Well possibly.....I don't know. I still got ways to go before I even get my IS4. But I sure would've liked the Last Ditch Attempt/Vengeance perk.
Printable View
Well possibly.....I don't know. I still got ways to go before I even get my IS4. But I sure would've liked the Last Ditch Attempt/Vengeance perk.
Speaking of the Tiger, I'm going to be so annoying with that module damage perk up to 100%.
Here are a few more "lucky shot" videos. They may or may not be interesting to others, but they're fun to make.
https://www.youtube.com/watch?v=j6FKmDmjaqY
https://www.youtube.com/watch?v=iNjPYKofpMU
WoT mods are really getting good now.
Panzer IV and StuG III with side skirts:
Spoiler Alert, click show to read:
and, amazingly, a mod that finally alters the terrible engine sounds:
http://forum.worldoftanks.com/index....phere-bfot-20/
I've been getting back into fiddling with sound mods. I just made a Rome Total War music mod.
May contain lethal doses of awesome: http://www.mediafire.com/?zhg8e4byy19dw6d
It works surprisingly well, especially the battle music.
I can make a music mod for M2, ETW, NTW or Shogun 2 in about 10 minutes, so just ask.
Installed...:beam: I like the winning ceremony song.
The game is much better IMHO, with those sounds mods. The only thing I am not happy with is the gun sound mod that I have (WeaponsV1)... I am going to try the atmosphere 2.0 one tonight.
I got the Duke Nukem crew voice and with the right sound adjustments, the new engine sounds (using 3 Duplet) awesome. The IS4 finally get the sound that fits, but the AMX 13 75, just sounds ridiculous with a monster engine.
I wonder how this mod is built.. As it seems that the Panther sound is different (stronger tracks sound) from the IS4.
It actually has several victory songs :) The best will always be Invicta, though. THIS LAND IS ROMAN!
Totally agree though. If World of Tanks lacks in one department, it's sound. And it lacks a lot IMO. One of these days they need to make several different engine sounds...maybe not for each individual tank, but for like giant heavies, normal heavies, fast tanks, slow tanks, etc And do a gun sound overhaul too. And finally get the dang turret rotation sound to work!
The thing with how it works is that each class has their own sound (not counting some of the lawnmower engines you hear in the first tiers), but WG in all their wisdom only uses that to give each class a unique tread chugging/squeaking sound.
As for gun mods I've gone back to vanilla. The two gun sound mods Ive used have good sound effects but have really weird issues with direction and volume. The one that sounded the best also has a bug where the sound comes out of the rear speakers of my 5.1 system.
What it needs a sound for a one shot kill of "SPAAAAAAARTA"
I finally elite'd my IS4... now it deserves to be exalted to tier X.
Spoiler Alert, click show to read:
125 k XP till I get my IS4. Had some really good and really bad games with my IS3, and I am finally getting better at picking my battles, which I think is the most important lesson for an IS/IS3 player.
Edit:
One of the more amusing incidents of the day was when I managed to take out an AMX 50B who was moving pretty fast (45 kmph he said) on a street in Fisherman's Bay, an instant after he had vanished from view, with one shot. I was playing my S-51 and it was a real lucky shot, but it led the entire enemy team and a few of my teammates to accuse me of using hacks :laugh:
Lucky shots are one of the best parts of the game. Good luck with your IS-4. How long did it take to grind out the XP for it? Unless I go back to playing WoT full time it'll probably take me months to get my E-75. :(
In good news though, for the first time I got a tank to 100% on a skill and ready for a second one. My Tiger H is 100% on camo (selected before I knew that camo on anything but flat TDs was worthless) and has just started on repairs.
Nothing's more fun when playing arty as landing a lucky ammo rack shot on a moving heavy and see everyone do the 'wow' bit :grin:
I actually started playing sometime in the fourth quarter, last year....don't remember the exact date and have been playing on and off since then, but I got a lot of free time since I'm only employed part-time ATM.
The first tank I got to 100% (repairs) was my KV. Then I got my S-51 to 100+50 % (Cammo + Repairs).
100 % cammo in my experience can be pretty useful if you plan to sit and snipe. AFAIK the effect does not break if you just move your turret, and I've surprised more than a few scouts.
Really bad day in S51-land.
I was trying to make up the creds I lost while grinding IS3, on Sand River map, when these two AMX 13 75 ask to shoot an E75 they were trying to skirmish with. I shot at him, and he moved away after I shot. instead the lights got caught in the blast and both of them died. :wall:
In the same match, while trying to protect the base from a Type 59, my shell hit an M4 who wasn't in the aiming reticule, but somehow got in the line of the shell (due to the S-51's gun elevation I suspect).
Now my name's a bright aquamarine and the next match I played the entire team ran to kill me despite my protests and explanations.
The guys on the chat said that it wears off in a few days and to stay offline till then, but what I want to know is whether this also counts as a first infraction point or something? Like is this going to be taken into consideration if someone makes a complain in the future or I accidentally damage/kill someone else?
Edit:
Now it's blue only in the garage.
Patch comes out tomorrow. Full notes: http://worldoftanks.com/en/release_notes
LOL @ the Churchill getting a credit buff and having its matchmaking reduced by one. I'm so glad I bought it.
I also hope they don't make the Tiger's armor weaker with this reworking. It's been just right since the last armor overhaul.
Also 7.1 replays will no longer work with 7.2 because the format is changing.
Had this awesome game in a Tiger H this morning, had to Fraps it to make sure it didn't get lost. I promise I'll stop posting videos after this :laugh4:
Spoiler Alert, click show to read:
The trend seems to be a general reduction in the purchase and research cost of most vehicles and modules.
From like 4k XP for IS4 to nearly 40k XP for Obj 212 (I doubt they'll be giving XP refunds).
The profit and repair cost changes are numerous and again are mostly positive aside from a few rare case like that of the IS4.
Applied the patch. Need to re-pick crew skills. Very serious business.
At the moment I'm picking them for my S-51 crew.
Brothers in Arms for both my Loaders.
Clutch Braking for my Driver
Designated Target and Deadeye (although I never use AP shells with my S-51) one for each Gunner
Sixth Sense for my Commander
Edit:
In other news the Russian forum reports release date for 7.3 as April end. Time to double my efforts at grinding the IS3.
I tried the S-51 after applying the Sixth Sense skill. A bulb appeared on the screen once I was spotted but I got shot anyway. There's a three second delay before the notification appears.
Also I got two questions. What all tanks have spaced armour? I can't find a list anywhere.
And I require suggestions for what skills to choose for my IS3 crew. It seems that heavies have been the focus for most of the new skills. Tough to choose.
Err, I think Brothers in Arms only works if ALL Crew Members have it at 100%, so choosing it for two only makes little sense if I understood hat correctly.
That said the focus for the new skills are actually mostly TDs, scouts and mediums, which all had some disadvantages that the skills help address.
They may be of some use for heavies as well of course but IMO the skills mostly profit the "weaker" tanks and their roles.
What I do like are the new explosion and burning effects. The burning could still be improved(no burning metal parts) but at least the effect looks better now.
Yeah I found out about it later after a bit of research (and the fact that it only grants 3-5 % buff) so I did not choose it. Decided to play around with other perks.
The game does look prettier. The grid on the mini map is a small but nice improvement, as are other small interface tweaks.
I did have some trouble with the new maps. Apparently my patch hadn't installed correctly (again) and so I had to re-download the entire client (also again). But it's working smoothly now.
I got a 1st class Mastery Badge for the Panzer IV. I'm in the top 5% of Panzer IV players.
http://i46.tinypic.com/b6swo2.jpg
I got that for the Type 59, and several class 2 badges for various other tanks.
I'm not sure it means that much, you have a good game once and then you get a better badge. Of course to get the Ace Tanker badge you have to be somewhat special I guess, class 2 and 3 seem rather easy to obtain though.
So the big news is that tiers are going to be extended to 14.
The German tree will get something called a Ratte (it appear they ran out of felines and start naming them after rodents) and the USSR tree will be expanded to this.
I doubt this is going to happen with 7.3 though.
Edit:
Darn wait this might be an April fools joke.
WG had this to say:
Quote:
Originally Posted by WarGaming.net
link to in game footage of WoWP (have been reported in the alpha section on the forums...so it will be pulled down soon)
So it's basically a multiplayer arcade flight sim.
Looks like fun, but I doubt it will be as engaging as WoT, what with no cover etc.
Planes > Tanks
As long as ammo needs to be purchased, it will be fine. Free/unlimited ammo with just an overheat meter = skilless hacks spraying everywhere.
All right I got to ask.
Did they nerf the IS4? During the matches today they were all saying that although it shows 160, the side armour has been reduced to 120 in 7.2
Also what's with zero damage hits? I used to get zero damage critical hits earlier but now even some of the regular hits (which make the enemy flash white) do no damage.
You get limited ammo in a game, just as in WoT.Quote:
Planes > Tanks
As long as ammo needs to be purchased, it will be fine. Free/unlimited ammo with just an overheat meter = skilless hacks spraying everywhere.