French "En Avant" animations.
http://forum.thelordz.co.uk/files/ntw2_en_avant_187.gif
Cheers,
LZoF :wink:
Printable View
French "En Avant" animations.
http://forum.thelordz.co.uk/files/ntw2_en_avant_187.gif
Cheers,
LZoF :wink:
just to make it more simpleQuote:
Originally Posted by Master of the Military Arts
it's estamated to come out on August this year
man you guys keep churning out some great stuff! keep it up
In the reloading animation comparisons post (several up from bottom of previous page), in the leftmost video on the bottom row, its awesome how several guys go down around the character reloading. And with line v light inf, is it really possible to effect accuracy? Or do you just have to alter attack values? Or is the only difference b/w them (as regards firepower) the difference in their volleys?
We are introducing effective and long range for firearms. The effective range means that 100% of the projectiles reach that range. For Line we have placed that at 60% and for Lights at 70% of the maximum range. For Line only 20% reach the 100% maximum range and for Lights that is 40%. On top of that Lights also have a slighter larger maximum range; 70 for Line and 80 for Light.
So if you engage your 120 Fusiliers in a firefight on maximum range against 80 Jaegers only 24 musketballs will reach the enemy, which doesn't mean a hit at all. The Jaegers on the other hand, despite having less men, have 65 bullets reaching the enemy. The result is that players will need to have a skirmish line in front of their Line infantry to avoid having the latter being shot to pieces. Line vs Light firefights are unwise as it was historically.
Some Work in progress:
http://hellenictotalwar.com/NTW2Scre...it_Officer.jpg
http://hellenictotalwar.com/NTW2Screens/houg24zq.jpg
Cheers,
LZoF
Now I bet a lot of you have been waiting for these:
British Rifles, yes, yes "Sharpe`s boys".
This is WIP for our second or third release as after the Borodino Pack, we want to cruise towards a Waterloo SP/MP Pack and introduce the Prussians, British and Dutch-Belgians.
http://hellenictotalwar.com/NTW2Screens/Brit_Rifle.jpg
To follow us from up close visit and register at the Lordz forum at:
http://forum.thelordz.co.uk
Cheers,
LZoF
Double post
Really nice! :2thumbsup:
So good they posted it twice! ~;)
How effective are artillery in NTW2? What are you doing to make sure they are not over powered?
Keep up the good work, it everything looks amazing.
This is just getting better and better, love the Green Jackets and the British Officer from an earlier post, Keep up with the Great work:2thumbsup: :2thumbsup: :2thumbsup:Quote:
Originally Posted by Lord Zimoa of Flanders
they're still being tuned, but they will be powerfull. Leaving units exposed under artillery fire is a bad idea. The terrain offers enough posibilities to reduce artillery damage.Quote:
How effective are artillery in NTW2? What are you doing to make sure they are not over powered?
True of the real thing in any case. Artillery was particularly deadly and had the same effect as machine guns when either grapeshot, cannister, spherical case or caseshot were used. It was the reason that the Old Guard broke at Waterloo. These were men who had hardly taken a step back since the battle of Marengo.
diBorgia
p.s. Why do the British Rifles have grey uniforms and/or bayonets, LZoF?
You must be colourblind they are in dark green m8.:laugh4:Quote:
p.s. Why do the British Rifles have grey uniforms and/or bayonets, LZoF?
And they handle the Baker rifle with attached sword here, not a bajonet.
A common mistake the Old Guard was not repulsed at Waterloo, the second and third regiments of Guard Chasseurs, belonging to the Middle Guard were.
LZoF
I disagree LZoF. The last four battalions were formed by Napoleon himself as a means to secure his escape. One of these was shattered in an assault by Ney to break the English resolve. The last three formed into a square and held off the Brits until Napoleon was well away. By 8pm these troops were in full retreat.-'One Hundred Days..Napoleon's Road to Waterloo' Alan Schom. pp.290-291.
I have a photo copy of the 60th Rifles and pics of Sharpe and his crew. Looks like you went a little too dark. Oh well, splitting hairs is not my game.
diBorgia
That is something else m8, I thought you were referring to the last French charge that was repulsed when the French front fell apart, a lot of times this is mixed up.
If you are talking about the the OG that formed square and protected the other fleeing French, you are 100% correct.
Just on a side note, the 95th Rifles were used here as a base not the 60th, so that is why they are a bit darker green.
Cheers,
LZoF
Here a British drummer and officer.
http://www.awrate.com/chrishogg/images/brit_drummer.jpg
British KGL(King`s German Legion) Line infantry.
http://www.awrate.com/chrishogg/imag...h_KGL_Line.jpg
Cheers,
LZoF
Awesome. we agree!
Damn fine work, man!
The Lordz are an inspiration to all modders.
diBorgia
Here some British KGL(King`s German Legion) Light Infantry.
http://www.awrate.com/chrishogg/imag..._KGL_Light.jpg
Work in progress on the horse breeds here the Percheron breed:
https://img458.imageshack.us/img458/...rserear0xr.gif
LZoF
Very nice horse model, skin and animation! Nice to finally see a mod that gives attention to the horses, a usually forgotten detail :2thumbsup:
Got two words for that horse model: brick. houuuse.
Stunning work as usual. I have a question though, what size are the textures you use, 256x256 or 512x512? I just cant seem to fit the detail that you can on a 256 by 256 texture, and if you do use a 256x256 texture can we have a look at one to see how it fits together, by the non-symmetric uniforms I can see you have created your own UV map.
Regards,
Sundjata
Wow, this continues to look amazing guys, keep up the good work ~:)
all textures are 512x512
new beta is out for Lordz and beta testers, so I thought I'd let the public get something too
https://img355.imageshack.us/img355/3075/00177ho.th.jpg
https://img105.imageshack.us/img105/3778/00185nc.th.jpg
https://img105.imageshack.us/img105/5893/00208ty.th.jpg
https://img105.imageshack.us/img105/8295/00214ak.th.jpg
https://img279.imageshack.us/img279/179/00221bo.th.jpg
Stunning work; models, textures and general polish far surpass the graphical quality of RTW and should put many a commercial game to shame.
Lovely interface, too.
This is a small gift to NTW team which I am part of it.
Yes....I have finished a generic mode of formation to keep you strong in testing the final version of your mod.
It contains full swapping methods of various rennaissance tactics for french but will be used by all factions.
Siege tactics not touched ....sorry!
You have the privilege of testing a new techinque of me of dynamic deployment of AI troops according to circumstance.
Stretch to attack, make squares to defend cavalry charges and defend.
Make column attacks and more.
Post me for your comments.
Will post also to Twcenter site to support you.
I think this will be very promotional for your mod.
Edit by Myrddraal - defective link removed
im registred at this forum,but:Quote:
Originally Posted by DARTH_VADER
:wall: :help:Quote:
The topic or post you requested does not exist
please "make" public beta i need it :)
Impressive screenshots and animations, I must say!
I do have a question though. I have some doubts that all of this will be able to run on my GeForce 4 MX420. With such high res-textures and rather large unit sizes, I have doubts that this might run at a stable framerate. Also, it seems that most of NTW's content will be played online with others, so I fear these rather large unit sizes.
Although it might be unrealistic to ask you to reduce unit sizes, are you planning to make lower-res textures and lower-poly units for us low-end users?