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Re: Stainless Steel 6.2 Hotseat - Dogs of War
[QUOTE=phonicsmonkey;2321907][QUOTE=Chaotix;2321906]Well, Asinus can take the forts in his territory easily enough.
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And you'll technically be at war again as soon as he does so (or you can't make peace until he's finished) - I think this is the point Lemon was making.
Exactly. It means the Germans have to offer peace after they've captured the forts.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Yeah, that's what I assumed.
I doubt Asinus is going to accept the peace offer I sent him without tweaking it a bit himself, anyway, though.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Yes, sending me a peace treaty without the sum that we had agreed is a bit sketchy. Especially with all these forts HRE will have to man,... that was very agressive lol. Well had the war continued, you would have gotten Florence this turn, that is for sure.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Why would HRE have to man the forts? They are permanent, so they don't need garrisons..especially if you're going to be at peace..
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
There are 2 forts that are right outside Bologna on either side of it. Leaving them to the Venetians means that no Imperial armies can move around the province.
Leaving them empty is a grave tactical mistake against any possible aggressor in Italy.
But the upkeep of militia is so low anyways, who cares. If the HRE wants war, it can have its war, but you'll be fighting it alone Asinus.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Dur dur, like i'll say yet again, Why would HRE want to keep an army to the south when that is a waste of upkeep, Simply have Venice give him an alliance + Military access, and he can walk around them when ever he pleases. What i said in the first place. Or better yet, we can just turn it off, due to it is creating such a large problem.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Dur dur... Let me put it bluntly then: why would the HRE trust Venice?
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Al-Quds up! Save file Pmed.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Having Upload issues... -_-;;; if any one has MSN, Contact me! lol, or just wait until uploading is fixed.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
File uploaded for Merlox, Daaaaaanmark det aer dig! (Oh, so you weren't Danish? :clown:)
http://www.mediafire.com/download.php?yni4mjt2zzk
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Hello.
Hungary is up.
Good luck.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
hi - I'll get to this in about 12 hours :smash:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Castille
EDIT: Ibn-Khaldun's pm box is full, so no msg sent
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
No reason to rush guys, won't be able to do my turn till late saturday :sweatdrop:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Hey all, I'm going to be out of town from the 31st to the 15th of next month. Because of this I won't be able to play any turns and they will have to be subbed. Thanks
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Probably a few hours before I can get to this, heading out to do errands and catch dinner atm.
:egypt:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Nightbringer, unless you want someone else to do it, I will sub your turns.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
or I can, I am highly active on this game... XD (since it's high tensions and great story ability, and after all, This is a joint TWcenter and .org game. so, all of my friends are on. =D ) ... >.>;