Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Sigurd Fafnesbane
Yeah, yeah... good choice I wonder?
You did well though... I almost believed you, but not so much as to stop Prole for going after you.
Probably not now, but at the time it was. I had nothing left to lose, I didn't think you would stop the kill though it was worth a try.
07-18-2007, 08:28
Sigurd
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Sasaki Kojiro
Pm'ing to dead rules and private reveal rules. After a few rounds there was a giant pro town mason group going. None of them were meant to be masons.
I disagree a tad here... When the town are up against pro-mafia they need to organizie.
If I had stayed silent, it would have been another walkover for you guys.
Too many games are won by the mafia. In this game you had the potential of having 6 mafia (including the weak townies).
In addition you had only the doctor and detective as pro-town.
The vigilantes were neutral and had victory conditions of their own.
This was a typical game that needed to involve the dead and I think Stig had balanced it into the game as he never mentioned it was illegal. No quoting of pm's that was the rule and we both broke it.
07-18-2007, 11:44
Stig
Re: The incredible evil plot of the evil beersalesmen
Quote:
No quoting of pm's that was the rule and we both broke it
And now you tell me :furious3:
The dead are allowed to play ... and needed to be allowed to play as otherwise I knew this game would die.
And actually the vigilantes were Pro-Town, as they needed to have a Town Victory to win themselves.
The problem is is that I don't know what the townies are PM'ing and what's wrong with it.
07-18-2007, 12:03
Sigurd
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Stig
And actually the vigilantes were Pro-Town, as they needed to have a Town Victory to win themselves.
Yes but they had a dual win condition if I read you right. Andres were after the Doctor (not particular pro-town) and Prole was after the Detective (not very pro-town either).
IOW, they had a choice of hunting mafia or the pro-town roles = neutral.
07-18-2007, 13:49
Stig
Re: The incredible evil plot of the evil beersalesmen
Yup I added in those victory conditions for them to balance out the game (vigilantes are quite strong). Sides I thought it was fun to have them make a choice.
07-18-2007, 13:55
Andres
Re: The incredible evil plot of the evil beersalesmen
I didn't quote anything from my role pm. I only translated parts of it from Dutch to English. And I never told anybody about my personal victory condition. As for my vigilante role, that's what you correctly deducted, but I didn't tell that either.
And GK didn't quote his investigation results, he babelfished them to Dutch.
:bow:
07-18-2007, 13:56
Stig
Re: The incredible evil plot of the evil beersalesmen
Bastards :furious3:
07-18-2007, 14:00
Proletariat
Re: The incredible evil plot of the evil beersalesmen
Bastards? Were we not allowed to discuss our roles whatsoever? I just told Sig about Hyacinth Bucket when he died, on a lark I could get plugged in with some townies or at least have another mind working along with me. My minor victory condition would've been ridiculous to go for, I thought about it, but the chance of me single handedly figuring out who the detective was before the mafia, and also getting him lynched was nil. So I cast that aside and went for the townie victory. Oh well.
Sorry if we screwed up your game, Stig. But I still don't understand why you're upset.
07-18-2007, 14:02
Stig
Re: The incredible evil plot of the evil beersalesmen
You were allowed to claim roles ... as I said in the rules. But nothing more really. You could say: "Hey I'm vigilante", you can't say "Hey I'm vigilante: here's the evidence, in Dutch so I don't quote the PM"
But I could have suspected it about Andres ... he tends to translate things to Dutch and English very easely to contact people ~D
And I'm not entirely happy that the Town has it's own secret forum, that the Mafia use it, I can understand, so they can't be seen PM'ing, but the town using it goes too far.
07-18-2007, 14:10
Andres
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Stig
But I could have suspected it about Andres ... he tends to translate things to Dutch and English very easely to contact people ~D
Look who's talking :laugh4:
You were the first to do so, I believe in Kommo's game (CN II).
Hypocrisy...
07-18-2007, 14:11
Stig
Re: The incredible evil plot of the evil beersalesmen
I so did not
Side, you asked me to ~D
07-18-2007, 14:14
Andres
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Stig
And I'm not entirely happy that the Town has it's own secret forum, that the Mafia use it, I can understand, so they can't be seen PM'ing, but the town using it goes too far.
1. The rules didn't forbid it;
2. It isn't secret, it is on the internet, anybody stumbling on it could have posted there.
Quote:
Originally Posted by Stig
I so did not
Side, you asked me to ~D
Lies...
07-18-2007, 14:24
Stig
Re: The incredible evil plot of the evil beersalesmen
Quote:
1. The rules didn't forbid it;
The rules didn't expect it :whip:
07-18-2007, 14:56
Sigurd
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Stig
And I'm not entirely happy that the Town has it's own secret forum, that the Mafia use it, I can understand, so they can't be seen PM'ing, but the town using it goes too far.
I think this trend is going to continue and hence game hosts should factor it in. It worked well in this game and the opposing sides were having a ball. If however the detective results would have been unambiguous the game would have been over a couple of rounds ago in the favour of the town.
I particular liked the “aha” moments and the thriller this game must have been for both the town and the mafia.
Games with twists are particular fun. Thanks to Silver for introducing that in his Godfather series.
Games that are too constricting will be games I don’t play.
Besides… greaterkhaan successfully infiltrated the town in Kung Fu mafia and Sasaki in this game. This is something the town will have to contend with in future games.
Games where the dead is rendered powerless are short games for most players and hence not fun. The real challenge for the mafia is to kill off the right players at the right time. By allowing a dead [poet] society the mafia should think more than once of whom they kill. Maybe this will be the answer to the despicable lurking and WoG.
07-18-2007, 16:35
shlin28
Re: The incredible evil plot of the evil beersalesmen
Good Game, still have no idea how Andres figured out I am mafia though...
07-18-2007, 16:52
Andres
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by shlin28
Good Game, still have no idea how Andres figured out I am mafia though...
Male intuition.
The reasons why I picked you, were the ones I stated in my accusing post.
Allow me to be pretty proud of myself that I managed to find a mafioso based on in thread posts only.
Afterwards, you answered Sigurd that you were the doctor. By doing so, you confirmed my feelings about you (unfortunately for you, we already knew Seamus was the doctor ~;) ).
07-18-2007, 17:08
Tran
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by shlin28
Good Game, still have no idea how Andres figured out I am mafia though...
Which is why he became mafia popular target :grin:
07-18-2007, 17:09
shlin28
Re: The incredible evil plot of the evil beersalesmen
I already knew who the roles are thanks to GH and Sasaki's leaks, it was a last ditch attempt to dig me out of a hole...
07-18-2007, 18:00
Proletariat
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Me in PM to Siggy
Hi, Sig. By your death, I'm trusting that your innocent. I just got back from Vegas and you're the first person I'm explaining my role to.
I'm Hyacinth Bucket. I like to organize tea-parties and I think anything beer related sucks. So I'm very pro-town and also can attempt a kill each night, but it only has a one of two chance of success.
If you have any good leads on beer men, can you let me know so I can try my chance at murdering them for the good cause of delicious tea?
I thought that was in line with the rules... If it wasn't sorry again, but also, this has been a very fun game. For everyone but the GM and the detective, anyway. :beam:
07-18-2007, 18:03
Csargo
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Proletariat
I thought that was in line with the rules... If it wasn't sorry again, but also, this has been a very fun game. For everyone but the GM and the detective, anyway. :beam:
you murdered me.....I'm not a happy camper.:mean:
07-18-2007, 19:56
Stig
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Proletariat
I thought that was in line with the rules... If it wasn't sorry again, but also, this has been a very fun game. For everyone but the GM and the detective, anyway. :beam:
Oh that's within the rules. I just take it that Andres will have more or less literally translated his PM ~D
07-18-2007, 20:14
Andres
Re: The incredible evil plot of the evil beersalesmen
Quote:
Originally Posted by Stig
Oh that's within the rules. I just take it that Andres will have more or less literally translated his PM
I've been a good boy.
First pm to Sigurd about my role:
Spoiler Alert, click show to read:
Quote:
Originally Posted by Andres
Quote:
Originally Posted by Sigurd Fafnesbane
If more people claim roles...
We should get their names and role function.
To be able to sift out false claims we need something to compare against...
It would be nice if you contacted greaterkhaan and asked his role name.
I have the name of the vigilante, and I suspect he quoted his pm.
So... If I could have your role name and function I would be helped in my coordination.
I asked the detective to investigate GH in this round. If he get attacked because of this, we have a great addition to our team behind the scenes. We will then see how smart the mafia really is.
Sigurd
I won't break the rules, so I won't tell anybody about my role and its function, sorry.
My ingame name says nothing about my role though, so I don't see a problem in sharing that.
And I won't share my beer! It's mine. MINE MINE MINE.
Andres.
Second pm to Sigurd about my role:
Spoiler Alert, click show to read:
Quote:
Originally Posted by Andres
Something came in mind. We are not allowed to quote our pm's, but I got mine in Dutch.
Guess there's no harm in translating a few parts (Stig did so himself in CN II, he translated Kommo's pm's in Dutch, instead of quoting them), without revealing the specifics of my role (which is not allowed according to the rules).
- Since I love beer, I want nothing more than seeing the Heineken-salesmen leave the village. I also want their recipe, to avoid further abuse in the future.
- I have a special ability, with a 50 % chance of succes. I can only use it on uneven nights. I'm not allowed to share the specifics of this ability.
- I have to make sure the town wins. I also have a personal victory condition: my ability must be used succesfully at least once on a Heineken salesman (who will leave town if I succeed).
Andres.
It's not that bad. You must admit.
07-19-2007, 15:55
Sasaki Kojiro
Re: The incredible evil plot of the evil beersalesmen
btw, it was our idea for shlin to claim doctor...since obviously GH and I knew Seamus was the doctor, shlin claiming doctor was meant to make us look innocent, we figured he was a goner anyway.