Could you merge this thread with the other thread with the old one and call it the 'BKB Super Mod Official Thread' and make it a sticky? Thanks. http://www.totalwar.org/forum/non-cg...ons/cheers.gifQuote:
Originally Posted by [b
Printable View
Could you merge this thread with the other thread with the old one and call it the 'BKB Super Mod Official Thread' and make it a sticky? Thanks. http://www.totalwar.org/forum/non-cg...ons/cheers.gifQuote:
Originally Posted by [b
Yes pretty cool http://www.totalwar.org/forum/non-cg...s/bigthumb.gifQuote:
Originally Posted by [b
Almugraves + Mounted Almugraves + Knights Of Aviz + Aviz Foot Knights + Portuguese Frontiersmen. I tried them all, except the Frontiersmen (probably because i don't build the necessary buildings to create them yet), and i like them very much. http://www.totalwar.org/forum/non-cg...ons/gc-yes.gif
By the way, if you could (and if you have time to do it), maybe you could change the shields of the Aviz.
See this (Aviz Knights and Christ Knights’ Order):
http://flagspot.net/flags/pt_oav.html
http://flagspot.net/flags/pt_oxp.html
http://www.totalwar.org/forum/non-cg...ons/cheers.gif
I will do that for the Knights of Aviz http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
nice links king http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
First time long time on this site I finally broke myself away from medmod to downloaded your MOD What I got was somthing else that will suck away more of my free time Im locked into to this thing It's fantastic. I zeroed in on Portugal, as it seems to be a fan fav. on this site, and I am having a hell of a time with the spanish and almos.
The Almugraves have quikcly become one of my all time favs. Im not a fan of spear chuckers, but I always respected them. Your Almugraves have a nice tight formation: Fight like mad dogs very versitile unit
I know that you stated prebat shields are a little off in the read txt. When I tried to push out the venetians I received Textures/Compmap/prebat Shields/Shl 22.bif. Hit enter to clear the message. Crahs to dt. I tried a couple of other factions getting the same message with a couple of differnet bifs.
I dug through the files quite a few times to see if I could sort this out before asking for help. If there is anyway around this any advice would be greatly appreciated. Thanks
hey I'm having some difficulty with the deadpage. Because there are two different unit production files both with different units. About 13 different units for each one.
This presents a problem because each time the battle loads it goes down the list of units within the deadpage file and checks that with the unit production file. If it finds a unit call on the deadpage file that does not exist in the unit file it just stops completely and that's why you end up with dissappearing dead bodies.
The dilemma being that because there are multiple different units for the early and high the deadpage would be incompatible. This is because If I had the unique early unit in the deadpage file and you were playing high then it would stop looking once it got to them and you would be missing lots of bodies. The same goes for the high unique units while playing early.
So there is no way I can hack it, other than having two deadpage files, would I be able to create all the bodies but this is a hassle. by taking out the deadpage assignments of unique units of either the early or high versions I can have most of the bodies exist except for the era that was taken out. That, or I can do two dead page files. which you would then have to load seperately each time. Pretty crappy eh.
This is the list unique units that wouldn't have bodies if I were favoring high:
EarlyRoyalKnights
EarlyGhulamKnights
sicilian-norman knights
jomsvikings
Klibanophori
tuscanknights
noblefootmen
fyrdmen
mediumcavalry
mountednobles
saxonhuscarles
earlyvarangianguard
and if I favored early:
PortugueseMountedFrontiersmen
BulgarianHeavyCavalry
Ministeriales
SwedishRetainers
WelshLongbowmen
Almograves
Sicilian-NormanKnights
KnightsLazarus
SveanAxemen
GeorgianHeavyCavalry
KnightsofAviz
AvizFootKnights
BretonMilitia
let me know what you think is best to do. Sorry about the trouble.
hopefully people will understand what the hell I'm talking about. http://www.totalwar.org/forum/non-cg...s/confused.gif
Sna Man, favour high mate because those units would be better.
I'll look into your problem Igw, thanks for the kind words http://www.totalwar.org/forum/non-cg...icons/wave.gif
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif Wow, the super High is awesome I have finally been able get time to play MTW again, its been like a damn month. So I ran to dl super high, and I am glad I played it instead of studying. I really like be able to play as the Teutonic order. You never really hear much about the order beyond the Crusades in the Holy Land. Plus, this is only one of like two mods I think that has made them playable. Great work BKB.
Only 2 more weeks of school..... 2 weeks..... http://www.totalwar.org/forum/non-cg...icons/idea.gif
Hey here is the deadpage that will work for high for sure and kinda work for early. It leaves some disappearing bodies but It can't be helped.
enjoy the corpses everyone
download me
just stick that file in the textures/men file and replace the one that's already there. might as well back up the old one just in case eh :).
if you have any problems with dissappearing bodies when you play super high just drop em in the forum and I'll look into them at some time.
cheers http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
http://www.totalwar.org/forum/non-cg...ns/gc-wall.gif Hmm. I tried to train a Seljuk horse archer, but ended up with a demi culvern. I know I didn't misclick, since I don't even have a gunsmith Any idea what I did wrong?
Did you download the patch?
Sorry, Steppe did you add any of your own units? Because that could effect it.
Sna man, thanks mate http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
M8 and you put the races of the muslim princess ,my princes are tired to marry a black wall http://www.totalwar.org/forum/non-cg...gc-anxious.gif
will be a patch with the portratis ?
Did the patch and even reinstalled it. No luck. So now I'm running around with a 40 man unit of demi culverin gunners. http://www.totalwar.org/forum/non-cg...gc-stunned.gif
Have you added any of your own units? Is it in early or high?
hi BKB. I finally managed to get your super high mod today, and i must say, it is superb. It even manages to better super early, which i must say, was the most fun i have had in a while with medieval.
i havent managed to play it for a lot of time, only about 1-2 hours, but so far, i havent encountered any problems, so your latest patch must have done it.
just wondering, anything else planned in the future, you never know, little snippets of future updates might help gain the mod some more interest.
i was thinking, how about doing some new historic battles/campaigns. they are easy enough to do, and you could do some great battles with the amount of units and factions you have, you should give it a go some time.
Thank you Sna Man for the deadpage coordinates
Yes Yes, thank you Sna Man and thank you BKB I'm enjoying Super High immensely. I am currently in the middle of a Crusader States campaign and getting my Arse handed to me by the Egyptians. http://www.totalwar.org/forum/non-cg...ons/cheers.gif
BKB, it's high, and no new units from me.
Sna man I noticed TemplarFoot Knights are not appearng dead on the field. You didnt mention them in your list of favored high. Can you supply a list of units that wont appear if I play early? Thanks.
Steppe merc, This problem still sounds like its an overfull unit prod file. Is the file content equal or under 256 lines(use gnome as it counts these for you). Not sure if BKB's 2nd patch addressed this as I've still not installed. Waiting for the smoke to clear and to finish a particularly good campaign I'm playing (BKB+MedMod+NaMod) before I commit to Superhigh (plus I'll have alot of work, re-adding my mods to it)
http://www.totalwar.org/forum/non-cg...icons/wave.gif
Didn't mean to post that twice. So have editied it out to this. Please ignore
Just tried Super High Steppe (which is the same as yours) and I'm getting no such problems. Is everyone else getting Seljuk Horse Archers?
The Navarre Empire
My empire is Peninsula Iberica plus France lands and i am in the doors of egypt.
the war with the France is becoming to expensive i am almost without money and my trade chain is in caos
thanks King Azzole. I'm working on it out now. http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
sorry about that. Ok this should fix it. If it doesn't then you can gripe and all that good stuff. Here is the list of early units that won't work.
EarlyRoyalGhulamKnights
EarlyGhulamKnights
jomsvikings
Klibanophori
tuscanknights
noblefootmen
fyrdmen
mediumcavalry
mountednobles
saxonhuscarles
earlyvarangianguard
TuscanKnights
IrishDartmen
new deadpage
the old one had some errors in it that would make more units in early dissappear than should have been.
You've come through again Sna Man. Hope I can count on you when Late is eventually released http://www.totalwar.org/forum/non-cg...icons/wink.gif
Hmmmmmmmmm LATE
Urge to late
http://www.totalwar.org/forum/non-cg...gc-stunned.gif http://www.totalwar.org/forum/non-cg...gc-stunned.gif http://www.totalwar.org/forum/non-cg...gc-stunned.gif http://www.totalwar.org/forum/non-cg...gc-stunned.gif http://www.totalwar.org/forum/non-cg...gc-stunned.gif http://www.totalwar.org/forum/non-cg...gc-stunned.gif http://www.totalwar.org/forum/non-cg...gc-stunned.gif http://www.totalwar.org/forum/non-cg...gc-stunned.gif http://www.totalwar.org/forum/non-cg...gc-stunned.gif
Hmmm... it's 165 units http://www.totalwar.org/forum/non-cg...gc-stunned.gif Didn't add any though, I swear http://www.totalwar.org/forum/non-cg...c-computer.gif
I think I figured it out. Instead of doing the new unitprod with your patch, I just copied pasted the new units onto my old unit prod from the origanl high download. Going to go back and try to fix. http://www.totalwar.org/forum/non-cg...c-furious3.gif
Yeah you'll the new one. Old units have been adjusted and you won't lose anything.