-
Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Sheinar does fight in somewhat the same way, but the armor is completely different keep that in mind. The problem with the horse archer thing is that, those 20 men who came with Rand im sure knew their sword just as well as their bow. I do not think Javelin's should be in the game in any other way than like the Romans used. There is no reference in the book to them peroid, if anything the aiel would be the only ones to have them. Good start Myd but the helmets are to resemble a Spanish conquistador helmet use the pictures I posted for reference, it needs to be more rounded and pointed in the front.
~:cheers: -CoS
Hmm but if you do not like the javelinmen, I can take them away, but they are a great compliment to the other cavalry... And I think your guardians of the blight aren't very cool, it sounds so professional... maybe if we did them to real elite, with bows and great swordskill, with the foot guys the same (but on foot), took away the house armsmen, and the royal lancers on foot, and some kind of more professional militia, with slightly better stats then the normal borderland militia and a horse version, where they are soldiers armed with short lances. This would make the sheinar line up be:
Royal Lancers - best heavy cav. in the game, except seanchan beast riders, expensive and long training, but very kick ass.
Fal Daran cav. - Good heavy cavalry, using swords and high defence, able to stand a charge.
Mounted bows - bowmen on horses, fast, bad in hand-to-hand.
The Guardians - Bows and swords, good at both. Well armed and armoured, but expensive. On horse, and foot... where the foot will be very expensive.
And:
Borderland militia - bad armour, bad attack. Just to slow the charges down for bowmen and horse.
Trained Borderland militia - better armour, better attack. Might be able to make a difference, but not much. Comes in a mounted version for chasing enemies down.
This would make the player focus on horsemen, and the footmen will only be backup units... Hoe does this sound? (as it is now, the foot is a part that is almost equal to the cav.)... And no javelins.
-
Re: The Wheel of Time - Total War (for Rome)
I'm working on a plate barded horse for the shienarans. Its basically finished, only problem is its about 850 polys compared to the light horse which is 750 polys. Is this ok or too big?
Can I send the model and texture to someone to implement it in game?
-
Re: The Wheel of Time - Total War (for Rome)
Yes of course the Guardians of the Blight are semi proffesional due to the constant need of their skills. Maybe mediumly armored a bow, and a melee unit, but keep in mind there are no poor unexpierenced soldiers in the blight, these men are the weakness of the army the only thing the borderlands know is war, I wouldnt give them any crappy militia units just wouldnt seem right for any blight nations. Whats the chance of us finding some people who know how to make models? If we had like 2-3 guys working on models this mod would move right along. -CoS
-
Re: The Wheel of Time - Total War (for Rome)
I can try to make models, but I need someone to export the CAS for me.
-
Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Yes of course the Guardians of the Blight are semi proffesional due to the constant need of their skills. Maybe mediumly armored a bow, and a melee unit, but keep in mind there are no poor unexpierenced soldiers in the blight, these men are the weakness of the army the only thing the borderlands know is war, I wouldnt give them any crappy militia units just wouldnt seem right for any blight nations. Whats the chance of us finding some people who know how to make models? If we had like 2-3 guys working on models this mod would move right along. -CoS
Yes, I know. But I made them good, just untrianed, and poor amrour. These are the normal workers, that they use when they are really needed... And I thougth that I'd make the Guardians real pro, the name sounds pro...
-
Re: The Wheel of Time - Total War (for Rome)
The real pro's should be the royal unit of each borderlander, I don't think guardians of the blight should be as good as the factions individual units. Maybe we could change their name. To something like Borderguard or something for the borderlands.
-
Re: The Wheel of Time - Total War (for Rome)
Yes, that might be good. Light scouts, armed with lances. And change the name of the guardians to something else, giving them bows and good swordskill, making them a combination of sword cav. and mounted bows, but more expensive then those that only have one skill.
-
Re: The Wheel of Time - Total War (for Rome)
Hm, I meant change the name of the guardians to the borderguard, but I guess we can have as many as we want
-
Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
Hm, I meant change the name of the guardians to the borderguard, but I guess we can have as many as we want
I've done a new Unit line-up now, and it looks like this:
Cavalry:
Borderguards - the lighter cavalry. Armed with spears, and mostly used to chase routing units.
Mounted Bows - Not changed since last time, but I will draw the range down a bit, they were to powerful when they almost shot as long as the Cretean Archers:)
Fal Daran Cavalry - Armed with swords, good armour, very good with swords, "low" charge bonus, but high attack rating.
Royal Horse Archers - Heavy horse archers, ap arrows, almost as good with the sword as the Fal Daran Cavalry.
Royal Lancers - The elite. Superb charge, armour and very good second weapon(mace). Launching attack.
The last two will take two turns to train.
Infantry:
Borderland Militia - Not very powerful, ok attack, ok defence, trained.
Borderguards (foot): Can be useful, if used correctly. Better trained, armed and armoured then the militia.
I personally think that this configuration is good for Sheinar, it forces the player to use the cavalry to have any success, and you have to be a better commander to use it correctly, but if you do you have a very powerful army in your hands.
I will continue to the all nations and saldean troops now. I will upload the sheinar units some day soon.
-
Re: The Wheel of Time - Total War (for Rome)
I like the new name better, Borderguards, and the list you just made sounds good andreas. Yes I was thinking the individual units of each nation would be the elites. ~:cheers: -CoS
-
Re: The Wheel of Time - Total War (for Rome)
Ahh good. I consider Sheinar done then. I'll send them to Myrddraal, and he can decide if he want to upload it now, or wait until we have more of them.
I'm also done with the quotes(no CTD's now...), and will send them too.
-
Re: The Wheel of Time - Total War (for Rome)
Thats great news Andreas, I wish I had more skill at modding so I could help you guys out more. If you ever want concept art to base units off of just tell me the unit you want me to draw up and you'll have it in a few days.
~:cheers: -CoS
-
Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Thats great news Andreas, I wish I had more skill at modding so I could help you guys out more. If you ever want concept art to base units off of just tell me the unit you want me to draw up and you'll have it in a few days.
~:cheers: -CoS
It would be cool if you could try drawing some of the Shienar units:)
Anyway, I got a cool idea for the Sladean units look... I figured black boots to the knee, then wide blue trouser, silver harnesks and arms in the same style as the trousers, gauntlets, mustaches, and some kind of helmet. Would be cool if you could try painting that.
And it's not very hard to mod, try reading some tutorials, and you probably will be able to do it.
~:)
-
Re: The Wheel of Time - Total War (for Rome)
Sounds nice about the Shienar ~:)
I have tried to fix some of the Shadows units but I have a found a thing we need to decide. Should the Trollocks be Fast moving? In the books I believe its written that they move as fast as a horse, but maybe its enough giving the Good Stamina?
I'll also try to fix the Tar Valon -symbol today (quite a challenge). As I said before - if anyone find a good picture, or can do one himself, of a golden hawk with lighting in its claws - then I could really need it for the Seanchan banner.
-
Re: The Wheel of Time - Total War (for Rome)
Trollocs should be fast moving, they should be just a bit slower than a horse, to gived the cavalry a chance to escape them, but they should have no stamina at all, they are lazy.
Thx guys, the website is up again, I will make the Dev area and get it up to date next.
-
Re: The Wheel of Time - Total War (for Rome)
I have a bunch of time off of class today, ill start working on a concept of a heavily armed Sheniarian. I like the idea for the Saldeans when I picture them I see them only wearing a breastplate a helmet and gauntlets not heavily armored fellows. ~:cheers: -CoS
-
Re: The Wheel of Time - Total War (for Rome)
Keep up the great brainstorming Mydd, and Co.
just don't lose heart, also try advertising around Twcenter if you haven't, for moddlers I mean.
-
Re: The Wheel of Time - Total War (for Rome)
Ok im becoming quite skillfull at working in paint, they are not high quality at all but good enough to give our modelers some idea of what they are modeling. This drawing took an hour, I present a Shienarian heavy footman. ~:cheers:
http://img234.exs.cx/img234/7628/shienarian1ih.jpg
Note: Sorry for him not being porportional his head is too big :P and I also was not sure to make the it white trimmed or blue trimmed. And I couldve done a better hawk drawing if we had the Sheniarian flag uploaded
~:cheers: -CoS
Edit: What concept would you like next? I think the royal shienarian lancers are not going to have the emblem over the chest, but have their plate uncovered with a cape that could have the emblem on it. Also im split on how the Shienarian helmets should look like!.. Suggestions welcome.
-
Re: The Wheel of Time - Total War (for Rome)
Heres a present
http://img206.exs.cx/img206/2930/seachan22ne.jpg
SEACHAN!!!! :charge:
Edit: This one has been bugging me since the begining how to successfully draw a Seachan soldier, ive made hundreds of attempts and quit half way through thinking it wasnt right this is the first ive finished. Took 2 hours enjoy.
-
Re: The Wheel of Time - Total War (for Rome)
Here's an old paint drawing I did, not very good in my opinion but it gets the point across:
Queen's Guard and Heavily Armored Queen's Guard
http://img216.exs.cx/img216/3041/queensguard1ey.jpg
:charge:
Edit: LOL I remember why these are so bad, I did these before I knew you could zoom in, in paint thats why the detail isnt as good I did these zoomed out! Still props for them looking that good! ~:cheers:
-
Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
I have a bunch of time off of class today, ill start working on a concept of a heavily armed Sheniarian. I like the idea for the Saldeans when I picture them I see them only wearing a breastplate a helmet and gauntlets not heavily armored fellows. ~:cheers: -CoS
As me then~:)... Awesome artwork, by the way.
I started with saldea yesterday, not done but I got this plan:
First level: The border units
Second: Saldean Light Lancers
Saldean Light Swordsmen
Saldean Light Javelins (they return!)
Saldean Foot archers
Third: Royal Lancers
First level you know, and for the others:
The three light classes have the same armour, mounts and so on and it's the weapon that differs. I re-introduce my javeliners, since they fit in the Saldean style. Javelins are chargers, swordsmen defenders(not as good as Fal Daran's). The footarchers are to give a focus point for the enemy to give the light infantry time to get around them. These archers are better then the vanilla RTW archer, not as good as cretan, but can hide in long grass. They make a great compliment to the Light Cav. and we know that Bashere like fighting with ranged footmen.
The Royal is also light cav, but better defence, a good sword skill and a strong charge.
About the trollocs, you could give them love armour but high defence, it will make them vulnerable for bows and flanking attacks but hard to face in hand-to-hand...
-
Re: The Wheel of Time - Total War (for Rome)
Myrdraal, you haven't emailed the files to me yet.
Andreas, I love the unit list for Shienar. I also think that borderguards is a better name.
I'm going to try and find as much information on Malkier as I can in the next few weeks as it is the nation we have the least information on. Also a suggestion for the Trollocs.
Gray Men
Unit size - 12
Abilities - Hide anywhere, i am not sure how to stop them from getting flaming arrows as they are infantry "archers", armour piercing shots
Weapons - Crossbows, daggers
Armour - light armour, no shield
This would give the Shadow a bit of variety and also make it less repetitive to either play as them or against them.
-
Re: The Wheel of Time - Total War (for Rome)
Really nice work Crown, I especially like the Shieneran soldier. Do you mind if I use your hawk to the Seanchan symbol? I will alter it a bit so it won't look as the Shieneran.
About gray men; wouldn't it be better to simply have them as assassins? As far as I know they where not many enough to be used in full-scale battles. Maybe if we had units with only 4 in each (is that possible?).
EDIT: Crown; have you done any drawings of the "Dragon" that is used in WoT? Only wanted to ask because if you have one I can use - I can fix the Prophet and POtD symbols.
-
Re: The Wheel of Time - Total War (for Rome)
Damn I want to be a Whitecloak with an army of "Questioners of the Light". Keep up the good work.
-Burn those Tar Valon Witches
-
Re: The Wheel of Time - Total War (for Rome)
No sorry I havent drawn the dragon, look at the one in the book. When I get off class today ill work on a saldaean soldier. ~:cheers: -CoS
-
Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
No sorry I havent drawn the dragon, look at the one in the book. When I get off class today ill work on a saldaean soldier. ~:cheers: -CoS
That would be cool, I tried to use your Sheinaran soldier as unit card for the fal daran's, for the time, before we have any in-game to use(even if I prefer artwork, but I guess that would be to much work for you:))
And I finished my first version of the three ground cav for Saldea, and it were pretty cool. I fought a battle with them, and I think they are a good combo, using swords to draw attention first, then attacking with the javelins against the flanks, drawing the lines apart, and finally hit with the lances in the rear. I got the enemies footunits separated, and were able to deal with them 1:2, or 1:3, which is the best chance you have against speararmed foot. Very smooth. But I had to ignore routing units, but you can take that. Now I only have the Royal left.
And, talking of unit pics, how do I make the color transparent? Only white, or black, doesn't work...
And a look on how the unit card became:
http://upl.silentwhisper.net/uplfold...9/unitcard.gif
-
Re: The Wheel of Time - Total War (for Rome)
You can do it in PS, should I do it for you? If you have photoshop use the "clear" -brush to make areas transparent - then save as TGA.
-
Re: The Wheel of Time - Total War (for Rome)
I think I can do it... hmmm I will try to find what you mean, I have it on swedish... but I want to learn, I could use it for my placeholders to.
-
Re: The Wheel of Time - Total War (for Rome)
I can give you some hopefully good news. First, I'm done with Saldea and will start with the common troops.
Secondly, and probably more important I have downloaded a 3d program, and will start to try learning to make 3D-models. Can't promis anything, but if it works good, I will help with this too.
And the Saldean army can be tricky to play with, if you forget your flanking units and leave them alone...~:)
-
Re: The Wheel of Time - Total War (for Rome)
Great, anyone with 3ds max who I could send my barded horse model to?