky with clouds. Most of the sneak peaks seem to feature a surrealistically clear blue sky.
What climate is that, by the way?
https://twitter.com/EBTeam/media
look the sky of the post on 06-16-2013
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Re: Europa Barbarorum II FAQ
I find mysel coming back regularly to have a watch at the sneek peak. Didn't happen to me since a long time, and usually its to see the process of an official game. Everything in that mod just looks beautiful and immersive !
This is an amazing work. What is about to happen is a mod giving to the fans of a game what they couldn't get in the official sequel. It's quite something !
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Re: Europa Barbarorum II FAQ
I've been playing EB for years and have followed the progress of EB II from time to time. Since the announcement of the Beta I find myself daily returning on this site and eagerly checking out the news on twitter. (great pictures btw) I even started a new campaign of EB I with the Romani. Something I abslolutely loved in EB was to roleplay the influence of important families. (e.g. in my recent Romai campaign the "Macedonicus" family proved so fertile and competent that they provided most of the important generals and most skilled governors for almost 150 years...
I remember reading that certain factions will not be represented with an actual family tree but with the system used by the teutonic order in MTW II Kingdoms. (never played that campaign myself). Could you share with us if this is still up to date and which factions will use this system? And will the roman cognomen like Macedonicus, Africanus, Asiaticus, etc. be included?
Thanks a lot for your work guys! :-)
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Antigonos Karchedonios
I remember reading that certain factions will not be represented with an actual family tree but with the system used by the teutonic order in MTW II Kingdoms. (never played that campaign myself). Could you share with us if this is still up to date and which factions will use this system? And will the roman cognomen like Macedonicus, Africanus, Asiaticus, etc. be included?
Can't speak to the Roman question but most of the Barbarians and KH get the teutonic system. Personally I find families more immersive, but the teutonic system is more historically accurate for those who are getting it.
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Re: Europa Barbarorum II FAQ
have you already posted a map of the campaign with the factions starting regions? if yes can you tell me where is, if not, can you post please?? D
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Gneisenau
have you already posted a map of the campaign with the factions starting regions? if yes can you tell me where is, if not, can you post please?? D
It's been posted before:
https://imagizer.imageshack.us/v2/96...674/f5f38b.jpg
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Re: Europa Barbarorum II FAQ
So that is the EBII map? Can't wait
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1 Attachment(s)
Re: Europa Barbarorum II FAQ
That isn't the actual map of EB2, although the startingpositions are are rougly the same. Here is the right one (Just look at the narrow province in the right corner. It was freshly implemented in EB2 to give Taksashila one more province to expand):
Attachment 13833
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Re: Europa Barbarorum II FAQ
In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.
Does it make a difference ?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Alcibiade
Hum, the following question might be a really noob one...
In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.
Does it make a difference ?.
I don't think it makes any difference, as long as you install one. I just installed them all, it's not like I'm struggling for space since RTW is the only other game I have installed.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Alcibiade
In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.
Does it make a difference ?
That's an interesting question. EB2 is a total conversion mod, but we borrowed many of the settlements from De Bello Mundi, and quite a number of those were based on Kingdoms settlements (to include Americas). I dug into the files (but not really since November), and most of the references went back to vanilla files (walls especially), so.....maybe you do. If somebody here has time, post some questions in the technical help forums (Org and TWC) or even with some of the active M2TW released mods, to see if somebody can confirm the need (or not) for the full set of kingdoms campaigns.
The simple solution is to "install everything", but if space is tight, then ask around to be sure.