LK, i would also like to help on the unit descriptions. I have plenty of resource material for the Spanish and russians particulary as well as for other armies (apart from ottoman).
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LK, i would also like to help on the unit descriptions. I have plenty of resource material for the Spanish and russians particulary as well as for other armies (apart from ottoman).
I think Uxbridge is handling that Derfel.
TS
I know that, thats why I said "also".Quote:
Originally Posted by [b
I have talked to uxbridge about this and he would be glad of the help. And LK said he would like as many people as possible to work on these.
Quote:
Originally Posted by [b
Wow http://www.totalwar.org/forum/non-cg...cons/shock.gif Don't stress.Quote:
Originally Posted by [b
If anyone knows any good Dreamweaver tricks and want to help me finish my Nap mod site, please ask to help. It'll be an addin to either my new upcoming Tenki Site or the RFG site.
TS/RFG|S
Just had a real good look at the mod and discussed it's details with some like minded friends. We have all been into Napoleonic war games for some 20 years. The detail so far is great
What causes great concern is the square stiuation, I understand this is to be addressed by using columns. Will this still work if attacked in the rear?
Suggest that Greenjackets be renamed Rifles/riflemen and indeed need to be in smaller units.
Is there still some AI forcing units to fear shot?, this may no longer be required.
Regards,
De Moray
I think the fear is still in it. Its probably hardcoded or something.
Great mod. A few bugs here and there especially the non gunpowder units looking strange and it crashes if you left click on a unit in campaign mode http://www.totalwar.org/forum/non-cg...cons/mecry.gif But it is only beta http://www.totalwar.org/forum/non-cg...icons/wink.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Hey LK,
Hey I just wanted to let you know that I am looking forward to your mod, be patient with us thought we are unpatient.. http://www.totalwar.org/forum/non-cg...icons/wink.gif.
The Lords and others are working hard to get it all sorted. Manipulating the special formation script has turned out ot be very hard. I have done some preliminary tests with what was made by LOS, and it does sort of go to plan, but it takes a while for the AI to sort itself out.
Thanks for your comments on behalf of the Lords.
TS
Should there be any queries about units stats and uniforms, I have a large resource library. Please contact me if stuck on any points what so ever
Pleased to help.
Regards,
De Moray (Marshall MacDonald) LOL http://www.totalwar.org/forum/non-cg...icons/wave.gif
Could you stick that in database of somekind? I sure that would be helpful to the unit description people.
TS
Thanks De Moray,
Ive been asked by the Lords to co-ordinate the writing up of unit descriptions for the Mod, as well as few other little jobs here and there. Once this gets underway, i will contact you to take up your offer of assistance.
Thanks once again
Lord Uxbridge
I have made some important strides in the infantry vs cavalry combat balancing. Here is the summary:Quote:
Originally Posted by [b
*I have resigned myself to the fact that infantry battalions can not form square individually.
*I have set NUM_PREFERRED_RANKS for almost all regular infantry to 8 ranks. Only exclusive light infantry units like the Prussian Jegers start with three ranks.
*I have set NUM_SUPPORTING_RANKS bonus to 7 so that all the ranks in an 8 deep column would be able to give support against a cavalry charge.
*What I have modelled is essentially the "Battalion Mass" formation used with a good degree of success by the Austrians at Aspern-Essling and Wagram.
*Battalion mass was very vulnerable to artillery fire. (So is the square formation.)
*Battalion mass had very reduced firepower (So is the square formation.)
*Battalion mass had a good degree of defence against a cavalry charge (Just like the the square formation.)
*The human player has to give the command "Hold Formation (H)" to the battalion mass in case of a cav charge. Otherwise the inf runs away. The AI automatically does it I think if you are threatening the AI inf with your cav.
*Artillery still has problem. One direct hit and the battery is vapourised.
The infantry vs cavalry problem now stands thus:
You are attacking a brigade of infantry perched squarely on the top of a hill, protected by two regiments of cavalry. You have a brigade of inf and two regiments of cav.
If you deploy your inf in 3 ranks line before climbing the hill, you risk a rout when the cav comes charging downhill (d'Erlon, anyone!http://www.totalwar.org/forum/non-cg...icons/wink.gif
The options are:
*Hold your inf in 8 ranks deep formation to weather the eventual cav charge (and be shot at by the enemy inf in line)
*Neutralise the enemy cav with your own before sending in the inf deployed in line
*Move the inf uphill in battalion mass, let the enemy cav come to you. You could weather the charge as you have 7 supporting ranks bonus. Send your own cav to the flanks. Chase away the marauding enemy horsemen. Then, only then, deploy your infantry in line and attack the enemy inf. With a bit of finesse it could be done.
I made all of the changes mentioned above yesterday. Lord Krazy, shall I send the modified files with the battalion mass formation stats for the infantry?
Best Regards,
Cuirassier
Send it to all of us, or those on your forwarding list.
Dear Marshall McDonald,Quote:
Originally Posted by [b
Please read my earlier posts on the challenges of using the MTW engine for a Napoleonic Mod.
The engine is so close but not close enough. I have written a couple of emails to the CA staff. No replies yet.
In my opinion, the MTW engine still has some life for a Napoleonic Mod. They should have done a Napoleonic AddOn instead of those screaming Viking hordes.
-Best
Cuirassier
An update from LC66 to the stats has been posted
at thelordz
it's the v1.81
The vi version has been tested and failed.
The problems are known and have been fixed
but it needs to be compiled again.
I'll reply to some of your questions
tomorrow.
Thanks
Regards
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Thanks for all the feed back
The idea of creating a database i'm affraid is out of the question none of it is in data format, all books, but I'll assist with any questions.
One suggestion that I have recived from a buddy was to change the British Infantry to 2 ranks for optimised fire power, but I'm thinking that this was the case anyways with the game. That being so how do you force the other nations to use 3 ranks, or am I just being fickle.
Are units in column benifiting from greater moral than those deployed in line?
What is the suggested scale of the units in the game?
1 unit = 1 coy, 1battalion, regiment, brigade etc....
Does 1 gun represent a battery of 8-12 guns?
The unit size as is suggests companies all be it oversized, once again am I being fickle. The mod has all the feel and action I would expect from a Napoleonic game, setting scale aside. But does the scale thing not hamper the making of historic battles. Alot of the guys have been talking about Waterloo (possibly the most uninteresting battle of the period), theres just no way you could get all of those fantasic units that have be made represented in one game.
Looking forward to a campaign version.
Kind Regards,
De Moray
http://www.totalwar.org/forum/non-cg...cons/wacko.gif
Hi all dont not give up on the use of the Square formation for the Nap Mod as of yet, I am still playing with the data in the formation file to make the formations more historically correct.(But at least we have them at our disposal now) But I have been politlely reminded I am cooridinating the Campaign script http://www.totalwar.org/forum/non-cg...ns/biggrin.gif (Thanks LK) So I have to get my head back in the game. Thanks to Lord Uxbridge whom I have asked for assistance in the provincial titles area and all others who are making varied contribuitons. I will be compiling the files I have edited for the campaign and sending them to LK so he can put them all together to give us a working campaign to test and get the bugs out , so we can release something soon. Thanks for your patience and continued support. LOSQuote:
Originally Posted by [b
A 60 man infantry unit represents a battalion of 600 muskets (about the average strength of a field battalion at that time.)Quote:
Originally Posted by [b
A 40 man cavalry unit represents a regiment with 400 sabres on the field.
Attack columns do receive a bonus. If infantry forms up 8 ranks deep, it benefits from the NUM_SUPPORTING_RANKS parameter (which is set to 7)
To the lords
i have been doing some campmap pieces for the buildings for the new campaign. so far i have replaced the fort with a house, signifying a small town and have replaced the castle with a townhall looking building signifying a larger town with more defenses. will post pics shortly and finish the rest and pass them onto whoever needs them.
just wanted to let you all know what ive been up to. once these are done i will start on the new building bif's.
ps sorry for any spelling mistsakes getting used to typing while nursing a baby is difficult.
Lord Shand
Shand,
I tried to send you some stuff but your email was not working.
Concerning the fort and castle, that is great
We will have 5 levels of city so we will need five pieces.
Maybe you can have the following:
level 1: one house
level 2: 3 house
level 3: a townhouse
level 4: a townhouse + 1 house
level 5: a townhouse + 3 houses
concenrning the building bif's, I have seveal bmp's to use but I still have problem with the colors so I would like you to try on some...send me an email and I will reply with the bmp's.
LLB
LLB
Yeh ive been trying a few different variations. ive done up a few more but unfortunately i managed to screw my pc up and cant run any games at the moment so havent been able to test them. it hopefully will be getting fixed this weekend.
im back at work on monday so if i havent contacted you by then i will email what ive done to you so you can have a look.
Shnad
Anyone have any interesting stories on Napoleon's Line Chasseurs a Cheval. Re unit descriptions. Can't seem to find anything special to say about them other than what they were.
Scots is not a word used in Scotland, Scottish is. But suggest changing Scots infantry to Highland. Non Highland units looked in the main like English Line units. My local unit, the Seaforth Highlanders lost the right to wear the kilt after losing honor in combat. But pround to say that the Gordon Highlanders 92nd also came from my area.
Regards,
De Moray
How about Scottish highlanders i think thats good.
also what do you mean about
waht they do surrender ?Quote:
Originally Posted by [b
Something about them withdrawing from a position in India before the Napoleonic wars. On their return they were dishonored and played no part in the Napoleonic wars. Me thinks they ended up on garrison duties in the East Indies.
They were always under dogs there after, as a regiment. Just goes to show what one fearful mistake could do in the British Army.
Any takers on the Chasseurs a Cheval, still stuck http://www.totalwar.org/forum/non-cg...cons/dizzy.gif
Regards,
De Moray
I have to agree with De Moray on this point, but didnt really want to mention it till later. The uniforms of the ScotsLineInf are clearly those of Highlanders (i like to think they are the Black Watch), as De Moray pointed out, Scots Line Inf wore tartan trousers, not kilts. Do they yet have a melee bonus over their line counterparts....? they should do. Apart from that little rant, everything is going well at my end
Regards
Lord Uxbridge
PS De Moray: Dont worry too much about about the chasseurs, a description of what they were and what function they served will suffice. To be honest, i want to try and cut out any references to real battles or persons in these descriptions.
http://www.totalwar.org/forum/non-cg...icons/wink.gif
Thanks for that, just thought that a little reference to show just what nutters some of these units are would be nice.
You know I often wonder if Highland infantry were any better at melee. Questionable, perhaps. Still all Highland units in service during the Napoleonic wars did stand very well, so what the hell http://www.totalwar.org/forum/non-cg...cons/smile.gif
Regards,
De Moray
Hmmm, well it could be argued that there was little difference in melee ability between the Highlanders and the Line, although i would be inclined to say thet were more fierce fighters. After all, they were the direct descendents of the earlier Clansmen, a warrior caste, and there can be little doubting that they were all physically big men.....i would be happy to see them have a melee bonus.
Lord Uxbridge
I agree with Uxbridge on this one, the Highlanders should definatly get a melle bonus. You try fighting someone in a dress.
http://www.totalwar.org/forum/non-cg...cons/joker.gif
So if I worn my dress would you back off from me http://www.totalwar.org/forum/non-cg...cons/joker.gif
Yes I suppose most of em came from local estates in which they were imployed in farming, game keeping etc...
Interesting that few of them were pressed into service unlike the English or Southern Scottish Regiments.
Regards,
De Moray