Re: 1.2/1.3 Community Buglist
Stop me if anyone else has noticed this:
Missle troops gain experience chevrons and get better at melee combat but no missle bonus as there was in RTW Yes let me use my butt kicking peasant archers to slay you in hand to hand..........
Alchemy school says only building that can upgrade gunpowder troops but again only their melee attack?
Musketeers handgunners etc are totally useless on walls. Guess they cant shoot down?
This is more balance but why in gods name would you use anything other then stacks of Dismounted Fuedal knights? For cost they seem to be vastly superior to 90% of other infantry save for the few factions that get chivalric knights or armored swordsman. An example of this would be the cost difference vs zweihanders or Venetian heavies.
Re: 1.2/1.3 Community Buglist
Quote:
Originally Posted by sapi
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*Some people report campaign map lag.
99% sure I've pinned down the cause of this one...
Whenever you've got a unit selected and you're scrolling around the campaign map, the game runs its pathfinding algorithm from the unit to the cursor. Not just when you press the button, but constantly. Over a short distance you'd never notice, but from one side of the map to the other brings my A64 3800+ to its knees.
The most convincing evidence for the cause comes when the destination is inaccessible. If you've got a unit selected in Sardinia (Cagliari region), you can scroll over the mainland without a hitch (because with only a tiny island to move around on, the pathfinding algorithm can exhaust all possibilities in no time). Selecting a unit on the mainland and scrolling over Sardinia, however, brings my framerate down to single digits (because there are many, many more paths to consider - you can't conclude that it's impossible to get there from France until you've tried to do it via Egypt...).
I wouldn't exactly call it a bug, because it seems pretty deliberate, though I can't imagine what purpose it serves... In any case, the quick workaround is just to deselect units unless you're about to use them.
Re: 1.2/1.3 Community Buglist
In Kingdoms 1.5, Americas, Bad trader triggers are totally messed with the introduction of the new mesoamerican trigger. Now each building triggers one of the two triggers (the new or the old), no matter what. As a result your governors always get a bad trader when they build a building. The two triggers should have a faction type check of some kind.
Re: 1.2/1.3 Community Buglist
Unfortunately, official CA support for M2TW has been completely discontinued, which is why the bug list was destickied a year ago.
May it rest in peace.