hmmmm....ironia. Yo tengo 3dmax 7 y 8, pero no los puedo usar. No tengo la menor idea de como funciona.
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hmmmm....ironia. Yo tengo 3dmax 7 y 8, pero no los puedo usar. No tengo la menor idea de como funciona.
Hey Lignator, did you ever find a site to get a good DDS plugin? (you're using GIMP, right?)
yeah...but, lets say, Mexicans are knowed for their tasty tacos, but they would not like to have one depicted as their National Flag...Limited info about Diaguita is knowed, so an abstract Icon could fit them.Quote:
Originally Posted by Filibustería
Yeah, the white one looks all white...Ill tone it down a bit.
I was making a new loading screen, but this crap of a pc I have got jammed and I lost all 2hours of work.
SSjVegetaTrunks if you want the Inca thing on your sig, copy paste this into it DONT INCLUDE the !!!! (delete them all)
[IMG]https://img361.imageshack.us/img361/2568/incalogota2.th.jpg[/IMG!!!!!!!!!!!!!!!]
I tried, but:
The following errors occurred when this message was submitted:
You may not link to external websites in your signature.
:laugh4:
Yeah that happened to me to. Long time ago. My hypothesis is that you should get more posts. Maybe when you have 50?
Or maybe it's when I stop being a junior member?
Posible....yeah, thats it.
My situation is even worse... i can`t use 3dmax until i dont make a major update to my computer , that would cost a fortune....Quote:
hmmmm....ironia. Yo tengo 3dmax 7 y 8, pero no los puedo usar. No tengo la menor idea de como funciona
I`ve heard that to a certain extant, Maya is compatible with 3dsmax... could i use Maya ? WIll it work ?
Hmmm... we seriously need modellers, 2-3 of them....
Unfortunately, most of the modders from the TW community are thinking of Medieval II.
I have thought again about the suggestions some people give to us, that we should make the mod for Medieval II. Unfortunately, making a total conversion mod for Medieval II, at this moment, is practically impossible (due to the way CA made the game), and even if somewhere in a year or so the TW members could manage to crack somehow the game mechanisms, or CA release some help and information, making a modell/skin for a Medieval II unit, means 4 or 5 times more work than for a RTW one... It would be, more or less, a waste of time, considering the fact that we already know much about the whereabouts of RTW engine.
It is a good start !! Make more attempts, and read some tutorials over there at the Scriptorium, and i`m sure that in 2-3 months you will be able to create realistic models with awesome skins ~;)Quote:
This is my first experience with modelling... it scares me...
Nos pusimos bilingües hoy día, o eres de habla hispana?Quote:
Originally Posted by Murfios
I'll try to make a loading screen. It will be good practice for me learning to use GIMP before I find out how the DDS plugin works.
damn it! I forgot how i made that mutation and now i can't do anything!:wall:
Besides, the tutorials always go like: Oh, if you want to make a cool unit just press the "make a cool unit" buttonin the bottom of the screen...
But there is No make-a-cool-unit button!!!!!
Other tutorials say: .. Oh, it's very simple... Just adjust the Vj's 34500 to kilb799 and then check the grubsanajs for putting the righutinnings at 56,888...:wall: :wall: :wall: :wall: :wall:
No, but I found a program that converts .dds to .tga, so that should work just as good. And yes, I am using GIMP.Quote:
Originally Posted by SSJVegetaTrunks
There's a guy named Bwian on the Mod Discussion board that just finished a mod to make tanks, he might help if you ask him.Quote:
Originally Posted by Rex_Pelasgorum
Just think how much progress we could have right now if people would make better tutorials...
El es de habla hispana, por el msn que tiene.Quote:
Originally Posted by Filibustería
yeah, your right. BUT NO EXCUSE:laugh4: keep it up! what we require is simple. So get to work!:laugh4:Quote:
Originally Posted by Filibustería
Yep, we did. He is busyQuote:
Originally Posted by SSJVegetaTrunks
Discussion of Warez is forbidden - Myrddraal
50% actuallyQuote:
Originally Posted by Caius Flaminius
I know how to model in Blender, but it cant open the files...
Is there something That can be done? Does the Vercingetorix tool work in Blender too?
IS Byzantine alive?
You mean you missed his funeral?Quote:
IS Byzantine alive?
I dont know how to speak spanish, so I get lost when I read this thread...
sorry I have not posted in a while...so many reports as to be ridiculous. Hand cramps from hell!!! Does anybody know where I can get some historical and tactical info for the unit descriptions? Also, soup nazi wishes to join us...something about 2d modelling...
¿O sea que te perdiste su funeral?Quote:
Originally Posted by Motep dra Uha Dnia Mazzat
No sé hablar español, así que me pierdo cuando leo este thread...
Perdón por no haber "posteado" por un tiempo... Tantos reportes que parece ridículo. Calambre de mano del infierno!!! ¿Alguien sabe dónde puedo conseguir información táctica e histórica para las descripciones de unidades?
Además, Soup nazi desea uírse a nosotros... algo sobre modelar en 2d...
:laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4: :laugh4:
Did you just copy him, but in Spanish?
your not the only one on the team who doesn't speak spanishQuote:
Originally Posted by Motep dra Uha Dnia Mazzat
What's the program that converts DDS files into TGA files?
Yes i didQuote:
Originally Posted by SSJVegetaTrunks
Hey I started to model an incan soldier on Blender... Its just the beggining i will improve it.
It is not a model from rome total war but it shows what i could do if it were possible to import rtw files to BLENDER... IS IT POSSIBLE???
https://upload.wikimedia.org/wikiped..._example_1.JPG
Sorry, I have been killed by school :shame:Quote:
Originally Posted by Murfios
I will try to be as active as possable... I might be able to get the Chachapoyas units done by today!!
Good work guys!!
@Caius how is the map coming?
Would it be possable for anyone to put the Icons that Murfios has given us into the mod and attach it to an email and send it to inca_total_war@yahoo.com so we can all get it.
Are any skins ready??
Nice Models Filibustería
http://eliteforce2.filefront.com/fil...onverter;29412Quote:
Originally Posted by SSJVegetaTrunks
I have a number of suggestions....
We should turn our attention to 2D art.... leaving the 3D moddeling to the time some experienced moddelers will join us.
We need :
BUILDING ICONS (it would not be nice see dacian building icons for the Diaguita...)
FACTION CHARACTER FACES (we are not going to let the Inca`s have roman faces !!!)
NAMES (for the ones in wich we have info about the language, the ones belonging to groups with extinct languages will be left for later times when we get the necesarry info ~;) )
LOADING SCREENS (the ones so farr are awesome, but we need more !)
INTERFACES, MENU`S, ETC...
Also, we will need to research for :
CITYES, PROVINCES, RESOURCES, ETC....
We need to name the provinces, we need to name the cityes.... and add the resources. After we got a working map, we could ask permission from the FATW members to implement the "regional lore" system.
In the case there are no historically accurate names for the cityes and provinces from a certain region, we will make what CA did with Rome : give them generic names, but translated into quetchua , for the sake of some accuracy...
Everybody who wants to join the mod is welcomed.