Gergovia’s Defensive Architecture Modified Murus Gallicus Construction
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Gergovia’s Defensive Architecture Modified Murus Gallicus Construction
That´s... steep, to say the least. I´m just happy I´m not the one who has to push a siege tower up that hill.
Yeah, damn CA for not including those.
More? :yes:
Sorry, I completely missed this.
I'm not sure what TPC was planning with Hekatompylos and Ctesiphon, but as far as the Seleukids go I can tell that Seleukeia is considered the early capital and Antioch as the late... in so far as history is concerned. In the game is a different matter, but I think you know what I mean.
So the capital starts as Seleukeia and could probably stay that way the entire time.
Interesting note for those of you who are curious, it is possible that Antioch was not conceived as a possible capital at all, but rather that happened by chance. It seems that Seleukeia in Pieria, also in Syria, was founded to be a capital in the Seleukid network and partly so due to its natural fortifications, but events of the 3rd Syrian War derailed that leaving Antioch to develop.
cmacq, these are great materials!! great work as usual!
Bloody hell,
like a fool it seems I've lost my bloody password, changed my Email address, and the admin won't respond with help, so that I may make a new one.
Two questions:
Can we expect further updates?
And what program are you using for this?
It has been a while since the last update, has this conversation moved to somewhere else I am not aware of?
Thought this be a nice place to post a link: http://earth.google.com/rome/
Basically, you can now explore a reconstruction of Rome in 3D using Google Earth. It's a bit out of time frame though: 320 AD... :sweatdrop:
Article: http://technology.timesonline.co.uk/...cle5137095.ece
Here's an example of the common LpRIA long-house used in Denmark and northwest Germany.
https://img364.imageshack.us/img364/...ousexj4.th.jpg
and
https://img407.imageshack.us/img407/...use2tz5.th.jpg
CmacQ
The mod Peninsula Italica has a nice reconstruction of Rome on the Seven Hills, if I remember well. It could be used as reference for future work by the EB team.
I have to say that this is a must on EBII. Getting rid of that generic look for these great cities would be an enrichment of the first order, even if we only rarely will ever see them.
Have a look at Basileia Total War at Total war Center, they have some great unique cities. I wonder if the EB team does decide to implemant them, or in a later release of EBII.
:2thumbsup:Awsome Work!!! It would be Gr8 if EBII capitals could be moded to look like that. But what about Athens & Rome?
Great stuff as usual. Just looking at it is interesting never mind how amazing it would be if it made it's way into the mod.
I have a couple of slightly related questions.
First, what were the ranges of wall heights and sizes for different cities (Hellenistic, Roman, Carthaginian, Celtic)?
I always got the feeling that the wall heights, especially "Large Wall's" and "Huge Walls" in RTW were much too big for the time period; am I right in that?
Well, the EB Team took out huge walls for a good reason. For my part, I personally took out large walls also. IMHO, they kind of ruin city battles, as I prefer urban street fighting over wall battles and MG42-equipped towers.
Nice work. I have some information on Seleucia which you may find helpful. You might be interested in some details from the Archeological work done at Seleucia in the 1920's. The dig there, as well as classical references, suggest a city so fantastic it's hard to believe. Pliney says it was laid out in the shape of an Eagle and the archeology supports the plausibility of the case.
The eagle shape is laid out west to east with the eagle's tallons on the west side, head to the east. Wing tips are down, with the caravan road running through the city under the south wing and a branch of the royal canal running under the north wing. The head, turned north, makes a space for the river harbor under its hooked beak, with the central stream of the canal emptying into the harbor and the harbor emptying into the Tigris. The Euphrates canals flow into the Tigris. The Tigris runs around the top of the Eagles beak and head. There is a great tower about where the eagle's eye might be. It was in the Seleucid era a beacon with a fire at the top.
It seems most likely that two other branches of the royal canal run north and south of the city in such as way as to provide moats around the city. "Topography and Architecture of Seleucia on the Tigris" edited by Clark Hopkins is most instructive. You can likely get it through inter-library loan. Indianapolis library was able to get it for me without charge.
I am a novelist who just happened on this site while web surfing for information on river traffic in 1st Cen BC mesopotamia. Much action in my current project occurs in Seleucia. I was interested in your models, which are nicely done, but more information is always helpful. I don't really visit here, but if you would like more information or wish to share information contact me at (morgan dot ken at mac.com)
Yours
Ken Morgan AkA Edwinswan
How the hell did i miss this thread? Great, great work
Beautiful topic and nice pictures. I always wonder does the EB team get support from other mod teams or borrow things from others to make these things possible ? EB II is going to be so huge and detailed especially with accurate Cities like these. Is this really possible? I feel the urge to help out with small stuff. Reading and gathering info. or simple modeling / skinning. Only at this moment my hands are tied by personal matters. (someone dear almost died in my arms last week by a Arterial bleeding due to a badly done operation) I need to look after her.
All and all great stuff going on.
This may hold some answers as to the possibility of the idea: http://www.twcenter.net/forums/showthread.php?t=323503
And a tutorial for the tool if you are more interested: http://www.twcenter.net/forums/showt...81#post8500981
I have such hopes too, since DOTS will make it happen.
Maybe not for the first release, but...
I missed this thread, too. Very interesting! Are these city layouts based on archaeological finds or on historical records? Or both?