are there not ment to be 500 regions on empires? if so i would think eupore will be far denser, perhaps they still have some to add yet...
I don't think so. I seem to recall CA saying over at TWC that there's going to be less than 200.
Don't forget that provinces will be less important this time around, since structures (mines, ports, etc.) are no longer tied to cities, and can be captured & controlled separately. Also keep in mind that a region will now have multiple settlements, not just the provincial capital.
09-28-2008, 08:54
Polemists
Re: New land battle trailer
It makes me wonder though about capitals. Other then the fact you could usually find the Royal family there Capitals in MTW 2 held very little significance. Once you took Venice for example the Venetians just had a new capital and the only penalty was losing the city and a symbolic victory for us as the player. I'm curious though as this is Empire and your cabinet and govermental body would ideally live in the capital, if capitals will have more impact.
Otherwise it looks good, love the combat scenes, and charges. Why are his guys walking into a bayonet charge though, shouldn't they be, i don't know running? :laugh4:
09-28-2008, 09:20
ULC
Re: New land battle trailer
IN my opinion, it should be a major economic and diplomatic blow, literally forcing you to either change your current tactics and army compositions and/or start groveling at your enemies feet.
09-28-2008, 09:45
Ibn-Khaldun
Re: New land battle trailer
I agree with YLC. Losing your capital should cause a lot of trouble for you. Also I think it would be nice if capturing the capital I could capture enemy royal family/government too and perhaps ransom them or make the other nation to beg for peace?
09-28-2008, 11:54
Sir Beane
Re: New land battle trailer
During Empire's time period capitals had a lot of significance for a country. They were the centre for administration for a countries entire infrastructure. As well as housing both the monarch and/or parliament.
Losing your capital should have huge effects on your ability to control your empire. If your capital was captured while cabinet members or royal family members are still inside they should be captured or killed, presenting a pressing lack of leadership. This could be represented by increased chance of rebellion, etc.
Losing your capital should also lose you a large chunk of your treasury. They have to keep all that gold somewhere, and the capital seems like the best place. Think of all the loot available from taking crown jewels, national treasures and other artefacts.
Also during this time period countries were very strongly nationalistic. Losing your capital to the enemy should really annoy your people. If France takes London, the public all over England would be pretty fired up about it. It would be nice if capitals were paticularly difficult to hold due to nationalistic rebellions, plus a very large effort from the previous owner to get bach their capital.
It would also be great if capitals had some other form of bonus like the ability to build unique buildings. It should be the only city capable of building a parliament/King's palace, as well as other important government buildings (maybe an actual treasury building, or some kind of national bank.)
09-28-2008, 18:17
Martok
Re: New land battle trailer
Quote:
Originally Posted by Sir Beane
During Empire's time period capitals had a lot of significance for a country. They were the centre for administration for a countries entire infrastructure. As well as housing both the monarch and/or parliament.
Losing your capital should have huge effects on your ability to control your empire. If your capital was captured while cabinet members or royal family members are still inside they should be captured or killed, presenting a pressing lack of leadership. This could be represented by increased chance of rebellion, etc.
Losing your capital should also lose you a large chunk of your treasury. They have to keep all that gold somewhere, and the capital seems like the best place. Think of all the loot available from taking crown jewels, national treasures and other artefacts.
Also during this time period countries were very strongly nationalistic. Losing your capital to the enemy should really annoy your people. If France takes London, the public all over England would be pretty fired up about it. It would be nice if capitals were paticularly difficult to hold due to nationalistic rebellions, plus a very large effort from the previous owner to get bach their capital.
It would also be great if capitals had some other form of bonus like the ability to build unique buildings. It should be the only city capable of building a parliament/King's palace, as well as other important government buildings (maybe an actual treasury building, or some kind of national bank.)
I second pretty much all of this. Some excellent ideas, Sir Beane -- let's hope that at least some of them are in ETW. :yes:
09-29-2008, 07:22
sassbarman
Re: New land battle trailer
I also like the idea of greater consequences for losing your capital if the a.i. in turn can properly protect them. however from a gameplay stand point it might turn into an easy exploit for a player to simply drive for the a.i.'s capitals for all the juicy bits inside.
As it stands now the ai suffers very little for losing capital cities which again might not be a bad thing.
10-02-2008, 19:08
justplayon
Re: New land battle trailer
Looks Totaly Cool.
Garrisoning units!!!
:laugh4:
Can't wait till it comes out
Completely newatempt at completing the gae.
More shooting than close combat lol
(just trying to raise my posts)
:dizzy2:
anyone who says this game is rubbish lies! lies i tell you!:laugh4:
10-02-2008, 22:33
Martok
Re: New land battle trailer
justplayon: A friendly word of advice -- the quality of one's posts count more than quantity. It's better to have fewer posts than to spam a bunch of them that don't say much. ~:)
Quote:
Originally Posted by sassbarman
As it stands now the ai suffers very little for losing capital cities which again might not be a bad thing.
Well often times the AI *does* suffer from losing their capital, if only because it's usually one of their most built-up cities/provinces. Capitals can usually train most -- if not all -- of your faction's best troops, and is often times one of your bigger money-makers as well. For this reason alone, I'm glad that the AI will now (hopefully) fight harder to protect its capital city. :yes:
10-02-2008, 23:46
Thermal
Re: New land battle trailer
Quote:
Originally Posted by Martok
justplayon: A friendly word of advice -- the quality of one's posts count more than quantity. It's better to have fewer posts than to spam a bunch of them that don't say much. ~:)
one happens to know that he wants a higher post count so he can play mafia in the game room, its already hard enough 4 him with a 150 second wait between posts :laugh4:
edit: i recall needing permission 4 backroom but not gameroom, strange...
also ill probably get hatemail 4 this but i have hotseats 2 access at the twcenter, only the forum wont load, anyone know if its down? im always late 4 my turn as it is:shame:
10-02-2008, 23:58
Martok
Re: New land battle trailer
Spoiler Alert, click show to read:
Quote:
Originally Posted by Aries777777
one happens to know that he wants a higher post count so he can play mafia in the game room, its already hard enough 4 him with a 150 second wait between posts :laugh4:
I'm aware of his motivations -- I've advised him to PM Andres and/or Seamus -- but my point still stands: Quality over quantity (at least outside the Gameroom). ~;)
Quote:
Originally Posted by Aries777777
edit: i recall needing permission 4 backroom but not gameroom, strange...
You don't need permission per se, but junior members normally cannot post in the Org's Miscellaneous sections (including the Gameroom).
And yes, TWC does appear to be down right now.
Now, back to the topic at hand....
Incidentally, justplayon brought up an issue that I've not really seen addressed by CA yet: Garrisons. I'm curious as to whether troops can/will be stationed in cities -- and if so, to what extent. :book:
10-03-2008, 00:29
Caius
Re: New land battle trailer
I thought I could see something like M2. Its an impression of mine.
10-03-2008, 00:50
Baby Boomer
Re: New land battle trailer
All I can say is; this looks great, amazing even.
I haven't been looking forward to game, like this, since.. I can't even remember! THis looks great! If you don't know, I'm quite the freak when it comes to 18th Century warfare, I love it, and here comes a game promising it with realistic physics, realistic uniforms,etc, and great detail.
Love the part when they're marching forward and get shot down by the cannons, the way the line fell is exactly how it happened.
Of course; under the cover of all this amazingness, some small slips appeared. I like the ideas discussed so far, capitals defintely did have a major effect. One thing which seemed like a minor problem (I'll still buy the bloody thing) is things like the way they charged with bayonets, some of the battle scenes seemed a bit... not right. All I'm saying that if CA isn't careful they could stuff this up BIG time, and lose some loyal fans forever (Me, for example)
Past the dramtic stage, this seems to be getting great. The Naval warfare will be interesting, as it was a big part in the laterstages of the 18th Century (Seven years War, which coccured across two or three continents demanded a Navy)
We can we Preorder? :D
10-03-2008, 13:17
SpencerH
Re: New land battle trailer
It looks astounding, but then so did M2TW (which was a huge disappointment for me). I'm very heartened by the comments about terrain, formations, etc that suggest that CA have listened to the comments and complaints from the core players but the proof will be in the pudding (and I'm not tasting first).
10-03-2008, 13:45
anders
Re: New land battle trailer
Incidentally, justplayon brought up an issue that I've not really seen addressed by CA yet: Garrisons. I'm curious as to whether troops can/will be stationed in cities -- and if so, to what extent. :book:[/QUOTE]
why wouldnt troops be stationed in cities, tought it was pretty common for the era in times of conflict for troops to be garrisoned in a town both to protect it, uphold order, and just because a town/city is a pretty practical place to lodge and feed troops.
regarding loss of capital, in the fantastic napoleonic boardgame "empires at arms" a loss of capitol meant you had to enter conditional surrender to the faction holding your capitol(unless your russian of course), the surrender terms would always include getting the capitol back, but you ususally would ceed some province, disband some units and pay reparations.
10-11-2008, 23:00
muha
Re: New land battle trailer
My biggest question is...why I did I see a flag of Israel in the trailer?! (its right after the show britain on the world map)
I know the culture and religion existed for thousands of years....but the state of israel is only like 60 years old!
Other than that....cool trailer..too bad ill have to buy a new pc..
10-12-2008, 00:27
Sheogorath
Re: New land battle trailer
Quote:
Originally Posted by muha
My biggest question is...why I did I see a flag of Israel in the trailer?! (its right after the show britain on the world map)
I know the culture and religion existed for thousands of years....but the state of israel is only like 60 years old!
Other than that....cool trailer..too bad ill have to buy a new pc..
I believe that's a Portuguese historical flag. Since its in what looks like Goa.
10-12-2008, 11:06
Celtic_Punk
Re: New land battle trailer
*screams like a little schoolgirl* DID YOU SEE HIM PARRY THAT SWORD!!!!! :duel:
10-12-2008, 11:12
Megas Methuselah
Re: New land battle trailer
Omg, no, but I saw that one guy hit the other dude with the flat-end of his musket. ZOMGZ, I dunno how I'll be able to wait until February!!! :skull:
10-12-2008, 12:55
Polemists
Re: New land battle trailer
First that is a GIGANTIC siggie
Secondly that whole duel combat thing is awesome. I can only hope it plays out that good in game. I'm sure much like all the litte animations in MTW2, once I see it 1059058 times it will lose it's punch. Still won't take away from how cool it looks that first time.
I wonder if the battle speeches are back in....hmmm....
10-12-2008, 16:52
rajpoot
Re: New land battle trailer
Ahh I love those battle speeches in RTW and xpacks.........Never much liked the M2TW ones, too short and the guy never put enough voice into it, if you get what mean.
I just hope they have nice and loud ones this time around.........
And remember this above all, our Roman gods are watching; MAKE SURE THEY ARE NOT ASHAMED!!!
10-13-2008, 04:58
Celtic_Punk
Re: New land battle trailer
thats it... im going to freeze myself... Methuselah, you are to unfreeze me the day it comes out.. do you understand? i better not wake up like 3000 years in the future, and have to deal with some crazy atheist seaotters...
10-13-2008, 07:32
Megas Methuselah
Re: New land battle trailer
Quote:
Originally Posted by C-Punk
thats it... im going to freeze myself... Methuselah, you are to unfreeze me the day it comes out.. do you understand? i better not wake up like 3000 years in the future, and have to deal with some crazy atheist seaotters...
Are you sure, man? Do you honestly trust me so much as to keep your timeline within my hands?! I mean, look at the proclamation my sig, the way I condemned my own friend! I am a known meanie!
However, I'd be happy to take care of your frozen self! :evilgrin: *contemtplates writing a new note in my will to have you unfrozen in 3101 A.D.*
Quote:
Originally Posted by P
I wonder if the battle speeches are back in....hmmm....
Battle speeches were always in... :inquisitive:
10-13-2008, 08:31
LadyAnn
Re: New land battle trailer
Quote:
Originally Posted by Quintus.JC
I wouldn't say crap, but it does look very different from the previous two games. Medieval II and Rome felt like two very similar game to me, Empire looks different and revolutionary.
Of course, M2:TW and R:TW look the same: they are built off the same game engine. There were some tweaks, but the underlaying flaws are same.
E:TW is the first game of a third generation engine. M:TW and S:TW are from the first engine.