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Re: The Wheel of Time - Total War (for Rome)
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Originally Posted by Myrddraal
Great, anyone with 3ds max who I could send my barded horse model to?
I haven't got the program yet, and I will have to take some days to learn it...
Should we change the faction colors? And if I we know yet which factions that will be included, which are they? Would be cool if we could change the names to give it more spirit for the custom battles.
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Re: The Wheel of Time - Total War (for Rome)
Ok here it is, a Saldean trooper. I wasn't sure on the colors or about a helmet so I just picked blue and didn't give him a helmet.
http://img169.exs.cx/img169/3807/saldean7fp.jpg
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Re: The Wheel of Time - Total War (for Rome)
Cool, I try to use him as a unitcard too, if it's ok... could you make one with a short lance or something like that too? Would be cool...
And you know you can resize the images in Paint, right? Theres small dots in the corners that you can resize them with... And you should try to get hold of photoshop or something, it's a 1000 times better. And I think they are cool withour helmets~:)
And the briton's are very succesful in my latest campain, since a gave them all of Saldean troops and made them buildable in the first level Warhold ot what ever it's called:) When the others have peasants, they have the Saldean Royal and Light cav. It's weird, they ride over all enemies:)
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Re: The Wheel of Time - Total War (for Rome)
NaeBlis, do you have 3ds max, I need someway to implement my models. If someone could extract the Trolloc model as well, I will work on making variations for the different units...
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Re: The Wheel of Time - Total War (for Rome)
Ok my next project will be a Royal Saldean lancer, ill edit it into this post when its complete. Ill see what I can do about getting photoshop, I will be able to draw much the same in there also?
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Re: The Wheel of Time - Total War (for Rome)
I do have 3dsmax, but wont be able to use it until 24th Feb when my laptop is supposed to arrive. Sorry about wait - my dad's computer can't handle 3dsmax either.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Ok my next project will be a Royal Saldean lancer, ill edit it into this post when its complete. Ill see what I can do about getting photoshop, I will be able to draw much the same in there also?
Oh yes, and much easier I'm sure. It's very neat.
I have started changing the faction names and all the ´messages, and I haven't got any problems. I also asked black_draen for the symbols, so I can change the colors on the campain map. Just some questions: When I did the nations (non Rand era to start with) I had to leave two out, and I picked Mayene and Murandy. Was that right? And also, what will the leader of tar Valon be called? Amyrillin? Thats what I think would be the best. And the seante faction is called Nae'blis, right? And the trolloc clans have grey men as assasins, aiel knife hands, wise ones as diplomats, grey ajah for aes sedai, blue as spies, the shadow has ravens or rats?
I do this to get some change from the unit creating~:)
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Re: The Wheel of Time - Total War (for Rome)
Let me introduce a new member to the team: praetor, who will be helping with both 2D and 3D graphics.
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Re: The Wheel of Time - Total War (for Rome)
Well thank you for admitting my Myrddraal. I hope I can prove to be a worthy addition to the team.
Think a short introduction would be appropriate I guess :)
Im currently residing in la France, Paris to be exact. No worries, I wasnt born French ~;) Im actually Belgian, not that it matters but euh...right. Im still attending university at the moment, being 20 and having to partially pay for my studies I earn a living as part-time photographer for various Parisian sportclubs and theatre companies. A year ago my girlfriend started on a fantasy model and I have been doing illustrations for her book ever since. When I saw this mod listed I figured; hey, why not contribute to a mixture of your favorite game and the best fantasy series ever! ~:)
again, too much blabla for a simple "hello", I seem to make a habbit out of that lately buut anyways, thanks for letting me join =P
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Re: The Wheel of Time - Total War (for Rome)
Welcome praetor!
Ok, I found the colors for the countries on that lagpage instead, so I have finished them off, and has only Malkeir left. When I have that too I send it to you, Myrddraal. Tomorrow I will also give you a list on which faction that became wich wot nation, for unit editing and more. The only problem was what to call the sttlements belonging to Tar Valon, and I call them Aes Sedai Controlled* now, and I think thats the best solution. If any got a better, tell me:)
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Re: The Wheel of Time - Total War (for Rome)
Nice to have you here praetor ~:)
I sent the jpg-versions of the symbols I have done this far to you Andreas. Can you send the colours to me if I'm to make the battle-test version?
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Re: The Wheel of Time - Total War (for Rome)
well, I read trough this rather long thread to update mysel on the current standing and progress of the mod.
I'll need some directions though as to what is expected of me.
Also, I was not yet able to log into the dev area of the website, the dialog box for user and pass just keep popping up even when I copy paste the login info I got from Myrddraal. ~:confused:
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Re: The Wheel of Time - Total War (for Rome)
hm, I believe we are in great need of models - we haven't got more than three or so.
And I know, the developers page isn't working - hopefully Myrddraal can fix it when he has time.
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Re: The Wheel of Time - Total War (for Rome)
alright models. I can do that =P I'll do some preliminary sketching beforehand and post it up here. If approved I'll make a wireframe model.
Do we have a techtree of some sort online? I'll need to know what needs to be done first.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by praetor
alright models. I can do that =P I'll do some preliminary sketching beforehand and post it up here. If approved I'll make a wireframe model.
Do we have a techtree of some sort online? I'll need to know what needs to be done first.
What we need is models of Sheinaran and Sladean troops first, to be able to set up a historical battle. We have the units done, so we only need models. For unit lists, check some page back. And, to have something to work from, check here
http://www.roaringstudios.com/ns/
Black_draen: I send you the faction files tomorrow.
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Re: The Wheel of Time - Total War (for Rome)
Welcome Praetor! Glad to have someone who knows about modeling, check a few pages back where there is a post of many pictures and such, ive done some rough draft drawings in paint (from lack of scanner :( ) on the units. Sorry for delay of the drawing of the Royal Saldean guard, this guy has been giving me the most difficulty on simply the concept of the man, im nearly done may be finished by tonight then Ill edit it into my post. :charge: -CoS
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Re: The Wheel of Time - Total War (for Rome)
I just checked out the dev area, it is working...
Make sure you put a capital D on Dev, its case sensitive
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Re: The Wheel of Time - Total War (for Rome)
Yep, it's working for me too. And the page needs to be updated, praetor, isn't on the team list.
Also, the fact is that we still need the progress page for dev, what needs to be done, what have been done and who does what. Me, myself, is currently finishing up the factions, and will then continue with the units that are common for most countries. I also took the liberty to change the trolloc clans to those we have symbols for. I'm also looking into modelling, but it might take a whiel before I'm ready to do anything.
I promised to give you a faction list, and here it is:
Code:
{ST_JULII} Dha'vol
{ST_BRUTII} Ko'bal
{ST_SCIPII} Dhai'mon
{ST_SENATE} Nae'blis
{ST_MACEDON} Tear
{ST_EGYPT} Aiel
{ST_SELEUCID} Malkier
{ST_CARTHAGE} Amadicia
{ST_PARTHIA} Kandor
{ST_PONTUS} Shienar
{ST_GAULS} Tarabon
{ST_GERMANS} Arad Doman
{ST_BRITONS} Saldea
{ST_ARMENIA} Arafel
{ST_DACIA} Cairhien
{ST_GREEK_CITIES} Illian
{ST_NUMIDIA} Andor
{ST_SCYTHIA} Ghealdan
{ST_SPAIN} Tar Valon
{ST_THRACE} Altara
{ST_SLAVES} Rebels
Good for those doing units and that stuff:)
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Re: The Wheel of Time - Total War (for Rome)
double due to datebase error. I still can't find the delete button~;)
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Re: The Wheel of Time - Total War (for Rome)
okey I printed that faction list and checked the site with examples that was posted earlier. What I'll try is to work out a particular base model on paper for a certain faction. Once modelled they can serve as a base from which more specific faction models can be created.
Only problem is I am still not able to obtain done work rom our dev area, probably a typo in the login info that was send to me. If some one could send me a working set that'd be great :)
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Re: The Wheel of Time - Total War (for Rome)
I was just going to tell you about the trollock clans ~:)
Andreas: The files aren't working as they should - I have been trying to find the problem but the game isn't starting when I have your modded files replacing the old ones. Are you sure the five text-files are the only ones to be replaced?
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Re: The Wheel of Time - Total War (for Rome)
black_draen: for the colors? They work for me, but it's three files, expanded.txt, shared.txt in text and descr_sm_factions.txt. If you mean the units, thats probably five files, but you cannot replace, just edit in the info in there into the game files. But wait with that release until after my sportsholiday (next week), and I will have changed some textures(for horses, and some colors.) This will only be until we have models, but it's better then the mix of colors we have now. And I will check the files this evening, and send them again if I find something wong.
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Re: The Wheel of Time - Total War (for Rome)
Ah ok, then I understand - it worked when I edited in it... It will probably be a few weeks until the test-version is done so its no real hurry. Sounds good about the textures and colours. I'll also edit a few textures so we get the right look at banners and so.
At the moment this is to be included:
=============
>Saldea
>Shienar
>Dha'vol Clan
>Ko'bal Clan
>Dhai'mon Clan
+ I will try to add a historical battle; The Battle of Tarwins Deep (not sure on what it is named in english)
praetor: If you want something to start on you could maybe do some Darkhounds or archer-trollocks (Ahf'frait trollocks)?
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Re: The Wheel of Time - Total War (for Rome)
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Re: The Wheel of Time - Total War (for Rome)
Its called Tarwins Gap. Praetor, if you want to work on the trollocs, I will send you the model we already have, all that needs to be done is to get rid of that wierd mace and make different armour and weapons for the different trolloc types. Trolloc Archers should be rubbish, as they are not natural bowmen. I think javelins would be better.
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Re: The Wheel of Time - Total War (for Rome)
Black_Draen: Do we really need to include all the trolloc clans? They are the same anyway, and with the new patch multi-faction armies are supported. And I guessed that was the problem... have you looked at the colors? Are they ok?
And about models, I guess that we will not change the light horse models(a light horse looks pretty much the same for all:)), so I will to those textures in very good shape.
Maybe this battle is a chance to make a movie with the new movie maker?
And I will resume my work with the mod soon, hasn't worked since last week(I started my driving license lessons today, which decreased my free time very much, unfortunately). Still the common units I will work on
Edit: Scythed swords for trollocs, remember. And what bugs me with leaving them out(I think it should be done, but still) is that when they are used, they are effective, remember Perrins wound. But I agree anyway, leave them out and let them have javelins and the darkfriend bows.
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Re: The Wheel of Time - Total War (for Rome)
Does anyone else remember Myrdraal posting this.
Myrdraal
I do not mean to complain but I will not be able to help until you send me the files.
Quote:
Originally Posted by Myrddraal
Orb, you are very welcome. I don't suppose anyone else has a problem with it, so you can call yourself a member.
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Re: The Wheel of Time - Total War (for Rome)
Well, we need three trollock-clans for the campaign, and also for the battle of Tarwin's Gap (guess I need to get a few books in english soon...). I read in the first (first & second in swedish) book that all three clans are attacking in the battle.
Also they would be quite different, since each clan has their own "main-trollock". At least if we use the list that I suggested a few pages ago (now with changed trollock-names).
==> The Shadow
*** = Clan Trollocks; Dhai'vol, Ko'bal and Dhai'mon
The Band is led by a Trollock
The Fist is led by a Myrddraal
The Armoured is elite trollocks under a Myrddraal.
>>Clan Hold
>>Trollock Cloisters
Level 1: *** Band
Level 2: + Ahf'frait Band, Kno'mon Band
Level 3: + *** Fist
Level 4: + Ahf'frait Fist, Kno'mon Fist
Level 5: + Armoured ***
>>Oathbreaker's Circle
Level 1: Darkfriends Milita
Level 2: + Darkfriends Archers
Level 3: + Darkfriends Riders
Level 4: + Darksworn Champions
Level 5: + Dreadlords
>>Weaponsmith
+ 1/2/3/4/5 Light weapons
+ 0/0/1/2/3 Ranged Weapons
+ 1/2/3/4/5 Armor
(not sure about the numbers)
>>Shadowforger (require level 3 city)
Level 1: Myrddraals
>>Ritual Chamber (require level 4 city)
Level 1: Creatures of the Blight
Level 2: Darkhounds
>>Hanging Grounds
+10/15/20/30/40% Law
>>Breeding Pits
+ 1/2/3/4/5% Population Growth
>>Fighting Arena
+1/2/3/4/5 Experience
(this is getting a bit much to post but have anyone heard from TheDevil? He was going to do four symbols and send them to me but I haven't seen him in here for a long time)
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Re: The Wheel of Time - Total War (for Rome)
The Dev section really needs to be updated... along with the site
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Re: The Wheel of Time - Total War (for Rome)
I know I know, I'll try to get round to it....