That looks like an awful lot of work :dizzy2: Modding some of the files was more than enough for me. Good luck with it.
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That looks like an awful lot of work :dizzy2: Modding some of the files was more than enough for me. Good luck with it.
This is just one already made EB unit, I added the sarissa and shield and I need to re-texture it - so it is not a big deal - I don't have time to make new models, We can just tweak those we already have :shrug:
Anyway's that is only for EB 11.. :yes:
note: I have uploaded a Screenshot (at the main post) where KH is Naval transporting 13 units and it is an Army from Rhodos to Sparta - so that capitol is protected from Gonatas.. That is the most units I have seen so far (and that I have proof of) - Anyways, Makedonia is doing the same in much smaller scope, Epeiros too - for example, im ALXEB mod test's - Epeiros is transporting troops to Italy, also Egypt is doing the same from Salamis.. etc
The reason why I have pointed at KH is because they use the greatest number of troops transported so far in any RTW game I saw..
Did anyone had some 'Bigger' naval use? Anytime on any *exe? I would like to know because it was a myth that BI has better naval - I don't konw - I dont use BI.exe for EB any more:shrug:
@Kervanos - You need to clear up your PMs storage so you can have more PMs :smash:
We need some expirienced RTW players that are in for a challenge!
Alexander EB team needs some BETA TESTERS for EAEM ALEXANDER EB MOD!
Here are the links
http://www.zshare.net/download/6759784759ddb4/
http://files.filefront.com/EAEM+EB+1.../fileinfo.html
NOT SAVE-GAME compatible
Please make backups before using any of the files, send remarks in the mod forum at the org or on my PM or LGK's PM
Credits (detailed will be after official release): EB team, RTR team, RS team, Konny, MiniMe, HalieSatanus, MrMerisi, Lysander13&Riczu74, Barbarossa82, all supporters and RTW fans
We need some expirienced RTW players that are in for a challenge!:grin:
Alexander EB team needs some BETA TESTERS for EAEM ALEXANDER EB MOD!
Here are the links
http://www.zshare.net/download/6759784759ddb4/
http://files.filefront.com/EAEM+EB+1.../fileinfo.html
Please make backups before using any of the files, send remarks in the mod forum at the org or on my PM or LGK's PM
Credits (detailed will be after official release): EB team, RTR team, RS team, Konny, MiniMe, HalieSatanus, MrMerisi, Lysander13&Riczu74, Barbarossa82, all supporters and RTW fans :grin:
Sorry for bumping this up really, but since there were some 20 downloads I wonder if someone actually tried the beta mod? anyone? :shrug:
Nice thread. I also prefer play with alex.exe in all mods. Now I don't play in EB because it work very slow on my pc but soon I'll buy a new one :beam: and then I'll certainly play in EB with alex.exe :2thumbsup:
I can confirm that models limit is ~500 models. Also I didn't noticed that anyone sayed that AI on alex much better in assaulting cities. Under BI.exe when AI assaulting cities he always build one tower, two ladders and one ram. With alex.exe I saw how Ai built 5-6 ladders, sap points etc.
I have a question about uniqe generals textures. Is it possible to make uniqe generals textures for recruited general which not given from start of campaign?
Very nice, I really belived that it is less :grin:Quote:
Originally Posted by Galloper
Thank you for the info:yes:
I only noticed that in assaulting cities ALX tends to surround you in the town square:shrug:Quote:
Originally Posted by Galloper
And about the uniqe generals models/textures.. well, yes, some *txt files should be tweaked.. but only for 'recruited generals' - it is not posible (to my info) to make different textures/models for the Family Members :no:
One note: ALX.exe makes your game much faster - so you can try it out - on my Celeron it runs slow - but it runs nice :grin:
For some reason all my new generals don't have any traits, Not sure why. I'm using the beta version. It just says "No traits" in their trait section. Also all my general's don't seem to obtain any new traits. Not sure why.
Check if you activated the scritp file... (top left corner of the screen)
Check if you ... well, that is about it :grin:
But ok, I will load my game and get back here - it may be a prob :shrug:
Sounds to me like you're using an old save game with the mod. Start a new campaign and everything will be fine.
Yes,
@omgitsnuc, Admetos is right, surely it is my bad because I did not specialy mentioned that you need to start a new game - sorry :surrender2:
Anyway, most of the mods need to be play 'as new game' since the whole picture is changing from the begining - I suggest you to start a new game and write the impressions :chucks:
Yep I was, Thanks. I spent like 10-14 hours on that old game on my weekend off meh!
Sorry to hear that, I mean, I hope you like the beta so we can compensate your loss :wall:
short Q: when i do want to use your alx-mod, do i still have to change some files by hand or just use the dl-file to extract and start?
cheers
In this release, you only need to overwrite the vanilla files with the files given - and you are going to be able to play the mod (but please, backup your files before that, still the mod is stable so you should not worry:curtain: ), so you dont need to manually change anything (unless you have tweaked some part of the game by hand - like me :grin: )
The manual guide is for modding community mostly - so that anyone can use ALX.exe engine with EB on simple basics that are minimal.. :boxing:
(in the finall release we will upload the vanilla files in separate folder)
EDIT: But sure, you only need to change THE TARGET LINE in your EB 10 shortcut (as instructed so you use ALX.exe instead of RTW.exe .) - but that is simple really
This is a really nooby question but I've noticed that when I choose "evening" for custom battles I get torches on my untis and I'd like to turn them off just for the evening setting. I'm wondering which I file I need to edit to do this.
Well, you need to use the manual so that you know how the things are done, still, I understand (I dont like much those torches either but they are popular and were common at that time)
Here is the solution: by following this step by step you can easily delete and remove the torches (in this spoiler is the step by step guide how to make torches IN - you only need to manually throw them out now :yes: )
These are the finall step's! You should add torches, lighting for night time, lighting to city buildings, and prebattle UI images (that is opional and not included in the download link)
It is not that hard - try it and if you cant I will assist you further :grin:HTML Code:1) To Add torches to the units:
Copy the following from your ’’bi \data\’’ folder to your ’’EB \data\folder’’
Like this:
’’bi\data\models_unit\attachments\’’ to ’’eb\data\ models_unit’’
’’bi\data\models_engine\’’ to ’’eb\data\’’
’’bi\data\models_effects\’’ to ’’eb\data\’’
’’bi\data\descr_effects.txt’’ to ’’eb\data\’’
’’bi\data\descr_effects_engine_torch.txt’’ to ’’eb\data\’’
’’bi\data\descr_effects_torch_fire.txt’’ to ’’eb\data\’’
Note: You can also get these files from XGM or from Archer's SkyMod that are better looking .)
2) Add lighting for night time
The BI weather and lighting settings look better for night battles than the in vanilla RTW. Copy the following files from ’’bi\data’’ to ’’eb\data\’’.
Like this:
’’bi\data\descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
’’bi\data\descr_daytypes.txt’’ to ’’eb\data\’’
’’bi\data\descr_skydome.txt’’ to ’’eb\data\’’
The weather and lighting settings from Archer's SkyMod look even better. So If you have that mod -Copy the following files from ’’SKYMOD_BI\data’’ for ’’ Bi ’’ only to ’’eb\data\’’
The models folder!
’’descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
’’descr_daytypes.txt’’ to ’’eb\data\’’
’’descr_skydome.txt’’ to ’’eb\data\’’
3) Add prebattle UI images! (optional)
If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.
4) Add window lighting to city buildings!
Copy the folder ’’bi\data\models_building\textures\glowing’’ to ’’eb\data\ models_building\textures’’
Oh no I knew that, that's not the problem. I even made some of my own alterations to the lighting files earlier (I stole them from TIC which has real nice lighting).
I like the torches at night time but I don't like them at "evening" time.
I was wondering if there was a way I could keep them for "night" and "sunrise" and "sunset" but get rid of them from "evening"
This is only in custom battle, I don't seem to have the torches in any time except when I choose a night battle when playing campaign which is good.
If there is a way to make it work - I don't know it, and I am afraid it is hard coded :shrug:
No worries.
Great work porting EB to alexander by the way. I was really enoying the new AI logistics during campaign mode but since school started again so I switched to custom battles and noticed that minor nuisance.
Thank you for support :grin:
:::: JOHNNY SHUMATE ::::
WITH ALEXANDER EB TEAM
https://img441.imageshack.us/img441/...exanderwk4.jpg
Spoiler Alert, click show to read:
More about Johnny Shumate http://community.imaginefx.com/fxpos...o/default.aspx
:::: JOHNNY SHUMATE ::::
WITH ALEXANDER EB TEAM
Spoiler Alert, click show to read:
More about Johnny Shumate http://community.imaginefx.com/fxpos...o/default.aspx
what does this mean?:balloon2:
It means that Johnny gave us special premission to use his art for the minimod (specially for loading screens) and that he will be updated on regular basis.
Plus, I have asked him to be Art Director for the minimod - basicly for the loading screens that is most important
And offcourse, Johnny is one of the best (I would say the best) Ancient Military Artists on the Web that is very active. That would say that any future work of his we could use for the minimod as long it is not commercial!
Many many thanks to Jonny!
Alexander Team will be active for long months to come
whao well that is indeed good news, i love johnnys work :)
Oh... my... God...
I discovered Johnny's drawings myself a few days ago, and I'm amazed at how good he is. Can't believe he now works for Alexander EB Team :dizzy2:
He does not work for us really - he gave us premission to use his work for the minimod and he likes to know how popular it will be (so we keep him informed)
His work is very special, I am glad he share's it
For the future, who knows - maybe he would like to be Art Director - if he has some time - he works alot and has a familly - still, I will inform you all if he says Ok..
Anyways - I think that this community will help him in inspiration and support
I know I would - and I was once in 'pro-comics' buissines :grin: