I'm looked through the army lists, and I see that their are landsknecht halberdiers, arquebusiers, and pikemen. What about landsknechts armed with zweihanders?
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I'm looked through the army lists, and I see that their are landsknecht halberdiers, arquebusiers, and pikemen. What about landsknechts armed with zweihanders?
Hi,
i think you mean the so called Doppelsoldner. Armed with large bihanders, either plain or flamed (aka Flamberg).
Each Flag contained 100 of them, they build up the first 2 lines and should break the momentum of an attack and the formation of the enemy.
Many of them were nobles, some of them heavily armoured and the name Doppelsoldner means twice the payment of a regular, because of their exposed position in the formation they had to be payed better of course (in fact twice).
Besoldung und Bewaffnung
http://www.st-max.org/images/woodcut...lsoldner-5.jpg
http://www.st-max.org/images/woodcut...lsoldner-1.jpg
Would require a new unit bif i think, but implementing them would add another unit to the imho small rooster of the normal (not eastern european or spanish) countries rooster.
I like them, no-dachis in europe - lol.
Another unit is imho also missing the Hartschier (Pl. Hartschiere). They were part of the life guards of bavaria (see pic below) and austria and named by their weapon a short pike with a blade on its top (comparable to a Naginata). Bavaria used this kind of troops until 1852 as their ceremonial guards.
http://www.bryertons.com/39d.jpg. I think some units of them were mounted. Could be the royal units of Bavaria and Austria (if you plan to include those states as factions).
http://www.totalwar.org/forum/non-cg...icons/idea.gif Alex
Yeah, but I wasn't quite sure if that referred to the zweihanders specifically, but that's precisely what I mean.Quote:
Originally Posted by [b
I found two additional units that could be useful:
Venetian Stradiots (Light Horse)
> picture (1570)
Quote: ./. These were irregular Balkan cavalry, originally survivors of Scanderbeg's struggle with the Turks in Albania, but later recruited from Greeks and Croats as well. They dressed in Turkish style and rode Turkish horses, but instead of turbans wore caps or helmets; for protection they at first had mail and Turkish style shields, later relying on helmet and breastplate. Their most characteristic weapon was a short throwing and thrusting spear with points at both ends called an assagaye (assegai), and they also favored mace and curved sword; some had crossbows or light lances. Though renowned for ferocity, they were undisciplined and tended to disappear in the direction of the enemy camp or baggage train early in any action, though they were useful for raids and ambuscades../.
read and see more ...
and
Bavarian Black Cuirassiers
> picture
(pic shows standard bearer, they were armed equally to the Reiters, no lances, black curass)
They were the elite of the heavy cavalry in the campaigns of the catholic league and their commander was von Pappenheim (sometimes they were called Pappenheimer). They were fearless and often attacked without assistance and/or orders.
The Austrians could get access to them also, i think.
I suggest normal values for heavy Reiters, +1 valor and moral , above average defence value (they were often used to protect the withdrawal), 'heavily armoured' and 'charge without orders' if it's not included already.
The bif of the heavy Reiters could also be used for this unit.
Alex
I assume landsneckhts will be in the game? Well if they are you could put an interesting mercenary unit in for the french and this was the Black legion or black band who were landsneckhts refused to return to germany after an edict made by Emperor maximillian. They were led by the duke of guelders and fought for the french until they all destroyed at the battle of pavia in 1525.
Hi,
i don't know for sure but the black band was for sure a well known mercenary unit but they weren't special regarding their mixture. Mostly Pikemen and some Riders (up to 7000 in total), but nothing special. I don't know whether they should get their own unit. We could use the names of their commanders for the mercenaries instead.
Here are the names of some mercenary commanders, some of them of the black band:
Georg von Frundsberg (maybe as a wuertemberg hero)
Sebastian Schärtlin
Wilhelm von Fürstenberg
Marx Sittich von Ems
Jakob von Embs
Fabian von Schlaberndorf
Richard de la Pole (1521 leader of the black band at pavia)
Wolf von Lupfen
Karl zu Orttenburg
Duke of Lothringen
Count of Nassau
Hans von Brandeck
Martin Schwarz
Ritter Wilwolt von Schaumburg
Neidhart Fuchs
Thomas Slentz
Christoph von Houwald
Hans von Brandeck (maybe as a wuertemberg hero)
Wolf von Lupfen (maybe as a wuertemberg hero)
Georg Langenmantel (maybe as a bavarian hero)
If we know for whom they fight the most time, we could assign them as heroes for that faction as well.
Another interesting website:
uniforms, flags and names of units (including leader names) of the nordic countries
Covers the swedish, danish, polish and cossak armies. Focus on the early wars of Gustav Adolf.
The description of the battles show the names of all contending regiments.
Alex
That's the link.Quote:
Originally Posted by [b
You have to register to view pictures attached to posts (strange system http://www.totalwar.org/forum/non-cg...s/confused.gif http://www.totalwar.org/forum/non-cg...cons/angry.gif ).
I have idea about Crimean Tatars (sorry if it was mentioned before). I think they should have pillage bonus (like Vikings in MTW:VI). They will get double income from pillage of province and sell buildings for full price. Is it possible?
It is possible, only that we'd have to make this mod an expansion game and use Viking faction slot for the Tatars, and probably aslo we'd have assign them barbarian rider behavior model.Quote:
Originally Posted by [b
Regards,
EC
I have a good thing that would be of use for you guys. For the French flag of the period, you can use the one they already have in MTW (the three fleur-di-lys) http://www.totalwar.org/forum/non-cg...icons/wave.gif , or you can use the white state flag of the Bourbons on this page (scroll down a bit) http://flagspot.net/flags/fr_mon.html
I'm glad if I could be of any help
I think we ought to stay away from anything involving chubby naked angels, because I find them quite disturbing, to tell the truth.
http://www.totalwar.org/forum/non-cg...cons/mecry.gif no amors, i like those fat little pigs...
Btw, i made some portraits (no chubby naked angels):
Portraits
Should i mail them (as tgas)?
Alex
I think the French don't need a new flag, the old one is good enough IMHO.
Regards,
EC
Good job on those portraits Alex, keep it up. http://www.totalwar.org/forum/non-cg...-2thumbsup.gifQuote:
Originally Posted by [b
Regards,
EC
I'm beginning to notice that people sure looked a whole lot uglier back then. http://www.totalwar.org/forum/non-cg...gc-stunned.gif And these people were ROYALTY for Christ's sake. I'd hate to see what the commoners would look like http://www.totalwar.org/forum/non-cg...gc-stunned.gif
The white one was just a backup-flag in case the other didn't work.Quote:
Originally Posted by [b
Excellent link good pictures of uniforms and colours http://www.totalwar.org/forum/non-cg...s/gc-book2.gif http://www.totalwar.org/forum/non-cg...-2thumbsup.gif http://www.totalwar.org/forum/non-cg...s/bigthumb.gifQuote:
Originally Posted by [b
Another idea for an unit:
It's called > Haembacherin, an oversized harquebusque (sp?, crew of two men).
Perhaps useful as a siege weapon, i don't know whether there are enough planned yet.
Alex
I added the following units to the roster -
Demi-lancers - for England ( early, high);
Free Lancers - buildable mercenaries in Germany - honestly I'm not sure about the unit. They should be different from ordinary heavily armoured
lancers from early XVIth and late XVth century.
Border Reivers - regional unit in Nothumbria;
Doppelsoldner - buildable mercenaries in Germany;
Hartschiere - bodyguards for Hapsburgs and Bavaria ( all periods ?);
Albanian Stradiots - builable mercenaries in Italy and France;
Bavarian Black Cuirassiers - for now available to the Hapsburgs in Bavaria only, but after Bavaria is added only the Bavarian faction will get this unit.
Eastern Lancers - Lancer units in Hungary and Poland ( but for everybody - buildable mercenaries). The were faster and less armoured than the ones in the west.
+ new 'generic' unit - Urban Militia armed with halberds for Catholic, Protestant and Orthodox factions in all provinces from Livonia to Portugal in all periods.
+ Tatars with arkans, but certainly better name is required
About the black band - we will not need them. Since the unit was very similar to the ordinary Lancknechte and they would use valuable unit slots the Black Band won't be used.
The lancknecht units will be available to France as well as to the Empire, the Netherlands and so on ( buildable mercenaries) so they will appear in the mod nonetheless.
As more units representing rebels are necessary here they are -
Peasant rebels - similar to presently used Peasants, but bigger unit size (200 ?), bonus defending against cavalry ( +1), beter morale (1 ) - only in rebellions and historical battles.
Peasant guerillas - big units ( 120 ?), a little better stats than the unit above and in addition MAY HIDE IN THE OPEN.
Only in rebellions and hist. battles.
Rebel marksmen - small units ( 30-40 men ?) of musket armed hunters.
May hide in the open + quite good stats ( morale especially).
Only rebellions and battles.
Religious Fanatics - very good morale, big numbers ( 120), a litle better stats than peasants.
- for Protestant, Heretic and Catholic zealots - only in rebellions and historical battles.
SECOND - Cherkesses are removed - I think they are rather useless.
At this moment we have more than 180 units ( including the ones above).
We'll need about 23-25 slots for agents and ships and about 10 for cannons and at least 10 for Turkish units ( Cebei will post his ideas soon).
So we still can use about 30 slots ( about 5 could be used for highly advanced infantry with flintlock muskets).
Regards Hetman http://www.totalwar.org/forum/non-cg...icons/wave.gif
Second thing - changes to the map.
It is possible to add 8 provinces + more if we remove one,two or several existing provinces.
The new map isn't easy to prepare and at this moment it's better to post more info about existing provinces, especially about trade goods and resources which should be added.
But let's discuss it anyway.
My proposals
- Estonia from northern Livonia and a part of Novgorod (no access to the sea for Novgorod - historically there wasn't any port untill the early XVIIIth );
- Royal Prussia - from parts of Prussia, Pomerania and Poland;
- Royal Hungary - the part of Hungary which was in Hapsburgs empire after the Turkish invasion;
- Scania - southern Sweden;
- Portugal divided into two provinces ( Oporto ?);
- another Dutch province ( Zeeland ?);
- Saxony made from Franconia, Silesia and Bohemia;
- 'Wild Fields' from southern Khazar;
+ Ragusa or Dalmatia for Venetia ( cutting Croatia and Serbia from the sea);
+ Ruthenia - southern Poland;
+ 2 provinces in Germany - any proposals ?
+ Calais - to provoke English -French war;
- to be removed -
- Africa ( Sahara) - useless for this mod;
- Sinai - currently protects Egipt from invasion, but not in this mod;
- Antioch - rather poor and unimportant at that time ( added to Tripoli);
- Edessa - crusades are over and so is this;
- Arabia - added to Palestine;
In addition - Crimea should be extended to Moldavia cutting Kiev from the sea, Volhynia moved to the south, landbridges should be removed
( maybe except Sweden - Danemark) and one should be added ( Sweden - Finland).
What do You think about these ?
Regards Hetman http://www.totalwar.org/forum/non-cg...icons/wave.gif
I think the Free Lancers are mounted unarmored Landsknechts only, the cover of Osprey's book about the > Armies of the German Peasants' War 1524-26 shows such a rider.Quote:
Originally Posted by [b
They could be buildable mercenaries (the doppelsoldner too), because german mercenary bands consists of a variaty of troops.
Forget those Hartschiere, i couldn't find a better picture, the one you've seen is dated ~1850. We can use the > Rondartschiere instead (another unit without a pike or lance). The royal units of the empire and it's allies should be cuirassiers, i think.
What about making the western provinces of the ottoman empire corsair/pirate factions (Tunis, Algier) ? Ships from the beginning (Xebecs), barbarian raider behaviour, and maybe a special corsair unit ? They would be useful (as enemies) for Malta and the spanish domination of the mediterranean.
And historically the were imho nearly independent of the sultan.
Alex
The calais idea is good. The free lancer should not be very well armoured. Also england were experimenting with a new weapon called a sprinckle. It was a mace but with a spiked ball on top, and small contigents of these were in henry VIII's army in his first invasion of France
The Dutch need at least one more province. Holland and Zeeland should be cut of Flanders. Further you could ad Gelre as an extra province.Quote:
Originally Posted by [b
But anyways I have one other question: will it be possible to play as the Dutch in the mod with the normal map?? Since they have only one province and with a strong opponent to the south. And will the Dutch be as rich as they were in that period. If that only province has too much income it will become unfair if a other faction takes it over. Maybe a special Dutch building wich generates lots of florins.
I believe the Dutch should get Friesland as their starting province (on the current map we now have). I think it should generate a considerable amount of cash and yes we can give the Dutch some money generating building. The question is on which do we want to base income of that structure, as it will influence the whole game. If we want to use a resource for that, we can change his name to Dutch Merchants or whatever and make a Dutch Merchant (or whatever other name should be more appropriate) building requiring that resource. We can't make specific buildings region specific, so we have to find a way around this. But we may do it in different way. We can make a special find of farms called let's say Depressions (dont rememeber what they call that land they got from sea) and give it some 2 upgrades, set their income on what we want, and thats it. However there is a drawback of such idea - the building is not region specific. We may however in a way influence where can it be built. We may make port (and maybe some more advanced buildings connected with the sea) a requirement for such a building (that depression thing) and then they (the Dutch) can build such structures only in coastal regions, which I think is a cool idea. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif They really knew how to take the land from the sea, so why couldnt they be actually able to do the same to the land of provinces they conquered? I think it they only wanted they could have been doing it (maybe they have?). So these are my ideas of how to make such a building.Quote:
Originally Posted by [b
Wanted to write about what I'm now working on and how I'm progressing with things, but I'm just now too tired of writing so much and will do that later.
Regards,
EC
A special building for the Dutch is good, but I think the problem is that an other faction takes Friesland over and it gets the special Dutch bonus it would generate so much moiney that it isnt fair anymore.(Maybe the building will always be raged.
I really like that idea about reclaiming lands (it's called polders.
Ithought you were also talking about a colonist recource for special buildings. That will has to be in Friesland too.
The same problem is with Portugal. Also a very rich country then, with only one province. Maybe Portugal is even more difficult as they only border with one huge faction Spain.
I don't worry soo much about difficulties if you're playing the Dutch self. Allot of rebel german provinces, and one lonely Spanins province would'nt make the start very difficult. http://www.totalwar.org/forum/non-cg...s/gc-smile.gif
By the way EC is it nearing comletion http://www.totalwar.org/forum/non-cg...cons/smile.gif http://www.totalwar.org/forum/non-cg...s/rolleyes.gif http://www.totalwar.org/forum/non-cg...icons/wave.gif
There should be no such problem. We can make any building faction specific, so in this case only the Dutch would be able to build it. Yes Polders.Quote:
Originally Posted by [b
Regards,
EC
We didn't talk about the > Huguenots yet. Should they become a faction (did they have any special unit ?) in late or just a rebel province in france ?
Alex
I counted units, agents and ships we have at this moment and it is 201 of these.
I remind You that the limit is 256 units and we still don't have anything for the Ottomans ( I made quick research and we'll need at least 25 slots for them).
In addition I didn't add any cannons.
So please use only the ideas You think are really important.
It is especially important to think of dismounted cavalry - we'll need
small number of infantry made of dismounted cavalry only. Most of them would dismount into already implemented infantry i.e. arquebusiers or musketeers.
Here is the list of agents
Emissary - 2 years time production time;
Venetian Envoy - venetian emissary - simplier to build ( lower requirements and 1 year prod. time);
Spy - more expensive than today, but should be more useful;
Assassin - as above;
Catholic Bishop - small converting ability;
Orthodox Priest - medium conv. ability, affects zeal;
Protestant Preacher - high converting power, affects zeal;
Jesuit - from 'high', high conv. ability, affects zeal;
Inquisitor - only for some countries;
Papal Legate - for Pope only, replaces Cardinal;
Mullah/Ulama/Mufti/Whatever named - medium conv. ability, affecting zeal as well;
SHIPS - generally 2 years construction time, not available everywhere, some kind of homelands for the ships, some of the ships unavailable to some factions e.g. Ottomans shouldn't use anything apart from galleys.
Caravel - faction adventage to Portugal, to high;
Carrack - to high only, cheaper for Portugal;
Italian Merchant Ship - high defence, weak attack, for Venetia ( and Genoa when added) only, 1 year build. time, early only;
Galeon - cheaper for Spain, high+, powerful but slow;
Frigate - faction adventage to the Netherlands, fast and good;
Galley - cheaper to the Ottomans;
'Big Galey' - cheaper for the Knights of St. John;
Corsair Ship - cheaper for England, simple to build ( port + merchant)
Ship of the Line - from late;
Cossack 'Chajka' ( coudn't find suitable translation), fast and with strong attack ( weak defence), regional ship type in Kiev, Moldavia and Khazar;
CANNONS - less time to build.
Serpentine,
Demi-Culvenir,
Culvenir,
Organ gun,
Mortar - bigger range, more powerful shot;
Siege Cannon - from present Cannon, but more powerful shot - from 'high';
Regimental Cannon - movable, from 'high', cheaper for Sweden;
GENERALLY
Dead Moroz
I've read Your unit roster for Russia. Very good ideas, but unfortunatelly we are not able to use them all, especially it is impossible to create differently armed units for various time periods due to lack of spare slots.
I think it is possible to add - 'Streletskiye Kopeyshchiki' - as russian pikemen for 'high';
dismounted Ryndas and 'Tatarskaya Konnitsa'.
About the rest I think that we not neccessary need them - especially
the 'chosen' Streltsy.
Some of the cavalry units could use small number of arrows ( 10 or even less), this way it would be possible to recreate their tactics - shoot next charge.
Moreover not every single missile armed unit should be able to shoot - some of them were using their pistols in combat rather shoting from afar.
Next thing - sorry for reminding, but we'll use Homelands concept. For Russia this could be - Lithuania, Kiev, Novgorod and anything to the east, I believe.
Regards Hetman http://www.totalwar.org/forum/non-cg...icons/wave.gif
This mod is looking so promising really guys i think you are doing greatGood historical research,fine artists,would love to see it soon...
CZoF http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
BTW:because of you have several topics going on at the same time,maybe considering a sub-forum is a option.
Moderators?
Hetman,
I Like your propositions for new map. Especially with Novgorod, Prussia, Saxony, Dalmatia and Calais. Of course landbridge from Sweden and Finland is important too.
Sahara could be usefull to give some power for rebels (cut out this province and give it to them with nice profits...). But it's not so necessary.
I think east-southern corner need to be rebuilt. I'll check it.
---
I think there is a problem with some countries, like Portugal, Sweden and the Netherlands. I think they should have 2 provinces (or more) at the beginning. One province is one unit for one year (or 1/2 ship). It's small - one unsuccesfull attack or defence on the field and they're lost.
Other think to consider: wealth. Portugal, the Netherlands, Spain, France and England had colonies (and profits from them). How to implement it in the mod?
1. Give them huge amount from some infrastructure. But everyone could take it...
2. Give them full of money at the beginning.
Nice idea, but they could spend it buying armies of neighbours... Could it be realistic?
And what will happen when the money will be out?
3. Give them lower supply costs for army and units.
But if somebody buy theirs army, got speciall advantage.
And f.ex. dutch mercenary will be to cheap (if regular dutch units will be also mercenary).
4. Give them large fleet and nice goods to trade.
But war could cut them out from the money and conqueror of their provinces will be reach...
Hmmm... I'm thinking... is it possible to give a negative supply cost? If the answer is YES, special unit could be a gold producer (bank directors? minister of treasure?). It could be a nice solution for money problem in small wealthy countries... Of cours it should be hard to build them - 10 years, unique buildings or even impossibility...