Or we could just put up a poll on the WoT homepage and see what comes of it? :sneaky:
Printable View
Or we could just put up a poll on the WoT homepage and see what comes of it? :sneaky:
Which one is the more popular answer is irrelevant to the debate.
One factor I did overlook that was pointed out in the WoT.eu thread was platooning, which would definitely skew win rate. In my case I've platooned for maybe 50-100 battles, and never used mics. It was just to be in the same matches as my friends.
I'm willing to concede that both win rate and "efficiency rating" have serious flaws that don't make them very accurate indicators of skill, though I still believe win rate is a better indicator. The only way you can really be sure a player is good is to watch some replays and see how they roll.
In conclusion: I'm rad.
Interesting to note that even though I increased my win rate by 0.6% the last 24h, my efficiency rate dropped due to a drop in defensive and offensive capture average points.
I don't know... I think I am willing to go down that road as to include more parameters to assess the value of a player.
The Mod uses three parameters: number of games played, efficiency rate and win ratio.
The number of games played is interesting with regards to the two next parameters. 0k games and 53% win rate is not as impressive as 10k games and 53% win rate. Same with Efficiency rating... keeping high scores over a long period of time is significant.
As the EU thread reveals, you can basically tailor your efficiency rating by suicide scouting where you detect and gain capture points.
Spoiler Alert, click show to read:
Testing something new: link to the game over (are you able to dowload from dropox?)
Finally got my BL9 in a spectacular match where I somehow managed to almost single-handedly (I had this ping-happy, tier 6 VK med behind me who kept nagging me to move up) hold the ridge on El Halluf and then capture the enemy base.
Now I can't wait to test it on some tier 9s. Too long have I been bullied by IS4s and T34s, now I shall have revenge! :knight:
T34s can be penetrated with the previous 175mm pen guns as well, the BL-9 has a lower rate of fire compared to them though, not sure how that helps.
Against IS-4s you have no chance anyway, no really, turn around and run, it's all you can do. :sweatdrop: :creep:
Actually your best chance is to aim for the driver's hatch, I bounce 90% of the time hitting them anywhere else with the BL-9.
If you can't hit that, see above, there's some chance to penetrate other parts of the frontal arc but it doesn't seem very high.
Test 0.7.2 is here
Apparently they did some changes to the IS3 which might be worth checking out.
If not checking out the new crew skills before making mistakes on the public servers.
These economic changes are a bit crap. Why should tier 6s get their income nerfed? And 7s? Just seems like a thinly veiled ploy to stimulate premium vehicle purchasing to make up for low income in the "normal" tiers. Unless tier 4 becomes the new cash cow tier, but I highly doubt that.
They should nerf, not increase the income of top tier heavies so they always make a loss and don't clutter all the games with their annoying presence. ~;)
They have limited concurrent players on the test server to 26 000...the Russian, US and EU player base share access to it.
https://i6.photobucket.com/albums/y2...ar_penguin.jpg
I don't care about stats and regard them as something of a poison on the official forum which truly is one of the bitchiest I've known regarding player's attitudes towards each other and the developers. Although sometimes the devs do seem somewhat amateur.
Spoiler Alert, click show to read:
Confederate?
Yeah, one of the best confederate runs I can remember doing. 1200 xp on a standard account is like walking on water.
My greatest ever was in the Churchill right after French tanks debuted, so there were tons of those low tier piece of junk tanks sputtering around. I think it was Malinovka and I took the swamp route from the south. Ended up getting 9 kills and 2600 xp. Can't remember if I was prem at the time or if the stats thing removes the prem bonus from scores when it comes to statistics. Anyways that was a magical time for me and my Churchill, being practically invincible.
Just a small report from the 0.7.2 test.
I like the small changes they have done to the garage interface. Much improved IMO.
Spoiler Alert, click show to read:
Tested the Medium German line and I am not much impressed. The E50 has not been a success for me... could be I am just playing it wrong. I am much better in the Type 59.
If there is a new OP tank in this game, it must be the IS7... oh my God how that tank can brawl. Those poor sods of new American heavies T110E5 & M103 just can't penetrate it from the front... and I have problems with an opposing Is7 if I meet one... Front to front we can't kill each other.
The top Soviet heavies has become tiny, tiny tanks. They have become small targets :sneaky:
Here is me in my E50, forgetting the size reduction and try to hide behind a IS7 wreck = Fail :beam:
Spoiler Alert, click show to read:
Made this for a bit of fun
https://www.youtube.com/watch?v=0Y_Cr4Ammrc
I agree about the 7.2 interface. Makes the game seem less drab. I also like the redone camo paints...I only looked at the German camos but they replaced some of the uglier/sillier ones with better patterns.
Finally got the long 105mm for the King Tiger. Its awesome. I finally feel like a boss. Can pen anything if I do it right. Now its time for those IS-3s to pay.
I feel that the IS3 is under-performing with the BL-9 even though it has better damage than the KwK46 L/68 (390 vs. 320). I hated the IS4 with the BL-9 and I hardly play the IS3 anymore. Maybe with the size reduction in 0.7.2 it could get interesting again?
On another note, I was just accepted as a Alpha Tester in World of War Planes.
First impression: ... eh wait, can't say anything. :sneaky:
I know an American who got in. I think he said he got some invites to give out to go with his own. I didn't know him well enough to feel comfortable asking him for one, but if it's true and any of my fellow Americans get in, please think of me when you're deciding what to do with your invites, and I promise to do the same if I get in.
I need to put a freeze on buying new tanks so I can start kitting out some of the stuff I have. Su-85 desperately needs a rammer and gun laying drive.
Epic gun sound mod: http://forum.worldoftanks.com/index....-gun-sound-mod
I advise against using the "hit sounds" part of the mod, but you're free to try. The gun sounds are very very good though and I don't see ever taking it off.
Now if only there was an engine sound mod to replace that monotonous BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR.
Found a preview for the new crew skills in 7.2
A little confusing TBH, it appears the three current skills will be removed :(
They will not be removed but reset. This means when you install 0.7.2 and go to your garage. All 100% crew will have a '+' next to them and you can go in and choose which skills you want them to have. But you will have the same experience point pool from pre 0.7.2 to draw from.
I do believe that the new skills needs lesser amounts of experience points to reach 100% than previously.
I have in the test trained them in Repairs first (which is the same skill that they had before 0.7.2) and Brother in Arms as second skill (+3% skill).
On the third skill I have elected different skills for the different crew members.
e.g. Eagle Eye (Recon) for commander, Ace (Clutch breaking) for driver, Sharp shooter (Dead Eye) for gunner, Non impact (Safe Stowage) for loader and Sonar (Situational Awareness) for radioman (if you have one). I have yet to be able to train crew in a fourth skill.
I guess cammo would be more a TD and SPG thing post 0.7.2
But that list does not have repair, cammo or firefighting at all! :confused:
Also it appears USSR heavies with fewer crewmen would be at a disadvantage with this....
Just to put your mind to ease :sneaky:
I have scrolled down on all the crew skills except my loader which only has three "personal" skills.
You'll notice that crewmen with more than one assignment (in IS4 the commander is also radio man) the radio skills are not present. Same on Type 59 where the loader is also the radio man. He only have the loader skills available to him. (yeah they reset the server which brought my IS4 crew back to pre March 2nd experience and I have not been playing it since the restart.)
Spoiler Alert, click show to read:
Do you think it looks smaller?:
Spoiler Alert, click show to read:
Bug or not this will put USSR heavies at some disadvantage....for instance a heavy with two loader's would be able to pick two skills/perks. It would not have mattered had the effect of the skills been as it is now (an average of the skill or all crew members), but most of the new skills seem to work with the highest available value and/or when it reaches 100%.
Which means that while other heavies will be able to train two skills on two crewmen at the same time USSR heavies will at best be able to train just one skill on one crewman, or at worst, not have access to those specific skills at all.
I wish I had the foresight to put this for the recent YAWR....
Edit:
That IS4 actually does look a lot smaller, but then they've always looked quite small to me.....
Also I managed to kill a sheriff! First time I'll win something in this game. :bounce:
I don't see why russian heavies are going to be at a disadvantage given that they're quite strong already and it's not like the perks and skills give you a huge advantage like extra penetration.
If a Tiger gets a little more from those skills than an IS I don't see any reason to complain really, it's still an armorless shoe box. ~;)
Yeah.. this way it plays neatly into the tank roles of the game. Soviet tanks being tough brawlers don't really need the advatages radio skills gives them (signal range, view range) which are typical ranged fighter skills. The French Mediums lacks loader skills in addition to radio, but they have the six shooters.