I don't know if it's the most balanced, but thanks anyway ~;) .If anyone should find some good pics that I can use (insperation), then it could be cool. I have some, but not enougth.Quote:
Originally Posted by Dyonisius
Printable View
I don't know if it's the most balanced, but thanks anyway ~;) .If anyone should find some good pics that I can use (insperation), then it could be cool. I have some, but not enougth.Quote:
Originally Posted by Dyonisius
Have you seen this website before?
http://www.dbaol.com/armies.htm
Its got heaps of pictures there, some of them look OK, most of them are well meh not great but it might help give some inspiration.
Cool, could be usefull stuff ~:)Quote:
Originally Posted by Armchair Athlete
Those will do fineQuote:
Originally Posted by Armchair Athlete
~:)
hey all, I just have one question... do you need the expansion Viking Invasion to MTW?
I'm getting an error where it won't load any faction when I start a new campaign. But, i have a feeling it's because i need the exp :o) just wondering...
Jepp, you need VI to play the mod. Almost all mods need VI.Quote:
Originally Posted by silent_wolf
hey VH, apparently your mod got reviewed in this month's PC gamer UK! It's also included on the DVD. Do you know what they had to say about it? Maybe one of the british out there can give a summery of what they said about it.
Wow, were can I get it, must have it!Quote:
Originally Posted by Armchair Athlete
Thats what they said in this thread
https://forums.totalwar.org/vb/showthread.php?t=37757
Haven't given a run down on how it went, your mod and four others got reviewed and included on the CD. I have heard that we get the PC gamer UK magazine over here, except under a different name (PC GAMERS or somethig like that), but its exactly the same, I might just pop down to the shops now and see if it does have the review.
But anyway, well done mate!
Quote:
Originally Posted by Armchair Athlete
They must all be kings. They don't have mud all over them ;-)
Thanks, but I could not have done it without the help from the members of the forum. Im going to try and get it here in Denmark, maybe i'll get lucky. If I find one, I will scan all the mods review and post them. It's fun that the mods got review, specially after the release of RTW.Quote:
Originally Posted by Armchair Athlete
I just got the magazine from Australia PC Gamers Addicts, and the reviews are not in it, only some stuff is the same as the UK version (Half Lfie 2 review ~:cool: ) but we do get the UK PC gamer magazine, but the latest issue is not out yet. I will hopefully pick that up soon and post what they say. Still ,it must be good to get some recognition for the hard work you and the makers of all the other great mods reviewed do!
EDIT - nevermind, just saw your post, but I will still try to pick one up
It is pretty cool (if the review dosn't suck ;-) )Quote:
Originally Posted by Armchair Athlete
I have just gotten the magazine, not too bad ~D . I'll uploade all reviews once I find a place for them.
could you possibly send it to me via email VH?
fredtheinsanecow@yahoo.co.uk
thanks dude
I will send it when I get home from work ~:)Quote:
Originally Posted by Armchair Athlete
~:cheers:
Thnaks VH, I wasn't sure when you could get it hosted, and as I have to go back to my parents house to help on the farm soon for a couple of weeks I will have no regular internet connection unless my neighbours are feeling generous ~:mecry: I don't think I could wait that long to see how these mods were rated
You got mail! ~:)Quote:
Originally Posted by Armchair Athlete
~:cheers:
thanks VH, was it only the 2.0 beta version that was reviewed though? But well done anyway, and well done to the others that made it in.
Thanks. It was sadly only the 2.0, so they did not try all the improvements in the final version. I gez it takes a lot of time to make the reviews, but it's pretty cool anyway.Quote:
Originally Posted by Armchair Athlete
Sounds awesome. With all these new factions, I hope the map doesn't get too crowded. Good luck with it. ~;p
Thanks and welcome to the org. It's alway good to have new members.Quote:
Originally Posted by KnightOfTheImperialDragon
~:cheers:
While playing the champaign mode of this wonderful mod i found out a funny thing ~:confused: ...
Crusaders, Hospitallars and Teutonic Order, the 3 religious/military :knight: , are not allowed to build the Chapter House, and therefore they cannot start a crusade, as well as they have not the Crusades in their GA.
On the other hand, the Papacy cannot build Chapter House as well, but crusades are in its GA.
I guess it is correct to amend these small things, even if as they are now they don't affect the gameplay at all: i learnt (just by reading all of these messages only, i am a "mr. nobody" about modding! ~:) ) that it is not possible to change the original GAs as protected, but i think it is just a matter to assign a different one to these factions, maybe in the next update.
Anyway, thanks again to all who worked on this mod, they made it great. ~:cheers:
The reason the Orders can't build a Chapter House is that the muslims have a hard time allready. Also historycaly, I think it would not correct to have them crusade on there own. All crusades was started outside Order controlled provinces (England, France ect.), so I find this setup more correct. The danes also had crusades historycaly, but they don't have them because the muslims suffer too much if all have crusades (The Orders did in the 1.2 of the mod).Quote:
Originally Posted by iamthetraveller
Sadly, I can't add new GA goals (hardcoded) and changing the GA's to another faction is not possible ether. I wish it was possible, but sadly it's not. Thanks for posting your findings anyway, because they could have been bugs. ~:)
~:cheers:
I downloaded XL a few days ago and have been enjoying it immensely. :pleased: Kudos to you for coming up with this fantastic mod. :thumbsup: I had some reservations about having so many factions at once, but it worked out great. The wars are so much more intense now that you have more neighbors. Great job! :grin:
Some thinking again, and sorry to sound bore if somebody else already made this comment...
I realized that Crusaders, Hospitallars and Teutonic have a kind of kingdom succession rule, with princes becoming king and available princesses, and if one of the leaders dies without successor the faction ends (it happened while i was playing one of them, at this time i can't remember which one).
I think it is uncorrect (also historically), these factions should not disappear until last man is killed, with a new Order Grand Master elected at the death of the previous one and no princes or princesses at all.
I don't know if it is feasable to change the rule in this way starting from former MTW ones, but i suggest to apply to these faction the same succession rules as Papacy faction, with a new pope elected, or at least the one of German faction.
~:cheers:
I have tryed to make them like that, but it is sadly hardcoded :dizzy2:Quote:
Originally Posted by iamthetraveller
It's true that the muslims get a lot of crusades thrown at them some times. However I'm pleased with the way the outcome varies a lot, both in your mod and BKB. All the muslim factions seem to do well some times (depending on where I am on the map, of course ~;))Quote:
Originally Posted by VikingHorde
Historically both Norwegians(early) and Danes (later) crusaded to "the Holy Land", but apart from saracene-bashing and Jerusalem-liberating there was crusadin' aplenty in Scandinavia. The Swedes in essence continued the viking raiding tradition, plundering and pillaging in Finland and the Baltic countries, but calling it crusades. There was even a crusade from Norway to Sweden, following the excommunication of a bishop.
Is there any way to make the crusades less powerful? I'm thinking along the lines of having them gather less troops along the way, and maybe having them composed more of local/faction troops and less über-units...
Also maybe jihads should be able to target any "infidel" region?
Of course I know nothing of modding, but I love a good mod - thanks! :medievalcheers:
I don't know if I can make them less powerfull, but the jihads are hardcoded.Quote:
Originally Posted by Paul Peru
Hi all, i need somebody's HELP.
Can you please copy and send to me by email the folder \LOC\ENGLISH from the original MTW program?
that would be really nice, as i am having a problem with one of the mods and i guess that with that file i could solve it (i have an italian version only, without that language folder).
thanks in advance for the help.