Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Nah, he was a traitor from the start and knew who we were, but all we knew was that a woman was working for us.
09-18-2012, 21:24
Montmorency
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Well, losing to one of the best teams imaginable isn't so bad.
I had planned to rewind tomorrow, after picking through the kill and results to totally clear one player.
I'm going to gather all the little scum-tells Pizza dropped on the key Days 2 and 3. There are a few.
09-18-2012, 21:25
Askthepizzaguy
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
It was fun roleblocking people and hoping it would be helpful to my teammates. Because they didn't always match up as a rational plan, it was used as evidence of fakery, when really, I just wanted my mates to kill either the bodyguards or the Doctor at long last, and they kept hitting other people.
The doctor and the bodyguards were vulnerable almost every night. I made sure of that. I could always claim to be roleblocked, since I was the roleblocker.
09-18-2012, 21:29
Chaotix
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
I should have kept pushing the ATPG lynch after I revealed and was no longer in danger. I chalked it up to a crazy gut feeling but I was right.....
Also, I pretty much knew Arjos was scum because I saw him lurking the thread in invisible mode for about an hour after Monty requested his night info. I didn't say anything about it because that's totally a mod power abuse (unintended but I couldn't unsee it).
09-18-2012, 21:29
Arjos
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Ah ah ah XD
We wanted to get rid of blockers and "confirmed" townies, to have leeway and "open" lynch phases...
Not to mention, after seeing that time-rewind, I personally started to imagine all kind of mechanics with the doc and preferred to keep him in a "controlled" status lol
Quote:
Originally Posted by Chaotix
Also, I pretty much knew Arjos was scum because I saw him lurking the thread in invisible mode for about an hour after Monty requested his night info. I didn't say anything about it because that's totally a mod power abuse (unintended but I couldn't unsee it).
^^
Also to note Ironside's game: total boss, he didn't do a thing, night-action wise ahahhahaha
Actually the only action, was to disappear, so even more funny XD
09-18-2012, 21:43
Montmorency
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
This is just through D4.
Spoiler Alert, click show to read:
Quote:
Originally Posted by First
Townie called for a mass reveal after the game is essentially over and nothing but townies had died. Nobody backed him up except me. We insisted on the reveal, and said we would vote for ourselves and therefore hold the game hostage unless there was a mass reveal.
The folks who insisted it was a horrible idea for the town WERE THE MAFIA. The townies complied.
We lynched 5 of the scumbags in a row and won.
Quote:
Originally Posted by Second
Three mafia? What about 3 mafia and a sk?
Quote:
Originally Posted by Third
He who reveals last, reveals least.
Quote:
Originally Posted by Fourth
Lies are difficult to make up on the spot. You have to be confident they'll work even after other people claim.
Quote:
Originally Posted by Fifth
My question to you is why do all scumbags, across forums, with different personalities, who haven't even heard of one another, act the same way?
Quote:
Originally Posted by Sixth
Yes this is all very sense-making, I say while nodding convincingly.
Quote:
Originally Posted by Seventh
But I can fail to protect you every night no problem.
Quote:
Originally Posted by Eighth
It occurs to me, the obvious counter to all of this is a communist roleblocker.
Quote:
Originally Posted by Ninth
Mafia has absolutely nothing to combat all that with if it's all true. It cannot be true.
Quote:
Originally Posted by Tenth
SK gotta die, Monty. They don't get redeemed, didn't Andres teach you that?[...]Simply put, you're being a dreamer in a situation where pragmatism rules and is the rule.
Quote:
Originally Posted by Eleventh
You're right about one thing, there's no need when we have the time and the lynches and the suspects narrowed down.
Quote:
Originally Posted by Twelfth
Don't be knocking those with little faith, now.
I may not be a dyed-in-the-wood communist but I share the whole non-religion thing.
Ok fair enough I might be a dyed in the wool communist. I wanted the universal healthcare. Yeah I think food should be an inalienable right.
OH
OH EMPTY VOID WHERE OUR PRAYERS GO TO DIE
PLEASE DON'T KILL ME I"M NOT A MURDERER
I AM A TOWNIEEEEEE
Quote:
Originally Posted by Thirteenth
Must be frustrating as all heck for the scum to have to deal with a mass-reviver role.
If town doesn't win this game as a massive curb-stomp I am going to be surprised.
09-18-2012, 21:48
Chaotix
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
You forgot the part about the "People's Elbow" and the "People's Champion". :wink:
09-18-2012, 22:22
BSmith
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
Originally Posted by BSmith
If I had to guess based on the past day’s conversation, I’d say the last three (if there are three) scum are Ishmael, Arjos and Pizza. You guys are trying your damndest to direct the lynch in a manner that is beneficial to a scum win. I fear that today is critical in who we lynch, and if I am the one that is lynched then it may well be impossible for the town to win this. Unless of course we can rewind time again and get a bunch of do-overs.
Looks like the only thing I was wrong about was the amount of time left in the day. Someday people will start listening to me. :yes:
09-18-2012, 22:26
Jarema
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Please tell me what do you think about game balance.
I was a little bit affraid when I introduced 3 + 1 mafia, but I explained my reasons earlier. Do you think game was balanced?
09-18-2012, 22:56
Ironside
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
Originally Posted by Montmorency
Well, at least I got that. Jesus, no wonder Ironside willingly went off. Wow.
Four Commies? You had a recruiter, didn't you? No wonder Pizza was never going on and on about possible recruiting abilities.
I won't misjudge you again, Jarema.
Yep, it was fun going from extremly suspect to totally innocent. I would probably have jumped myself if I was still under suspicion, but survived the day. I assume the time jump was to roleblock me? I didn't ask because of Arjos.
Partial screwup on my part for ending up there. I was thinking on revealing earlier, before it became clear that all others had extra abillities, but waited over the night. Tired in the morning, scimming the thread, seeing me getting voted on, responding quickly in the way planned before (and as a mafia godmother, expecting good cover). Then a few hours later, hey wasn't almost everybody having abillities? That can be a problem.
Bonuspoints for going :wall: Brickface screwed up, I wanted to be investigated, to oh ATPG, that went brilliant.
Brickface, did you get the message, or did you pretend to just to confuse us? As said in the qt, you were doing a very nice job of fooling us on who the traitor was.
Quote:
Originally Posted by Arjos
Also to note Ironside's game: total boss, he didn't do a thing, night-action wise ahahhahaha
Actually the only action, was to disappear, so even more funny XD
That's called delegation. :verycool: It is probably record on least active mafia winner I think, in particular as time jumping counts negative (since it reduces the number of nights being active).
And well done fellow revolutionaries. :2thumbsup:
Quote:
Originally Posted by Jarema
Please tell me what do you think about game balance.
I was a little bit affraid when I introduced 3 + 1 mafia, but I explained my reasons earlier. Do you think game was balanced?
I think so. 2 as base. +1 for the serial killer. +1 for mass resurrection. The traitor mechanic was nice with it's lack of synchronisation and weaker than a full 4 man team. 3 man team maybe. 2 +1 too weak.
Would the police find ATPG as a traitor?
Complaint about the godfather standing out on lack of abillities and this not really being known, but you knew that already.
09-18-2012, 23:07
Montmorency
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Regardless of power roles, 1/3 of players as anti-town is always pushing it IMO. Had there been at least 18...
09-18-2012, 23:45
Ishmael
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
As I said at the start of the QT - I love being communist :beam:.
Well played everybody, as you can see it the quicktopic you had us worried at times. ATPG, kudos for having the guts to back the call for a mass reveal - I thought it would be a hindrance at first, but it turned out to be one of our major advantages in the end.
09-19-2012, 02:09
Diana Abnoba
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Good job mafia! I need to learn to trust my gut more. I had doubts on most of you, but I didn't always speak up. Pizza you swine, I knew never to trust you fully (never do), but I thought we had more time for me to accuse you. I was still thinking at most there would have been 3 mafia total. :wall:
Thanks Jarema for a great game. Very interesting concept in this game that I've never played before. A lot of twisted player roles and powers.:bow:
Oh, well maybe next time town.:shame:
09-19-2012, 14:16
Ishmael
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
One question for you Jarema - what was with every man and his dog getting our supposedly secret message to the traitor? (as an aside, it's good that we didn't run with "Our beloved Comrade Pizza" like Arjos proposed at one stage :beam:)
09-19-2012, 14:27
Arjos
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
Originally Posted by Ishmael
it's good that we didn't run with "Our beloved Comrade Pizza" like Arjos proposed at one stage :beam:
Ahahahah that would've been hilarious XD
09-19-2012, 14:28
Jarema
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
Originally Posted by Ishmael
One question for you Jarema - what was with every man and his dog getting our supposedly secret message to the traitor? (as an aside, it's good that we didn't run with "Our beloved Comrade Pizza" like Arjos proposed at one stage :beam:)
Every assistant, professor Willess, and doctor Willenloss had a chance of geting it... IF they were not doing anything at night (if they were sitting at their homes, they were assumed to listen to the radio, and your message was sent through radio program)
09-19-2012, 14:35
Jarema
Re: Doctor Willenloss and his splendid invention, or... [Concluded]
As for scans:
1. for policewoman: godfather and traitor scanned innocent, also Igor if he pretended to be his brother, all other characters scanned accurate - but framer might frame them
2. for role-scanners: the only rolescanner was in mafia. Igor would scan as vigilante, or, if in his brother guise, as a professor
3. after death: godfather, traitor, and all Willenloss family would be described as "not clear"
09-19-2012, 21:30
Askthepizzaguy
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
Originally Posted by Montmorency
This is just through D4.
There wasn't a thing I said this game that was townie. But that's because I was mafia.
I should point out I risked a lot by constantly nudging you guys in the right direction, saying things like:
1) The communists are hiding among the bodyguards. Myself and Arjos were communist.
2) There were more than two communists, obviously
3) Commies had a roleblocker, namely me
4) You should have double-protected people if you actually wanted them protected, since I could roleblock anyone. Having Arjos protect the same person Chaotix did meant we couldn't realistically attack that person without outing Arjos as scum.
5) I told you that our openly stating of our night actions would help the communists counter them. I was correct.
6) The folks that would have difficulty or look odd in a mass claim were the communists. 2 extra doctors, a guy who couldn't do anything, and yet another scanner? Please.
I would have said a lot of that same :daisy: as townie, because it's true and it's anti-mafia. But, I believe I can still win regardless of the good advice I gave you.
The mass claim hurt the town, but if you were skeptical of the duplicate roles, it would have been curtains for them.
09-19-2012, 21:37
Askthepizzaguy
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
Originally Posted by Chaotix
You forgot the part about the "People's Elbow" and the "People's Champion". :wink:
Chaotix was correct, this was a blatant slap in the face of the town. I should have been lynched immediately here.
I was feeling cocky as hell by this point. Had the town running scared. A lot more confident than my teammates who thought they were doomed and overpowered.
I'm such a stinker.
09-19-2012, 21:39
Askthepizzaguy
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
Originally Posted by BSmith
Looks like the only thing I was wrong about was the amount of time left in the day. Someday people will start listening to me. :yes:
I would have if I wasn't trying to get you dead. You made perfect sense to me and I thought it was ridiculously obvious that you weren't mafia. But, the whole twins thing gave me an opening I didn't earn, but certainly hammered.
Had that round actually mattered, it would have been another one where the town suffered a defeat. Mesmerized, I think they called it.
09-19-2012, 21:41
BSmith
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Yeah, I kept waiting for someone - anyone - to back me up!
09-19-2012, 21:43
Askthepizzaguy
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
Originally Posted by Ishmael
As I said at the start of the QT - I love being communist :beam:.
Well played everybody, as you can see it the quicktopic you had us worried at times. ATPG, kudos for having the guts to back the call for a mass reveal - I thought it would be a hindrance at first, but it turned out to be one of our major advantages in the end.
I generally do not play scared. A mass reveal is extremely useful to a roleblocker in particular, mind you.
I wanted to know who I needed to block to be the best use to you. I blocked people who tried to scan you, for example. Diana.
You have to be sure town can capitalize on the info; run properly, a town can do so. But this one suffered a bit by lack of reasoning on certain candidates and not enough pressure on others.
I was rarely put in a position of having to support via vote a lynch on my comrades. Made it easier to not vote for them.
We don't win the endgame; town would be too cleared and the rest would be too suspected and not cleared. We needed to win while our group was still mostly alive. I played specifically for a shutout, because any decent score by town would have been disastrous for us IMO, it extends the game and allows more time reversals, revivals, do-overs.
09-19-2012, 23:11
Montmorency
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Quote:
4) You should have double-protected people if you actually wanted them protected, since I could roleblock anyone. Having Arjos protect the same person Chaotix did meant we couldn't realistically attack that person without outing Arjos as scum.
5) I told you that our openly stating of our night actions would help the communists counter them. I was correct.
6) The folks that would have difficulty or look odd in a mass claim were the communists. 2 extra doctors, a guy who couldn't do anything, and yet another scanner? Please.
4. I didn't want anyone in particular protected on any night, at least not more so than others. Of course, once the towniest player was killed, I realized I should have doubled on them. But that's hindsight.
5. My fatal error in this game was assuming I had far more time than I really did. Two scum was a definite error. But after lynching Robbie, I figured we could just grind the scum through attrition and...
6. By that same logic, I would have lynched you, Diana, Brick...
Which witch is which?
Anyway, I think there have been enough crushing 4-scum victories this year. I'll be keeping an eye out.
09-19-2012, 23:49
Thermal
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Whilst Monty did direct town well based on the balance of probabilities, it did let the irregularities of this game through his net, but oh well.
The mafia seems to merge in very well, there is pain in the fact that those that posted the most were all innocent (ATPG will always be an exception to that rule though...) I'll take the fact that I voted for Ironside on multiple occasions as a shallow comfort, even thoug hmost of my hunches were incorrect. Although the sheer amount of mafia meant that they really could wrap town around there finger in the day time, which is supposed to be the one time town have a chance!
Even so, thanks for hosting the game Jarema. :bow:
09-20-2012, 07:20
NinjaCow64
Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]
Yeah, that was a good game. I have to say that Mafia Pizza is very, very scary. Good job everyone, especially the Mafia.