Perhaps the Egyptian Army can kill the Templar general?? :inquisitive:
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Perhaps the Egyptian Army can kill the Templar general?? :inquisitive:
We did have 2 boats in the first term. But those floated away. Later in the second term, one floated over. It works fine for transfering Generals around or reinforcements from Nicosia. But it works less than fine for transporting whole armies around trespassing generals. :clown:
Unfortunately, the Egyptians and the Templars are not at war yet. The Egyptians have been moving north, but obviously not far enough to move on Tortosa in force. And the Templars have spent the whole game massing a large crappy army south of Antioch and running one single general around our territory and giving me a headache. :laugh4:
It could be worse, you could get leprosy.
20 years sickness would count for more than, 'alot.'
Apparantly pneumonia carries on for a long time if a person is, 'elderly and frail or already ill.'
I agree that it suits him, how were the days when Makedonios was bed-ridden.
And then saved by a man called Nick, how inspiring.
I thought sarcasim was in great amounts in these boards, obviously it is either non apparant or considered truthfull.
How long would this game last??
Will it continue 'till we see Timurids?? :clown:
Please please please.. people don't lose interest to this game before we see Timurids! :beam::clown:
He looks rather peeved, serious but peeved.
So what does the clown mean?
Actually..
That clown face..
It shows how we really look like...
We all have red noses and green hair..
Yes.. yes.. that is true...
:clown:
Well if you were kidding about kidding then you wouldn't have posted a smilie face at the end of your post.
The most important thing about the clown face is to never put it into your posts.
Edit: Ever.
Do you notice that face looks just like the serious face but with abnormal bulging eyes like a frog.
How can you describe yourslef as keeper of the clown. Clown were invented long before a crasppy smilie was invented.
The game will continue until it ends. Like with WOTS and KOTR, we'll know it when we get there. WOTS lasted for about 11 months and 120 game turns and KOTR lasted for about 16 months and 150 game turns. I have a feeling that LOTR will go on a bit longer due to the greater level of freedom and opportunity for internal conflict, but it's hard to tell. Maybe it's just me, but so far the first two terms seem to have gone by pretty quickly. I think the new system for letting people move themselves is a lot more efficient than having one player set up all the battles. Turns are only taking 24-48 hours, whereas they could take 3-4 days at some points in KOTR.
But what if another keeper of the clowns came and challenged you?
11 unlanded avatars by my count. If we all go off crusading things could get rather interesting. :duel:
Yes it would..
I take Alexandria and Cairo and you others will have .. well.. nothing :clown:
How will you manage 2 at once?
If you have to siege one city what is to stop another avatar from sieging the other?
With the movement bonus of a small army and a bit of luck it's entirely possible that one person could get both. The only catch being that he would have to defeat over 20 enemy units with just 3 of his own.
Pish, how simple.
What if they sabotage you???
And what of the Keeper?
It depends on the player. Some people may get 6 total units, plus the person who takes control of Alexandria will get 2 to 4 extra units. If you're lucky enough and good enough, it is therefore possible for a single player to have 10 units under his exclusive control after taking Alexandria. The odds of this happening, though, are pretty low. I won't even guarantee that anyone will get 6 units.
TC.. in Event 3 rules it is said that you will move all of the crusading armies??
Or will you move them until they reach Egypt and from there on we can take control over them??
Also.. could these Crusaders exchange units if they have agreed to do so or we can just control the ones you have spawned to us??
I think we can trade units as I think we can dispose of some.
I will move all Crusaders and their armies/fleets until the Event is over. This is to prevent anyone from straying from the route and also because I will not be following the usual movement rules in the game. Depending on luck and/or sabotage, some people may not use up their either movement points, and some may move more than their normal movement points. If people were moving themselves, this would be impossible to implement. This is also why you have to tell me whether you are going to Alexandria or Cairo when you land. If you do not, I will not know in which direction to move you.
As for exchanging units, that will not be allowed. You can either ally with someone and move with them, or you can move on your own. The units you start with will remain with your avatar, wherever he is, as long as they survive.
so you can't disband them?
Why would you want to disband your own army?
What if I decide to quit the crusade.. What will happen to my avatar and the army under his command??
I assume that the army will be disbanded but what will happen to my avatar??
You might want to disband so you get the movement point bonus.
You cannot quit the Crusade. Once on board the ship, the only place you can get off is in Egypt. If you decide not to go after either city when you get there, that's fine, but you'll have to wait until the Crusade is over to move freely again. At that point, if you are unable to retain control over your army through the normal rules, the Megas can do whatever he wants with them.
It is worth pointing out that anyone who goes on the Crusade will have to find their own means of getting home. The potential rewards of the Crusade are high, but so are the risks. This is intentional.
[edit] There will be no disbanding, then. Movement is not something to be gamed in this Event. If you want to move faster, don't join with other people.
I believe it said in the event rules that an army of 6 or fewer units will get a +1 to movement.
As an example lets say that me and KoP allied and I had 3 units and he had 4. We could disband a low quality unit and try to reach Cairo faster than the others. Sacrificing power for speed.
TC has now stopped disbanding.
The entire reason for the movement bonuses and penalties was to give a bonus for going alone or with non-powerful allies and give a penalty for making a massive army. You'll notice that the movement bonus is guaranteed to anyone who is solo, since no one will have a personal army larger than 6. It is also impossible for there to be a movement penalty for 2 people, since they cannot have an army larger than 12. This is all intentional and designed to work in a certain fashion. If you want to move fast, you might have to go alone or ally with someone else who is weak. If you want a strong army, you will be moving slower.
The 10 units of garrison in Alexandria and Cairo were also specifically chosen with this balance in mind. People who are able to get the movement bonus will have a tough time taking the cities. People who have an easy time taking the cities will not get there as quickly. You need to determine what the best strategy is and pursue it as you see fit.
No Crusaders left behind. Understood, TC.:medievalcheers:
on another note, does anyone know how far the "scarred" line of traits goes in SS? Solomon already has "marks of war".
Also.. if I do not join the crusade but want to fight the Egyptians then can I start the war before the Crusaders or can only the Crusaders do that??
And.. As I understand then Crusaders can take only Alexandria and Cairo.
But what if others want to go against Egypt as well is it allowed them to conquer other cities??
There is an Edict in the Magnaura that declares war on Egypt.. So others could take Acre and Jerusalem and so on??
The Event does not alter any possible war with Egypt. If a proper declaration of war is started by the Basileus or an Edict, it can be started whenever you want. The Event only allows that no declaration of war is required if the war is started by one of the Crusaders themselves. It's a way of bypassing the Edict requirement in the event that one is not enacted.
The Event does not alter what any non-Crusader does. They can attack anything they want, as long as the rules are obeyed. The Event also does not stop the Crusaders from attacking other Egyptian cities once the Crusade is over. Once Cairo is captured, you can do whatever you like, but you have to use the normal system to do so.
Will the Generals have to stay in Egypt after the Crusade or will they be warped back, and what happens to the units?
Bingo. Getting home from the real Crusades wasn't a picnic either.
Maybe it's just a distorted view from playing a hotseat with battles allowed with some freakishly good players, but it seems to me 10 unit garrisons might be a little small. I learned after a bit of help of a particularly good player that it's not all that difficult to defeat a garrison larger than your army, without using your general's bodyguard heavily, even for someone who's mediocre at the game like me. :yes: Maybe 13 or so units would make it harder?
Of course, if the crusader armies contain a fair amount of rabble and the garrisons don't I might be fretting for nothing. :clown:
I just hope that TC wouldn't spawn gold chevroned elite troops to protect the towns!!! :sweatdrop:
The garrions are not meant to be too difficult, they are simply meant to be a deterent to the weakest of the armies. I want the challenge to be beating the other Crusaders to the destination, not taking the cities themselves.
I have done my best to update the feudal structure in the Library. Please check the Political Alliances and Houses table and your own personal biography to make sure I have all the ranks, province ownerships, and oaths right. I have not done the following things yet, so please don't point them out:
Current Influence
Wives
Children
1110 AD mugshots
Also note that for my own convenience, I have added in Knights_of_Palma as a member of the Order. However, he has sworn during a Senate Session and as such his oath does not technically take effect until after the session is over. Since he is just a Strator, though, this doesn't change anything and it's easier for me to just do it now while I'm at it. Just remember that technically his oath will not take effect until Tuesday.
Here is what I found so far:
Activity: Byblos is listed as 0 activity even though he voted in the 1st session. Kag is listed as 1 activity when he voted in both the 1st and 2nd sessions. (Kag voted "abstain on all" in the legislation poll.)
Time served: EF and FD have it listed when they got their current rank since it requires a certain amount of time served before moving on. This helps me out a lot since I've been trying to keep track of this. Kalameteros on the other hand does not have it listed as to when he reached his current rank even though his rank is also requires a certain amount of time served to move on.
Hmmm... I could have sworn that Kag missed the second vote. It's possible he voted after the time limit expired. I will give both him and Byblos the benefit of the doubt and bump their activity count up by 1 each. However from now on I will be locking all polls after their time limit expires.
Why is everyone leaving on my brithday, first deguerra, now TinCow! ~:mecry:
And about the crusade, is it possible for two people to sail to Egypt seperately and join up when they have both landed? Thus risking having to wait if one gets caught in a storm or something but hopefully increasing their chances of going faster.