oh nice! how do you render with pose?
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oh nice! how do you render with pose?
So far, we have mainly given up close shots of individual units.
For a change, I decided to make some proper battle shots, which include some new things that have not been shown yet!
---Warning - Some large, and rather wide, images ahead!---
Spain vs Ottoman Empire.
10 units a piece
Ottomans attacking.
http://www.users.on.net/~roehr/RTW/m.../Battle1-1.jpg
As the Turkish line approaches, the Spanish serpentines open fire on the Ottoman left side.
http://www.users.on.net/~roehr/RTW/m.../Battle1-2.jpg
The air is filled with gun-smoke as a group of Arcabuceros let off volley.
http://www.users.on.net/~roehr/RTW/m.../Battle1-3.jpg
Some Sipahi charge in along with a unit of Voynik infantry in an attempt to break a line of entrenched Corseletes.
http://www.users.on.net/~roehr/RTW/m.../Battle1-4.jpg
However, Serdengecti, in their heavy armour, have a lot more success in avoiding being impaled on the Piqueros' pikes.
http://www.users.on.net/~roehr/RTW/m.../Battle1-5.jpg
As the battle rages on, the Spanish Lancers attempt to take the initiative by charging into a group of Iayalars getting into a flanking position, the surprise charge quickly routes the fanatical, but inexperienced Iayalars.
http://www.users.on.net/~roehr/RTW/m.../Battle1-6.jpg
A follow up charge by the Zirhli Nefer Yeniçeri forces the Corseletes back, and to fight with shorter reach weapons, and the pike formation is disrupted.
http://www.users.on.net/~roehr/RTW/m.../Battle1-7.jpg
The Serdengecti are even more successful, able to break the line of Piqueros in two.
http://www.users.on.net/~roehr/RTW/m.../Battle1-8.jpg
The mercenary Light Halberdiers, which had ambushed the Turkish light cavalry, as the Spanish Mosqueteros fire a volley over their and the remaining Corseletes heads.
So..... Who won?
They look pretty good, but the corselete's yellow pants are a bit too yellow. MAybe boots would mitigate the effect, but in any case I think they should be darkened.
wow nice!!... the Corseletes are soo great :knight: :knight:
very nice - but I wanna see the end of the battle :D
a question about your smoke effect: does it follow the bullet or does it stay were the shot is fired ? I managed to achieve the first effect, but it looks a bit silly
I won, but then again, this was the AI we are dealing with... When I say the halberdiers ambushed the Turks cavalry, I mean the AI walked their cav into a forest, and let my halbs eat them alive.
Follows the bullet... only way to make it stay is to use the particle effects, but to many of these at once = CTD, however they are fine for cannons.Quote:
Originally Posted by [cF]Adherbal
Those do look great GodsPetMonkey, I never use Spain... I am too addicted to the Ottomans so it makes me sad... I will have to go playtest the second battle where the Ottoman Tufki Janissaries and Heavy Janissaries pay the impudent Spaniards back ten-fold!
It looks a lot better in motion though, especially the men falling like wheat to the scythe before the guns.
Have you started new animations for loading and firing the cannons?
They are not in game yet, but I don't know if he has gotten started on those yet.
Very nice. I can't wait to get this. ~;)
Lett rytteri (kalmar union early light cavalry)
https://img279.imageshack.us/img279/...ot471lc.th.jpg
Nice pic. But if it's the Kalmar Union, why do I see the Turkish flag?
Didn't bother to place it under the correct faction, always put them under the roman ones for testing.Quote:
Originally Posted by Silver Rusher
I hope the helmet is historically correct on the lett rytteri, I don't recognize the type, does anybody do?
...Italian late lancers...
To distinghush the two different Italian late lancers units (the one with the full and the other with the half bard) , I suggest to use the following two different names that actually have the same meaning: "Uomini d'Arme" and "Armigeri";
I may suggest "Uomini d'Arme" for the full barded and "Armigeri" for the lighter version.
Regards,
Luciano B
[QUOTE=Narayanese]Stradioti (refugees from albanian military families in venetian service as cheap, fast, regular cavalry)
http://img200.echo.cx/img200/8396/sc...ot137pb.th.jpg
Edit: I'm changing quite a bit on this guy, but the tunic and cap will still be there
[QUOTE]
I am sorry to disturb you Narayanese, I know you have a lot of work to do for the mod but when is possible consider a little revision for Stradioti models.
Probably you have based your work on this image http://www.shsu.edu/~his_ncp/Stradioti.html this is fine but the hat he wear is not the "cappelletto da albanese" usually showed on conteporary paintings
https://img264.imageshack.us/img264/474/fornovo1nj.jpg
https://img264.imageshack.us/img264/...radioti6hb.jpg
https://img264.imageshack.us/img264/5840/strad11jd.jpg
check also this figures:
https://img264.imageshack.us/img264/...tatav416ot.jpg
http://www.ugopozzati.it/images/SVStradiota1.jpg
http://www.elisena.com/images/A%20pi...stradiotto.jpg
http://www.fanaticus.org/DBA/armieso...tta-lhorse.jpg
http://www.romeomodels.com/Immagini%...RM%2090-03.JPG
the rectangular shield of the second screenshot is good, woul be nice to have a hole on the top of left side as you can seen on this picture
https://img264.imageshack.us/img264/...dostrad7tf.jpg
the two edge spear is also good, please consider that stadioti fought as light cavalry the same of spanish Ginetes, throwing javelins and retreating but they have also abilities in charge and melee when face light cavalry/footman, they are uneffective in a frontal charge facing heavy cavalry (as seen in battle of Pavia 1525).
Would be amazing to have small drums and cut heads fixed on the saddle (maybe you can use the model of headthrowers in RTW)
https://img264.imageshack.us/img264/...mbstrad9me.jpg
this peculiar custom of stradioti was very impressive in west europe marking the ferocius ot those warriors, when you arrange it we have en exotic and characterized cavalry unit in the game as they was in XVI century.
If you need a traslation for the Moors units post the list, a friend of mine can help you.
What about the unit calling when you select a unit in RTW you will have the new unit name called on the mod or it will be mute when selected. if you need I can register the calling for italians units.
yup, I hadQuote:
I am sorry to disturb you Narayanese, I know you have a lot of work to do for the mod but when is possible consider a little revision for Stradioti models.
Probably you have based your work on this image http://www.shsu.edu/~his_ncp/Stradioti.html
ok, I'll changeQuote:
this is fine but the hat he wear is not the "cappelletto da albanese" usually showed on conteporary paintings
https://img264.imageshack.us/img264/474/fornovo1nj.jpg
https://img264.imageshack.us/img264/...radioti6hb.jpg
https://img264.imageshack.us/img264/5840/strad11jd.jpg
check also this figures:
https://img264.imageshack.us/img264/...tatav416ot.jpg
http://www.ugopozzati.it/images/SVStradiota1.jpg
http://www.elisena.com/images/A%20pi...stradiotto.jpg
http://www.fanaticus.org/DBA/armieso...tta-lhorse.jpg
http://www.romeomodels.com/Immagini%...RM%2090-03.JPG
that hole is for a lance and the animation can't use it properly.However I'll switch to those rectangular shield with carving uper and lower sides as seen in your pictures.Quote:
the rectangular shield of the second screenshot is good, woul be nice to have a hole on the top of left side as you can seen on this picture
https://img264.imageshack.us/img264/...dostrad7tf.jpg
What sort of javelins? was it the one metre feathered dart as seen in http://www.bnf.fr/enluminures/images/jpeg/i3_0054.jpg?Quote:
the two edge spear is also good, please consider that stadioti fought as light cavalry the same of spanish Ginetes, throwing javelins and retreating but they have also abilities in charge and melee when face light cavalry/footman, they are uneffective in a frontal charge facing heavy cavalry (as seen in battle of Pavia 1525).
I don't have much space in the texture file, but perhaps I could have copies of his own head hanging from the saddle, I can try at least.Quote:
Would be amazing to have small drums and cut heads fixed on the saddle (maybe you can use the model of headthrowers in RTW)
https://img264.imageshack.us/img264/...mbstrad9me.jpg
this peculiar custom of stradioti was very impressive in west europe marking the ferocius ot those warriors, when you arrange it we have en exotic and characterized cavalry unit in the game as they was in XVI century.
Now the stradioti have maille shortsleeved maille shirt (mostly hidden) but no other armour, does this seem the correct amount of armour?
1. Ma'lughun Ghulam guard - 75Quote:
If you need a traslation for the Moors units post the list, a friend of mine can help you.
2. Moorish cavalry - 79
3. Jinettes - 80
4. Saharan (Berber) cavalry - 81
5. Renegados (christian converts) - 82
Infantry:
1. Crossbow milita - 172
2. Urban milita - 189
3. Maghribi marine 186
4. N. African volunteer (Ghazi) - 190
5. Hand- gunners - 187
6. Arquebus militia - 183
7. Archers - 192
8. Muslim arquebusiers - 188
9. Ta’ifat Al Ru’sa – 191
Guard – based on 1 early and late
Mute unless you or someone record the names...Quote:
What about the unit calling when you select a unit in RTW you will have the new unit name called on the mod or it will be mute when selected. if you need I can register the calling for italians units.
...I have some nice pictures showing stradiotti cavalry.
If you can provide an e-mail address, I'ìll be happy to send you the stuff.
Regards,
Luciano B.
Very goodQuote:
Originally Posted by Narayanese
Ok is not necessary to build a new animation, the right shield is enough, I do not know if it is a problem with textures limit space but this shield http://www.ugopozzati.it/images/SVStradiota1.jpg is amazingQuote:
Originally Posted by Narayanese
No, they throw their light spear like a javelin, someone was equipped with bows and later arquibuse but for the game javelin is enough.Quote:
Originally Posted by Narayanese
Great, I really hope yuo can arrange it.Quote:
Originally Posted by Narayanese
Yes, someone wear part of plate armour but mostly they are equipped just in the way you write.Quote:
Originally Posted by Narayanese
can you change the sandals with correct top-boots?https://img264.imageshack.us/img264/...tatav416ot.jpg
Tomorrow evening I will post the traslation for moor units.
Ok tonight I will check in RTW files to see how it work, if someone can help me would be nice. I think will be evocative when each units will answer in original language, when there is not technical problem I can supply italian and maybe arab calling.Quote:
Originally Posted by Narayanese
p.s. Luciano hai ricevuto il mio mp?
Lowland Pikemen and Highland Archers
https://img322.imageshack.us/img322/...ot494in.th.jpg
textures by Devercia
Has read the previous post, will do what I can.
Gaelic mantles (as in, the cloaks on highlanders) would be shorter; only coming to around the shoulders. Gallowglass should have long cloaks. Otherwise looks alright.
The highlanders should hve mantles like the one at
http://www.bymichelle.com/rchtgaelic.html?
not sure what "only coming to around the shoulders" means.
No, that is a mantle worn in more common situations. The shoulder mantle (the 'brat') is worn around the neck, and only comes down to just below the shoulder blades.
X Shark 974
...ho letto solo ora il tuo PM, preparo le immagini e te le mando al più presto...
Ciao
Stradioti
https://img28.imageshack.us/img28/42...ot513cz.th.jpg
The head at the side was too hard.
Thx Ranika for mantle-info.
Those look great Narayanese keep up the good work!
[QUOTE=Narayanese]Stradioti
The head at the side was too hard.
[QUOTE]
Beautiful, excellent work ~:cheers:
I have just started to record the unit calling, please let me know the e-mail to send it.
As there are three italian factions on the mod I think would be nice to use the italian localized audio pack for those units, in this way not only the name of the units will be called in original language but also the order, formation, charge, victory taunt and so on. The mod will be a little bit heavier but realistic.
I do not understand this:
Naples = pontus = Knights of St John
will be Naples and knights of st John the same faction?
If you still have to decide wich faction include I advice you st. John, there are a lot of massive battles and sieges involving hospitaller and turks in XVI century.
There is somwhere a post with complete unit list of each faction, I can help you with traslation of Muscovy, Mamluks and Flamish units.
This mod is motivated. We can all see that it will be done soon. ~:cheers:
Armborstrytteri (Kalmar Uion mounted crossbowmen) (reskinned from Balestrieri a cavallo)
https://img44.imageshack.us/img44/67...ot520zx.th.jpg
Those look great!
BTW this mod probably won't be done for quite some time as we have to wait for the expansion and then probably make a lot of changes to incorporate the new features.
1. Ma'lughun Ghulam guard - 75 Ma'lughun Ghulam Harass
2. Moorish cavalry - 79 Fursan Moorish
3. Jinettes - 80 Jinettes
4. Saharan (Berber) cavalry - 81 Fursan Barbar
5. Renegados (christian converts) - 82 Renegados (as we know this is the christian name for Ma'lughun Ghulam guard, please more info )
ther is not a camel Berber unit in the list?
Infantry:
1. Crossbow milita - 172 Milishia nashabia
2. Urban milita - 189 Milishia madania
3. Maghribi marine 186 Bahria maghribia
4. N. African volunteer (Ghazi) - 190 Motatoia shamal ifrichi (ghazi)
5. Hand- gunners - 187 We really do not know sorry
6. Arquebus militia - 183 Milishia mustaamela kharabina
7. Archers - 192 Rumat
8. Muslim arquebusiers - 188 Mustaamel kharabina muslim
9. Ta’ifat Al Ru’sa – 191 Ta’ifat Al Ru’sa
Guard – based on 1 early and late
Harass