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Re: What "migrated faction" options are there?
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Originally Posted by eggthief
lusotanii on ireland should defenitley work, factions like epeiros and kh have numberous options, but im afraid that carthage has little to no alternatives, maybe u could put them close to the Saba? They got the same culture after all.
I think I might use FD to give the Lusotanii southern Ireland, especially now the Casse have conquered all the British Isles and have nothing to do except occasionally fight the Aedui when I transport a stack of theirs across the Channel. Tempted to use the Casse as the Belgae, since those two provinces are homeland for them. They might actually be able to drive off the damned Sweboz as well, since the Aedui don't seem up to the task of holding Bagacos.
I've already put Epeiros in Kyrene, in preparation for destroying them not too long off (it's 180BC in my game, just 13 years to go).
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Re: What "migrated faction" options are there?
The Hellenistic factions could migrate to Britain and use Kelto-Hellenic Hoplites as their mainline infantry...
Baktrian Hetairoi Kataphraktoi in Britain!!!!
:whip:
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Re: What "migrated faction" options are there?
With all the fun I've been having roleplaying Rome's ally Pergamon in my current game, I'm tempted to play a migrated Epeiros as the Asiatic Greek kingdom.
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Re: What "migrated faction" options are there?
I've put the Sabean in Numidia in my current romani campaign and they perform quite good at this moment.
But I suppose that they will be no enemies for me when I decided to emulate the Jugurtha's war.
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Re: What "migrated faction" options are there?
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Originally Posted by Cartaphilus
I've put the Sabean in Numidia in my current romani campaign and they perform quite good at this moment.
But I suppose that they will be no enemies for me when I decided to emulate the Jugurtha's war.
There will; that's when you fight the Saba in Africa.
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Re: What "migrated faction" options are there?
I've done the migrate to Ireland as the Lusotannians before, i even did an AAR on it, it was pretty fun until 1.0 came out, then I moved back to playing as the Makedonians :laugh4:
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Re: What "migrated faction" options are there?
I am wondering if anyone has ever migrated the Romani and, if so, where to? Following that, where would be good places to migrate them for a good (ish) troop selection? Thanks.
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Re: What "migrated faction" options are there?
My favourite "migrated faction" is KH as Massalia, I bribed a couple of arverni/audui family members to roleplay the Celtic segment of the city and if you're lucky you'll have in the next generation Greek Osi :laugh4:.
My other migration campaign was playing Casse as nomads, my rules was to make the most recent settlement conquered the capital and that every family member was in the army. I did add_money a lot simply because a nomadic and violent life doesn't give much revenue to replace the cannon fodder infantry. Before I accidentally saved over the campaign I had conquered in a line from Belgium to Getai territory and my half-stack of wainriders was in the process of liberating Pella from the Macedonians :p
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Re: What "migrated faction" options are there?
I started a short-lived campaign (even made an AAR of it) with KH in Spain, centered around Emporion. Then 1.1 was released and I dropped it, though recently I have been tempted to make another go at it. Something that would be interesting is if you could have control of only islands (The Baeleric, Sicilia, Crete, Cyprus, Rhodes, Sardinia, Corsica, Lesbos, Chalkis, the British Isles) as one faction...
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Re: What "migrated faction" options are there?
An island naval power would be very powerful indeed, there's a lot of trade riches, plus some like Kypros and Sardin have mines as well. You'd have to play on BI for it to be any kind of challenge at all.
Not sure I'd include Britain in that mix, though.
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Re: What "migrated faction" options are there?
Don't forget Auwjogotanoz. Though it's a bit of a mystery to me why that was included by the team as a separate province.
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Re: What "migrated faction" options are there?
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Originally Posted by
Swordmaster
Don't forget Auwjogotanoz. Though it's a bit of a mystery to me why that was included by the team as a separate province.
Largely because, though not until the very end of our timeframe (and perhaps even after it - I'm unsure), it was the birth-place of the tribal grouping known as the Goths. And some of our members have black hair, are quite pale, and listen to awful music.
Foot
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Re: What "migrated faction" options are there?
Ye talkin' bout Metal Foot? :viking:
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Re: What "migrated faction" options are there?
For a laugh I migrated Carthage to Auwjogotanoz, was doing suprisingly well until the CTD invasion killed the campaign :(
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Re: What "migrated faction" options are there?
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Originally Posted by
Havok.
Ye talkin' bout Metal Foot? :viking:
Since heavy metal is awesome, it can't be that, so it's probably gothic. :grin:
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Re: What "migrated faction" options are there?
As it happens, about to release a mod for migrating Lusotanians. When the Lusos have 1 or 0 territories left and there are 3 distinct year cycles, they will automatically re emerge in Ivernis. Mostly working now, still in testing. I'll let you know when its done. Will be under mini mods.
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Re: What "migrated faction" options are there?
Be nice if there were a barbarian player out there willing to take up the Galatian Challenge.
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Re: What "migrated faction" options are there?
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Originally Posted by
QuintusSertorius
Be nice if there were a barbarian player out there willing to take up the Galatian Challenge.
I've tried that twice, but it's very difficult economically since you can't build lvl2 mines. In the first attempt I didn't want to expand beyond Ankyra and Tylis, but couldn't afford enough troops to defend myself. In the second attempt I took Ankyra, Tylis, Nikaia and Byzantion, but I gave up after the AS, Pontos, Epeiros and the Makedonians all attacked me at once...
You would either have to use add_money or expand a lot to have a succesfull galatian campaign, but I didn't want to cheat too much or occupy too many "civilised" regions. My original idea was to just stick with Ankyra and only raid other regions, but that doesn't work at all cause you can't afford any significant troops with that.
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Re: What "migrated faction" options are there?
You don't need to take and hold the civilised regions; surely you could get a fair bit of money through periodic raiding and destroying all the buildings? That would also slow down any response from other factions, too.
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Re: What "migrated faction" options are there?
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Originally Posted by
QuintusSertorius
You don't need to take and hold the civilised regions; surely you could get a fair bit of money through periodic raiding and destroying all the buildings? That would also slow down any response from other factions, too.
That works fine for a while, but I could only afford 1 1/2 stack of basic lightly armoured troops (spearmen, swordsmen and slingers, 1 gaesatae unit). That means that you will take a lot of casualties against the enemies full stacks with phalanxes and heavy armoured greeks or eastern missile units. You have to retrain very often and after the third close victory you're screwed.
Might be a bit better in 1.1 with the celto-hellenic hoplites though. They seem to be much better suited for holding a line than gaeroas, as you demonstrated in your Pergamon AAR.
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Re: What "migrated faction" options are there?
Believe me, Keltohellenikoi are champions. Provided it doesn't go on too long, they can hold the front of a phalanx at bay. They are much better armoured than Gaeroas, though. If you cheated a little to get yourself a top-tier regional barracks you could hire Celtic and Hellenic mercenary generals, who are useful infantry and cavalry units, if a bit expensive.
Another alternative is modding the EDB and other files so you can recruit Galatian Heavy Spearmen.
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Re: What "migrated faction" options are there?
Perhaps I'm gonna give Galatia another try one day. Keltohellenikoi might make a difference, my last attempts were all in 0.8 without them. I'm used to invade greece from the north as Aedui, but I usually have lots of money and better armoured troops then. Fighting greek phalanxes with basic celtic troops is difficult and bloody, if you can't flank them, you'll loose.
Of course I cheated with MICs and mines to get started, but I was going quickly into the negative with recruiting better troops.
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Re: What "migrated faction" options are there?
Y'know, youi could just modify the script to give yourself the galatian territory on a certain turn, and then phase out your old holdings in gauls. I have a luso migration script to spice up game play in the british Isles at a certain turn no which does this.
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Re: What "migrated faction" options are there?
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Originally Posted by
burn_again
Perhaps I'm gonna give Galatia another try one day. Keltohellenikoi might make a difference, my last attempts were all in 0.8 without them. I'm used to invade greece from the north as Aedui, but I usually have lots of money and better armoured troops then. Fighting greek phalanxes with basic celtic troops is difficult and bloody, if you can't flank them, you'll loose.
Hell, you could even build a similar army to my own; Keltohellenikoi core, mercenary Thureophoroi flanking them, whatever other infantry you like on the wings. Add some Iaosatae, maybe a unit of Sotaroas until you can afford to replace them with Kretans, mercenary Peltastai if desired, some mercenary cavalry and Leuce Epos and you've got a viable force that can pin the front of a phalanx and then outflank it.
Quote:
Originally Posted by
brymht
Y'know, youi could just modify the script to give yourself the galatian territory on a certain turn, and then phase out your old holdings in gauls. I have a luso migration script to spice up game play in the british Isles at a certain turn no which does this.
Or just move yourself there with move_character and use auto_win to take Ankyra. Then do a slash and burn on all your old provinces (so they revolt to the Rebels), using the money from destruction as a nest egg.
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Re: What "migrated faction" options are there?
Yeah, I could rely on mercenarys, but I normally try to use barbarian units only in barbarian campaigns. Well, Galatia might be an exception since it's not as unrealistic as greek armies in Gaul.
I did use move_character and auto_win to get to Ankyra, and add_money + process_cq to build it up. I used the Arverni because most celtic territories in Europe will revolt to the Aedui and I didn't wanna get involved in European wars. Also I did not let my starting cities rebel, but gave them to the Aedui, to avoid a gap of power in Gaul. The AI-Aedui usually get destroyed early on anyway, so I thought they could need some help.
When using then Arverni I edited the Campaign_script.txt, so that I could get a lvl2 gov in Ankyra. In 1.1 you also would have to make Gaesatae recruitable there again.
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Re: What "migrated faction" options are there?
Just thinking of local expansion, grabbing Bithynia would not only give you more mines and ports, but some new units. Like Lonchophoroi, who are decent medium cavalry, the Eastern lights and if desired Classical Hoplites - but as you say they latter might be a bit too strange.
You could always roleplay the use of mercenaries alongside your Gallic troops as some ex-mercenary warchief who sees the value in certain Hellenic tactics. Truth be told, only the Thureophoroi are really necessary (good flanker-spearmen which the Gauls don't have an equivalent of), you could make do with Gauls for the rest of the army. You've got FMs for heavy cavalry and Leuce Epos make good support for them.
Hmm, now you've got me thinking about having a go at a Galatian game when my Pergamon one is done. Something about Asia Minor seems to keep attracting me to try migrated factions out there.
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Re: What "migrated faction" options are there?
And don't forget the Aedui migrating to Ireland. . .
Check my AAR for details(shameless plug), sorry.
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Re: What "migrated faction" options are there?
I thought it was Iberians migrating to Ireland? Ivernis is Expansion region for them, though it rebelled to the Aedui recently in my game.
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Re: What "migrated faction" options are there?
Iberians migrated to Ireland LONG before the time setting here. Maybe 1200 BC? Someone from EB will no doubt know off the top of thier heads.
Anyway,
I am not trying to re create that invasion; only smaller tribal migrations which took place accross western Europe towards the british Isles when their old homelands were getting crowded or invaded. In all honesty, if the Belgae were a faction, I would have liked to migrate them. Might make migratory scripts for all the Celtic factions on the contient; just to keep the Casse on their toes.
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Re: What "migrated faction" options are there?
As a bit of a fudge, I often give the Belgae lands to the Casse so Gaul doesn't become all one faction. Plus the Sweboz seem averse to attacking them, which cuts down on incursions across the Rhine.