Ok found a bug. Cumans use Royal Knights as there prince king defenders... o_0
If this was intentional I highly recommend you go back to using the Cuman Royal Cavalry.
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Ok found a bug. Cumans use Royal Knights as there prince king defenders... o_0
If this was intentional I highly recommend you go back to using the Cuman Royal Cavalry.
Both http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
I can only see their icon in the unit training screen. But after select them, what i get is a ballista crew unit (with 40 men)
And in the battle screen appears the ballista as well http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
I've installed the mod just like the others: copy-paste to similar folders, but i will install again. Maybee i missed something... http://www.totalwar.org/forum/non-cg...ns/gc-wall.gif
Outstanding and thank you very much... I enjoy your early mod and am looking foreward to this one.
anvil
Ok another bug found. African Camel warriors dont carry there swords right in battle...
hey blind king excellent work :)
I was wondering though, before I get started making the deadpage, if there were any units in super early that didn't go over into super high.
It would help me out.
http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
Another unit bug? I was playing as the English and noticed the Bretons had groups of 120 mongonel crew. Hmmmm
This is strange. I remember when i was ICQ it to CBR he was having trouble with one of the files and i wonder if that is the reason for the problems people are having. I try to rectify the bugs.
Sna man, i'll get that info to you a little later
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif Hi BKB,
The mod is looking excellant, though I've still not had time to install (and add my stuff). However, I've noticed you have 259 lines in unit prod. I thought the max was 256, although my memories a bit hazy on that one. Not sure but this could be causing a bit of confusion in the unitprod files. However if I'm wrong and thats not the limit (which you may know better than I) do you or anyone know what is the limit. So I can stuff in as much as possible.
http://www.totalwar.org/forum/non-cg...icons/wave.gif
You might have something there http://www.totalwar.org/forum/non-cg...icons/idea.gif
Then again the mod i have in my super high is the same one all you lot would have and mine plays fine, so that might not be the problem but i will check on that http://www.totalwar.org/forum/non-cg...icons/wave.gif
Sorry. It's nom my mistake. I've sent it, but I've got message that it failed. File was probably too large, because I've added some mods which could help you to deal with problem of Kataphraktoi and others. So, I'll send only important data and point out those interesting mods. Aye? Bye. http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
Sorry. It's not my mistake. I've sent it, but I've got message that it failed. File was probably too large, because I've added some mods which could help you to deal with problem of Kataphraktoi and others. So, I'll send only important data and point out those interesting mods. Aye? Bye. http://www.totalwar.org/forum/non-cg...icons/wave.gif
Shit. It did it again. Is your e-mail sinclair670@hotmail.com? http://www.totalwar.org/forum/non-cg...ns/gc-wall.gif
Can you receive e-mails 1 MB?
Spetz, i think so.
Right lads, patch tonight, found the problem and dealt with http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
I'm trying to send file 1 MB size to sinclair670@hotmail.com . It fails everytime and I'm going berserk. I'll try to split it and send two smaller files. http://www.totalwar.org/forum/non-cg...c-furious3.gif
I'll try to use other address, so be prepared to have it twice http://www.totalwar.org/forum/non-cg...-2thumbsup.gif (still better than not to have it). BTW is Super early mod and patches required to be installed before Super High?
Me, again.
I've sent it and God knows if it'll work. But I know, that if it won't I'll kill someone. My next posts will be there, so you don't have to look for them in super early?
I'm so tired by trying everything in vain. Could you mail me, BKB. v.pelcak@post.cz or spearhead@seznam.cz
Thanx. http://www.totalwar.org/forum/non-cg...c-furious3.gif http://www.totalwar.org/forum/non-cg...c-furious3.gif http://www.totalwar.org/forum/non-cg...c-furious3.gif http://www.totalwar.org/forum/non-cg...c-furious3.gif http://www.totalwar.org/forum/non-cg...c-furious3.gif http://www.totalwar.org/forum/non-cg...c-furious3.gif http://www.totalwar.org/forum/non-cg...c-furious3.gif
Spetz, i got part of it(the genoa and Almoravid one, which look great http://www.totalwar.org/forum/non-cg...ons/gc-yes.gif )_but i think i have to clear up my emails, so if you send one a bit later on tonight it should come through http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
Thts it. I wonder where is problem and you have full mailbox. I almost turned grey http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif . But I am glad that problem is solved. http://www.totalwar.org/forum/non-cg.../gc-jester.gif
The rest of my email isn't so important. Did you get text with those pictures? Could you answer thoce questions? I'm currently downloading whole forum, so I'll have some informations, but I'd appreciate any suggestion about converting pictures to bifs. BTW what about Hungarians? I've sent them in the same package as Genoese and Almoravids.
BKB, i've been looking through your mod, before I play...
How come you have Pagan Assassins, Spies and Emissaries as seperate units? couldn't you save the slots by just using the regualar spies, etc.? I didn't see any technical difference between the pagan and regular units to warrent the pagan unit.
I'd like to find out, because you've reached the unit limit (i believe), and i want to add a few units.
AB
The Pagan agents have new pieces on the map. I've been thinking about adding a Pagan folder to the pieces/agents to see if that works. That would save three spaces.
The patch however is done. Just looking to upload it. http://www.totalwar.org/forum/non-cg...icons/wave.gif
urge to get the patch http://www.totalwar.org/forum/non-cg...ons/cheers.gif
Could you repair that problem with Klibanophoroi? I thing that their high speed, MTLG and megastats would make Kataphraktoi useless.
IMHO Kataphraktoi are represented with Byzantine cavalry (let them be as fast as they are, give them lance for charging and round schield, increase stats to 8/3/5 and cost) and Klibanophori by Kataphraktoi (just make them equal to Late Royal Knights, both by speed and strengh, but let them be more numerous and expensive to reflect their high training to fight as one group).
BKB you read about my unit bugs? I listed 3-4 allready.. I mean im not gonna beta test post if your gonna ignore me http://www.totalwar.org/forum/non-cg...icons/wink.gif
King Azzole - All your problems have been rectified. I didn't see a problem with the Cumans royal unit in the unit_prod though.... http://www.totalwar.org/forum/non-cg...s/confused.gif
m8 dont forget of a read me with instructions of instalation =X
And Nice work with the Mod =D
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Unfortunately I finished the patch before I saw this message. I might change some Klibanophori stats in the next patch but I'm not going to do everything you suggested - I am looking to add, not subtract. They are significantly more expensive so it doesn't make the Kataphractoi useless as such.Quote:
Originally Posted by [b
BKB can you talked to tosa to fix this topic under the early one
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and i am waiting for the patch
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pc ready for dll