That Extra Campaign sounds awesome, I'm really looking forward to downloading it.
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That Extra Campaign sounds awesome, I'm really looking forward to downloading it.
Hi mate
Last night i started to play the celts after a fue turns (about 15) i wanted to attack a french region (a rebel region) on the moment that the battle field came on my game freezed and my PC rebooted i dont know of this is a problem of my PC or sommething with the game so i dont know if somme one have the samme problem but this is the first time it ever happend. but i started the campain again ill let you know if it happens again.
Here a fue more links:
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
Here s a map for your new campain:
http://www.lib.utexas.edu/maps/histo...re_336_323.jpg
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://images.google.nl/imgres?imgur...%3D1%26hl%3Dnl
http://blog.pierrickauger.fr/__onecl...image_0001.jpg
http://blog.pierrickauger.fr/__onecl...image_0001.jpg
http://www.au.af.mil/au/awc/awcgate/gabrmetz/map3a.gif
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://www.carelinks.net/books/lp/images/image012.jpg
http://www.morainevalley.edu/ctl/Mid...0Expansion.jpg
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DX
http://www.crystalinks.com/persian_empiremap.gif
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://www.rootsweb.com/~mdeastgw/ma...ian_empire.jpg
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://edsitement.neh.gov/lesson_ima...anEmpire03.jpg
http://www.thelatinlibrary.com/imper...aps/persia.jpg
http://www.bible-history.com/maps/al...-great-map.jpg
http://www.biographyshelf.com/Templa...empire_map.jpg
http://library.thinkquest.org/10805/media/alexmap.gif
http://www.lib.utexas.edu/maps/histo...re_336_323.jpg
http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
http://herculean.files.wordpress.com...my-website.gif
http://www.hyperhistory.com/online_n.../alexander.gif
Hi Axel - not sure why your PC rebooted - usually if it's the game it will only CTD! I haven't had anything like that myself.
Thanks for the links, nice map of Alexander's campaign/empire :2thumbsup:
Hi mate
It did nt happen again all works fine at this moment :sweatdrop:
did you see this link with soldier images: http://images.google.nl/imgres?imgur...%3Dnl%26sa%3DN
Hi mate
I found out that if you build more ships to make the trade more profit it only costs more money and its funest for you ecconomy is this possible mate???
Hello macsen,
I've just download it and started my first campaign as the Etruscans in Early. The mod is very well done, and doesn't feel like the Middle Ages at all(well, the music doesn't help, but that's a minor detail).
Just a few early notes:
- I am finding that the traits "Secret Perversion", "Secret Adultery", and "Killer Instinct" appear almost all the time in my generals.
- The buildings seem very cheap; I found no difficulty staying out of debt, even on expert.
- Blitzing is a bit too easy. The poor Ligurians in my campaign didn't put up a good fight, and the Iberians have been crunched by my sea invasions.
Hmmm, don't look at me, they're your generals :laugh4: No, seriously, the various factions do seem to be prone to different sets of vices, as in standard MTW. I'm finding with the Moabites at the moment they tend to keep their trousers on, but quite like the bottle. I'm still not sure what determines this, whether it's related to the starting king, or truly random as it should be. (Although I do find that in vanilla MTW it is the MUSLIM factions where I get the most "drinker" vices, so it has a sense of irony, at least).Quote:
Originally Posted by Ignoramus
But to be honest, that particular trio you mentioned, I often see in my royals whatever campaign I play. You know what they say, one to inherit, one for the army, one for the church etc etc - and in MTW always one to hide away in a locked basement before the neighbours see him ~D
The economy is a bit tricky, as it seems human players can handle it well, the AI with the same faction can easily get bogged down in debt and stagnates. I might be able to tweak it with the "AI buiding influences" but I haven't quite worked out the details yet...) The Etruscans do quite well economically compared to the other Pagan factions, as they have excellent resources in Etruria. Copper and tin are the most valuable trade goods available, and salt is a lot more valuable than it is in vanilla (which reminds me, there's a review panel pic I still haven't changed - HTW used the "salt" slot for "marble", so the pic's not quite right...) I'm also thinking about reducing the upgrades a bit and making military buildings reduce happiness a bit to force more selective building habits (this works really well in Napoleonic, so I'm very tempted...)
Axel - chose your ships carefully - some are surprisingly expensive in upkeep. Also bear in mind long-distance trade wasn't very common in the era - it doesn't mean goods didn't travel a long way, they did, but in a 'pass-the-parcel' sort of way, eg Baltic amber ended up in the Aegean, but it would have changed hands maybe five or ten times to get there. The most lucrative routes are in the Eastern Med, reflecting the old triangle of Ugarit/Tyre --> Crete --> Egypt which relied on the seasonal currents (this is the route the Cape Gelidonya and Ulu Burun shipwrecks of c1300BC would have been sailing - hence all the Cypriot copper ingots on board). Anway, always check the trader building's income, and prospective trading partners own resources before sending your ships further afield - there are a lot of provinces that have similar resources, to make sure you are carfeul :beam:
In keeping with the era, control of metal resources is very important both economically and militarily.
Keep up the feedback - if we get enough "tweaks" together, I can do another patch (v2.1 patch I guess) which will be save-game safe before a full v3.0 is ready (I still want more units in there ~D but new units and new buildings are not save-safe, or at least not reliably so...)
I also want to do some more battlemaps, but last night's attempt didn't work too well - trying to make a "Nile delta" map, but the palm trees came out invisible, which spoilt the effect a bit :no:
Just started playing as the romans in the extra campaign, and I have to say...EXCELLENT. It seems very accurate in roman infantry vs hoplite battles, with the romans dieing in droves (very historically accurate). How did you manage to get only carthage and rome to be the key for victory?
Hi YLC - it's in the province SetAttributes - the final column is a TRUE/FALSE flag, which is whether the province is a victory condition. If you compare with the Viking startpos, you'll see that Hordaland and Jutland are the only ones set to "FALSE". This flag was new in the VI startpos, and doesn't exist in vanilla MTW. I wasn't sure it would work with so few set to true but it does :2thumbsup: You can conquer as much or as little of the map as you like (driven mostly by your desire for foreign auxilia) but the only rule is "CARTHAGO DELENDA EST!"
Hello macsen,
I would recommend increasing the costs of buildings - at least of fortifications. At the moment, the economic aspect is not very challenging. It's good, but almost all the buildings have the same costs, which doesn't seem that realistic.
Also, perhaps the build times for more advanced structures could be increased. One thing that really made expanding a calcutated and tense affair in Medieval was the time it took to build up a province - if you lose a province, all those lovely building are going to get destroyed.
Oh, and I might have some pics for some new battlemaps you might be interested in.
@Ignoramus - I'm intrigued re the pics - you have my email address? :2thumbsup:
I shall have a look at the building costs as well, then, for the next patch / update, probably in conjunction with the building influences for the AI. What is really needed is for the AI to get a bit smarter about the economy, but alas you can't do much about that :no:
What I still don't understand is why some factions can sit on a treasury of 10 or 20k and still train too few troops to maintain loyalty in their provinces... the Germanics in particular do this a lot, and are constantly getting knocked back by rebellions that a single unit of tribal warriors could have prevented :inquisitive:
I'm about to have a proper go at the extra campaign, what faction would you suggest.
Hi Xehh - depends what you enjoy really - I think Carthage should be a good starter, as they have access to an interesting variety of troops, a good economic position and a few neighbours to practice on before tackling the Romans. Rome obviously has its organised legionary army, no navy to speak of, and still needs to pacify much of Italy. Both have a handful of heroes, and Rome has a good selection of offices to hand out to loyal generals ~D Oh, yes, nearly forgot - Carthage gets elephants :2thumbsup:
If you fancy being stuck between two superpowers with a small but influential Hellenistic state, give Syracuse a try, which is one of my favourite "minor" factions. It has certain - advantages :2thumbsup:
Antigonid Macedonia has some seriously good units (Macedonian pike phalanx, Companion cavalry and Thracian auxiliaries), and stuck in a corner of the map surrounded by Greeks, barbarians and rebels, has room to expand, enjoy a bit of hoplite warfare, and pick up some interesting foreign troops as well.
For a tough start, try the Achaean League. They have some good Hellenic troops, including Spartan hoplites, but are a bit cash-strapped, so will have to pick on someone bigger than themselves (ie the Antigonids) to get anywhere at all. Epirus is another Hellenistic faction which can call on some Illyrian troops, for a bit of variety.
Of the barbarian factions, the Celts (Gauls) are the biggest, and have some interesting troops - including Gallic nobles (kick-ass swordsmen mentioned earlier, complete with La Tene style shields) and Gaesatae (SCARY kick-ass swordsmen :laugh4: ). Then there are the Iberian factions, who have to deal with each other and the Carthaginians, but get some interesting troops to do it with...
Hmmm, who's left? Masilia - Hellenistic, trade based, interesting location as the most western Greeks, access to Celtic auxiliaries. Illyrians - neighbouring Celts, Antigonids and Epirus - unique roster. Numidians - excellent cavalry, a bit over-shadowed by Carthage, but few other threats. However, I think North Africa needs more unit types, so see what you think...
Does Ancient TW have a campaign map of all of Europe, similar to the extremities of vanilla MTW VI, or is it localized on any specific region?
Hi Wladyslaw IV
both 3 all over europe campain and 1 bonus campain with almost all europe its a really really good game to play mate
Welcome Wladyslaw IV :bow:
As Axel said, there is a whole-Europe map for the three main campaigns (1280-700BC) which is the same size as the standard MTW one but with quite a few changes to provinces and sea regions to suit the times (more provinces in the Middle East and Asia Minor, fewer in Europe proper), and the Punic Wars add-on has a dedicated map of the Western Mediterranean which covers Iberia across to Greece, and North Africa up to Southern Germany.
I shall be releasing a V2.1 patch shortly, which will be save-game safe for V2.0 games, and will address most of the V2.0 feedback so far. To be included:
* elephant trader building for Punic Wars
* higher costs for some buildings
* tweaks to AI unit preferences and rebel mix
* corrected MapTex to show the sea region borders in the Black Sea
* completed and corrected unit descriptions
The changes are done for the Punic campaign, and ready to copy across to the main ones.
I'm currently replaying the Syracusan campaign to test out the changes, and it really is one of my favourite factions :yes: It's all about choices - do I attack the Carthaginians or the Romans? You can't get far without doing one or the other :laugh4:
Ideally, the first play is to take Messana from the Mamertines, but I couldn't hold it down - too many rebellions, then when I withdrew to regroup, Carthage nabbed it, it rebelled again, eventually they used their superior numbers to crush the rebels and now have Hannibal Barca parked there with a huge stack, five stars, and and his "expert attacker" virtue (still I had to laugh when I saw he'd been "born" into a unit of Libyan spearmen ~D). To say that Tyrant Hiero IV is looking a little nervously across the border is bit of an understatement, and he had to pull troops back from the subjugation of Magna Graecia just to keep the home city feeling secure. Eventually Carthage decided to offer me an alliance (the third time - the first two broken off by me when they attacked my other allies), and we're currently carving up Italy between us. I have secured Rome, got my economy a little more stable, and now must look for lots of ships and an excuse to break the alliance so I can take Carthage, too :charge:
:shame: I lost the Syracusan campaign :no:
Left it too late to take on the Carthaginians. If I could have parted the waves and marched my armies across the med, Carthage would have been toast, but I really underestimated their naval strength and couldn't get anywhere near Africa. Ah, well, live and learn.... still it's good to know the creation can beat the creator on occasion ~D
I'm currently playing a Carthage campaign but it's going slow, I've only taken over one province and that's the rebel african one, I've tried making an alliance with Numidia but they won't accept and I'm not about to attack Rome until I know that I'm safe at home.
Well, in my infinite stupidity, I managed to lose sicily, I started a 3 year war against Syracuse, then when I beat them back to their castle I had to retreat all forces from sicily to protect Qart-Hadast from the Numidians, I knew I should've waited for an alliance with them before I did anything else. So after spending 1000's of lives to beat the Syracusans, it's all for nothing.
I'll have to focuse on wiping out the Numidians now.
Hi Xehh - sounds like you're on schedule with history, about time for your Mercenaries to rebel, I guess ~D Look on the bright side, once you beat the Numidians, you'll have more recruitment areas for the Numidian cavalry, then you can get back to recapturing Sicily. One tip for Carthage - I'll put it in spoilers if you'd rather not know:
Spoiler Alert, click show to read:
Latest news: the V2.1 patch is ready, I'm currently uploading it and will post links in the Download thread as soon as they're available.
got it mate will install it tomorow :2thumbsup:
Great work man - bootyfull :smash:
But I can't seem to find the install instructions I found the other day. What to delete BEFORE you install, and then use the application. :inquisitive:
@ Wladyslaw - instructions on what to delete are listed in the downloads thread, so they're easy to find :bow:
:balloon2: :balloon2: More goodies :balloon2: :balloon2:
After an unexpected day off ( to celebrate Eid - my boss is a Muslim :yes: ) I had time to do some things that I'd been wanting to do for a while, and the result is another little expansion pack:
Ancient TW V2.1 Map Pack
====================
This expansion pack adds some new battlemaps for the Ancient TW mod, with the necessary changes to the startpos files to ensure they are called up at the right time and place. It is intended to be installed after the v2.1 patch, but it should still work on a v2.0 install.
Punic Wars maps:
* Syracuse castle map set
* Carthage castle map set
I thought these two cities deserved their own maps due to the importance and difficulty of assaulting them during the Punic Wars. I've tried to make them fairly realistic representations within the limits of the MTW engine, or at least duplicate some of the major features of the historic defences and strategic problems faced by a besieging/assaulting army. Thanks again to Adrian Goldsworthy's excellent "The Fall of Carthage" :bow:
Main campaign maps:
* a fjord-style river map for the Norway/Sweden border
* a coastal river map for Kemet (Egypt)
Also an old MTW castlemap has been replaced with an HTW map of the same name to avoid embarrassing miscalculations when assaulting!
As ever, the link is in the download thread (Rapidshare, only 1.6MB)
I'm particularly pleased with the "fjord" map, but have to admit that Slartibartfast was a greater genius than I ~D
For the first time ever I was beaten as the Germanics when trying to take Norway from the rebels, and it makes for some interesting tactical options, for both attackers and defenders. Enjoy :2thumbsup:
Hi mate
Where cane i find the Ancient TW V2.1 Map Pack ? how do i install it?
I am playing the romans at this point in punic campain i love it, any change maybe that there be a punic campain with the hole MTW europe map so the brittains and the danes (european tribes) cane join would love to play this campain for 400 or 500 years your units mate i love them:2thumbsup: :2thumbsup: is it possible?
Hi Axel - map pack link is in the "Downloads" thread - all new links go in there as soon as they are available. It's built into an installer so it's the same procedure as the main install & the patch, point at your Ancient TW folder and click :2thumbsup:
I don't have any plans for a full-Europe map for this era, as the whole point was to concentrate on the Punic Wars, and that's why I cut the map off to exclude Britain and the Germanic tribes etc etc. To do the full map would sort of turn it into "Europa Barbarorum Lite", and would involve lots of unit reforms etc etc if the time scale was extended. And loads of new units would be required - the next Ancient project is likely to be either:
* ancient Mesopotamia (2500BC, King Sargon, Akkad, Babylon, Susa, Elam etc etc)
* Alexander the Great campaign with map out towards India
or
* Diadochi (Wars of the Successors)
Although the last two would need the same campaign map, so might as well be counted as one, really ~D
But either way, not likely to be finished before 2008...
Yeehaa !!!!!!!!!! .... Tigris & Euphrates here we come !! :beam:
To Macsen & Axel many thanks guys Ive just reinstalled & patched upto 2.1 and getting the old memory banks reconnecting ,, Been a long time since Ive stared over a battlefield and I had to make up a hot key card .
Macsen - Looks like an easy install and it will be done in the next 24hrs , I will be reporting back my progress .
Axel - Thanks for the mail out and keep an eye on your box for some goodies coming your way .
Good to see you back, Dimitrios, thought that would flush you out of the woodwork :laugh4: :laugh4:Quote:
Originally Posted by DTS
It's going to be a while down the road yet, but I have one good base map for the larger scenario, but haven't found much yet for details of Mesopotamia, at least I want good maps of the rivers which will be very important, and the locations of the major cities.
Meanwhile I'm going to get on and do some research, and have a dabble with EB :beam:
Let us know how you get on with the 2.1 campaigns....
dimitrios the samian i am glad you got it mate have fun :2thumbsup:
macsen rufus dose campains would be great :2thumbsup: :2thumbsup:
i am looking forward to it.
Do you need help in any way ??? maybe i cane help
Hi mate
question: isnt there any way to make the time longer then 125 years mate?