Re: Napoleonic Total War 2 (for RTW)
there is an option to adjust unit size in the options menu, so I don't see why we should reduce the standard unit sizes. Low Poly units are being worked on, but low-res textures aren't. Maybe we can do that after the initial release, but I'm not sure how much slowdown larger textures cause. My GF4 Ti4200 can run it fairly well.
Re: Napoleonic Total War 2 (for RTW)
Quote:
Originally Posted by [cF]Adherbal
there is an option to adjust unit size in the options menu, so I don't see why we should reduce the standard unit sizes. Low Poly units are being worked on, but low-res textures aren't. Maybe we can do that after the initial release, but I'm not sure how much slowdown larger textures cause. My GF4 Ti4200 can run it fairly well.
Ah well. It seems that I'll have to resize them on my own then. Thank god for GIMP.
EDIT: I'm was wondering about unit sizes because it seems that most of the content will be played online, and of course, the host can choose and unit size of his or her liking. Unless if there is a significant amount of single player content. But at this point, it seems that there doesn't seem to be that much.
Re: Napoleonic Total War 2 (for RTW)
well with lower unit sizes it just doesnt feel right. Napoleonic armies are supposed to be huge and with less then 100 men/unit or so they just feel tiny. We advice hosts to decrease florins rather then decrease unit size for larger (3v3+) games
Re: Napoleonic Total War 2 (for RTW)
No way, man. RTW units are small enough as it is.
diBorgia
Re: Napoleonic Total War 2 (for RTW)
Quote:
Originally Posted by Cesare diBorja
No way, man. RTW units are small enough as it is.
diBorgia
Yeah, but some of us don't have the hardware to display it all. Not everyone has a top-notch computer. Yeah, RTW units are a tad small, but if they increased exponentially in size to their real life counterparts, not even a SLI configuration will save you from getting a mere 2 FPS. In order to get that many troops onscreen without a decrease in performance, the quality of textures and the number of polygons in the units will have to be reduced. I prefer image quality to scale.
Re: Napoleonic Total War 2 (for RTW)
I agree as well.
if the units were to be bigger then it would be harder to not lag
on multiplayer games. & as well they might need to add more detail
to the units that they have made
Re: Napoleonic Total War 2 (for RTW)
Remember that NTW will have four LOD levels for each unit, the same as vanilla RTW units - this is much more than most mods do for lag...
Re: Napoleonic Total War 2 (for RTW)
I want to stress this is really all in an unfinished state and this work in progress is still being worked on and perfected.
Orthodox Church
http://forum.thelordz.co.uk/files/untitled-1_664.jpg
Testing on the flagcarrier animation, we already use animated banners, but we hope to get this also in game.
http://gonzo.uni-weimar.de/~sturm/FlagX_ingame.gif
Testing done on the bayonet charge animation.
http://gonzo.uni-weimar.de/~sturm/meleeRun5vers.jpg
Finished French Dragoons and Cuirassiers textures, horses are all being redone.
https://img210.imageshack.us/img210/4630/cavalry3ab.jpg
https://img54.imageshack.us/img54/74...heron263zs.jpg
Research on scripting battles and mini campaign possibilities:
http://forum.thelordz.co.uk/files/bo...hase_1_819.jpg
Playing a bit with the User Interface.
http://img111.imageshack.us/img111/2944/00309ed.jpg
Working on polishing the unitcards.
https://img135.imageshack.us/img135/3221/cards4aq.jpg
LZoF
Re: Napoleonic Total War 2 (for RTW)
great work !!!!!!!!!!!!!!!!!
Re: Napoleonic Total War 2 (for RTW)
awesome! Awesome! AWESOME!
I really think that this mod will be the best one of all.
diBorgia
Re: Napoleonic Total War 2 (for RTW)
beta beta beta beta ...or demo ?? :idea2: :inquisitive: :laugh4:
looks great..i need it :2thumbsup:
Re: Napoleonic Total War 2 (for RTW)
very impressive stuff. the battlefield textures look great, and I had no idea it was possible to do the sort of in-battle scripting y'all are attempting. that raises my excitement level considerably! good luck!
Re: Napoleonic Total War 2 (for RTW)
Re: Napoleonic Total War 2 (for RTW)
I am drooling, I can't wait for this:2thumbsup:
Re: Napoleonic Total War 2 (for RTW)
Special Secret French weapon!
Just so the battles do not last to long, available to arcade players only:
http://forum.thelordz.co.uk/files/image1_352.jpg
LZoF :shock:
Re: Napoleonic Total War 2 (for RTW)
Re: Napoleonic Total War 2 (for RTW)
some excellent stuff there, i can't wait for this
Re: Napoleonic Total War 2 (for RTW)
Re: Napoleonic Total War 2 (for RTW)
Wow loving those highlanders..
Re: Napoleonic Total War 2 (for RTW)
The last few models that have been posted inspired me to buy the
cossaks: europeon wars game :laugh4:
Re: Napoleonic Total War 2 (for RTW)
Re: Napoleonic Total War 2 (for RTW)
Re: Napoleonic Total War 2 (for RTW)
Me want secret french weapon...
...NOW!
Re: Napoleonic Total War 2 (for RTW)
sadly, we might have to give up on developing that weapon of mass destruction because the UN is getting worried and considering to send Hans Blix over to inspect our RTW enrichment facilities.
Re: Napoleonic Total War 2 (for RTW)
Well, playing in multiplayer, will be very good anyway, due to the superb lods i made :)
250 polygon lowest lods, that resemble a real units, with hands, feets, and everything :)
So why you are grunting and worrying :)
Your computer will go at light speed even with 10000 units in game :)
Re: Napoleonic Total War 2 (for RTW)
My computer goes at a snail's pace with 1000 units in game...
Re: Napoleonic Total War 2 (for RTW)
considering the lack of recent screenshots, here are some WIP units of the Dutch/Belgian faction (which will not be available in the upcoming Borodino release, but will be in the later Waterloo pack):
Dutch Militia
https://img455.imageshack.us/img455/6852/militia9sy.jpg
Nassau Grenadier
https://img135.imageshack.us/img135/4998/nassau7oz.jpg
Dutch-Belgian Grenadiers
https://img190.imageshack.us/img190/521/grens3ys.jpg
Dutch-Belgian Carabiniers
https://img127.imageshack.us/img127/3396/cara17fu.jpg
https://img127.imageshack.us/img127/3765/cara29wk.jpg
Re: Napoleonic Total War 2 (for RTW)
Here some WIP on British cavalry, note the horses and saddle layouts are still incorrect but we are still in the process of redoing or building them.
British Light Dragoons
http://www.awrate.com/chrishogg/imag...ish_adjust.jpg
British Hussars
http://www.awrate.com/chrishogg/imag...sh_Hussars.jpg
Cheers,
LZoF
Re: Napoleonic Total War 2 (for RTW)
Re: Napoleonic Total War 2 (for RTW)
Would the hussar really wear his coat almost halfway on, even in battle? If so, its very cool, I was just wondering. Thanks for the update.
It seems like most of the units work is pointing at Waterloo, what is still left for Borodino? Scripting?